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Raikiri123
3rd Jul 2011, 02:58 PM
So there's mr. most powerful-most complicated tomb processor. I finally learned how to work things out by reading a Tswiki article at TSR. HOWEVER, I can't figure out how to link 1 in to 2 out. Basically, I want my sim to step on a panel that disarms 2 traps. This is what I did:
1)On the switch panel I click Link Trigger>Step On.
2)On the processor Link to AB>In 0
3)On the processor Link Trigger>Out 0, Trap 1>Link to A.B>Set to Dormant.
4)On the processor Link Trigger>Out 1, Trap 2>Link to A.B>Set to Dormant.
Still, when my Sim activated the panel, only one trap was set to dormant, the other was still intact.
Also, I don't know how to reset a trap, which means that when a sim activated a panel and disarm a trap, it's disarmed for good-forever, even when the panel is reset (by means of moving the statue off the panel). The HUD on the processor still shows that the Out is OFF but the trap is still disarmed. I want Step On>Disarm, Step Off>Fire again but I don't know how to do that with the processor.
Please HELP. I'm desperate!!!

simsample
24th Jul 2011, 11:31 PM
I'm not sure you really need the processor for what you are trying to do.

To have a single switch disarm two traps, use the single tile switch. Shift click on the switch 'Link trigger'>'Step On' and then click on the trap, 'link to activated behaviour'>'Disarm'. Then, repeat for the second trap, by linking the trigger from the floor switch, and linking the second trap to the activated behaviour. You can have several items triggered from one switch.

To rearm the traps, you need to have the switch reset itself when the sim steps off (otherwise the switch will stay permanently on). Click 'Link Triggers'> 'Step Off' on the switch, then click 'Link to activated behaviour'> 'Reset' on the switch also. So it is activating itself to reset. Then repeat the first steps but choose 'Link Trigger'> 'Step Off' instead to link the traps to 'armed', so that when the sim steps off the switch the traps will re-arm.

The processor will not output to anything other than Out0 when on AND mode.