View Full Version : Dining chair problem
7th Oct 2011, 9:40 PM
I cloned a dining chair, but when I try in the game, the chair does not fit the table
How I can fix this?
7th Oct 2011, 9:58 PM
A picture would be useful. :) Do you mean the chair is physically larger than other chairs? Or does it not slide in during live mode?
7th Oct 2011, 10:42 PM
That's it!, does not slide during live mode.
How to solve this problem?
7th Oct 2011, 10:46 PM
Are you trying to place it off grid? Because this can be very tedious to get the chair to line up with the table. And are you *sure* you cloned a dining chair and not a living chair? Which chair did you clone?
7th Oct 2011, 10:55 PM
No, I cloned a dining chair, this: Oaktowne dining chair.
I Replace the mesh, assign a new GUID, but does not slide.
8th Oct 2011, 12:26 AM
I would suggest doing the cloning process again and starting a new package from scratch. You can save your mesh as an .obj to use in the new package. If that one then also gives the same issue, post it here for someone to take a look at.
8th Oct 2011, 1:08 AM
I already did several times but does not work.
Here's the mesh:
8th Oct 2011, 1:18 AM
You need to attach the chair package, not the mesh. :) Got to be able to look at the package and test in game.
8th Oct 2011, 1:22 AM
Here is the complete chair.
8th Oct 2011, 2:25 AM
Try cloning the chair and do NOT include the animations. There is no reason to include those unless you intend on creating new animations. Which I don't think your quite ready for at this point. =)
8th Oct 2011, 2:41 AM
Ok, thank you very much for the help HugeLunatic.
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