View Full Version : UV Mapping/Texture Help
22nd Dec 2010, 06:20 PM
I'm trying to make a new boot for men. I've got the mesh how I want it, I just can't figure out the best way to line up the uv mesh so that the ankle and leg line up correctly. I'm pretty sure it's just a matter of playing with the uv map and/or texture but I can't quit figure it out. Is there an easier way to do this? Currently I'm just using the uv map editor in MilkShape. Is there a better program to use? I do realize a big part of the problem is that I've edited a female boot/ankle to fit the male ankle and there is a gap between the two UVs. I've "fixed" that problem for the time being, Just need some little tweaks. But I just can't seem to match up the seems. Any help or suggestions as to how to go about this would be great.
23rd Dec 2010, 09:43 AM
You should try using UV Mapper:
It's what a lot of meshers use to do their meshes, personally i use the built in one for Wings, but really it's whatever works best for you. You should try splitting the boot vertically instead of horizontally and then stitching the textured together so you get an even and seamless finish :)
26th Dec 2010, 03:24 AM
The sims legs are splitup in a front and a back so you also should divide the the shoes in a front and a back.
Split them up on the same spot as the vertical seam of the calves, regroup them as seperates.
Then reuvmap them as front and back.
Extract the uvmap from the nude bottom and aplly it as material when finetuning the uvmap.
I have the female template if you want to use it
Extracting a uvmap i do with lithunwrap
Save the bottom(or another shoemesh as ms3d file, open it with lithunwrap and extract its uvmap
crap, you need the male.....its diffrent!
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