View Full Version : blender3d question
telefen
22nd Mar 2011, 06:10 PM
I was just watching some tutorial videos on blender 3d. I'm just curios as i've heard other members mentioning it. Can anyone with the experience of that tell me abit more& how it can help in meshing in conjuntion with milkshake which I've had for about a year or so. Thanks in advance. :beer:
HystericalParoxysm
22nd Mar 2011, 06:15 PM
Blender is more powerful than Milkshape, by far. It's also a hell of a lot more complicated and harder to learn. There are some plugins for Blender for TS2 but I don't think they've been updated or are in widespread use, so if you run into issues with it, you probably aren't going to get many people able to aid you.
telefen
22nd Mar 2011, 06:49 PM
Blender is more powerful than Milkshape, by far. It's also a hell of a lot more complicated and harder to learn. There are some plugins for Blender for TS2 but I don't think they've been updated or are in widespread use, so if you run into issues with it, you probably aren't going to get many people able to aid you. Thanks alot HP. As you can see,I'm still after a tool which can make 3d protusions/contours for me a lot easier than manually vertic per vertic, some tool that can weave together an opening whether is on arms &lowerbody. I've see it done& I don't think it was done the hard & time consuming way, rather it's a tool that creates mesh parts & joins them. Ya, it probably adds a lot of vertices&faces. I'll keep trying untill i find the answer. As I have tried with milkshake but, it has nothing that complex. :turtle: :beer:
Screaming Mustard
25th Mar 2011, 08:09 AM
I'd say Blender simply has more options and ways in which you can edit and develop your meshes. For 3d contours, it's really quite amazing. The sculpting mode alone is absolutely fantasic for, say, hair because it does most of the work for you. You just have to learn a few of the basic shortcuts first.
telefen
25th Mar 2011, 11:57 AM
I'd say Blender simply has more options and ways in which you can edit and develop your meshes. For 3d contours, it's really quite amazing. The sculpting mode alone is absolutely fantasic for, say, hair because it does most of the work for you. You just have to learn a few of the basic shortcuts first. Thanks a lot for answering my question. my main area of interest is just 3D meshing since, milkshake doesn't seem to have that. i think I'll give it a try. :beer:
Screaming Mustard
26th Mar 2011, 12:30 AM
Thanks a lot for answering my question. my main area of interest is just 3D meshing since, milkshake doesn't seem to have that. i think I'll give it a try. :beer:
I know what you mean. I started with Blender a couple of years ago before trying and buying Milkshape this year. And, unlike many people who argue the opposite, I can't even begin to figure out Milkshape at all. It's so immensely different to Blender that I am baffled. I still can’t figure out if Milkshape even has a real-time 3d editing mode, similar to the main one in Blender. If it doesn’t, I don’t know how anyone manages to mesh anything without screwing up their vertices and highlighting the wrong ones. As far as I can tell, the only 3d example you get of the mesh you are editing is the one you can’t adjust at all. Quite unusual indeed. : /
Or maybe, that was just my version of Milkshape?
fakepeeps7
26th Mar 2011, 01:40 AM
You can edit the 3D view in MilkShape. You select the vertices by holding down the ALT key.
Screaming Mustard
27th Mar 2011, 08:32 AM
You can edit the 3D view in MilkShape. You select the vertices by holding down the ALT key.
I never knew that! Thanks!
Is there anyway to actually see the vertices you have selected in the 3D view though? Like, highlight them when you select them? It seems a bit hit and miss without actually being able to visualise what you are selecting. Of course, if there isn't I guess Milkshape meshers are just very skillful indeed.
telefen
27th Mar 2011, 05:51 PM
I never knew that! Thanks!
Is there anyway to actually see the vertices you have selected in the 3D view though? Like, highlight them when you select them? It seems a bit hit and miss without actually being able to visualise what you are selecting. Of course, if there isn't I guess Milkshape meshers are just very skillful indeed. I read thru these last post& your links lead me to other link about wiki&so on. I've book marked all of them. I'm preparing to go thru all of them since, blender 3d seems so immence & capable of multifunctions. Also, as i got it when I finish the mesh, I have to use milkshake to be able to get it in sims2 game. Am I right? I primarily like to make some realistic 3D looking seams on e.g. swimsuits & pants which seems like digging for water in the middle of dessort with milkshake. I thank you so much for clearifying some of my curiosity about blender3d. :up: :Pint:
fakepeeps7
27th Mar 2011, 07:42 PM
Is there anyway to actually see the vertices you have selected in the 3D view though? Like, highlight them when you select them? It seems a bit hit and miss without actually being able to visualise what you are selecting. Of course, if there isn't I guess Milkshape meshers are just very skillful indeed.
Well, it would be pretty difficult to select them without seeing them! :lol: You have to turn on "Wireframe Overlay" first. Then your vertices will turn red as you select them.
Screaming Mustard
3rd Apr 2011, 04:47 AM
Also, as i got it when I finish the mesh, I have to use milkshake to be able to get it in sims2 game. Am I right?
No. Simply export it as a .obj and import it back into Blender. Lots of people forget to export it with the Normals though and doing so leads to SimPE throwing fits. So remember to always export your mesh with the Normals.
Well, it would be pretty difficult to select them without seeing them! You have to turn on "Wireframe Overlay" first. Then your vertices will turn red as you select them.
!! Why have I never known this before?! This has been such a big help!! Thank you so much! X]
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