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View Full Version : Pose - Eye Problem? [SOLVED]


collin2
5th Jun 2011, 03:20 AM
The eyes looks pretty nice in ms3d (I've rotated them with numbers, not by hand)

But in game they don't match (One move more than other)...Ea eye animations have the same problem too in my game

http://thumbs2.modthesims2.com/img/9/0/4/4/9/8/MTS2_collin2_1204736_mtshelp.jpg

Is this a pose problem, or is my game borked?

~~Update~~

Seems that i can fix that if I put the eyes in different positions at ms3d...But now that "little light" (sparkle?) in the eyes don't match T.T

http://thumbs2.modthesims2.com/img/9/0/4/4/9/8/MTS2_collin2_1204746_Update.jpg

~~Update~~

No!The "different positions at ms3d" don't work for all eyes :(

http://thumbs2.modthesims2.com/img/9/0/4/4/9/8/MTS2_collin2_1204749_Updateagin.jpg

WesHowe
5th Jun 2011, 04:24 AM
One eye moving more than another is typical of eyes that have been constrained with some sort of "look at" controller. Depending on the distance between the eyes and the controller, the eyes converge somewhat. Watch another person's eyes and you will see the same effect. That is probably being blended with your eye animation.

I would believe that is controlled by a game script (instead of the joints), but I would be the last person to be able to tell you anything of practical value about how to effect any changes in game scripts.

collin2
5th Jun 2011, 04:36 AM
So...Isn't this a problem?

But don't you think the difference is a bit too much?

EDIT:

Isn't much and isn't a problem...

I tested with other eye shapes and that only happens depending of the eye's vertex height...

And I was seeing this Dexter's episode

https://lh5.googleusercontent.com/-D9Ya8Vivnc4/Te0Zcqfl99I/AAAAAAAABxE/vj9ho3AJU1E/s800/Dex.jpg

Her eyes have the same "problem"

:)