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View Full Version : Um, what on earth happened to this shirt mesh?


amehime_chan
21st Jan 2012, 06:18 PM
I made a fairly simple mesh edit of the adult male tank top. It looked fine in Milkshape and CTU, but once it got in game, it EXPLODED.

What I did to make it was I took the mesh of the tank top, elongated the front, removed the back, and added the naked male back, to make it have the open back like I want. But, when it got in game, it turned into a strange weirdness. Does anyone know what I did wrong or what went wrong and how to fix it so I can have the shirt like I want it?

Fine in CTU
http://i287.photobucket.com/albums/ll126/amehime_chan/CTU1.jpg

In-game ridiculousness
http://i287.photobucket.com/albums/ll126/amehime_chan/Screenshot-5.jpg
http://i287.photobucket.com/albums/ll126/amehime_chan/Screenshot-6.jpg

CmarNYC
21st Jan 2012, 08:59 PM
Did you make new morphs? If the explosion disappears when the body sliders are set midway between thin and fat and on zero fit, it's the morphs.

BloomsBase
21st Jan 2012, 09:24 PM
And when vertice snap to the floor they usually miss the boneassignements.
In your case a combination of both im afraid.

amehime_chan
22nd Jan 2012, 10:08 PM
Thanks! I seem to have fixed the problem by starting from scratch and not adding anything. I only deleted a total of 3 faces this time. I guess something I did in the process messed it all up.