View Full Version : Issues with joints...
Hellena_Maezono
10th Jul 2011, 12:22 PM
Hi everyone!
I'm writing here because I've just meshed a new dress, and you can't understand how much time I spent to understand how to properly set the skirt's joints. At the end I've decided to leave EA's default joints, but it still has glitches in-game. This is the mesh:
http://i53.tinypic.com/2lt0h7k.jpg
(Which has also two gaps that I can't fix...):
http://i52.tinypic.com/2liy64n.jpg
And this is how it looks like in-game while the sim is walking:
http://i56.tinypic.com/2ntz6mx.jpg
While moving the left leg, on the back of the right leg I can see a weird bulge...
http://i51.tinypic.com/21eukwm.jpg
While moving the right leg, on the back of the left leg the situation is a bit better, even if there's still something wrong and, as you can see, there are these gaps...
As you can see, I was only trying the mesh, I still have to recolor it :giggler:
Thanks for your time, and thanks to everyone who will try to help me! :) See you!
BloomsBase
10th Jul 2011, 11:00 PM
The gap shouldn't be to hard to fix?
You can use the Anim button to check how the dress animates in Milkshape(no need to go ingame)
After enabling the Anim button you can select the joint and use rotate to see how the mesh animates.
If you can not figure it out, upload the mesh?
Hellena_Maezono
21st Jul 2011, 11:26 AM
Aww thanks for replying, sorry I almost forgot I've posted a thread here xD
Anyways this is my first mesh, and I don't really know how to fix these gaps, nor enable the anim button. I can anyway send the mesh to you in PM because I don't want anyone to download it for using it in-game...
BloomsBase
21st Jul 2011, 12:29 PM
The gap are just 2 vertices that you need to snap together.
For the animation you need to set the joint size to 0.01 first in Milkshape.
You find it under File/preferences/Misc
When you enable the skeleton in the joints tab it should a bit look like the screenshot
Hide the morph and do this only with the body file
You then go to side view and tick the ANIM button in the right bottom corner(enable it under Window/show keyframer if it is not there)
Choose select and joints and select the calf joints, then use the rotate button to rotate
You will find the bumps you talked about easily
Hellena_Maezono
25th Jul 2011, 01:02 PM
...@.@
Sorry, I didn't understand anything, this was my first mesh and it's already a miracle I could do it... :(
I also checked which joints had to be snapped together but I can't figure out which ones they are! D:
fakepeeps7
25th Jul 2011, 07:47 PM
You don't want to snap any joints together. Just the vertices. This looks like a bone assignment issue.
Have you done the beginner's tutorials?
Hellena_Maezono
30th Jul 2011, 12:47 PM
You don't want to snap any joints together. Just the vertices. This looks like a bone assignment issue.
Have you done the beginner's tutorials?
Yes, I meant vertices... and yes I did them all but I can't figure out how to fix this :help:
fakepeeps7
30th Jul 2011, 08:39 PM
Yes, I meant vertices... and yes I did them all but I can't figure out how to fix this :help:
Whenever I've had this problem, it's because the bone assignments weren't exactly the same for each vertex. If you snapped your vertices together using the Vertex Data Merge tool, you shouldn't have any problem with bones because they'll be done automatically. If you used Extended Manual Edit to snap your vertices together, you would have had to do the bones separately.
Probably the easiest thing to do at this point is go around the skirt where the gap is, select one pair of vertices at a time (the ones you snapped together), and use the Bone Tool to make sure each pair of vertices has the same bone assignment and weight.
Hellena_Maezono
1st Sep 2011, 02:38 PM
Oh goodness... I'm afraid I'm going to give up, this is too much for me...
Anyway, I used the Vertex Data Merge, and now that you told me to use the Bone Tool, I just figured out that it's a complete mess for me... how does it work...? I couldn't find any tutorial about it :'(
fakepeeps7
1st Sep 2011, 06:20 PM
If you used Vertex Data Merge, there should be no need to use the Bone Tool as well, since Vertex Data Merge copies all the vertex data (including the bones).
The Bone Tool is used to set bone assignments and weights. To use it, you just select the vertices you want to change and then open up the Bone Tool to make your changes. The Bone Tool is a plug-in, so if you don't already have it, you'll have to download it (http://www.modthesims.info/showthread.php?t=122399).
Hellena_Maezono
10th Oct 2011, 11:13 AM
I've used the Vertex Data Merge and there is that issue with the skirt when the Sim bends the legs. I've already downloaded the bone tool but I can't figure out how to make these changes and how it works... what should I do? Maybe I should try that thing BloomsBase said?
To me is very hard following tutorials, I understand better when watching things step by step. I'm even thinking about asking someone to show me how I can mesh properly through chat... too hard, too hard ç_ç
BloomsBase
10th Oct 2011, 11:47 AM
Go to window then select the ''show key framer''
At the right bottom you now have a button ANIM
If you click you are in animation mode.
Go to the joints tab and show skeleton(i hope your using CTU instead of TSRW...)
You might have to set the joint size to 0.01 in preferences.
Go to side view and at your Model tab select joints instead of vertice.
Select the calve joint arround knee height and then rotate the joints, like in the screenshot i posted earlier.
See if you can manage that?
Hellena_Maezono
28th Nov 2011, 01:42 PM
Go to window then select the "show key framer".
At the right bottom you now have a button ANIM.
If you click you are in animation mode.
Go to the joints tab and show skeleton (I hope your using CTU instead of TSRW...)
You might have to set the joint size to 0.01 in preferences.
Go to side view and at your Model tab select joints instead of vertice.
Select the calve joint arround knee height and then rotate the joints, like in the screenshot i posted earlier.Okay, thank you now I can figure out how it works. I'm tryin'a fix the skirt again, I will let you know how it'll come out...
Just a thing: being a mesh for Ts2, I'm using SimPE, not CTU or TSRW, even if I'm gonna use 'em soon for another mesh...
P.S: It looks like meshing is not for me LOL
BloomsBase
28th Nov 2011, 08:57 PM
oops, CTU or TSRW is for sims 3, srry :)
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