Tamlo31
6th May 2011, 10:38 PM
This is a follow on mod To Test: Various In-Game Objects enabled for World Creation made by Simsample. :beer:
While I've been designing my current world, I wanted to include some extra objects, that I could not get from CAW.
This is a compilation of objects from each expansion released so far, so the number objects will depend on how many expansions and stuff packs you have.
If you use these objects in your worlds then people who play your worlds will NOT have to download these items (as they are already in the game files) provided that they have the required EPs.
A number of objects have been made so they work in-game as landmarks, so you can place them on the fly.
http://i10.photobucket.com/albums/a103/Tamlo31/TS3SP032011-05-0620-45-29-83.jpg
The set is a compilation so currently does not include all landmarks, but it seems that rabbit holes do work when placed outside a lot.
http://i10.photobucket.com/albums/a103/Tamlo31/TS3SP032011-05-0620-43-27-67.jpg
Some of the animation works, for example I made a burning Car, but the Train and balloons are static. :faceslap:
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-4-39.jpg
Other interesting stuff, television work outside lots and so do many of the other objects, the treasure spawners, I've not played about with yet to see if they work or not.
Some of the objects have also been setup to work in buydebug mode.
This mod does not contain any objects previously uploaded by GiLaNg and simsample, so if you wish to include them extra objects you will need to download them separate:-
http://www.modthesims.info/showthread.php?t=427515
http://www.modthesims.info/download.php?t=418719&c=1&ht=0&page=1&pp=25#startcomments
I've also included a selection of cars:-
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-5-32.jpg
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-11-23.jpg
INSATLLING
If you have already played about with in-game objects, just do what you did last time if not:-
1. Remove the packages from the download, that are from any expansion or stuff pack you do not have available.
2. Open Create-a-World folder in Program Files
3. Create folder called Packages
4. Append these lines to Resource.cfg files which located in Create-a-World program folder:
Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
5. Put the package inside the Package folder.
If you wish to make your own objects this link should help you:-
http://www.simswiki.info/wiki.php?title=Sims_3:0x319E4F1D#Unknown7
To answer the question Why I did not do them all, first this is a compilation of objects, I did not want 1000s of random objects in my caw and it pretty time consuming.
While I've been designing my current world, I wanted to include some extra objects, that I could not get from CAW.
This is a compilation of objects from each expansion released so far, so the number objects will depend on how many expansions and stuff packs you have.
If you use these objects in your worlds then people who play your worlds will NOT have to download these items (as they are already in the game files) provided that they have the required EPs.
A number of objects have been made so they work in-game as landmarks, so you can place them on the fly.
http://i10.photobucket.com/albums/a103/Tamlo31/TS3SP032011-05-0620-45-29-83.jpg
The set is a compilation so currently does not include all landmarks, but it seems that rabbit holes do work when placed outside a lot.
http://i10.photobucket.com/albums/a103/Tamlo31/TS3SP032011-05-0620-43-27-67.jpg
Some of the animation works, for example I made a burning Car, but the Train and balloons are static. :faceslap:
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-4-39.jpg
Other interesting stuff, television work outside lots and so do many of the other objects, the treasure spawners, I've not played about with yet to see if they work or not.
Some of the objects have also been setup to work in buydebug mode.
This mod does not contain any objects previously uploaded by GiLaNg and simsample, so if you wish to include them extra objects you will need to download them separate:-
http://www.modthesims.info/showthread.php?t=427515
http://www.modthesims.info/download.php?t=418719&c=1&ht=0&page=1&pp=25#startcomments
I've also included a selection of cars:-
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-5-32.jpg
http://i10.photobucket.com/albums/a103/Tamlo31/Screenshot-11-23.jpg
INSATLLING
If you have already played about with in-game objects, just do what you did last time if not:-
1. Remove the packages from the download, that are from any expansion or stuff pack you do not have available.
2. Open Create-a-World folder in Program Files
3. Create folder called Packages
4. Append these lines to Resource.cfg files which located in Create-a-World program folder:
Priority 501
DirectoryFiles Files/... autoupdate
Priority 500
PackedFile Packages/*.package
PackedFile Packages/*/*.package
PackedFile Packages/*/*/*.package
PackedFile Packages/*/*/*/*.package
PackedFile Packages/*/*/*/*/*.package
5. Put the package inside the Package folder.
If you wish to make your own objects this link should help you:-
http://www.simswiki.info/wiki.php?title=Sims_3:0x319E4F1D#Unknown7
To answer the question Why I did not do them all, first this is a compilation of objects, I did not want 1000s of random objects in my caw and it pretty time consuming.