View Full Version : Plants
28th Nov 2010, 12:47 PM
Is there any way to clone plants? I know editing their meshes isn't really doable... I just want to do some recolours/retextures, without having to do default replacements.
3rd Dec 2010, 11:17 AM
Soooo I'm guessing the answer is "No, there's no way at all to clone plants to retexture them," judging by the lack of replies?
3rd Dec 2010, 12:22 PM
You can clone plants in Workshop but I noticed there's a bug with the textures not showing up anymore. That bug is reported and is fixed in 2.0.11 (beta not yet released).
The preview release can be found here once it's available:
3rd Dec 2010, 12:30 PM
I guess it's about time to suck it up and learn to use Workshop then. Any rough estimate on when 2.0.11 will be released? I've no idea of the regular Workshop release schedule. :)
3rd Dec 2010, 02:46 PM
So is TSRW now going to be able to clone outdoor plants? Have you integrated Speed Tree somehow into it? Or another way to retrieve mesh/textures? Or do you mean indoor plants? I assumed HP meant the outdoor plants since indoor plants are cloneable with s3oc already.
3rd Dec 2010, 02:48 PM
Indeed, I meant outdoor plants. I'd like to be able to recolour the brambles green, recolour some of the rosebushes, that kind of thing. The textures are just DDS files so I could default-replace them, but I'd rather not do that.
3rd Dec 2010, 03:56 PM
I don't know exactly how the referencing of DDS's in the SPT resource takes place. Regarding editing it's the same story as RIG. ;)
2.0.11 I expect to be released somewhen next week.
5th Dec 2010, 11:56 AM
You clone a plant and you add the image(i.e plantDaisyWhite_com) you want to change to your package. You also have to get the matching SPT2 resource from the FullBuild0(isn't included with the clone) and add it to your package, you'll need that for the thumbnail(it won't show without it). Then you give the SPT2 the same instance number as the _SPT, and open it in Grid and change the instance number in the RCOL block to the same. Then you open the _SPT in a hex editor, look for the name of the image(i.e. plantDaisyWhite_composite_d.tga) and change it while keep the same amount of characters(i.e. plantDaisyPurpl_composite_d.tga).
There's two listings of the name so you have to find and change both. Then you make a hash of the name without the .tga(i.e. plantDaisyWhite_composite_d) and change the instance number of your image to the number you hashed.
5th Dec 2010, 12:03 PM
cmo - i dunt no wut ur on aboot can u do vid on youtube???
kidding, kidding - I'm just such a noob object creator... I'm sure between harassing Lee and Delphy and your instructions (gosh, pictures even!) I can figure it out. Thank you! :)
5th Dec 2010, 12:05 PM
It sounds harder than it really is, but I can explain anything in more detail if you need. I'm just happy to see you creating. :D
9th Dec 2010, 02:06 PM
2.0.11 is now available on trac in case you're still interested in.
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