Riptide651
1st Mar 2012, 12:52 AM
Blog Link: http://sturgeonbayworld.blogspot.com/
Trailer Song Poll: http://www.easypolls.net/poll.html?p=4f7cc10be4b057054fd316a6
Most Recent Update in Thread: Road Placement V.1 (http://www.modthesims.info/showthread.php?p=3838974#post3838974)
Design Document:
Sturgeon Bay
http://i.imgur.com/6cZYf.jpg
http://i.imgur.com/D9Pd5.jpg
http://i.imgur.com/YJzxf.png
Theme: I envision a small coastal fishing town along the coast of the great lakes near a peninsula. Often shrouded in fog, the sun sometimes shines through the heavy cover of evergreens to reveal a small shore-side community surrounded by intimate country cabins and large colonial lakefront homes. Along the river delta, which carries freshwater into the massive lakes is a small port, controlled by a small underground crime syndicate operating off of an island in the delta. Off of the state park peninsula is an old abandoned lighthouse, resembling the Wagoushance Point Lighthouse. This sleepy little town has much to uncover within it's silty waters.
Note: Some of the lot sizes will be strange but for the most part they will be normal.
Recent Edits:
3/12/12: 3 New Lots added to accommodate SHT, and One removed.
Details:Lots 35-37 added. Lot 10 (Dance Club) converted into Private Venue
I have also realized how much maintenance this world will take even when it's finished, due to EA releasing a new expansion/stuff pack every 88 days. I plan to up to date version for each expansion alongside the pre-existing ones (once its finished and uploaded), for those players who are more for the gameplay and don't want to ruin the atmosphere by building their own lots.
Some Main Town lots re-arranged.
Details: Corporate Plaza moved from 10 to 19, Salon/Tattoo moved from 18 to 17, Market moved from 17 to 18
As of today, I have plans for 6 of the lots complete.
Details:
2 Residential: Lot 1 (Victorian - 3 Br, 2 Ba), Lot 3 (American Four Square - 4 BR, 5 BA)
All 3 Parks Complete: Park 2 - Corporate park, Park 3 - Promenade, Park 1 - Sculpture Garden/Art Square
Community: Lot 4 (Hospital - 2 stories, 13 patients room, 2 offices, a surgical ward, 3 atrium, and a sun room)
3/16/12: Resculpted Mainland Terrain, plan to work on slopes and ridge levels over the weekend.
3/17/12: As a break from sculpting, I worked on the weather of the town, which is mainly the Bridgeport weather with multiple tweaks.
As of now, I have 10 lot plans completed, of course these are only concepts, and although the buildings will look just like the concepts, there will be a few tweaks to allow for flowing traffic.
List of Completed Lots:
1. Residential Lot 1
2. Residential Lot 3
3. Corporate Park
4. Promenade
5. Art Square.
6. Hospital.
7. Dive Bar
8. Laundromat
9. Movie Theater.
10. Spa.
Note: I will not complete Lots 17-21 until I know the exact lot sizes of those because I have no knowledge of the road widths.
4/15/12: Terrain Done. Road and Lot Placement begun.
Lot sizes (37,17-21) changed.
4/21/12: Roads and Lot Placing In Progress. Residential Lot Designs 1-6 completed. 7-8 in progress.
Resources
EP's: WA, AMB, LN, GEN, PETS, SHT, FL
Store Content: None
CC: Rabbit Hole Rugs, CAW Ferryboats, CAW Road Signs, CAW Custom Mix/Match Bridges, CAW Criquette AIport (Sims 3), CAW Rowboat and Pier, CAW 2 Masted Sailboat, CAW Container Ship (http://tjstreaksnotsonaughtysims.blogspot.com/2011/11/container-ship.html), Game Framework Permanent Tents (For the Wagoushance Point campground)(Simsample), Foot bridge (Link (http://customsims3.com/forums/thread-441.html) ), Airplane (Link (http://customsims3.com/forums/thread-929.html) ), Ford Fiesta Store Set
Technical Challenges: Custom Distant terrain, Wagoushance Point Lighthouse, Weather, Water color.
Concepts:
Description: The town lies along the banks of the Great Lakes, which being so large, one cannot see the other shoreline. This will give the feeling of being on the ocean. The town and surrounding area will be very green, with the peninsula being quite low, flooded, and possible slightly swampy. There will be a River Delta running through the right side, which will leave a silt deposit along the banks. The coast is studded with beaches many of them private, and secluded due to the rock outlets from land. A lot of the area along the shoreline will be shallow, with a reef forming the Skillagagee Island (inaccessible). Out off of the peninsula is an old abandoned lighthouse, crumbling atop a massive rock tower, much like the sea forts of yore. The peninsula is generally swampy, and divided into 3 low lying islands: Temperance Island, Goose Island, and the furthest island, Wagoushance Island. Wagoushance point will be a small national park, studded with evergreens and trees. The residential area is generally on the lower area near the shore, with a little plateau just up above with a few houses. and baove that is a second plateau, which houses the town. The town has 2 main square: Promenade square and Capitol Square. The promenade has streets and shops on both side, while the Capitol square is more political building such as the police station and the town hall. below both is Main street, housing the market, the gym, and a dance club. off to the side is the Industrial-ish type area, with a fire department, a dive bar, and a laundromat. Off to the side even further are the ports, the hospital and the military base. Below on the residential plateau is Trade Square, an art district with an art gallery, a library, and a school. All will be custom built using the rugs. The main roads are asphalt, albeit in a slight state of disrepair, and the other rodas (most of them, actually) are dirt, leading to the houses and the parks and beaches. The right area of the map is generally the richer residential district. Skillagagee Island will contain the modern lighthouse.
Climate: Very grey, dense fog. occasionally there will be sunlight to give a realistic light hearted look to the area. If a weather expansion get released, I will update the world for snow and rain. A dramatic sunset if not foggy, and a wonderful view of the opposite peninsula, with the red sun setting over the abandoned lighthouse.
History: Known for it's vast amount of Sturgeon, Sturgeon bay was founded as a fishing town in 1814, with only a few residents living in a town of cottages right on the shorelines, fishing off of the old pier, the fishermen would gave at the steamships making their endless trek across the expansive lake. As shipping boomed in the great lakes, a business man came into the town and opened a port in the river delta, which unfortunately failed due to the shallow sea level around the bay, which had caused many ships to run aground on Skillagagee Reef. Before leaving the man had razed the old town and half-built a town on a plateau further inland. Colonists finished the unfinished town and restored the crumbling unfinished Victorian shops to their full glory. The area was designated a national park, and a lighthouse was installed on Skillagagee island, marking the old, Wagoushance Point Lighthouse obsolete. The government deemed the building unsafe and off-limits. The port is still accessible by small shipping boats, and it is said there is an underground crime ring planning on digging out the bay, to allow ships to pass through.
Inhabitants: Generally Fisherman, there will also be a few politicians, an old sea captain, rich folk wanting an adventure or a gorgeous view, a family whose goal is to modernize and reinvent the town, and a struggling artist.
EDIT: I also plan to add the Cracked.com columnists involved in the show After Hours (Soren Bowie, Michael Swaim, Daniel O'Brien, Katie Willert) you know, just as a tribute to the wonderful site and this wonderful and hilarious show. I'm thinking Michael and Soren will be roommates, the other two - I'll figure out later.
Motifs: The town is very quiet and calm, a fishing atmosphere to it, The captain tells his sea shanties at the dive bar, while a nice old lady runs the bookstore down the street. Very peaceful, and at times very foggy.
Sturgeon Bay FAQ
Q:What area does this represent?
A:The Great Lakes Area, more specifically one of the little bays at the top of Michigan, which is in reality called Sturgeon Bay. It is entirely a National Park, but I edited that for my purposes. Only the Peninsula is now a National Park, and I added the River on the Right Side to accommodate a port, it doesn't actually exist.
Q:Do you plan on releasing a Beta?
A:Yes, mainly for testing and brushing out all of the glitches and kinks. It should come out by Late Summer. And a final version in October. :) See.. I planned it out all too well.
Also, big thanks to kiwi-tea for letting me use his Design Document Format
Lot Information:
I don't know if you are able to tell, but all of the drawn out lots are numbered, residential and community lots separately. Parks are a separate category, because the parks in that category are town squares.
Community Lots (not counting parks): 37
Residential Lots: 17
Parks: 3
Grand Total: 57 lots
Residential Lots (by Number):
1. 30x30
2. 40x30
3. 30x20
4. 20x20
5. 20x20
6. 40x20
7. 40x30
8. 30x30
9. 30x20
10. 30x20
11. 30x20
12. 40x30
13. 40x30
14. 40x40
15. 40x40
16. 40x30
17. 40x30
Community Lots (by number; minus parks):
1. Cemetery (30x30)
2. Parking Lot/Small Park (20x10)
3. National Park/Small Park (30x20)
4. Hospital (40x30)
5. Dive bar (30x20)
6. Fire Station (30x30)
7. Laundromat (30x20)
8. Military Base (40x30)
9. Restaurant/Bistro (30x20)
10. Private Venue (30x20)
11. Cafe/Diner (30x20)
12. Book Store (40x20)
13. Movie Theater (40x20)
14. Spa (40x20)
15. Town Hall/ Small Park (40x30)
16. Police Station (30x20)
17. Salon/Tattoo Parlor (28x20)
18. Market (28x2)
19. Corporate Plaza (28x20)
20. Pet Store (28x20)
21. Gym (28x20)
22. Parking Lot/Small Park (20x10)
23. Art Gallery/Maritime Museum (30x20)
24. Library (30x20)
25. School (30x20)
26. Hangout/Overlook (30x30)
27. Parking Lot/Small Park (20x10)
28. Beach (50x20)
29. Overlook/Small Park (20x20)
30. Hidden Tomb/Hangout (30x20)
31. Criminal Hideout (30x30)
32. Junkyard/Port (20x20)
33. Small Park/Abandoned Lighthouse (20x20)
34. Small Park/Campground (30x20)
35. Coffee Shop (30x20)
36. Pet Park (40x20)
37. Small Venue (22x20)
Parks (Town Squares):
1. Trade Square (30x20)
2. Capitol Square (60x10)
3. Promenade Square (60x10)
Family Information
The families are listed by their corresponding residential lot numbers. The houses will be built to their accordances.
1. Willis (4 people, AM, AF, TF, CM)(Average Family)
2. de Cardi (2 people, EM, EF)(Retired, wealthy, immigrants, American Dream)
3. Abner (4 people, AM, AF, EF, TM)(Wealthy, artsy[TM], retired/naggy[EF])
4. Vacant Lot
5. Montag (2 people, YAM, YAF)(down on luck, married; reference Fahrenheit 451)
6. After Hours (YAF,YAM - roommates, 2 people) (humor, cool; reference After Hours webshow)
7. Vacant House
8. Bering (1 person, EM, old sea captain) (reference Vitus Bering)
9. Drake (1 person, YAM, adventurous) (reference Uncharted - but not necessarily look-alike)
10. White (1 person, YAF, Artsy, studio, poor)
11. Vacant House
12. Corleone (5 people, mobster, AM, YAM, YAM, AF, EM) (Cook[AF], mobster)
13. Agents of Cracked (2 people, YAM, YAM, roommates, humor-cool, reference Agents of Cracked webshow)
14. Sterling (4 people, businessman, athlete, bookie, event organiver, AM, TF, TF, AF)
15. Withering (3 people, EF, EM, CF, grandparents-granddaughter, calm, nice, sewing)
16. Vacant Lot
17. Vacant House
Misc. Information:
- I also plan to make a Cape Cod styled world after this Beta is released, hopefully in Late Summer, in time for my 2 year anniversary as an MTS member. I plan to release a Final Cut in October.
- When the Cape Cod world (with a cape and forests and colonial houses and such) goes into Beta, I will begin work on a very different kind of world called Utopia (no spoilers yet! :) ), which I should release Next Winter if all goes to plan.
Trailer Song Poll: http://www.easypolls.net/poll.html?p=4f7cc10be4b057054fd316a6
Most Recent Update in Thread: Road Placement V.1 (http://www.modthesims.info/showthread.php?p=3838974#post3838974)
Design Document:
Sturgeon Bay
http://i.imgur.com/6cZYf.jpg
http://i.imgur.com/D9Pd5.jpg
http://i.imgur.com/YJzxf.png
Theme: I envision a small coastal fishing town along the coast of the great lakes near a peninsula. Often shrouded in fog, the sun sometimes shines through the heavy cover of evergreens to reveal a small shore-side community surrounded by intimate country cabins and large colonial lakefront homes. Along the river delta, which carries freshwater into the massive lakes is a small port, controlled by a small underground crime syndicate operating off of an island in the delta. Off of the state park peninsula is an old abandoned lighthouse, resembling the Wagoushance Point Lighthouse. This sleepy little town has much to uncover within it's silty waters.
Note: Some of the lot sizes will be strange but for the most part they will be normal.
Recent Edits:
3/12/12: 3 New Lots added to accommodate SHT, and One removed.
Details:Lots 35-37 added. Lot 10 (Dance Club) converted into Private Venue
I have also realized how much maintenance this world will take even when it's finished, due to EA releasing a new expansion/stuff pack every 88 days. I plan to up to date version for each expansion alongside the pre-existing ones (once its finished and uploaded), for those players who are more for the gameplay and don't want to ruin the atmosphere by building their own lots.
Some Main Town lots re-arranged.
Details: Corporate Plaza moved from 10 to 19, Salon/Tattoo moved from 18 to 17, Market moved from 17 to 18
As of today, I have plans for 6 of the lots complete.
Details:
2 Residential: Lot 1 (Victorian - 3 Br, 2 Ba), Lot 3 (American Four Square - 4 BR, 5 BA)
All 3 Parks Complete: Park 2 - Corporate park, Park 3 - Promenade, Park 1 - Sculpture Garden/Art Square
Community: Lot 4 (Hospital - 2 stories, 13 patients room, 2 offices, a surgical ward, 3 atrium, and a sun room)
3/16/12: Resculpted Mainland Terrain, plan to work on slopes and ridge levels over the weekend.
3/17/12: As a break from sculpting, I worked on the weather of the town, which is mainly the Bridgeport weather with multiple tweaks.
As of now, I have 10 lot plans completed, of course these are only concepts, and although the buildings will look just like the concepts, there will be a few tweaks to allow for flowing traffic.
List of Completed Lots:
1. Residential Lot 1
2. Residential Lot 3
3. Corporate Park
4. Promenade
5. Art Square.
6. Hospital.
7. Dive Bar
8. Laundromat
9. Movie Theater.
10. Spa.
Note: I will not complete Lots 17-21 until I know the exact lot sizes of those because I have no knowledge of the road widths.
4/15/12: Terrain Done. Road and Lot Placement begun.
Lot sizes (37,17-21) changed.
4/21/12: Roads and Lot Placing In Progress. Residential Lot Designs 1-6 completed. 7-8 in progress.
Resources
EP's: WA, AMB, LN, GEN, PETS, SHT, FL
Store Content: None
CC: Rabbit Hole Rugs, CAW Ferryboats, CAW Road Signs, CAW Custom Mix/Match Bridges, CAW Criquette AIport (Sims 3), CAW Rowboat and Pier, CAW 2 Masted Sailboat, CAW Container Ship (http://tjstreaksnotsonaughtysims.blogspot.com/2011/11/container-ship.html), Game Framework Permanent Tents (For the Wagoushance Point campground)(Simsample), Foot bridge (Link (http://customsims3.com/forums/thread-441.html) ), Airplane (Link (http://customsims3.com/forums/thread-929.html) ), Ford Fiesta Store Set
Technical Challenges: Custom Distant terrain, Wagoushance Point Lighthouse, Weather, Water color.
Concepts:
Description: The town lies along the banks of the Great Lakes, which being so large, one cannot see the other shoreline. This will give the feeling of being on the ocean. The town and surrounding area will be very green, with the peninsula being quite low, flooded, and possible slightly swampy. There will be a River Delta running through the right side, which will leave a silt deposit along the banks. The coast is studded with beaches many of them private, and secluded due to the rock outlets from land. A lot of the area along the shoreline will be shallow, with a reef forming the Skillagagee Island (inaccessible). Out off of the peninsula is an old abandoned lighthouse, crumbling atop a massive rock tower, much like the sea forts of yore. The peninsula is generally swampy, and divided into 3 low lying islands: Temperance Island, Goose Island, and the furthest island, Wagoushance Island. Wagoushance point will be a small national park, studded with evergreens and trees. The residential area is generally on the lower area near the shore, with a little plateau just up above with a few houses. and baove that is a second plateau, which houses the town. The town has 2 main square: Promenade square and Capitol Square. The promenade has streets and shops on both side, while the Capitol square is more political building such as the police station and the town hall. below both is Main street, housing the market, the gym, and a dance club. off to the side is the Industrial-ish type area, with a fire department, a dive bar, and a laundromat. Off to the side even further are the ports, the hospital and the military base. Below on the residential plateau is Trade Square, an art district with an art gallery, a library, and a school. All will be custom built using the rugs. The main roads are asphalt, albeit in a slight state of disrepair, and the other rodas (most of them, actually) are dirt, leading to the houses and the parks and beaches. The right area of the map is generally the richer residential district. Skillagagee Island will contain the modern lighthouse.
Climate: Very grey, dense fog. occasionally there will be sunlight to give a realistic light hearted look to the area. If a weather expansion get released, I will update the world for snow and rain. A dramatic sunset if not foggy, and a wonderful view of the opposite peninsula, with the red sun setting over the abandoned lighthouse.
History: Known for it's vast amount of Sturgeon, Sturgeon bay was founded as a fishing town in 1814, with only a few residents living in a town of cottages right on the shorelines, fishing off of the old pier, the fishermen would gave at the steamships making their endless trek across the expansive lake. As shipping boomed in the great lakes, a business man came into the town and opened a port in the river delta, which unfortunately failed due to the shallow sea level around the bay, which had caused many ships to run aground on Skillagagee Reef. Before leaving the man had razed the old town and half-built a town on a plateau further inland. Colonists finished the unfinished town and restored the crumbling unfinished Victorian shops to their full glory. The area was designated a national park, and a lighthouse was installed on Skillagagee island, marking the old, Wagoushance Point Lighthouse obsolete. The government deemed the building unsafe and off-limits. The port is still accessible by small shipping boats, and it is said there is an underground crime ring planning on digging out the bay, to allow ships to pass through.
Inhabitants: Generally Fisherman, there will also be a few politicians, an old sea captain, rich folk wanting an adventure or a gorgeous view, a family whose goal is to modernize and reinvent the town, and a struggling artist.
EDIT: I also plan to add the Cracked.com columnists involved in the show After Hours (Soren Bowie, Michael Swaim, Daniel O'Brien, Katie Willert) you know, just as a tribute to the wonderful site and this wonderful and hilarious show. I'm thinking Michael and Soren will be roommates, the other two - I'll figure out later.
Motifs: The town is very quiet and calm, a fishing atmosphere to it, The captain tells his sea shanties at the dive bar, while a nice old lady runs the bookstore down the street. Very peaceful, and at times very foggy.
Sturgeon Bay FAQ
Q:What area does this represent?
A:The Great Lakes Area, more specifically one of the little bays at the top of Michigan, which is in reality called Sturgeon Bay. It is entirely a National Park, but I edited that for my purposes. Only the Peninsula is now a National Park, and I added the River on the Right Side to accommodate a port, it doesn't actually exist.
Q:Do you plan on releasing a Beta?
A:Yes, mainly for testing and brushing out all of the glitches and kinks. It should come out by Late Summer. And a final version in October. :) See.. I planned it out all too well.
Also, big thanks to kiwi-tea for letting me use his Design Document Format
Lot Information:
I don't know if you are able to tell, but all of the drawn out lots are numbered, residential and community lots separately. Parks are a separate category, because the parks in that category are town squares.
Community Lots (not counting parks): 37
Residential Lots: 17
Parks: 3
Grand Total: 57 lots
Residential Lots (by Number):
1. 30x30
2. 40x30
3. 30x20
4. 20x20
5. 20x20
6. 40x20
7. 40x30
8. 30x30
9. 30x20
10. 30x20
11. 30x20
12. 40x30
13. 40x30
14. 40x40
15. 40x40
16. 40x30
17. 40x30
Community Lots (by number; minus parks):
1. Cemetery (30x30)
2. Parking Lot/Small Park (20x10)
3. National Park/Small Park (30x20)
4. Hospital (40x30)
5. Dive bar (30x20)
6. Fire Station (30x30)
7. Laundromat (30x20)
8. Military Base (40x30)
9. Restaurant/Bistro (30x20)
10. Private Venue (30x20)
11. Cafe/Diner (30x20)
12. Book Store (40x20)
13. Movie Theater (40x20)
14. Spa (40x20)
15. Town Hall/ Small Park (40x30)
16. Police Station (30x20)
17. Salon/Tattoo Parlor (28x20)
18. Market (28x2)
19. Corporate Plaza (28x20)
20. Pet Store (28x20)
21. Gym (28x20)
22. Parking Lot/Small Park (20x10)
23. Art Gallery/Maritime Museum (30x20)
24. Library (30x20)
25. School (30x20)
26. Hangout/Overlook (30x30)
27. Parking Lot/Small Park (20x10)
28. Beach (50x20)
29. Overlook/Small Park (20x20)
30. Hidden Tomb/Hangout (30x20)
31. Criminal Hideout (30x30)
32. Junkyard/Port (20x20)
33. Small Park/Abandoned Lighthouse (20x20)
34. Small Park/Campground (30x20)
35. Coffee Shop (30x20)
36. Pet Park (40x20)
37. Small Venue (22x20)
Parks (Town Squares):
1. Trade Square (30x20)
2. Capitol Square (60x10)
3. Promenade Square (60x10)
Family Information
The families are listed by their corresponding residential lot numbers. The houses will be built to their accordances.
1. Willis (4 people, AM, AF, TF, CM)(Average Family)
2. de Cardi (2 people, EM, EF)(Retired, wealthy, immigrants, American Dream)
3. Abner (4 people, AM, AF, EF, TM)(Wealthy, artsy[TM], retired/naggy[EF])
4. Vacant Lot
5. Montag (2 people, YAM, YAF)(down on luck, married; reference Fahrenheit 451)
6. After Hours (YAF,YAM - roommates, 2 people) (humor, cool; reference After Hours webshow)
7. Vacant House
8. Bering (1 person, EM, old sea captain) (reference Vitus Bering)
9. Drake (1 person, YAM, adventurous) (reference Uncharted - but not necessarily look-alike)
10. White (1 person, YAF, Artsy, studio, poor)
11. Vacant House
12. Corleone (5 people, mobster, AM, YAM, YAM, AF, EM) (Cook[AF], mobster)
13. Agents of Cracked (2 people, YAM, YAM, roommates, humor-cool, reference Agents of Cracked webshow)
14. Sterling (4 people, businessman, athlete, bookie, event organiver, AM, TF, TF, AF)
15. Withering (3 people, EF, EM, CF, grandparents-granddaughter, calm, nice, sewing)
16. Vacant Lot
17. Vacant House
Misc. Information:
- I also plan to make a Cape Cod styled world after this Beta is released, hopefully in Late Summer, in time for my 2 year anniversary as an MTS member. I plan to release a Final Cut in October.
- When the Cape Cod world (with a cape and forests and colonial houses and such) goes into Beta, I will begin work on a very different kind of world called Utopia (no spoilers yet! :) ), which I should release Next Winter if all goes to plan.