Katryn
8th Jun 2011, 07:37 AM
So I was looking to a legacy style challenge that incorporates the new Generations EP. Sadly, couldn't find any. Not only that, the more I looked over and remembered some of the current legacies, the more I saw how they may really prove difficult to adapt to the new EP. So, after looking over the My Tribe challenge and liking the concept the style of it's kind, I've come up with a Generations oriented challenge. I've never set up a challenge before... though I have participated in some... so don't beat me up too badly please? :P
Yes, this challenge requires the Generations expansion, as it is based on it.
Style is "4 tribes whom you manage, on a deserted land", along with a touch of randomness per gen, to help keep things interesting. I'm guessing this to be a typical 10 gen (or more if you choose) run. I know I will be mentioning various things found in other expansions, such as Ambitions, WA or NL. If you don't have one or more of these, just exclude/ignore them. Only Generations is vital to this challenge.
Setup: Yep.. strip a world to bare bones. Only lots being empty lots. The only people in this world are to be your own (and the unavoidable service npc's) If you aren't using a mod such as Twallin's to keep new emigrants from moving in, I would recommend only start with the one lot you will start with, and only add in more as you need them. No community lots except for 1 fishing area.
Starting Family (Gen 1): The concept behind this is a scientist who dabbles in creation of life by the power of imagination. (I leave you to build the story of details of why, how and such.) Your starting family is your scientist, a spouse if you wish (recommended though, but not required, if you want the extra challenge) and 3 toddlers, each with an imaginary friend, and 30k in household funds after buying their lot. (You may start with less if you wish, but not more than 30k.) -This is the one time you may use any cheat you feel necessary to accomplish this setup- (and the first of only two times you may use a money cheat). Each toddler (and their imaginary friend) is the start of a tribe (tribes 1, 2 and 3). The toddlers represent generation 1.
*note* I suspect you'll find money very tight at first as you'll have to stay unemployed. I recommend the "no bills" reward asap. :P *
Raise the little ones how you will. The scientist needs to learn the potion to make imaginary friends real as soon as he/she can. This is the scientists main job in life. When the three children grow to YA and move out with their now real imaginary friend (and future spouse), the scientist gives them each 1/3 of the potions he/she has made so far (split as even as you can), and each couple are moved to their own empty lot in the world, and then given 15k. (This is the second and last time you may use a money cheat.) Now take control of one of the new tribal households and the challenge is on.
*note: from here out, IF = imaginary friend. Sorry, but much easier to type :P*
Sometime before your new tribal households begin. choose a theme for them. May be chosen randomly, or hand picked. Themes include:
Royal: Medieval style lap of luxury. Recommended traits to be seen would be snob, dramatic, star quality. (traits pretty open. Royalty is above questioning of course.. right? :P )
Non modern, but all plumping except showers and some basic electricity allowed. (no tv's, vid games or computers.) Go for candles if you can. Maids and butlers also as often as possible.
Villans: Super evil genius lair. Recommended traits to be seen would be evil, mean, genius, klepto. Cannot intentionally choose: good, nurturing or family oriented.
All modern, all pluming and electricity allowed. No repair techs or babysitters.
Gaia: One with the earth. Recommended traits to be seen would be eco friendly, nurturing, good, loves the outdoors. Cannot intentionally choose: evil or mean.
Only modern if it incorporates that earth/nature/outdoors feel. All pluming except showers, but no electrical. (Use candles and windows for light. Sorry, no fridge either.) No inventors.
Nut House: Insane asylum. Anything goes and the crazier the better. No recommended traits. In fact, all traits to be randomized when given the choice.
All levels of technology not only allowed, but expected. Mix up your modern and archaic as much as possible within the same room. (for example a fire pit for cooking in the kitchen (or maybe.... in the bathroom?), next to the high tech, modern cappuccino maker.) Mix it up... go crazy. :P
*any other ideas on this part guys?*
Yes, this challenge requires the Generations expansion, as it is based on it.
Style is "4 tribes whom you manage, on a deserted land", along with a touch of randomness per gen, to help keep things interesting. I'm guessing this to be a typical 10 gen (or more if you choose) run. I know I will be mentioning various things found in other expansions, such as Ambitions, WA or NL. If you don't have one or more of these, just exclude/ignore them. Only Generations is vital to this challenge.
Setup: Yep.. strip a world to bare bones. Only lots being empty lots. The only people in this world are to be your own (and the unavoidable service npc's) If you aren't using a mod such as Twallin's to keep new emigrants from moving in, I would recommend only start with the one lot you will start with, and only add in more as you need them. No community lots except for 1 fishing area.
Starting Family (Gen 1): The concept behind this is a scientist who dabbles in creation of life by the power of imagination. (I leave you to build the story of details of why, how and such.) Your starting family is your scientist, a spouse if you wish (recommended though, but not required, if you want the extra challenge) and 3 toddlers, each with an imaginary friend, and 30k in household funds after buying their lot. (You may start with less if you wish, but not more than 30k.) -This is the one time you may use any cheat you feel necessary to accomplish this setup- (and the first of only two times you may use a money cheat). Each toddler (and their imaginary friend) is the start of a tribe (tribes 1, 2 and 3). The toddlers represent generation 1.
*note* I suspect you'll find money very tight at first as you'll have to stay unemployed. I recommend the "no bills" reward asap. :P *
Raise the little ones how you will. The scientist needs to learn the potion to make imaginary friends real as soon as he/she can. This is the scientists main job in life. When the three children grow to YA and move out with their now real imaginary friend (and future spouse), the scientist gives them each 1/3 of the potions he/she has made so far (split as even as you can), and each couple are moved to their own empty lot in the world, and then given 15k. (This is the second and last time you may use a money cheat.) Now take control of one of the new tribal households and the challenge is on.
*note: from here out, IF = imaginary friend. Sorry, but much easier to type :P*
Sometime before your new tribal households begin. choose a theme for them. May be chosen randomly, or hand picked. Themes include:
Royal: Medieval style lap of luxury. Recommended traits to be seen would be snob, dramatic, star quality. (traits pretty open. Royalty is above questioning of course.. right? :P )
Non modern, but all plumping except showers and some basic electricity allowed. (no tv's, vid games or computers.) Go for candles if you can. Maids and butlers also as often as possible.
Villans: Super evil genius lair. Recommended traits to be seen would be evil, mean, genius, klepto. Cannot intentionally choose: good, nurturing or family oriented.
All modern, all pluming and electricity allowed. No repair techs or babysitters.
Gaia: One with the earth. Recommended traits to be seen would be eco friendly, nurturing, good, loves the outdoors. Cannot intentionally choose: evil or mean.
Only modern if it incorporates that earth/nature/outdoors feel. All pluming except showers, but no electrical. (Use candles and windows for light. Sorry, no fridge either.) No inventors.
Nut House: Insane asylum. Anything goes and the crazier the better. No recommended traits. In fact, all traits to be randomized when given the choice.
All levels of technology not only allowed, but expected. Mix up your modern and archaic as much as possible within the same room. (for example a fire pit for cooking in the kitchen (or maybe.... in the bathroom?), next to the high tech, modern cappuccino maker.) Mix it up... go crazy. :P
*any other ideas on this part guys?*