Nelia
21st Oct 2011, 05:55 AM
Greetings to everybody. I'm new to making meshes and have successfully done some clothing ones with 3d max importing them into the game. To be able to do this I tried to read as much as possible and document myself properly, however I still have questions and the load of information is very big.
In the article "Mesh: All about Normals" there is a description of what is a Normal Map, explaining it's something that helps meshes look smoother. After that I found other articles on the net explaining normal maps are made with colors green, blue and yellow.
In the same article is also explained how to adjust this normal map in Milkshape when one modifies a mesh too much, but I would like to know how to do this with 3d Max.
I'm doing the question mostly because I have seen other threads where this seems to be known but it's not explained in detail. For example Jasana_BugBreeder's tutorial on how to make new clothing meshes say at the end that in case bump maps are not possible to be seem all was needed was to make sharper normal maps. Other threads say something about doing them in Photoshop (like a thread titled just 3D Max)
The meshes I've changed look fine. I moved the vertices by hand to make it look smooth, but maybe there's a tool in 3d Max that can help with this. The other articles that say some things about a map similiar to the bump map that can actually be seen in Photoshop are a mistery. Is it possible to adjust this Normal map in 3d Max? How can it be done? Anything about seeing it in Photoshop?
Thanks in advance to anyone who can take the time to answer.
In the article "Mesh: All about Normals" there is a description of what is a Normal Map, explaining it's something that helps meshes look smoother. After that I found other articles on the net explaining normal maps are made with colors green, blue and yellow.
In the same article is also explained how to adjust this normal map in Milkshape when one modifies a mesh too much, but I would like to know how to do this with 3d Max.
I'm doing the question mostly because I have seen other threads where this seems to be known but it's not explained in detail. For example Jasana_BugBreeder's tutorial on how to make new clothing meshes say at the end that in case bump maps are not possible to be seem all was needed was to make sharper normal maps. Other threads say something about doing them in Photoshop (like a thread titled just 3D Max)
The meshes I've changed look fine. I moved the vertices by hand to make it look smooth, but maybe there's a tool in 3d Max that can help with this. The other articles that say some things about a map similiar to the bump map that can actually be seen in Photoshop are a mistery. Is it possible to adjust this Normal map in 3d Max? How can it be done? Anything about seeing it in Photoshop?
Thanks in advance to anyone who can take the time to answer.