View Full Version : Sliders and EP questions
USNCaseySmith
28th Apr 2011, 04:56 AM
Okay, so I'm hoping I can get some help. First I need to know if there is any other mod out there that does like awesome mod and adds more slider spaces. This is why, I have Johnna's Body sliders and Delphy's breast sliders which work fine but I noticed the Jaw sliders don't work which I need to be able to create sims that realistically resemble real people and I heard the fix for this was more slider space and that awesomemod does this (Which I have) however, I have all kinds of Nraas mods enabled (Storyprogression, Mastercontroller, Woohooer, Overwatch etc etc.) which would conflict so could someone give me a mod which enables more slider slots and works with NRaas mods (I looked on NRaas industries site and couldn't find one, I may have missed it, and I got 2 links for slider hacks (Which I think is what it is) but the links took me to downloads of just slider packs for each of the authors [Leg width, shoulder width and such not more slots]
IF this isn't the problem, could someone point me in the right direction?
Secondly, as I only have base game, I've been thinking about buying one of the EP's soon maybe two or a EP and a SP, and my question is, which EP and or SP would your recommend I buy first and second and why?? I looked at late night because it has hot tubs and alot of the stuff I want back, WA looked neat with being able to travel and all that stuff, and ambitions I liked the look of because of the added career content I saw. Other than that I don't know much more about the EP's or SP's. Also are the EP's layerable? Meaning each one you buy just adds content? Or will it be so that I have to open and play a certain EP to play with that content (So for example if I buy WA and LN will I have content from both of those games in my 'base game' now or will they be seperate?)
LifesLover
28th Apr 2011, 05:04 AM
Well, the EGC (found on sexysims2) can add both more sliders and slider range. It's a core mod as well, but the EGC lets you pick and choose what you want, therefore, you can just keep the few packages that modify the sliders and leave out everything else. Unfortunately, I know of nothing else.
Look at the thread detailing the EPs (I think it's just a few threads down) in order to find out which one will best suit your play style and what you want to accomplish. It seems redundant to re-discuss it here when you can just look there.
mangaroo
28th Apr 2011, 05:13 AM
This is the first I've heard that any of Twallan's mods conflict with Awesomemod. Story progression is mutually exclusive, of course, but that is configurable in Awesomemod. So you can use both in the same game.
(Look at me, being nice about Awesomemod and NRAAS questions! I WANT A COOKIE!)
Kimia no Tama
28th Apr 2011, 06:16 AM
I seem to remember one of Twallan's mods having slider hack in it...
...Have you updated your Master Controller lately? Cause Twallan has a slider hack in it now. It's under Notes on the Master Controller page. Though I think you have to have the optional CAS Integration module. Though I could be wrong on that last bit... But yeah... :)
tomomi1922
28th Apr 2011, 07:23 AM
Master Controller definitely has it.
babele44
28th Apr 2011, 07:54 AM
And none of the NRaas mods conflict with AwesomeMod when it comes to sliders.
Inge Jones
28th Apr 2011, 08:02 AM
I am pretty sure all the EA sliders came with basegame patches and do not depend on a particular EP being installed. Also as a rule mods such as slider mods depend on basegame patch level rather than EPs installed. So simply make sure you are patched up to date, then try the mods.
lewisb40
28th Apr 2011, 10:43 AM
Twallan's mods can handle slider ranges and multiplication. The MasterController can be set the range to whatever multiples you want, and with CAS Intergration mod, you can have the ranges up to 100x. I don't know about the CC sliders part, I only use a couple of them, but have no problems in the game.
This much I do know, if I download a sim that uses the CC sliders and want to change something, the features don't snap to default, just lets me tweak them a bit more or less.
USNCaseySmith
28th Apr 2011, 11:16 AM
I will definately check out that EP thread below instead of discussing it here.
As far as awesomemod and twallans, I didn't know mastercontroller had slider hacks in it, as far as all of twallans mods they are up to date, I mean I've only started in on this stuff(But got a good grasp on installing, really its pretty easy) a few days ago so they are all of his latest phase. So for me to get the slider hacks I need CAS integration??
And are you guys saying as long as I turn story proggression off, I can use awesomemod and twallans mods together?? I thought they were both core mods (set of core mods) and conflicted heavily with eachother? hmmm
And as far as BG patching goes, I thought 1.19 was the latest?? thats what I am at now, every time I wasnt at the latest patch I just got a message saying I needed to update now when I started before circumvented the launch screen.
twallan
28th Apr 2011, 05:51 PM
So for me to get the slider hacks I need CAS integration??
You require that mod if you want to see the extra sliders when using the "Create-A-Sim" button from "Edit Town".
If you have only the base-mod, you need to use "Advanced \ Edit in CAS" on an in-game sim.
I thought they were both core mods (set of core mods) and conflicted heavily with eachother?
The only Core Overrides I host are ErrorTrap and ScriptError. Both of which are compatible with Awesome.
:)
lewisb40
28th Apr 2011, 07:09 PM
@ USNCaseySmith, I don't use Awesomemod. That is what I was giving you the mods I use to get the slider ranges.
USNCaseySmith
28th Apr 2011, 10:00 PM
You require that mod if you want to see the extra sliders when using the "Create-A-Sim" button from "Edit Town".
If you have only the base-mod, you need to use "Advanced \ Edit in CAS" on an in-game sim.
The only Core Overrides I host are ErrorTrap and ScriptError. Both of which are compatible with Awesome.
:)
Wait, what about your story progression?? I know awesome has its own story progression too doesn't it?? Wouldn't they conflict?? Lol Im soo confused, I know what the mods do just not how! :D
And thank you, sorry for the misenterpritation (sp?) lewis! :)
mangaroo
28th Apr 2011, 10:21 PM
Okay, now that the thread has turned to questioning how Twallan's mods work, I am locking and referring you to Twallan's forum (linked in his signature). Please be sure to read about Twallan's mods first, since his description of Story Progression specifically tells Awesomemod users they need to disable Awesomemod story progression. I'm willing to bet some other user on Twallan's forum has already asked how to do that and has been answered there.
acid_paradox
28th Apr 2011, 10:26 PM
I think it does, but I'm pretty sure it will only activate if you enable in the config. .. thingy. Also, not sure if this has been stated, but I think MasterController only comes with a slider multiplier hack. If you want extra sliders, more than the game will allow, you can use this (http://awtmk.blogspot.com/2010/07/slider-hack.html).
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