scorpiobabe
5th Sep 2011, 09:13 AM
I've been working on my first world the last couple of weeks; it's been a real learning curve and thanks to all the helpful people posting on forums at MTS have found helpful answers to all the problems I have come up against. It's just about finished but I have one question I am hoping someone will be able to help me with.
It's to do with the camera routing.
The world is a medium one. I have carefully done all the routing, painting the outer areas of map camera non-routable, but when I exported and installed the map into my game the camera floats above the whole map and all the bits I wanted hidden can be seen :(
And so to the question:
Have I done something wrong, not done something I should have, or is this because the map is a medium sized map rather than a large one?
Thanks in anticipation someone knows the answer!
Cheers!
It's to do with the camera routing.
The world is a medium one. I have carefully done all the routing, painting the outer areas of map camera non-routable, but when I exported and installed the map into my game the camera floats above the whole map and all the bits I wanted hidden can be seen :(
And so to the question:
Have I done something wrong, not done something I should have, or is this because the map is a medium sized map rather than a large one?
Thanks in anticipation someone knows the answer!
Cheers!