Jasumi
10th Jul 2011, 01:43 PM
Hello MTS^^
Lately, I've been trying to create my first scripting mod for the Sims 3, however, I seem to get a ton of build errors when I try to build my .dll
In a nutshell, I simply want to change the "AgeRestriction" values in Cane.cs from the Sims3GameplaySystems.dll that I extracted from the gameplay package.
But everytime I modify this script in Visual Studio and try to build it, I get around 22-80 errors preventing me from exporting it.
So I have some questions:
1. How exactly am I supposed to go about simply modification EA's code (as opposed to scripting from scratch)?
2. How do I compile only one file (instead of every .cs file from the orginal .dll)?
Thanks in advance....
Lately, I've been trying to create my first scripting mod for the Sims 3, however, I seem to get a ton of build errors when I try to build my .dll
In a nutshell, I simply want to change the "AgeRestriction" values in Cane.cs from the Sims3GameplaySystems.dll that I extracted from the gameplay package.
But everytime I modify this script in Visual Studio and try to build it, I get around 22-80 errors preventing me from exporting it.
So I have some questions:
1. How exactly am I supposed to go about simply modification EA's code (as opposed to scripting from scratch)?
2. How do I compile only one file (instead of every .cs file from the orginal .dll)?
Thanks in advance....