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View Full Version : Many problems and glitches


Whatsgoingon
2nd Jan 2012, 05:20 AM
So I've been trying out different mods - especially Grim's core mod, and everything seems to be going great so far -- aged some kids, changed some outfits, that sort of thing. But recently I've noticed some unexplainable glitches. For one, my Royal Advisor seemed to have gone AWOL. No one can find him, and its especially difficult since I need him for some daily responsibilities and quests. (I've tried mailing him, and he's always busy.) Another thing I've realized was that I could no longer monitor edict support. I'd try, and then the screen would sort of blink, and flash a ghost of the edict support screen. But nothing happens. I can't even pass an edict it seems. Even if I call to vote, it doesn't process and is still believes its in the voting process. And even when the 2 hours have long been passed, it still doesn't wear off. Very frustrating.

(Edit: I also realized that Stacey the Servant has disappeared for quite some time too, and same thing - mailing them just says that they're busy...)

I feel this was all linked to when I aged my monarch's two children - a girl and a boy - and then retiring them teen/adults. But I'm not sure how this was linked to the disappearance of my Advisor, nor the edict issue.

If those were the only problems, however, I can easily bypass it with the ctrl+click, or disablerespos, but something else has surfaced. So to begin with, I wanted to age up the monarch's daughter for the sole purpose of marrying her to my Spy. But now there's some weird thing going on where she keeps stamping her feet wherever I try to get married. Not in the church, not in a field, not in the Great Hall... I'm out of ideas.

(Edit: I changed the relationship between the Princess and the Spy, and it worked! So that's solved, I guess...)

Another thing was that Yacothia and Aarbyville got replaced with Blobonia... I'm not sure what caused that, or what happened. Would anyone know?

And I think that's about it for now. Thank you guys for your patience.

Destynova99
2nd Jan 2012, 02:03 PM
Someone else had the Blobonia issue and I don't think it was figured out.

The rest sounds like it came from aging up children. As I understand it (I haven't done it myself yet) when you age a child up the game takes it as that child taking over the father's business. So the one they're taking over for is technically supposed to retire or die. If you retired you probably noticed some additional things like the responsibilities will say Freedom! now and none will come up, and you won't get experience any more... but you can still finish your current quest and whichever child you aged up will take over starting on the next quest. I could be mistaken though, the only experience with this I have is accidentally retiring from a profession on a sim and I didn't understand what was happening until about ten saves later (good thing I had the auto save mod with 15 cycling saves... I was able to reload).

Wait for someone experienced at aging children to comment though, because I might have completely misinterpreted what aging children entails.

Whatsgoingon
2nd Jan 2012, 03:07 PM
From what I understand, the parent doesn't have to retire in order to age up the child. However, what I encountered was three monarchs running around - my King and his two children - and that was not what I wanted. Also, I went back to a previous save when I didn't age up any children yet, and my Advisor and Servant was still not around. I didn't check Edicts yet, but I will.

Edit: Bad luck, it seems that the previous save is corrupted as well. The edict page does not show up, and Yacothia and Aarbyville is still Blobonia. I also realized that the envoy from Yacothia disappeared too, along with my Advisor. This might be why the Edicts aren't showing up - can't vote without the Yacothian prince and Advisor?

Destynova99
2nd Jan 2012, 03:19 PM
No the parent doesn't have to retire to age the child up but when you age the child up it gains the father's profession (if the father is a hero) or the mother's (if the father is an npc and the mother is the hero). So then the game says "Wait there's two monarchs/blacksmiths/whatever..." Just recently in the "mods I'd like to see" thread, Darthkitsune asked for a mod that would allow children to be aged up without assigning them a profession... and I've seen Darth talking about aging children up a number of times on these forums so I know he's experienced at it. In reference:

oh also, I'd like it if there could be a mod that ages up a child but doesn't assign a profession. I like to marry my kids off to the other hero's but I also hate to do that whole edit in CAS thing because lately my games been glitchy.

Obviously there's another step involved in addition to simply aging the child up to prevent problems (and even then there's possibly some glitchiness involved).

The earlier save without aging the child up and still missing the advisor thing... I don't know. The only advice I can think of is to try quitting the quest and starting a new one and see if things fix themselves. I couldn't begin to guess what caused the npcs to disappear if no aging up or retiring happened... um... what mods do you have? Do you have the Populous Kingdom mod? It's the only one that I know of that affects the Advisor though I've never seen mention of any bugs involving disappearing npcs associated with it.

Whatsgoingon
2nd Jan 2012, 03:28 PM
Yes, it would be really nice if an "age up child without assigning profession" exists. Then all of this jumping through hoops to get children married wouldn't be so difficult.

I've tried what Darth mentioned - editing in CAS, but it's been strangely glitchy as well. When editing in CAS, my child sim automatically ages, but then it becomes an adult stuck in the body of a child when actually playing. (I.E. Walking like a child, height, body structure as a child, but face and clothes are adult-tailored.)

I've tried quitting quests - many many times actually - to no avail. Maybe I should just start over... But it's so much work... and children to re-birth and houses to re-decorate...

van Dorn
2nd Jan 2012, 07:08 PM
You have to age up the child and then retire from profession.

If you want to leave the parent in their profession, that is slightly more complicated. You have to retire the parent, select the child when prompted for a new (for example) knight, and then retire the new knight and then shift-click the parent to set profession to knight. That is how you do it. You can also use SAS Debug from Grim's Mod to make the child selectable.

Whatsgoingon
3rd Jan 2012, 04:13 AM
Thank you van Dorn. :) That's very helpful, but what if I want to set specific professions for specific heroes' children? For example, my Monarch and my Merchant got married and has three kids. I want the first one to be just an NPC, sort of - want her to get married to my Spy - the second one to inherit the throne, and the third to become the new Merchant... Any ideas what procedure might be for that?

Thanks again, by the way. Sorry for being difficult.

Destynova99
3rd Jan 2012, 03:09 PM
In the step of "then shift-click the parent to set the profession" just substitute the kid you want to set a profession to. Just be sure the person in that profession is retired first.

Example:
My Spy had a kid. I want the spy's kid to become the new monarch!
1) Retire spy.
2) Retire monarch.
3) Age up kid.
4) Set kid's profession to monarch. (If monarch isn't an option to select from the aging up then set him to spy and then reset him to monarch)
5) Shift-rightclick spy to select him/her and reset him to spy.

That should do it... if there's a simpler way than that, I'm sure someone will correct me.

Whatsgoingon
3rd Jan 2012, 08:48 PM
Okay... I tried this, and it looked like it was working, but then something went wrong again.

So I retired both my Monarch and my Merchant, then aged up all three kids at once. They all became Monarchs, but then the last one that I aged up, I was unable to select her. Not select as in being active, but meaning I couldn't click her. No pie chart came up and it was really frustrating because I wanted to change her legendary trait (she was fat after aged up).

Edit: WHAT?! Okay. New Problem. So I retired my old Monarch, aged up the first daughter, retired the daughter, aged up the son, but now the game doesn't register that I have a monarch, even though the son is currently titled as Lord, and I see the experience bar... What's going on?!

DarthKitsune
3rd Jan 2012, 11:01 PM
the title is inherited parent to child. you'll probably have to set the brother's profession as the monarch.

grimreefer24601
5th Jan 2012, 12:39 AM
Ok! I'm planing to work aging up without a profession into my core mod. However, I don't think this is the cause of the main issues stated here. Most of the problem I believe is related to this game not being designed for ageing children. My age up is based of of the in game functions that let you select an heir if your sim dies, and should work similarly. I can't guarantee that making just an Age Up will alleviate any of the symptoms, but I am working on the addition.

Also: If it's about one of my mods, it's easier to get my attention by posting in that mods thread.