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View Full Version : Forsaken_Mods (6thApril13_2 Spy Outfits unlocked UPDATED (just casps now)


ChickieTeeta
9th Mar 2012, 12:17 PM
All downloads are now directly linked underneath (scrolling is a pain lol) they'll open a new window.
1 No jealousy and autonomous woohoo (this post) UPDATED Mar 31st 2013 (see entry 96 in this list for link to newest versions)
In another thread: 3 food re-textures and 1 bowl (posts 5 & 16) (http://www.modthesims.info/showthread.php?t=470365)
2 No Zzzzz's while sleeping (http://www.modthesims.info/showthread.php?p=3807305#post3807305)
4 Female burned outfit re-textures (http://www.modthesims.info/showthread.php?p=3808874#post3808874)
5 Burned hair in CAS (original version and clean faced version) (http://www.modthesims.info/showthread.php?p=3809836#post3809836)
13 Male burned outfit re-textures (http://www.modthesims.info/showthread.php?p=3813014#post3813014)
22 Food Re-tex - Carrot Soup (http://www.modthesims.info/showthread.php?p=3822246#post3822246)
28 Bowl Re-texture (http://www.modthesims.info/showthread.php?p=3824519#post3824519)
In another thread: Flajko's pure eyes contacts for TSM (http://www.modthesims.info/showthread.php?t=473183)
29 HopefulOrphans ReadLetter+30 focus buff stays permanently (http://www.modthesims.info/showthread.php?p=3832931#post3832931)
30 Food Re-tex Latticed Berry Pie + Food Placement Template (http://www.modthesims.info/showthread.php?p=3855706#post3855706)
31 'Oven' Plate Re-texture (re-uploaded) (http://www.modthesims.info/showthread.php?p=3856174#post3856174)
49 No Pigeon Fiddling (http://www.modthesims.info/showthread.php?p=3947244#post3947244)
50 Stay out of my bath (http://www.modthesims.info/showthread.php?p=3947246#post3947246)
51 Hold court and hear petitions in the Reception Hall too (http://www.modthesims.info/showthread.php?p=3947251#post3947251)
56 No Auto Well functions (4 separate downlaods, one for each well function, incase you wanted to keep something) (http://www.modthesims.info/showthread.php?p=3949950#post3949950)
57 No auto bird calling with exclusions (http://www.modthesims.info/showthread.php?p=3950004#post3950004)
In another thread: Slower motive decay mods (posts 5 and 13) (http://www.modthesims.info/showthread.php?t=485887)
59 Pattern removed from trousers (TredonyJacketSwordOutifit) (http://www.modthesims.info/showthread.php?p=3964834#post3964834)
60 Plate Re-texture (http://www.modthesims.info/showthread.php?p=3965865#post3965865)
61 Trees Re-texture (http://www.modthesims.info/showthread.php?p=3966358#post3966358)
63 Knight Sims, give away money mod (http://www.modthesims.info/showthread.php?p=3971465#post3971465) UPDATED Mar 31st 2013 (see entry 96 in this list for link to newest versions)
68 Edits to dress (ArisCrossNecklace) (http://www.modthesims.info/showthread.php?p=3982413#post3982413)
In Another Thread: Shady's pure eyes, iris only, contacts, converted for TSM. (http://www.modthesims.info/showthread.php?t=488868)
69 Painting_Claymore_Unique Object (won't overwrite any of the games paintings) (http://www.modthesims.info/showthread.php?p=3986155#post3986155)
73 Family Size=19 (http://www.modthesims.info/showthread.php?p=4005415#post4005415)
76 No Auto Chamber Pot (http://www.modthesims.info/showthread.php?p=4048723#post4048723)
84 Angel Armor Shine Removed (http://www.modthesims.info/showthread.php?p=4098807#post4098807)
93 Blacksmith's Apprentice. No forging, no selling (http://www.modthesims.info/showthread.php?p=4103321#post4103321)
94 Throne_Sit For 8 Hours Instead Of 3 (http://www.modthesims.info/showthread.php?p=4104317#post4104317)
96 NoJealousy/Autonomous Woohoo/Knight+ MOST RECENT VERSION (http://www.modthesims.info/showthread.php?p=4106084#post4106084) Includes new, unique menu for all the money options.
113 Get XP from whittling (~24 per horse) Not Autonomous (http://www.modthesims.info/showthread.php?p=4107841#post4107841)
114 Better Marriage Gifts (http://www.modthesims.info/showthread.php?p=4107847#post4107847)
119 2 SpyOutfits Unlocked all professions & NPCs (http://www.modthesims.info/showthread.php?p=4111843#post4111843)


No Jealousy and/or Autonomous Woohoo
THIS MOD HAS BEEN UPDATED TO INCLUDE NEW ITEMS
YOU CAN GET THE NEWER VERSIONS HERE
http://www.modthesims.info/showthread.php?p=3971465#post3971465

AND EVEN NEWER VERSIONS HERE (including unique menu for all the 'give cash' money options.
http://www.modthesims.info/showthread.php?p=4106084#post4106084

Here are a few combinations of No jealousy and Autonomous Woohoo.
The ones with Shimrods name in the titles have used his mod that adds....Seduce, Execute with sword, Ask if Single, Easy Woohoo, Kiss Hand and Invite Over to the social menus, and adds 3 different flavors of mine to it. (His and mine use the same xmls, so to ensure you can have all options and don't have to sacrifice one for the other, he kindly allowed me to add my additions to his mod too)
If you're already using Shimrod's mod (or would like to) and want to add No jealousy, or Autonomous Woohoo or both then one of those is the one you should download. (Remember to remove the original version of Shimrods mod when installing this one)

For a better description of Shimrod's mod and what it does go here:
http://iplaysims.com/forum/files/file/813-easy-woohoo-seduce-ask-if-single-invite-over-execute-kiss-hand/

I've also included No Jealousy on it's own, Autonomous Woohoo on it's own, incase you don't want both these functions and also a package that will allow you to use both incase you do, these 3 don't include Shimrod's mod, and you can't use his original mod beside any of these 3 either.

Warning
Any other mod that uses the socializing xmls should be removed to avoid conflicts, although as far as I'm aware, Shimrods mod is the only other one that does.

You can only use one of these at a time, hence the six flavors to give you whatever combination of these 'social' mods you desire.

Problems (albeit a minor one, and one you probably won't come across)
The only problem I came across was when I saved a kingdom then went to test another 'flavor' of the mod in the same kingdom, although woohoo is still inititiated autonomously they never make any move to go to the bed. (Woohoo still worked when directed to do it, so it doesn't break the actual game function).
This problem will only occur if you save a kingdom using one version and then you try to use a different version in the same kingdom.
Doing this will only affect a kingdom that has been saved using more than one version of the mod, all other existing kingdoms will be fine and any fresh kingdom will be fine also. Thought it was worth pointing out though.

*EDIT* FIX for switching which Autonomous Woohoo version you use without breaking autonomous woohoo
Remove the version you're using, save your game without the mod in, then install any of the other versions. Autonomous woohoo will work as it's meant to.
Also I've mentioned before that having 2 versions of the socializing xml accidentally installed will break Shimrod's seduce mod. It won't. It turns out seduce doesn't give the relationship boost if your sim has the seductive trait anyway.

Restrictions
Autonomous woohoo will only have a chance of initiating if woohoo is already available to you in the romantic options.
If you've set them to 'cuddle on bed', the woohoo option from that will not be autonomous.

No Jealousy works as the name implies, but I've left the propose marriage, and get married options with low jealousy on them.

Thank you to Shimrod for allowing me to use his mod so no-one has to lose any functions they may want from their game.

ChickieTeeta
14th Mar 2012, 11:31 AM
This will stop the zzz's while sims are asleep or napping.

ForumZombie
14th Mar 2012, 06:00 PM
Thank you for these :)

ChickieTeeta
16th Mar 2012, 02:22 AM
Here is burned pj for females with the 'dirt' removed from the skintone.
There are also 4 retextures of this mesh included (see pic) , since the original is a bit grotty, and with the lack of patterns in CAS, I hope a few recolors will give a little extra variety.

The dresses are all included in the one package file and will all appear along the one row in CAS.
They all have custom thumbnails.
They're not recolorable.
They're enabled for all professions, npcs and random.
These won't affect the burnt outfit.

(The black and white ones have a slight problem with 'pixel chasing' where the darker color on the top meets the white part. I've tried saving them using every option available, and nothing fixes it, and I tried blending it so the color contrast wasn't so stark, but that didn't work either, so I've left them as is.)
*EDIT* The pixel chasing was nothing more than the graphics card on my old computer, as it's not there anymore on my new computer.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1280477-Forsaken_FaBurnedPJNoBurnx5.jpg

ChickieTeeta
17th Mar 2012, 02:04 AM
The package includes the games burned hair, unlocked for use in CAS for both male and female, all professions.

It also includes the same hair but with a nice clean face, available in CAS for both male and female, all professions and NPCs.

Both versions will show in CAS.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1281035-BurntHairFaFront.jpg
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1281036-BurntHairFaSide.jpg
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1281009-BurntHair.jpg
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1281010-Screenshot-2438crop.jpg

redbowties
17th Mar 2012, 12:42 PM
I've never seen the burnt hair! Any chance of a cap? (I suppose I could just download it and look though ... *G*)

ChickieTeeta
17th Mar 2012, 11:04 PM
I've never seen the burnt hair! Any chance of a cap? (I suppose I could just download it and look though ... *G*)

Sorry, and you're right, I should have put pics up. I've posted some now in the same post as the download.

falcophoenix
19th Mar 2012, 06:22 PM
Oh! I never considered using this burnt style, it actually looks neat as a real choice of hair! Gives me ideas for new heroes~

DarthKitsune
19th Mar 2012, 11:00 PM
so your seduce execute mods will replace shimrod's easywoohooaskifsingle mod?

falcophoenix
20th Mar 2012, 01:29 AM
Would you be willing to make your peach dress recolor into the default nightgown? Or if possible to use just a simple, strapped/strapless long dress, or at least a retexture of something like it if you're unable to mesh? I never liked the ugly, unflattering grey nightdress-and-cap that females are forced to wear, but anything overly fancy wouldn't be fitting for everyone.

ChickieTeeta
20th Mar 2012, 11:01 AM
so your seduce execute mods will replace shimrod's easywoohooaskifsingle mod?

Hi Darth =) I've missed your funny comments round the forum, glad to see you're still around.

The version you're asking about is actually Shimrod's original mod with my mod added in to it.
Take Shimrod's original version out if you use one of mine, you won't be losing anything from his mod if you install one of the ones with his name in it.
If you use any of the ones listed here and his original one together, they'll conflict.
The worst conflict I got happening was the huge relationship boost from using seduce broke, but it broke permanently for the kingdom I tested for conflicts in, which is why mine has 3 versions using his mod as a base, so no-one has to lose any options and both mods can work side by side.

ChickieTeeta
20th Mar 2012, 12:01 PM
Would you be willing to make your peach dress recolor into the default nightgown? Or if possible to use just a simple, strapped/strapless long dress, or at least a retexture of something like it if you're unable to mesh? I never liked the ugly, unflattering grey nightdress-and-cap that females are forced to wear, but anything overly fancy wouldn't be fitting for everyone.


I've tried briefly to get the peach dress to work as pajamas, but it's still using the default one.
You could use Shimrod's mod that keeps them in whatever clothes (and hairstyle) they're currently wearing when they go to bed, if you like them to change clothes when they go to sleep, you could have your designated pj's as clothing option 2, 3, 4 or 5.
http://iplaysims.com/forum/files/file/798-no-sleepwear/

ChickieTeeta
20th Mar 2012, 03:14 PM
4 re-textures of the male burned pajamas.
Because they have the look of underwear, I've uploaded 2 versions.
One version is enabled for everyone including npcs,
the other is enabled for everyone except npcs.
The only difference between the 2 packages is a CASP change.

They're all included in 1 package file
They're not recolorable.
They'll appear in a neat row in CAS
All have custom thumbnails.
They won't replace the games burnt outfit

The light colored boxershorts look like they have a grimy green tinge in CAS, they don't look like this in game.
Also the lighter tops look like they have a dirty mark on them in CAS, again, they don't like this in game.
*EDIT* Meant to say there's also a big black seam down one of the sides of the tops in CAS, the seam is there but not half as noticable in game as it is in CAS. I think the last pic shows the seam in game if you look at the top as far up to the under arm as you can, this is the seam in game.
See screenshots for the in-game look.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1281571-Forsaken_TSMCASBurnPjReTexx4pic.JPG

falcophoenix
21st Mar 2012, 12:21 AM
I've tried briefly to get the peach dress to work as pajamas, but it's still using the default one.
You could use Shimrod's mod that keeps them in whatever clothes (and hairstyle) they're currently wearing when they go to bed, if you like them to change clothes when they go to sleep, you could have your designated pj's as clothing option 2, 3, 4 or 5.
http://gnautylilgnomes.com/forum/index.php?topic=2328.0

Aw, it sucks you couldn't get it to work. But thanks for the mod, I totally forgot about that one! It'll do for now.

grimreefer24601
27th Mar 2012, 04:51 AM
Wow, ChickieTeeta, I get busy for a couple of weeks, and, wow, look at what you've done. I'm really impressed. Great to see you're getting new things done with TSM.

I see you've added No Jealousy. I haven't been able to test it out, does this mean my core version is unneeded?

I don't have much time lately to mod Medieval, I hope you have got something working well. Hopefully soon I'll get more time to work on some stuff.

You are doing great!

I am thrilled to see you making such wonderful mods. I'd say, I hoped my teaching would help someone. You, are my best pupil. Better than I deserve. I could not be happier to see your mods here.

grimreefer24601
27th Mar 2012, 05:13 AM
You deserve it more than once, wonderful job, ChickieTeeta.

notoriousPHAT
31st Mar 2012, 04:16 AM
I'm loving these custom hair styles and clothes. Cheers for Teeta! :D

DarthKitsune
31st Mar 2012, 10:12 AM
these rock! They will only increase my Emperor's appeal as he flirts with all the boys! Now, if only there was a way to start a harem. . .

Deylendor
31st Mar 2012, 09:54 PM
Thank you for these good mods!

ChickieTeeta
1st Apr 2012, 04:54 PM
Wow, ChickieTeeta, I get busy for a couple of weeks, and, wow, look at what you've done. I'm really impressed. Great to see you're getting new things done with TSM.

I see you've added No Jealousy. I haven't been able to test it out, does this mean my core version is unneeded?

I don't have much time lately to mod Medieval, I hope you have got something working well. Hopefully soon I'll get more time to work on some stuff.

You are doing great!

I am thrilled to see you making such wonderful mods. I'd say, I hoped my teaching would help someone. You, are my best pupil. Better than I deserve. I could not be happier to see your mods here.

I'd go so far as to say that nothing is unneeded in your core =)
My only concern would be that if it's in your core and people switched out any version of no jealousy for just autonomous woohoo then the problem mentioned in the download post would exist in all kingdoms that had been saved using the no jealousy mod, unless of course having it in the core would stop this from happening? Or autonomous woohoo were added as an option too? but I don't want to make even more work for you lol.
I guess perhaps the easiest way to avoid any problems would be to not remove the no jealousy mod if it's one of the ones mixed with auto woo and already in use, since your core would over-ride it anyway. You'll know better than me what problems this may cause or solve though.

Thank you so much for your nice words, they were very much appreciated, I was thrilled to see your post. Thank you for taking the time to do that :) And of course thank you for all your help :)

I hope you've been busy doing something fun :)

ChickieTeeta
1st Apr 2012, 05:17 PM
these rock! They will only increase my Emperor's appeal as he flirts with all the boys! Now, if only there was a way to start a harem. . .

Your Emperor is wearing my underwear? lol :p
it's ok I was going to buy new lingerie anyway, tell him he can keep them.

As for the harem....I use the populous mod so have 4 servants, I dress those as guards since they're the ones that follow the monarch everywhere, and since the female guards in the castle annoy me slightly I dress those as consorts.
It looks better IMO and since they're always on hand in the castle they can be used as consorts too.
You could do a similar thing with the male guards, although I'm sure you already have.
Or try blocking off the castle door once the guys you want are in there so they're trapped :blink:
I haven't tried this so I don't know if they'd just portal out at some point.

ChickieTeeta
1st Apr 2012, 05:40 PM
Carrot Soup....or whatever flavor you want it to be :p
Top pic is single serve bowl, bottom pic is how it looks in the group serve bowl.
Remember, you can only use 1 'bowl food' re-texture at a time.
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1284254-Forsaken_FoodCarrotSoupPic.JPG
I have the bowl in the pic to upload at some point too, just need to get a proper pic of it.

DarthKitsune
1st Apr 2012, 11:25 PM
Love the soup!

And I can announce that my ruler has had his very wicked way with every male that has entered his castle and four of the women. (I should explain that I was suffering with a virus when I shacked up with those hussy's)

ChickieTeeta
3rd Apr 2012, 10:46 PM
Love the soup!

And I can announce that my ruler has had his very wicked way with every male that has entered his castle and four of the women. (I should explain that I was suffering with a virus when I shacked up with those hussy's)

I just knew your ruler would have had every guy lol, the women surprise me though.
I hope he's recovered from his affliction =P

DarthKitsune
4th Apr 2012, 01:09 AM
sadly the illness came with side-effects, he now has a couple extra bastards running around with a claim to his throne.

falcophoenix
4th Apr 2012, 08:43 AM
I have your lovely red soup mod, though the queue/menu thumbnail for it is still Shimrod's white one and yours is the only one I have. Quick fix plx? <3

ChickieTeeta
4th Apr 2012, 02:35 PM
I have your lovely red soup mod, though the queue/menu thumbnail for it is still Shimrod's white one and yours is the only one I have. Quick fix plx? <3

Sorry, I missed one set of icons. Thank you for pointing it out.

The fixed versions are in the original thread in post number 5, as are the icon fixes of the bean soup and the jellybeans.
It won't do any harm to not re-download them, it's just for consistency in the images, so you only have to re-download if the inconsistency bothers you. (The recently uploaded carrot soup is fine.)

click this link to find them quickly (http://www.modthesims.info/showthread.php?p=3796085&posted=1#post3796085)

ChickieTeeta
4th Apr 2012, 03:58 PM
Hand painted Bulgarian bowl.
You can only have one bowl design in game, remove any others before installing this one.
(My other bowl's package name starts "Forsaken_Bowl" to make it easier for you to find if you have it installed and wish to use this one instead)
Single serve and group serve bowls pictured.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1284931-Forsaken_BowlBulgAllSizesInOut.jpg

ChickieTeeta
14th Apr 2012, 11:06 PM
The hopeful orphan used to get a letter from their parents if they asked around.
The letter used to give a +30 buff to focus every time it was read.
Since either one of the patches or the EP, this buff is now only available on the initial read of the letter for 12 hours, once it expires it can't be had again.
I did try and make this mod so the buff was repeatable like it was originally, but nothing I've tried has worked, so as a fall back option I've made the buff permanent instead.
Be careful not to ctrl-click the buff away, because it can't be got from reading the letter again.

ChickieTeeta
15th May 2012, 09:13 PM
I've had this one for ages. It's not my favorite so I haven't uploaded it before.
It does, however, include a guide I made for where the food image should be placed for custom creations. It's slightly off on the white side (that will make sense if you look at the image btw :P) so if you make your own food, just come slightly off on the white side of the image and it'll be fine. The way the food sits is not in a perfect dodecahedron, so the template is as close as I could be bothered making it. The image placement was fine previously on most food, but I had to make this guide to get the pie crust to line up right round the edges, and it's handy if you make soups etc with swirls or deco on top to see if it will even all appear in the bowl. So the guide helps cut a little time off the trial and error process.
I'm hoping to see someone else upload some custom food here, which is why I'm uploading this.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1294076-Forsaken_LatticedBerryPieImg.jpg

The food mesh makes pies sit strange from certain angles and heights, with a bump in them. It's not noticeable most of the time though, but thought it should be pointed out.
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1294077-Forsaken_FoodLatticedBerryPieCrop.jpg

This is what the guide looks like. It's in the package file as the actual food file the game uses, so if you want to have a go at making your own, just extract it using S3PE and make your changes.
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1294078-Guide.jpg

ChickieTeeta
16th May 2012, 10:28 AM
Plate works fine, putting it back up for download

I'm removing this download, since it's a bit temperemental. It took me ages to get it to work properly, but it was always inconsistent before this.
I had got it to work consistently in new kingdoms and old before I uploaded it, but I've loaded the game today and my blacksmith (who the plate was already tested with) won't cook any food from the oven again.
It does work if directed to cook from the larder. It just seems to be when the you click on the oven it doesn't work.
If you have it in and can't cook any food either click on the larder to cook or just remove the remove the download and it will all work again.
I'll take another look at this when I get some time. My apologies to the people who downloaded it.




Re-texture of plates for the food from the oven.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1294196-Forsaken_PinkPlate.jpg

Iestyn
30th Jun 2012, 11:30 PM
Problems (albeit a minor one, and one you probably won't come across)
The only problem I came across was when I saved a kingdom then went to test another 'flavor' of the mod in the same kingdom, although woohoo is still inititiated autonomously they never make any move to go to the bed. (Woohoo still worked when directed to do it, so it doesn't break the actual game function)
This problem will only occur if you save a kingdom using one version and then you try to use a different version in the same kingdom.
Doing this will only affect a kingdom that has been saved using more than one version of the mod, all other existing kingdoms will be fine and any fresh kingdom will be fine also. Thought it was worth pointing out though.This may seem like a minor problem to you, but it makes me very worried. It means that I basically have to pick my flavor very carefully, and stick with it essentially forever. This being the case, could you perhaps give a little more documentation on these mods, and the differences between the flavors? In particular:
No Jealousy works as the name implies, but I've left the propose marriage, and get married options with low jealousy on them.Could you add a little more detail here? Is the mod at all tunable? Does it apply to every sim in the game, or just certain ones? Do you mean that "propose marriage" and "get married" have low jealousy and high jealousy options, or did you make them all low jealousy? And just what does a "low jealousy" marriage entail (as opposed to "no jealousy")?

Thanks for making these mods, by the way. Were I not so nervous about screwing up my kingdom by picking the wrong one, I would just leap in and use them! I guess in the end I may be forced to start new kingdoms just to try out the different options, but in the mean time any answers you could give me would be very helpful.

ChickieTeeta
1st Jul 2012, 12:25 PM
This may seem like a minor problem to you, but it makes me very worried. It means that I basically have to pick my flavor very carefully, and stick with it essentially forever. This being the case, could you perhaps give a little more documentation on these mods, and the differences between the flavors? In particular:
Could you add a little more detail here? Is the mod at all tunable? Does it apply to every sim in the game, or just certain ones? Do you mean that "propose marriage" and "get married" have low jealousy and high jealousy options, or did you make them all low jealousy? And just what does a "low jealousy" marriage entail (as opposed to "no jealousy")?

Thanks for making these mods, by the way. Were I not so nervous about screwing up my kingdom by picking the wrong one, I would just leap in and use them! I guess in the end I may be forced to start new kingdoms just to try out the different options, but in the mean time any answers you could give me would be very helpful.

There isn't much more to say about the mods than I already have
No jealousy means there's no jealousy, a sim being cheated on will not react in any way, even if they're standing right next to the couple....your sim can do what they like without having to worry who is in the vicinity.
Low jealousy will proc when another romantically involved sim realizes that their love interest is getting married or has proposed marriage to another sim.
Low jealousy involves nothing more than a bit of weeping and a slight relationship decrease, which you can easily set right by interacting with them.
The mod can't be altered from within game, and it applies to every sim.
I'd say if you're in doubt then download the one with all options, incase you want these later.

Autonomous woohoo only has a chance to proc if your sim already has it available to them on the romantic options, and Shimrods mod adds functions that you have to select yourself, so if you download the one with his name on it and don't want to use seduce to get to a romantic relationship quickly then don't have your sim seduce another sims or if you don't want to execute another sim then just don't click execute sim.

No jealousy exists because I had a few kingdoms where my King had consorts and being slapped around by ones consorts in public.....or at all....well you just wouldn't do it would you lol. I left the marriage options with the function for them to cry freely because a bunch of consorts weeping at his wedding amused me, and also even if you're not the jealous type, being sad because you missed the chance with someone you love is perfectly natural and not neccessarily anything to do with jealousy, so it seemed only right to leave that in for the marriage options.
If I feel a sim should be irate at their loved one trying to get off with other sims I can always direct them to those actions anyway, and aside from making other sims oblivious to romantic options and crying when marriage to another sim is brought up, this part of the mod doesn't do anything else to your game.
If your sim isn't the cheating type then don't have them cheat, if your sim is, you can always have them still keep watch for their partner to play your story the way you want, if they get caught, you can direct your betrayed sim to react or (if your betrayed sim is inaccessible and you don't want to add them as an active sim) you can have your cheating sim start the argument with them to get it going, (which to be fair most people do when they're caught in the act anyway).
For me it's easier to have this mod in than not in, I can correct the other attitudes that should react from within the game, but there is no function at all to stop my King being beat up by a bunch of girls who should have no romantic claim on him anyway, and even if they did, you still wouldn't attempt to punch him in the head anyway would you. It's not right. I kind of feel EA should have made the monarch with no or low jealousy on them anyway.
Unless your sims are cheating all over the place you won't even notice this mod is there.

Autonomous woohoo is just as it says, but isn't available till the romantic options list it anyway. So again, unless you've taken your sims to that level of relationship this mod won't do anything. Woohoo has to be available to them already for them to have a chance of doing it autonomously. It won't be a kingdom of sims running around woohooing everything that moves.
It's for those moments when they're left to their own devices and even married couples won't woohoo without your interference, I just wanted it more realistic.

So neither of these mods will do anything at all unless you've put the sims into a romantic relationship yourself.
Shimrods mod adds functions to your game that you have to select from the menu yourself, so again unless you're selecting them then his part of the mod won't do anything to your game either.

I'd still say if you're in doubt download the one with all options incase you want them later. For the most part you won't notice the mods are there anyway, but that will depend on how you play the game. If you normally have a bunch of sims cheating on other sims and sims slapping other sims all over the kingdom then you'll certainly notice a difference from no jealousy lol

Iestyn
2nd Jul 2012, 01:29 AM
Thanks for the detailed reply.

I guess I was hoping for something like the "No Jealousy" LTR in TS3, you know? I have one particular sim who runs around a lot—and ideally I'd like this one sim to get away with it, without removing jealousy from the game entirely.

But that's probably not possible, and of course, as you say, sims don't cheat autonomously. Furthermore jealousy in TSM is not anywhere near as problematic as it is in TS3, so I suppose I'll scarcely notice the difference if I remove it entirely (I've never seen sims slap one another out of jealousy, but then I have very few married sims, and those that are generally aren't cheating—the promiscuous sim is not in any relationship at all). Of course that argument cuts both ways: my lothario can probably live with the mild jealousy the base game entails.

When you recommend I go with the most complete mod, do you mean that the problem doesn't occur when switching to a less complete one (i.e. only if you add something new), or do you mean that I shouldn't have a problem going with less because everything is voluntary? I still worry about this bug... doesn't it concern you that it might cause problems should you ever need to update your mods?

You're right, by the way: low jealousy should be intrinsic to the monarch (though not necessarily the monarch's spouse!)

If I had the option to do so safely, I think I would just add in autonomous woohoo, and worry about jealousy later. Autonomous woohoo would really add a lot to the game, I think.

ChickieTeeta
2nd Jul 2012, 04:19 AM
Thanks for the detailed reply.

I guess I was hoping for something like the "No Jealousy" LTR in TS3, you know? I have one particular sim who runs around a lot—and ideally I'd like this one sim to get away with it, without removing jealousy from the game entirely.

But that's probably not possible, and of course, as you say, sims don't cheat autonomously. Furthermore jealousy in TSM is not anywhere near as problematic as it is in TS3, so I suppose I'll scarcely notice the difference if I remove it entirely (I've never seen sims slap one another out of jealousy, but then I have very few married sims, and those that are generally aren't cheating—the promiscuous sim is not in any relationship at all). Of course that argument cuts both ways: my lothario can probably live with the mild jealousy the base game entails.

When you recommend I go with the most complete mod, do you mean that the problem doesn't occur when switching to a less complete one (i.e. only if you add something new), or do you mean that I shouldn't have a problem going with less because everything is voluntary? I still worry about this bug... doesn't it concern you that it might cause problems should you ever need to update your mods?

You're right, by the way: low jealousy should be intrinsic to the monarch (though not necessarily the monarch's spouse!)

If I had the option to do so safely, I think I would just add in autonomous woohoo, and worry about jealousy later. Autonomous woohoo would really add a lot to the game, I think.

Ah, in the base game I didn't have any problem with jealousy, even when the monarch was in bed with the bard while his wife came into the room and stood at the end of the bed, she had zero reaction. P&N changed it for me, loads of face slapping and shouting.
My sims don't cheat, but in certain kingdoms I like to make consorts for the monarch and face slapping is just wrong.

The mod you're talking about would probably take someone like Grim to make, and a core mod would silence mine anyway. I left my censors and sleep in clothes etc mods in and they in no way interfere with Grim's core mod taking control, I'd imagine mine would be the same. Safe to leave in the folder, or remove completely while a core mod took over jealousy and woohoo.

Aside from this, since EA abandoned TSM after P&N I don't see that the mod will need updated, and I made it for my own game, and then decided to share for those who were looking for it too, since there was nothing else even vaguely similar out there. There was originally only one version of the mod, I wanted to keep Shimrod's mod and have no jealousy and autonomous woohoo for myself, but when I put it up to share I made different versions so people could have the parts they wanted. I could have left it as all or nothing in which case this wouldn't be an issue for you (and the 'bug' would never have been discovered), but I still think most people prefer to have a choice. It's completely up to you whether you want to download it or not. I can't do anything about the 'bug' except point out that it exists and leave it up to the downloader whether they want the mod or not. The bug doesn't affect the games own woohoo function, only the autonomous woohoo, which is something you won't have without the mod anyway, so....
If EA did update and this mod had to be updated to work with it (not all mods need updated after a patch or EP anyway) but if it did and the function broke for old kingdoms, I'd put up a new one for people who still wanted it in newer kingdoms while advising of the problem for old kingdoms. The other option is to not bother downloading a new one at all in which case you wouldn't have autonomous woohoo for any kingdom so I still don't see it as a major problem. You can have it for new kingdoms but not old, or none at all, the choice is still quite simple for me, and if it needed updated and you didn't download a new version because of old kingdoms, that would be silly, since if it needed updated you would still have to remove the older version since it would no longer work (otherwise why am I updating it), and so would still have no autonomous woohoo in old kingdoms....while at the same time removing the option from new kingdoms too, since you removed the mod completely. It's not game breaking it just makes autonomy for woohoo not work in kingdoms that have been saved using a different flavour of the mod...and if EA updated in such a way that the mod broke then the autonomy breaking with a new mod may not even be an issue anymore because who knows what EA did in this never going to appear patch or EP.
I said to download the one with all options incase you want them later, and can't have them without breaking autowoo on old kingdoms, but you're right the base game had so little jealousy going on that 'no jealousy' is probably not worth it. On the other hand, there's so little jealousy in the base game that you could have all the options downloaded and not notice a difference from no jealousy but still be prepared in the event you get P&N, which has an insane amount of jealousy going on, and can be highly annoying.
Saying all that though, I have P&N and that's what the mod was tested with, it should work for all versions, but since I haven't seen it work with just the base game with my own eyes I make no such claims.

I don't agree that the Monarch's wife should have outward jealousy reactions. Some of the mistresses of England's Kings are more well known than the wives of the Kings, and the wives did not complain, and if they did, they didn't do it publicly. The only royal wife I can think of who was outspoken about her husband's promiscuity is Juana Castille of Spain (and she was way higher up the Royal ladder than he was), and she was deemed mad, partly for her outbursts about her husband's cheating.....which for a man wasn't seen as cheating, but only natural and almost expected. Precarious times to be a woman, let alone the woman of someone powerful, so I still think as wife of the monarch you'd bite your tongue, even as the powerful wife of a lesser royal you were in a dangerous position. The man pretty much owned the woman, a woman did not have any claim over a man, and royal's didn't marry for love they married for titles and hopefully new kingdoms for them or their children to be ruler of, love was a bonus if they were lucky, so it was no wonder they took other women that they were more attracted to and happier in the company of, it never worked the same way for females though, they were stuck with what they were married to whether they liked them or not, and more often than not didn't even have a say in who they married, it was decided for her. I'm going mostly by Britain's monarchy since that's where I'm from and so what I know of, and the little I know of Europe's monarchy, but I think it was pretty much the same for royals all over. Even today's heir apparent had a famous mistress that he later married, which is the true love story, and not the first fairy tale marriage that both parties were sadly pressured in to. Even far into the 1900's a woman had very few rights in marriage. So the idea a monarch's wife from the medieval period had any room to complain to him, I find hard to imagine. She was probably nothing more than an approved of breeding machine to provide a suitable heir (and by suitable I mean not female), and most likely not even important or special to him, although I'd think that there was the rare case where the opposite was also true and she was valued and her opinion mattered to him, but this could just be Disney's influence :P

Iestyn
2nd Jul 2012, 07:42 AM
I suppose you are right, I cannot really fault anything you say here.

But to clarify, what I meant about jealousy and the monarch's spouse was not that, say, if a King cheats, the Queen Consort should confront him, rather that the Queen Consort should not have the same right to cheat. As you say, historically the King was considered to have a right to have mistresses, but fooling around with the Queen was treason punishable by death. Queens Regnant often took lovers, but even then they did not have the freedom a King would have had.

So in my hypothetical, ideal version of TSM, the Monarch (male or female) could get away with cheating, but the Monarch's spouse could not—the gender equality is not historical, of course, but it is in keeping with other aspects of the game.

Anyway, we're no longer talking about the mod here, so I guess I should shut up. Thanks yet again.

ETA: I *AM* using P&N, and I still haven't seen the extreme jealousy you mention! Again, I can only assume this is because while my kingdom does have a lot of promiscuity, it doesn't have much actual *cheating* going on.

ChickieTeeta
2nd Jul 2012, 03:31 PM
I suppose you are right, I cannot really fault anything you say here.

But to clarify, what I meant about jealousy and the monarch's spouse was not that, say, if a King cheats, the Queen Consort should confront him, rather that the Queen Consort should not have the same right to cheat. As you say, historically the King was considered to have a right to have mistresses, but fooling around with the Queen was treason punishable by death. Queens Regnant often took lovers, but even then they did not have the freedom a King would have had.

So in my hypothetical, ideal version of TSM, the Monarch (male or female) could get away with cheating, but the Monarch's spouse could not—the gender equality is not historical, of course, but it is in keeping with other aspects of the game.

Anyway, we're no longer talking about the mod here, so I guess I should shut up. Thanks yet again.

ETA: I *AM* using P&N, and I still haven't seen the extreme jealousy you mention! Again, I can only assume this is because while my kingdom does have a lot of promiscuity, it doesn't have much actual *cheating* going on.

I didn't mean the Queen Consort should have the right to cheat. My comment was more an expression of sympathy for all the poor real life girls throughout history who got stuck more often than not with men they probably despised, and she was not allowed to seek out the same kind of solace as he was. Strikes me as a sad and lonely life, and then the girls who felt they were lucky to have found love and he betrayed her anyway. I know on the other hand you had the ones who were pleased that a mistress got him the hell out of her bed, but still sad on all counts I think.

In answer to not wanting your Queen to cheat, she won't in your game unless you've taken her to a romantic relationship with another sim yourself. The no jealousy doesn't encourage cheating, and autowoo doesn't have a chance to happen unless the option is already available between 2 sims. If she's had a relationship before she marries the king, there's an option to break it off and make that sim an ex, which I'm sure you already know, so the option shouldn't be available to them. Anything 'unacceptable' your Queen does will have to have been made possible by you in the first place...and if she does cheat...directed by you, then you can always select the options for rage face on your King to negate the no jealousy mod.

I'm actually quite jealous you haven't seen much jealousy in P&N lol. I have zero cheating of married couples in all my kingdoms....except one where I had to test a mod in an existing kingdom and my active sim's husband would not do as he was told, so I had to test her with someone else :P
All the face slapping I've seen came from the kingdom where I made consorts, some were nothing more than 1 kiss with 1 girl and she came to join the rush of girls who wanted to punch his head in if he kissed someone new. Most of the rest he'd slept with, but this 1 girl must have had the chivalrous trait or something because she always refused to get into bed with him, she reacted the same as the rest though, and he wasn't married at that time, or engaged. I got rid of the consorts after he got married, but jealousy with them was quite extreme for even the most minor discrepency.

I'm the same as you. I'm paranoid about my game and what I put in it. You'll barely notice either of my mods, and like I said, sims that should react you can do yourself from within the game, sims that shouldn't you can't fix without the mod, so for me I'd rather have it in than out, that way I can play any story I want without autonomy getting in the way, and Shimrods mod adds interactions to the pie menu that you'd have to select yourself. Better to download the all-in-one mod incase you want the rest in the future.
If it has more of an effect than you'd like you can always remove it for that kingdom and put it back in for a kingdom you'd use it in.
You can always wait and see if Grim updates his core to include something similar, but I still think being a core mod it will over-ride mine completely anyway, negating the problem of autowoo breaking if you use the core instead. I wouldn't quote me on that though, and Grim will know better than me if this would be the case. I'm basing it on what a core mod does and what I've seen from standard mods being left installed while I use similar functions on the core mod.

You can always install the full one and play a new kingdom to see what it does and how noticeable it is to your standard way of playing to decide if it's something you want to keep, which given your level of paranoia (which I can totally relate to) would probably be the best option for you. I often wish I was braver with my game because there's some functions in Grim's core I'd love to play around with, but I'm not, even though I chastize myself for being such a coward on a regular basis. I back up all my saves and downloads and sims I've made etc but still, the thought of maybe having to reinstall makes me want to cry.

Silverprinz
2nd Jul 2012, 06:22 PM
Hey, don't cry nice lady. I just finished my third re-install, and if an old man on a worn out computer that the game said could not run it can do this surely you can survive. So, go forth bravely, test the core! ;)

ChickieTeeta
2nd Jul 2012, 07:18 PM
Hey, don't cry nice lady. I just finished my third re-install, and if an old man on a worn out computer that the game said could not run it can do this surely you can survive. So, go forth bravely, test the core! ;)

lol, thank you SilverPrinz, but I know I won't. I might eventually one day, on a kingdom I can happily delete, then realize the functions work fine and hate myself forever for not trying them sooner lol. Sadly, no matter how hard you try, you just can't run away from your personality type :lol:
I haven't been ignoring your posts btw, I've been busy recently, and also not sure how to answer the questions you asked quickly and concisely, or even correctly =)
I was kind of hoping Grim would have stepped in when I didn't reply, but I know he's been really busy as well.

Silverprinz
5th Jul 2012, 04:39 AM
No problem on the questions, I figured it was like you say. I am not upset, just get frustrated sometimes so if that came through I do ask you forgive me.

ChickieTeeta
5th Jul 2012, 03:23 PM
No problem on the questions, I figured it was like you say. I am not upset, just get frustrated sometimes so if that came through I do ask you forgive me.

(((hugs))) I enjoy your presence here, nothing to forgive you for, don't worry about it.

Silverprinz
8th Jul 2012, 06:52 PM
Oh, one more thing... I use the cherry pie texture and thank you, it sure looks better in the game than the original. (hugs back)

ChickieTeeta
10th Aug 2012, 04:48 AM
I've re-uploaded the pink plate in post 31 (http://www.modthesims.info/showthread.php?p=3856174#post3856174).
I figured out the problem.
It seemed it was only the blacksmith that refused to cook, I remembered the other day that I added one of the decorative cornish pastie looking pastries to the blacksmith's oven. It looked real nice, so I left it there, a few sim days later it disappeared, but this was obviously what caused his cooking problem when clicking on the oven directly and I hadn't noticed this cooking problem until I tested the plate with him and by that time I'd forgotten the invisible deco item. No other sim has had a problem with the plate and I've been using it consistently since I first uploaded it, so I tried a new blacksmith in my new kingdom just to make absolutely sure and it works fine, so I've re-uploaded it.
It's not at all 'medieval' I know. I made it for a very girly character.

~aureza
10th Aug 2012, 07:04 AM
Hmm the refusing-to-cook-on-the-fireplace problem I've encountered before even when I was playing a clean base game (first fresh install on my system when I first got it, no cheats, no mods, no Resource.cfg, no P&N) so it might not be specific to your mod. I just automatically direct my Sims to "Make Food" from the Larder from then on.

Your mods are looking very neat and I'm about to download some of them. One question though, does the autonomous WooHoo make your Sims pregnant? I know I can always disable pregnancy or download Shimrod's mod that makes it only a 15% chance but I actually like the 50% chance since it's more realistic. I just don't want new kids running around when I next play a Hero.

I agree with your stance on jealousy regarding Monarchs. And sad that you mention Juana de Castilla, her story is one that breaks my heart. I just finished reading a book about her.

Funny too, since I'm basing my kingdom off of 16th century Castile, with some modifications of course since TSM appears British in mechanics. Maybe I'll do a new kingdom and wrap the story of Henry VIII around there... complete with six wives. The first wife will become my Jacoban Priest (since Catherine of Aragon was sent to a nunnery)... the others will be sent to the Pit Beast (or Executed by Sword... or maybe only for the Anne Boleyn incarnation), one will mysteriously die after giving birth (now I want a mod that has a chance for a Sim to die of childbirth) and one will survive to be regent.

I just don't know if Licentious or Glutton will be more appropriate for my Henry VIII incarnation. :)

ChickieTeeta
10th Aug 2012, 03:57 PM
No it wasn't anything to do with my mod, it was because I'd altered the blacksmith's fireplace and then forgot I did that and didn't notice the problem till I tested the plate with him. I'd say stoopid sims, but it's very obviously stoopid me lol.
This is the only time I ever had a problem with cooking.

Em...good question. I'll say yes since it is the games function only with autonomy on it.
I think probably only when it's an active sim though, I think if your inactive heroes are woohooing by autonomy then they won't get pregnant, but I don't actually know.
I use Shimrod's 15% pregnancy and haven't had a pregnancy in my game since I put it in, so I haven't been able to test this. I might remove it and check though. I do think your hero would have to be active though. I'll remove the pregnancy mod and check.

I think the 50% is kind of unrealistic....not in the terms of numbers of pregnancies but in the terms of the child mortality rate, you could have a whole bundle of kids and only have a couple survive to adult hood, and TSM doesn't kill babies or children or terminate pregnancies, so I like the lower pregnancy rate partly for this reason (partly because the kids are useless and partly because there isn't enough room in the houses). I know with Grim's core I could get rid of some of those kids but I know I wouldn't have the heart to do that. I get attached to the pixellated peoples.

Was it The Last Queen of Spain that you read? I find her story particularly heart-breaking as well, for all of it but especially considering who betrayed her before she was exiled, given how much she adored him :*(

Henry the VIII had Catherine Howard executed as well.
Catherine Parr was only regeant when Henry was away in France. It was the Duke of Somerset who was Regeant for Edward VI when Henry died, and the Duke of Northumberland after him.

Oooo, licentious or glutton...I agree, hard choice.

~aureza
11th Aug 2012, 02:45 AM
My replies are in bold. :)

No it wasn't anything to do with my mod, it was because I'd altered the blacksmith's fireplace and then forgot I did that and didn't notice the problem till I tested the plate with him. I'd say stoopid sims, but it's very obviously stoopid me lol.
This is the only time I ever had a problem with cooking.

A: I still have that problem even now, about the fireplace-not-cooking thing. I haven't altered my fireplaces (maybe except for the color, but I only use the options that come with them). What did you do to fix this? Oh well, maybe it's something I have to live with since I have genius Heroes in my kingdom... that can't use a fireplace properly. Hey, maybe they're Timelords! (Lol, I was just re-watching Doctor Who.)

Em...good question. I'll say yes since it is the games function only with autonomy on it.
I think probably only when it's an active sim though, I think if your inactive heroes are woohooing by autonomy then they won't get pregnant, but I don't actually know.
I use Shimrod's 15% pregnancy and haven't had a pregnancy in my game since I put it in, so I haven't been able to test this. I might remove it and check though. I do think your hero would have to be active though. I'll remove the pregnancy mod and check.

A: Oh, thank you! I must say I admire your interest to check things out in the game. You've been a wealth of information to me. :lovestruc

I think the 50% is kind of unrealistic....not in the terms of numbers of pregnancies but in the terms of the child mortality rate, you could have a whole bundle of kids and only have a couple survive to adult hood, and TSM doesn't kill babies or children or terminate pregnancies, so I like the lower pregnancy rate partly for this reason (partly because the kids are useless and partly because there isn't enough room in the houses). I know with Grim's core I could get rid of some of those kids but I know I wouldn't have the heart to do that. I get attached to the pixellated peoples.

A: Good point about the mortality rate actually. I might pick up Shimrod's mod, but for now I don't want any pregnancy mods since I've encountered difficulty with this during the Heir to the Throne quest... it took them a LOT of WooHoo's to get my Queen pregnant. I don't know if they fixed this with PN though, I haven't had the quest again since I installed it.

I think it'll be too shocking for pregnancies, babies or children to die suddenly of illness for a EA Sim game. Aside from my idea of childbirth deaths, I might look into actually doing mods for these. The problem is I don't know where to start. If it's ok, could you point me where the 'editable' game files are? I've read somewhere that you can edit scripts or something. If it's in .csv format or similar I might be able to tinker with it. If not, I'm willing to learn. :)

Was it The Last Queen of Spain that you read? I find her story particularly heart-breaking as well, for all of it but especially considering who betrayed her before she was exiled, given how much she adored him :*(

A: If you're talking about "The Last Queen: A Novel" by C.W. Gotner then yes! I cried about a dozen times throughout the chapters, not only out of heartbreak but of frustration! You don't know how much I hated this strong, noble and intelligent woman broken just because it is the norm of the times!

I'm gonna pick up his new book about Isabella soon. I'm very excited about this.

Henry the VIII had Catherine Howard executed as well.
Catherine Parr was only regeant when Henry was away in France. It was the Duke of Somerset who was Regeant for Edward VI when Henry died, and the Duke of Northumberland after him.

A: I know Henry had her executed... I just need a scaffold and block installed in the Judgement area otherwise I'd have to do it with Execute by Sword option by Shimrod. XD

I don't think I can actually create this item though since it'll call for new animations. Probably in the future.

Thanks for the clarification about Catherine Parr. I sometimes get my facts confused. My Throne Room is going to get very crowded hehehe. Luckily I installed some Backroom Beds inside the hidden hallways of the castle.

I'll do this after I finish my "Spanish Empire" ambition, as I like to call it. Currently in the "Imperial Domination" ambition.

Oooo, licentious or glutton...I agree, hard choice.

A: I'll make him Chivalrous and Licentious at first. Then replace Chivalrous with Fun-loving or something, but still Licentious. I'll replace his traits everytime he has a new wife. Probably he'll be a Glutton by the time he marries Howard and Parr.

ChickieTeeta
11th Aug 2012, 03:41 AM
I was the one who broke the blacksmith's fireplace, so I haven't come across your specific problem before. LOL at your retarded geniuses =D I love Doctor Who, loved David Tennant in it. I'm a bit ashamed of myself that I only noticed the Time Lord reference in TSM recently. Especially since I always knew the TickTop guy was called 'Time Lord' I just never linked the name in my head till a couple of months ago :faceslap:

Oh I agree too shocking to have it in a sim game, and don't think I'd be happy if they did include random child and baby death. I meant more that I could do it myself with the core, I just know that I wouldn't though. So I prefer to keep the rate down in a way that doesn't harm any little pixels lol. TS1 sim kids died from guinea pig disease. I remember trying to build a wall round my sim's kid lol but death just portalled in to where he was :*(

As for the game files...Shimrod posted a thread (http://www.modthesims.info/showthread.php?t=439468) recently explaining which ones to use and why. They're in the 'game data' folder.

I have a few C.W Gortner books, but I especially loved The Last Queen....When you say new book about Isabella do you mean her Mother? I didn't even know he'd written that one. ....just read up on it on the official site, sounds excellent. I'll be sure to get this one too. Thanks for the heads up =)

I only know details about Henry VIII because I used to be fascinated by Anne Boleyn's story. My mother is also a history buff, and although I thought I was never paying much attention some of it seems to have sunk in, much to my surprise lol.

I never managed to get the backroom beds to be used. I only tried twice but they always remained empty. Are yours being used?

I lol'd at your last answer. Genius. I love your idea of changing his traits as he progresses. Perfect way to do it.

*edit* mean to say that I have no unplanned pregnancies yet, but then I only have the one romantic couple so far, they're married but he never seems to go home, he seems to hang around the pit, the forest or the castle all night, I've yet to see him go to where he actually lives.

ChickieTeeta
12th Aug 2012, 08:36 PM
Would you be willing to make your peach dress recolor into the default nightgown? Or if possible to use just a simple, strapped/strapless long dress, or at least a retexture of something like it if you're unable to mesh? I never liked the ugly, unflattering grey nightdress-and-cap that females are forced to wear, but anything overly fancy wouldn't be fitting for everyone.

Don't know if you're still around, but it is possible to have it show up as sleepwear. I've got them to show in my new kingdom.
Anyone can do this....
Open the package with S3PE
Select the CASP file
Click grid
Look for clothing category and click to access the drop down list
Next to sleepwear click true
Click commit
Remember to save the file.

Sleepwear is randomly generated on to your sim at the start and also randomly generated onto NPCs, I've seen mine a couple of times on the Doctor's operating table on an NPC now.

If anyone doesn't have S3PE, or is uncomfortable using it I'll upload another version of the dresses and the boxer shorts enabled as sleepwear.

You can't switch the generated pjs with edit in cas though, and there isn't any other choice of hair in cas except the stoopid night cap, so if you want normal hair in there you'll need to edit those casp files too I guess.
I saw the handmaiden in the doctors and she kept her normal hair when she changed so maybe there's a way to get rid of the hat, I don't know what it is though since there's nothing else in CAS to choose from.

Thanks to Silverprinz for his post on recoloring the pjs with edit in cas, which is what tipped me off that the pj assignment might be random and just because I couldn't get them to show on test didn't mean they never would show.

ChickieTeeta
29th Aug 2012, 12:29 PM
Fed up with everyone fiddling with the pigeons in the messenger box? Me too.
This shuts off autonomy on the various messenger boxes. They still function as intended if you direct your active sims to use them, and it doesn't interfere with quests that use the messenger boxes.

ChickieTeeta
29th Aug 2012, 12:34 PM
The amount and types of sims who feel compelled to use the Monarch's bath is shocking.
The fact that the Monarch thinks nothing of getting into the dirty peasant water is disturbing.
Keep your Monarch squeaky clean and fresh with the 'plebs be gone bath'.

ChickieTeeta
29th Aug 2012, 12:50 PM
Functioning throne for the Reception Hall, tested in old kingdoms and new, and played with in game for around half a kingdom. I haven't come across any problems with it.

Obviously the working reception hall throne will be pointless used in conjunction with SimModder99's mod for stopping petitions, but if you're still allowing your Monarch to be petitioned, this throne will allow them to hold court somewhere different, or at least allow you the option to hold court in the RH if they happened to be there already, no more pointless trekking back to the throne room.

kawaiipd
29th Aug 2012, 05:00 PM
The amount and types of sims who feel compelled to use the Monarch's bath is shocking.
The fact that the Monarch thinks nothing of getting into the dirty peasant water is disturbing.
Keep your Monarch squeaky clean and fresh with the 'plebs be gone bath'.

That's good stuff. Always annoying if I want to get a nice bath boost with the monarch and I have to wait for some non-monarch person to be done with it.

Good stuff!

*edit* too bad you can't have the constiable arrest them while they are bathing so they get walked down to the stocks naked for more deserved humilation. But since that's probably way too complicated, this is a great and likely more convenient solution.

ChickieTeeta
29th Aug 2012, 09:21 PM
That's good stuff. Always annoying if I want to get a nice bath boost with the monarch and I have to wait for some non-monarch person to be done with it.

Good stuff!

*edit* too bad you can't have the constiable arrest them while they are bathing so they get walked down to the stocks naked for more deserved humilation. But since that's probably way too complicated, this is a great and likely more convenient solution.

LOL I like your thinking. You could always call them to the wardrobe, change them into the naked clothing and then send them to the stocks.

RShini
30th Aug 2012, 02:53 AM
These are great, now if I can figure out how to keep the npcs from wishing on the well every darn minute, it makes some quests tedious - it'd be perfect.

DarthKitsune
30th Aug 2012, 06:33 AM
thanks ChickieTeeta!

ChickieTeeta
1st Sep 2012, 05:26 PM
No auto well functions.
I'm uploading each one individually incase there's anything you want to keep. If you want to shut off autonomy on the well completely, download and install all 4 files below. They can all be used in conjunction with each other in any combination you desire.
Keep in mind that if you keep even one function active, they will still use the well almost constantly since the other functions just get replaced with whatever you've left active.

Your active sims can still be directed to use the well, and it won't interfere with any quests using the well.

I know echo and small wish are used in quests. Does anyone remember if big wish is used in any quest? If it's not I'd quite like to have big wish be usable autonomously by the kids only.

ChickieTeeta
1st Sep 2012, 06:21 PM
No auto bird calling with exclusions.

I've made this so your non-pirate, non-guild, non-noble and hero sims don't autonomously call on the bird if they have one, (your active heroes can still be directed to call their bird and use it as intended of course)

Honorary Pirates and Guild consortium members should autonomously call on the bird the least.

Pirates and Nobles should call less than they used to but more often than the honorary pirates and guild members.

Dread pirates I left alone so they'll call just as much as ever.

* Tested to the extent that I've seen the pirates not be as annoying with the bird.
* I've seen the guild members barely call, one member called once as I recall.
* The Monarch doesn't call on his whenever he's idle or when I take more than 5 seconds to direct him to do something. I've ran it in high speed and left to his own devices the Monarch has never called on it.
* I've still to get a dread pirate appear in my current kingdom, so I haven't viewed them with the bird, they should still be just as annoying as ever though. A good way to spot a dread pirate if you're looking for one though =P

I'm uploading it as is. If you want to test it more that would be very helpful.
Example, if your hero gets themselves a pirate or guild title from the associated quests, I don't know if they have to have the titles attached to change how they autonomously interact with the bird, or if it will even change at all.

*EDIT* Changed a hero to a dread pirate and they'll call autonomously regardless of whether they have the title attached or not.
He's also not replacing the bird with something else to do immediately after calling it, he is standing around holding it, so it can be sent hunting or whatever. I don't know if this was never a problem for the dread pirate though, I've only ever had one, and I didn't play with him much or give him a bird.

*EDIT Oct 2012* It seems the mod only works if the birds aren't assigned to a perch, if you assign them to a perch the annoyingness kicks in again, I hadn't noticed this before. You can unassign them again and the mod will still do what it's meant to, placing them on a perch effectively pauses the mod. There must be a separate file controlling call rates for the perch, I'll take a look for it when I have time, although I kind of like that this gives a way in game to enable and disable the mod at will

ladyskye
3rd Sep 2012, 04:42 PM
No auto bird calling with exclusions.

Thank you so much. This was THE most annoying problem. I wish I had had it when I was still actively playing. I'll put it in the game should I ever get the urge to play again, though. Again, thank you; you're a genius. :up: :!:

ChickieTeeta
17th Sep 2012, 11:18 PM
This probably doesn't bother anyone but me, but I'll throw it up here anyway, just incase.

This outfit, (with the offending article circled in red):
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1323878-TredonyOutfit.jpg

I really like this outfit, but I hate having the color of the shirt dictated to me based on my desire to hide the stoopid (and large) pattern on the side of the trousers. I like the trousers black, so ordinarily I have to make the shirt really dark to hide this bit, which then dictates how dark or light the jacket can be if I want it to stand out from the rest of the outfit.
I'm up and about for the first time in days and looking for something non-taxing to do, so I've finally got round to removing this off the trousers.
I've left the 'gemmed' band there, since I think the trouser design might look a bit weird without it. Depending on how much this annoys me, I might map it to the same channel as the trousers, leaving just the 'gems', so it looks more like this:
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1323879-TredonyJustGems.jpg

The outfit is from the P&N EP, so you'll need that EP.
If you want the pattern back on the trousers just remove the package from your mods folder.

ChickieTeeta
19th Sep 2012, 03:57 AM
Here's a nicer plate than my previous pink thing.
You can only have one plate, so if you have the pink plate (or any other custom plate) please remove it if you're installing this one.

The 2 pics at the top are the plate outside, near nightfall.
The rest are the plate indoors.
I'm showing both since there's quite a difference in color between the two sets of lighting conditions.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1324100-Forsaken_PlateTarbayn.jpg

ChickieTeeta
19th Sep 2012, 08:05 PM
Trees.
I always wanted cherry blossom and hawthorne, hence the pinks, and I love the colors in TS3's Lunar Lakes, hence the purple.
So being real imaginative I'm calling these trees Lunar Blossom :rolleyes:
The judgement tree is red, because you know....death and...er...blood. It goes together in my head. :D

Can't be used at the same time as Shimrod's Autumn Leaves.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1324221-trees765crop.jpg

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1324222-trees781crop.jpg

(The purple trees look blurry in these pics, but they're fine in my game, don't know what happened with the caps. I think my graphics card is beginning to die a slow death, it's not the first weird thing I've noticed across games today)

ChickieTeeta
20th Sep 2012, 01:51 PM
Oops, meant to put this up here a while back, before they got lost in the forum somewhere, they're all linked in my makeshift index as well now if you're ever looking for them again for whatever reason:

The link for the slower motive decay mods. They can be used together, or you can use one without the other if only one of the motives is bugging you:

http://www.modthesims.info/showthread.php?t=485887

Post 5 for slower hunger decay. (27 hours before the first debuff)

Post 13 for slower energy decay. (42 hours before the neutral sleep buff procs, so should be around 49 hours before the first debuff)

****************************************************************************************************************************************

3 Food re-textures and a bowl re-texture

http://www.modthesims.info/showthread.php?t=470365

Post 5 for the 3 food re-textures and post 13 for the bowl

****************************************************************************************************************************************

Flajko's Pure Eyes Contacts converted for TSM

http://www.modthesims.info/showthread.php?t=473183

Download in the first post.

ChickieTeeta
26th Sep 2012, 03:05 PM
UPDATED VERSIONS CAN BE FOUND HERE:
http://www.modthesims.info/showthread.php?p=4106084#post4106084


Adding on to all versions of Shimrod's_Seduce,Execute and Forsaken_NoJealousy,AutonomousWoohoo mods

All sims can take a blood sample (found under the profession tab) it lowers the relationship slightly but I find it funny if a sim is annoying you and your sim fails to do it properly

the monarch can knight sims (also autonomous, you can either ignore the sometimes odd choices or honor them using Grim's core to change the titles, found under Monarch)

the option to fight without being arrested for it (appears as brawl, lying loose)

different cash options, for giving away cash...for a story you're playing, to help out poorer heroes, to get rid of excess amounts, because you cheated to furnish something and gave yourself too much money, to roleplay paying staff that work for you, to pay for *polite cough* woohooing random sims :blink:, to pay for always eating out at another heroes house, you cheap git, now you can give them something for constantly rummaging through their larder :P, or for any other reason you may have to want to give your cash away and there are probably loads of reasons) the payment options are all lying loose.
The payment for 250 simoleans I put under friendly, because I can't get any text to appear for it, I left it in because all the other payment options use the give bag animation and this one uses a fairly cheeky 'perform for me you pleb' coin holding animation which I quite like.
The payment for 2500 specifies pay for painting (it comes from a quest) it's just an exchange of cash like the others though.

The doctor can now overdose sims at will. They just pass out though, I've yet to see one die from it. (found under physician)

I can put the cash options under the profession tab or under friendly, but this will take more time since I'd have to go back over every version that's available to do that, so I'm leaving them as they are just now.

If you're already using autonomous woohoo then make sure to download the version that adds on to the version you're currently using, (unless not having the auto woohoo function in older kingdoms doesn't bother you.)
For example, If you currently use 'NoJealousy' then download 'NoJealousyKnight+'
Remember to remove any older version when you add one of these. They will conflict if you don't. I know Seduce off of Shimrods part of the mod becomes permanently broken in any kingdom that's saved with 2 versions of the socializing xml installed, so please don't forget to remove the older versions of the mod.
The one that says just knight+ uses the socializing xml too, so if you use this one, you can't use any version of Shimrods seduce execute (including the version on his site that's just his mod alone) or no jealousy or auto woohoo. These mods all use the same xmls.

*EDIT* FIX for switching which Autonomous Woohoo version you use without breaking autonomous woohoo
Remove the version you're using, save your game without the mod in, then install any of the other versions. Autonomous woohoo will work as it's meant to.
Also I've mentioned that having 2 versions of the socializing xml accidentally installed will break Shimrod's seduce mod. It won't. It turns out seduce doesn't give the relationship boost if your sim has the seductive trait anyway.

Thank you, once again, to Shimrod, for allowing the additions to be added on to his mod too.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1325501-bloodsample.jpg

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1325502-cash.jpg

Showing the payment option that shows up without text, and the animation I'm talking about. It's for giving 250 simoleans.
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1325503-givecoin.jpg

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1325504-monarch_knight.jpg

kawaiipd
26th Sep 2012, 03:52 PM
I hate to be greedy but is there any way to put these under one folder instead of having most of them show up under the main listing? I personally don't like that being too cluttered.

ChickieTeeta
26th Sep 2012, 04:13 PM
I hate to be greedy but is there any way to put these under one folder instead of having most of them show up under the main listing? I personally don't like that being too cluttered.


lol I did say:
"I can put the cash options under the profession tab or under friendly, but this will take more time since I'd have to go back over every version that's available to do that, so I'm leaving them as they are just now."

I can, but since it means extracting, exporting, converting, searching for everything, changing everything, converting it back, reimporting it, re-saving it and re-zipping it and re-uploading it, it's a lot of work, especially since there's 8 versions to do it for.
I'll get round to it at some point.
I'm thinking the best place to put them is probably under profession since it's used less than friendly is. I'd also have to check that it wouldn't interfere with the options when they pop up for quests. I wouldn't imagine they would but if I'm changing the location of them, I'd rather make 2 instances of it in the xml, so the quest one still appears where it's meant to.

Veroxcity
27th Sep 2012, 10:33 PM
I love the knighting/money mod. Thank you!

kawaiipd
28th Sep 2012, 08:56 PM
lol I did say:
"I can put the cash options under the profession tab or under friendly, but this will take more time since I'd have to go back over every version that's available to do that, so I'm leaving them as they are just now."

I'm from America. We don't do no reading comprehension in America. :P

ChickieTeeta
11th Oct 2012, 09:36 AM
ArisCrossNecklaceDress
* Pattern at bottom of dress removed.

* Dinginess and pattern on insets retextured.

* Pink lacing at the back of the dress recolored.

* Overlay tinting removed (4th channel is still there, but does nothing now)

I've had dresses that looked urine stained round the bottom or sweat stained round the arms or looking like she rolled in coal dust or something round the shoulders. I find the tinting highly appealing, on your own sim you can set it to the main color as the dress to get rid of it, negating, for me, the need for it to be there at all, if I get an NPC wearing the dress it requires a wardrobe call to get rid of it. I see no point to the 4th channel being there.

Original
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1328114-ArisCrossDingy.jpg

Edited
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1328115-ArisCrossRedone.jpg

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1328116-ArisCross.jpg

ChickieTeeta
17th Oct 2012, 12:10 AM
Painting with my favorite Monarch's surname. It's also the name of a sword so it's still generic enough to share =P

This painting is a unique object, so it won't overwrite any of the existing paintings.

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1329201-Forsaken_PaintingClaymoreUniqueObject.jpg

*edit* Just realized I forgot to say that the frame is recolorable

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1352384-ClaymoreBlue.JPG

kawaiipd
17th Oct 2012, 04:27 PM
Can you make a Clay Less picture?

I think there is already too much clay in the world.

Being more serious, that's pretty cool. Being able to make your own object is nice. Maybe I should get off my lazy (overworked) butt and figure out how to do this.

ChickieTeeta
17th Oct 2012, 06:19 PM
ROFL.
Well, you make mods for skyrim, so I'm sure TSM should be easy enough to figure out.

kawaiipd
18th Oct 2012, 03:14 PM
I made A mod after following a tutorial. ;) But there are some tutorials here so.. we'll see.

ChickieTeeta
13th Nov 2012, 09:54 AM
Larger family requested by Keyneky.

Family size 19. Seems a random number, I know, but Queen Anne had the most kids as far as I'm aware. She had 17 children (none of which survived to inherit the throne) so 17 plus 2 parents gives 19 in the family.

This is untested, so I don't know if there'll be some natural cut-off where the game won't let you actually have 17 children in your household (or 18 if there's only 1 parent). I'd imagine it would though.
I'd also imagine that lag could ensue if your computer isn't up to handling the extras. Even though children aren't added to the family bar and spend most of their time out of the house, 17 kids per hero could lead to 170 extra bodies wandering the kingdom so lag may well be possible if you abuse this mod.

datass
13th Nov 2012, 01:37 PM
that might just fix the neighborhood breaking thing

Keyneky
13th Nov 2012, 04:35 PM
Larger family requested by Keyneky.

Family size 19. Seems a random number, I know, but Queen Anne had the most kids as far as I'm aware. She had 17 children (none of which survived to inherit the throne) so 17 plus 2 parents gives 19 in the family.

This is untested, so I don't know if there'll be some natural cut-off where the game won't let you actually have 17 children in your household (or 18 if there's only 1 parent). I'd imagine it would though.
I'd also imagine that lag could ensue if your computer isn't up to handling the extras. Even though children aren't added to the family bar and spend most of their time out of the house, 17 kids per hero could lead to 170 extra bodies wandering the kingdom so lag may well be possible if you abuse this mod.

Thank you so much! I'm going to try this out in the next few days. I'll let you know how it goes.

ChickieTeeta
9th Jan 2013, 03:20 PM
"If you sprinkle
When you tinkle
Please be sweet and
GET THE HELL OUT MY ROOM!"

I meant to say autonomy removed from the chamber pot.

Silverprinz
30th Jan 2013, 12:01 PM
Functioning throne for the Reception Hall, tested in old kingdoms and new, and played with in game for around half a kingdom. I haven't come across any problems with it.

Obviously the working reception hall throne will be pointless used in conjunction with SimModder99's mod for stopping petitions, but if you're still allowing your Monarch to be petitioned, this throne will allow them to hold court somewhere different, or at least allow you the option to hold court in the RH if they happened to be there already, no more pointless trekking back to the throne room.
=====
I have been running this mod for a few weeks, and just noticed a bug. I did a quest where I needed to get the monarch married (A Political Marriage) and no matter how many different places and times of day and differing amounts of sims around and etc. that I tried it would always end in a route fail and the infamous "cold feet" message. After carefully checking each of my mods on a fresh Kingdom that I had not messed up by all the usual things I do, it turned out that with the Throne in Reception Hall mod in place there could be no marriage, and once I would remove it there would be a marriage. This happened with all my other mods in place or removed. Has anyone else noticed this, if not perhaps it is a localized thing but I know not why it should be.

In order that you can be sure I was using the correct version of the mod, I have attached a copy of it. The game version which I am running is 2.0.113 with no Pirates and Nobles EP.

ChickieTeeta
30th Jan 2013, 01:39 PM
I haven't had any problems with marriage, but you're saying it's specifically that quest (?) don't recall if I've had a kingdom where I've done that quest since I made that mod.

There has only ever been one version of that mod, so you have the right version.

It shouldn't be affecting that quest though, it's a tuning file for petitioning the monarch, here's the part I added in, I didn't change anything else and it's the only file in that package.

<Change>
<locked>True</locked>
<actual>1000</actual>
<updateAboveAndBelowZero>Either</updateAboveAndBelowZero>
<type>BeReceptionHallVisitor</type>
<advertised>1000</advertised>
<updateEvenOnFailure>False</updateEvenOnFailure>
<updateType>ImmediateDelta</updateType>
<timeDependsOn>False</timeDependsOn>
</Change>

I'll run a new kingdom later and check it against that quest though, because you never know, no games are better for unexpected behavior than the sims games, which is partly what makes them so much fun :)

ChickieTeeta
30th Jan 2013, 09:57 PM
Sorry, I don't know what's causing your marriage problem, the marriage took place on the first attempt and the quest completes just fine for me.

Silverprinz
31st Jan 2013, 07:25 AM
OK, glad the file is not a problem. It just must be a quirk to my particular installation. I saved the mod and will run a test on it again with a new Kingdom later on. I do not ever recall having any problem with it before and it has been in the game since I rebuilt thiis old clunker of a computer so it surprised me as well. Sorry for the false report, just wanted to give you a heads up. Thanks, as always, for your work.

Silverprinz
5th Feb 2013, 07:29 PM
You had an earlier bowl re-texture that, unless I missed it, was not posted here: can you please direct me to where I can download the file?

I am attaching a pic of the one I am looking for. (I have the other one, which you posted here.)

ChickieTeeta
6th Feb 2013, 08:16 AM
You had an earlier bowl re-texture that, unless I missed it, was not posted here: can you please direct me to where I can download the file?

I am attaching a pic of the one I am looking for. (I have the other one, which you posted here.)

http://www.modthesims.info/showthread.php?t=470365

Silverprinz
6th Feb 2013, 06:53 PM
Thank you, I really like that bowl.

ChickieTeeta
21st Mar 2013, 05:02 PM
Angel armor
(can't remember what it's actually called, it's the one with the wings on it :P)

On my old computer I played with the light and shadows switched off but the shine on this armor was annoying.
On my new computer with my much better graphics card, this armor flashes on and off like hyperactive Christmas tree lights when the sim wearing it walks across a room, So I've taken the shine off it.
On my new computer the shine was also helping to make some of the details on the front look pixellated. With the shine removed this problem has gone too.
I don't know if anyone else has problems with this particular armor, but if you do, this will fix it for you.

Here's what it looks like nowhttp://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1352389-4angelns.JPGhttp://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1352388-3angelns.JPG(Santa lol)http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1352387-2angelns.JPG

What it looked like originally, when it displayed properlyhttp://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1352392-shine.JPG

(the download isn't for the actual armor, it will just remove the shine from your existing version of it. I'm sure it was Enjojii that uploaded the casps for this, if you don't already have it unlocked for CAS)
(if you want the shine back just remove this download from your packages folder)

Silverprinz
21st Mar 2013, 10:56 PM
Thank you ChickieTeeta, it was annoying me too; so much I had not been using the armor. I am very far from having the capabilities to display things "properly" so I had just shrugged it off to that.
Actually I am quite happy my netbook works at all and that it runs the game flat amazes me. Heck, I even got TS2 to run, not exactly 100% but I am happy. All my activation issues seem to be resolved (crossed fingers) and hopefully I will be around for awhile. I know that almost nobody likes windows 8 and if anything else were available I would not have bought it, but I give it credit for making an install for a dual core AMD processor run on this Intel Atom, all I did was swap the hard drive and adjust some drivers after it booted up. I know Vista would not adapt like that and I doubt 7 would either. So for putting up with the annoying interface and settings scattered here and there at least it was something of a trade-off. You are most wise to stay with XP and so would have I if I could have. Glad to hear your new computer is up and running.

grimreefer24601
22nd Mar 2013, 12:07 AM
I have no issues with 7, in fact I'm starting to prefer it to XP. But I also have the install disk. If you were trying to get a hard drive out of one computer working in another, without the install disk, I'm amazed you got it to work. However, if they're close enough i spec to each other it could be done. I wouldn't get 8 unless I had a touch screen. I even got an offer for like $40 a few months ago. But I never owned Vista only XP Pro, so I'm kind of an OS snob.

grimreefer24601
22nd Mar 2013, 12:08 AM
Glad you're back anyway!

fargoniac
23rd Mar 2013, 06:59 PM
Larger family requested by Keyneky.

Family size 19. Seems a random number, I know, but Queen Anne had the most kids as far as I'm aware. She had 17 children (none of which survived to inherit the throne) so 17 plus 2 parents gives 19 in the family.

This is untested, so I don't know if there'll be some natural cut-off where the game won't let you actually have 17 children in your household (or 18 if there's only 1 parent). I'd imagine it would though.
I'd also imagine that lag could ensue if your computer isn't up to handling the extras. Even though children aren't added to the family bar and spend most of their time out of the house, 17 kids per hero could lead to 170 extra bodies wandering the kingdom so lag may well be possible if you abuse this mod.
I want 1 MILLION family members :D.
No seriously, why is there a limit?

Silverprinz
23rd Mar 2013, 08:30 PM
I have no issues with 7, in fact I'm starting to prefer it to XP. But I also have the install disk. If you were trying to get a hard drive out of one computer working in another, without the install disk, I'm amazed you got it to work. However, if they're close enough i spec to each other it could be done. I wouldn't get 8 unless I had a touch screen. I even got an offer for like $40 a few months ago. But I never owned Vista only XP Pro, so I'm kind of an OS snob.

The systems are as different as can be imagined, my old laptop that died was a CQ-50 with fairly good system stats and an AMD processor and on-board G-force card. I put that drive into an Acer One with Intel Atom n450 and GMA 3150, it has very anemic specs as would be expected of a netbook. I truely was amazed it worked, would not even have tried it at all except out of desperation. It runs the game poorly on lowest settings but at least it does run.

I did a registry hack to get screen res up to a usable level, and I installed a start menu to get rid of the blasted touch screen. Anyway as an O/S windows 8 is not too bad, as a GUI it sucks but it is something I can live with after the modifications I made.

grimreefer24601
23rd Mar 2013, 11:19 PM
I've never been quick for any OS. I got 7 when I built my aesome rig a year ago. My hardware would make any OS look good.

That said, I've used Xp(which is great), Vista (which sucks my ass), and 7 which at first sucked my ass, but now I'm starting to prefer it to XP. It's volumes better than Vista. It's got a lot in common with Vista, but fixes soe of the major downfalls. Windows 8 was made for touch screens. It was also designed to be the same OS that cell phones use. So your cell phone app will work on your PC. Personelly I use my cell phone for calls, and would never dumb down my PC to cell phone levels.

ChickieTeeta
24th Mar 2013, 03:12 PM
I want 1 MILLION family members :D.
No seriously, why is there a limit?

Because I'm conditioned to believe that when asked for a number I must give one and it must be logical lol.

It doesn't matter if it's limitless or not in the file because your computer and what it can handle and what the game can handle itself will eventually put a cap on you in some form anyway.

Having 17 kids in one household, 2 heroes, 12 servants, 4 Royal advisors, a build master, and 2 territory leaders has already limited my townie spawns to an average of 6 per sim day, and this is currently the only building in the kingdom.

This is a limitation enforced by the game, not by what my computer is able to handle, which has...
AMD 8 core Black edition FX 8350 processor
Asus geforce GTX660 TI 2GB graphics card
Asus Crosshair V formula-z motherboard
8 gig ram, (which doesn't mean much since TSM is not large address aware anyway.)

fargoniac
24th Mar 2013, 09:10 PM
If only EA hadn't abandoned TSM...

ChickieTeeta
26th Mar 2013, 11:32 PM
Blacksmith's apprentice.

I don't have a problem with any of the apprentices I've had in my game. This was a quick mod made to help solve someone else's problems with it, and as such can only really be tested by someone who has problems with intrusive apprentices.
This will stop the Blacksmith's apprentice from forging anything and also stop them from handing over packages.
The apprentice will now spend their day sweeping the floor....a lot, if my 2 tests were anything to go by, and they'll occasionally chat to other sims that come in, and occasionally scrub the floor too.
In my 2 tests the apprentices stayed away from the forge, but I don't have a problem with the 'exclusion zone' around my forge anyway.
This won't work on existing apprentice, only new ones, so if you have one already and want rid of their apprenticey behavior, then you'll have to kill them to get a new one to spawn.


http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1353672-banished.jpg

ChickieTeeta
28th Mar 2013, 01:17 AM
This will allow you to make your Monarch sit on the throne for 8 hours at a time instead of 3 hours.
This will only take affect if you have directed your Monarch to Hold court, the autonomous function when the Monarch's inactive will remain the same.

It's interruptable, so you can direct another sim to talk to the Monarch and they'll vacate to do your bidding
You can cancel out of the action at anytime
And if you go away to do something else and forget you made your Monarch sit on the throne for 8 hours, it won't matter, because it has a stress exit, so if your Monarch is too tired or too hungry they'll cancel themselves out of the interaction.

ChickieTeeta
30th Mar 2013, 03:09 AM
A fix for not being able to switch autonomous woohoo mods without woohoo becoming directed only again......

Remove the mod, load your game, save the kingdom or kingdoms you'd like to keep the function in. Install a new version. Autonomous woohoo will work fine.

(Please note that the kingdoms don't have to be done all at the same time, or even at all if you won't miss it), as switching and saving won't actually damage anything.
If you play an older kingdom and notice woohoo is no longer autonomous and you want the function back, you can do the clean save thing then.
Saving a kingdom with a different version of the mod installed, won't stop you from being able to get the auto woohoo part of the mod to function in the future with a clean save first.)

Also, I reported before that accidentally installing 2 versions of the socializing xml will break the huge relationship boost on the Seduce option in Shimrod's mod. Well, it won't. It turns out that any sim with the seductive trait doesn't get the boost anyway.
(I tried it against another legendary trait (satiated) incase it was the whole legendary thing stopping it working, but it's fine with that one.)

Because there's now a fix for the autonomous woohoo problem and because updating all the different versions is very time consuming, I'm condensing these mods into just 4 flavors.
1 has only the selectable option additions (available)
1 has all the selectable options plus all Shimrod's changes
1 has all changes made by me (available)
1 has all my changes and all Shimrods changes (available)

ChickieTeeta
30th Mar 2013, 03:52 AM
FIXED
there's a problem with spar, threaten for cash, challenge to both types of duel disappearing from the profession tab when the cash is added. I have a fix for it, it just needs tested first.
Thank you to Forum Zombie for reporting the problem so quickly, and for spending quite a bit of time testing this till I got the menu options right and everything functioning as it should =D much appreciated.

Please read post above to find why there's only 4 versions of this mod now, and for the fix for switching autonomous woohoo mods without losing the autonomous woohoo function

The 4 versions are:
Socials Selectable: includes all changes that are selectable options in game and that don't silently modify the way a sim behaves/reacts

Socials Selectable+Shimrod_Full As above + all the social changes Shimrod made as well (see below for details)

Socials Full Version: is every change I've made, including the 3 that silently modify the way a sim behaves/reacts (Autonomous Woohoo, No Jealousy and Dry Spell Debuff Removal)

Socials Both Full versions: is my Full Version PLUS Shimrod's Full version, everything that's written below is included in this one.


Descriptions of every change:

Full version:
No Jealousy.
(NOT Included in Socials Selectable)
(Modifies Sim Reactions)
Jealousy reactions shouldn't occur except on the marriage options.

Autonomous Woohoo.
(NOT included in SocialsSelectable)
(Modifies Sim Behavior)
Makes woohoo autonomous on romantic couples (woohoo must already be available as an option between sims for them to be able to select it autonomously.)
(My spy and his wife have just had an autonomous woohoo pregnancy, while he wasn't controllable, so to answer a question asked a long time ago, yes pregnancy is possible on heroes not currently active)

:new: Dry Spell Debuff.
(NOT included in Socials Selectable)
(Modifies Game Behavior (1 Buff Behavior))
The Dry Spell Debuff is no longer removed by shy kiss etc. The de-buff can now ONLY be removed using Kiss Passionately or Woohoo, and also by using Seduce if you have the version that includes Shimrod's changes.

Socials Selectable includes (also in every other flavor of the 'Forsaken' mods too)

Knighting.
(Selectable option, also autonomous)
Monarch can knight sims (you can use Grim's core to assign a title if you wish to honor your King's autonomous choices as well as your own choices :P)

Brawl.
(Selectable option, not autonomous)
Sims can now 'fist fight' without being arrested for it. (Separate option from the standard game one so left it lying loose (not under any menu) so the 2 options can't be confused)

Give Cash.
(New Menu added, Selectable option, not autonomous)
Give away cash in values of 5, 10, 20, 50, 100,
250 (this option is blank (has no text)) uses a give coin animation, all the others are giving a coin bag.
2500 (says pay for painting but it's just giving away the cash, nothing will be put in your inventory)
:new: These options have been neatened up and can now all be found under their own menu in game. The new menu is called 'Money' .

Take a Blood Sample.
(Selectable option, not autonomous)
Any sim can stab another sim with a large needle. Slight relationship loss if your sim fails to do it unnoticed.

Doctor Overdose.
(Selectable option, not autonomous)
Doctor can choose to overdose any sim. The other sim will just pass out, I haven't seen one ever die from it yet.

:new: Parent Child Hug
(Selectable option, also autonomous)
Parents now have the option to hug their children. The option should appear somewhere during the friendly period (before it changes to good friends)

:new: Comforting Hug
(Animation Change and changed to include children)
Still needs the good trait, but now uses the friendly hug animation instead of the amorous one. Also because of the switch in hug style I've made it available as an option with the children as well.
(Also, it's a little disturbing to look over and see the King appear like he's suddenly trying to get off with the Build Master lol. Comforting is not the same as amorous EA :wtf: )

:new: Go To Bed
(Menu change)
Go To Bed has been removed from the friendly options and been made to show with the top level options, so it can be seen at a glance if it's available (having all the debug actions showing might make the go to bed option harder to find though.)

Shimrod

Seduce
(Selectable option, not autonomous)
Gives immediate romantic relationship and large relationship boost.
Relationship boost doesn't work with the seductive trait.

Execute by Sword
(Selectable option, not autonomous)
Allows any sim to immediately execute another sim (if sim is not originally of a fighting class, the sword will be invisible, even with SimRecruits sword fighting mod)

Woohoo modifications
woohoo appears as an option sooner & should always be successful

Ask If Single
(Selectable option, not autonomous)
Allows your sim to ask others if they're single, which is a friendly interaction.

Invite Over
(Selectable option, not autonomous)
altered so Quest sims, Executioner, Constable, Guards and other unavailable sims can be invited.
As a consequence, the locks on Ask To Leave and Invite To Spend The Night are also removed for these sims.
(I've found the dialogue for invite to spend night to be autonomous, but I'm not sure if the invited sim will actually stay if it hasn't been user selected)

Kiss Hand option
(Selectable option, not autonomous)
An option to kiss the hand of another sim. Action is friendly not romantic.

Trait Changes
Trait actions, like Brag About Strength and Describe Exotic Locales were originally classed as romantic interactions, they're now friendly actions.

Changed to include children
Children can now be told, and can tell, a dramatic story

A read me with the changes both Shimrod and I have made is included in every rar.

Shimrods mod on it's own can be found here:
http://simsasylum.com/tfm/index.php?/topic/2916-easy-woohoo-seduce-ask-if-single-invite-over-execute-kiss-hand/

These mods all use the socializing xml, so you can only have one installed at a time.

grimreefer24601
30th Mar 2013, 04:29 AM
Wow, Chickie, you almost need a core by now.

Love your work by the way.

ForumZombie
30th Mar 2013, 06:39 AM
Great additions, Chickie, but I'm afraid you have a menu bug? The Professionals lose their combat abilities (threaten for money, spar, both challenges), perhaps they are being squeezed out by the multiple monetary denominations? NPCs seem unaffected. Maybe because their menus are differently ordered. :/

ChickieTeeta
30th Mar 2013, 07:00 AM
Great additions, Chickie, but I'm afraid you have a menu bug? The Professionals lose their combat abilities (threaten for money, spar, both challenges), perhaps they are being squeezed out by the multiple monetary denominations? NPCs seem unaffected. Maybe because their menus are differently ordered. :/

Thank you and thank you for the feedback, it's much appreciated. I'll look into it as soon as I can.

ChickieTeeta
30th Mar 2013, 07:38 AM
Could you test this if you have time?
I'd test it myself but it's 6:40 am here and I've yet to go to bed, so I uploaded a test one incase you can get to it before I do =)

The cash options are still under the profession tab but I've added a new menu level in there.
You should get a new option in the profession tab called home, if you click on that all the money options are in there now....you know house-keeping, looking after the money...it made sense to me lol

This uses both the full versions, which I assume is the one you're using if the download count is right.
(the file is smaller because it doesn't include the text document.....confused me at first so thought I'd mention it :P)

*edit* test file removed to avoid any confusion

ForumZombie
30th Mar 2013, 05:57 PM
Combat still is busted. It's seems like the More... part is missing. Spar will show by itself on some (vs a pirate subject), Challenge to duel by itself on someone else (vs knight), Threaten for money elsewhere (peasant); also I see no Challenge to Death... and only one option per case, never all together..
I like the money on it's own menu though :/

ChickieTeeta
30th Mar 2013, 06:20 PM
Combat still is busted. It's seems like the More... part is missing. Spar will show by itself on some (vs a pirate subject), Challenge to duel by itself on someone else (vs knight), Threaten for money elsewhere (peasant); also I see no Challenge to Death... and only one option per case, never all together..
I like the money on it's own menu though :/

Oh...the only thing I have missing with the test one is threaten for cash on the guards when using the knight, but I can't recall if it's even meant to be there on them with him since it wasn't missing on anyone else (it was a just a real quick check before I uploaded it though.)
I'll check it again against the ones you mention here, although I've already tried the Monarch against the knight and vice versa and all the combat options show for both of those.
Which hero/heroes did you use? (so I can see if I can get the same result with it)
Thank you again for your reply, I really appreciate your help =)

ChickieTeeta
30th Mar 2013, 06:58 PM
This is from game that hasn't had the mod installed.

It does seem that there can only be 6 spaces under the profession tab though.

Pics are of
Normal Servant (female)
Servant with combat added
Squire

ChickieTeeta
30th Mar 2013, 07:04 PM
same kingdom, in the game that has the mod installed

I get send to pit and send to stocks missing. It makes no difference either way though, since it seems that tab will only show 6 entries. Even putting knight, etc in the home tab as well won't free up the 6 tabs needed for the Monarch (who I think has the most options). I'll try throwing them under something else instead.

Pics are of
normal servant (female)
servant with combat added
Squire

Thank you once again for your feedback, much appreciated =)

ForumZombie
30th Mar 2013, 09:22 PM
yeah, six slots seems to be the problem,
new kingdom, monarch acting on combat enabled NPCs,
my game displays: send to stocks, send to pit, home, blood sample, knight, one-combat-term
I thought it was solely combat related, sorry for any confusion from this assumption
hope this helped :)

ChickieTeeta
30th Mar 2013, 11:52 PM
yeah, six slots seems to be the problem,
new kingdom, monarch acting on combat enabled NPCs,
my game displays: send to stocks, send to pit, home, blood sample, knight, one-combat-term
I thought it was solely combat related, sorry for any confusion from this assumption
hope this helped :)

You've helped me greatly, no confusion, it's exactly the same problem just different things displayed/removed for both of us. I removed two of the cash values and 12 things suddenly appear under the Profession tab lol.

I put 1 entry under the actual home menu, that menu normally disappears when you leave your 'house', but it remains when the cash option is in it, and displays only the cash.
When you go home it displays the cash and the usual 'Home' options, which is nice.
I never use the home menu and so I can't recall if there's ever any more than the 3 options in it (Welcome to home, shoo & ask to leave). Do you know?
I think it will probably end up developing the same problem, but I'll give this a go first.

I can also make my own menu, but it will have no text on it. I don't know if a blank menu is preferable to having them lying loose or not. And I've still to see if it will allow it to show the whole list of entries.

ChickieTeeta
31st Mar 2013, 01:09 AM
Yay, getting there lol
You have no idea how long it's taken me to hash the key that will allow custom text to be displayed on a menu. My last guess was a last ditch attempt, I was so blown away when it came up right. 2 hours that took me judging by the time on my last post, I'm a bit dim lol. So now even if this doesn't work as intended I'm still a little bit happy =)
(*edit* oops it took 1 hour, told you I was a bit dim lol =D it did feel like 2 hours though :P)

I'm thinking if this needs opened up and doesn't do it, I'll cut some of the monetary values out???? Much as I'd hate to do that, I'm glad it's got it's own menu that doesn't 'borrow' from the others. Gee I hope it keeps working now :blink:

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1354557-moneymenu.JPG

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1354558-moneymenuopen.JPG

ChickieTeeta
31st Mar 2013, 02:15 AM
New test, if you're still interested in helping.
All the money options have been moved to their own menu now, knighting etc still use the profession tab.

*edit* test file removed to avoid any confusion

ForumZombie
31st Mar 2013, 05:12 AM
Excellent work! :beer:
Love the additions, (a real new menu!) great modding skillz Chickie =)
For real, in tsm xml that's awesome.

Test is the full/full ver?
Will let you know if I see anything strange

Edit: Professional, and Money look good; testing good so far, now pushing into parent-child interactions, love the hugs, all thngs look great so far <3

ChickieTeeta
31st Mar 2013, 02:16 PM
Excellent work! :beer:
Love the additions, (a real new menu!) great modding skillz Chickie =)
For real, in tsm xml that's awesome.

Test is the full/full ver?
Will let you know if I see anything strange

Edit: Professional, and Money look good; testing good so far, now pushing into parent-child interactions, love the hugs, all thngs look great so far <3

Yay =D Thank you for your help in testing this.
I only persevered with the menu because you said you loved having the cash in the menu under professions, my way of saying thank you. So thank you for the motivation to get that right as well.

ForumZombie
31st Mar 2013, 04:27 PM
You are welcome and you are wonderful, now youcanmakeitascomplicated as you want when you add menus
Stay motivated =)

ChickieTeeta
31st Mar 2013, 06:44 PM
Fixed files have been uploaded. 4 versions.
You can get them here:
http://www.modthesims.info/showthread.php?p=4106084#post4106084

I've neatened up a few of the tags between the newly uploaded version and the very last test version. It's not necessary to re-download the newly uploaded one, as it won't change any of the functions (assuming the test version you have is called MoneyMenuTEST), just thought I'd mention it.
And thank you to ForumZombie for spotting the problem, and testing the new full/full version, and for making me smile, you're wonderful too :)

ChickieTeeta
1st Apr 2013, 06:25 AM
Whittling, should have produced much more than one horse :(
I tried, briefly, adding valid inventory items aside from the horse but the ones I tried didn't produce anything in the inventory on completion, and kicked the sim back from the chair when the non showing item was dropped in.

I'd still like it to have an actual purpose though, so I've made it so you can get xp from whittling. At the moment you can get around 24 xp per horse.
It's not autonomous.
I was going to add an energy gain to it, but that's a bit too cheaty, I think.
(Remember to remove any other no autonomous whittling mod you may have installed.)

(I'm hoping at some point to remove daily income from some sims and reduce the income on others to make 'made-up' professions more enjoyable to play, so whittling seems like a nice profession....assuming your customer base only ever wants to buy little horses of course :P it will also be the slowest hero leveling ever if that's going to make up their entire job lol)

Don't know if anyone else would want this, but here it is if you do.

ChickieTeeta
1st Apr 2013, 06:36 AM
Changed the marriage gifts. I'm a bit fed up being given curtains and other items I have no use for.
This list is mostly decorative items, but there's a small chance of furniture items as well....and not a curtain in sight :P

This needs a much broader test than I can give it on my own, so I'm uploading it now for anyone who wants to try it out.
If you want to post to say what item you get given that would be very helpful (I'd like to see if they will all show up).

I won't list here everything that's included incase anyone wants to be surprised, so there's a full list of all the new gift objects in the rar if you do want to know in advance.

*edit* should point out that I have both the base game and P&N. I'm not 100% sure if any of the listed items came with P&N.
If they did and you have just the base game, I don't know if your game will just ignore those entries completely and give you a valid item instead, or if it will select a P&N object and drop nothing into your inventory.
The base game will load a furnished room and just miss out any P&N objects without causing problems, so I wouldn't imagine it would crash your game, but if anyone with just the base game is brave enough to test this out, would love to hear your results.

Baibaihe
3rd Apr 2013, 08:27 AM
I thought I read somewhere that someone had a mod for territory that you've conquered. You just had to go to the tactical map and sex taxes or something of the sort to boost any territories that may have fallen into the red, back to green. I was reading a couple of forums the other night, but now I can't seem to find that thread. If anyone knows what I'm talking about, please direct me to that mod/forum. Having to travel/patrol to the territories over and over again is a pain and takes too long.

If I have the wrong forum, I apologize. I don't remember which one it was one. They all look the same with the same colours.

Thank you.

ChickieTeeta
3rd Apr 2013, 10:56 AM
Is it the better patrols mod you're thinking of? it doesn't involve using the tactical map though. I don't think I've seen the mod that you mention, but then I'm not long awake and my brain hasn't engaged yet =)
If you have P&N then you need Shimrod's version of that mod. You can get it here....

http://www.modthesims.info/showthread.php?p=3612304#post3612304

Baibaihe
3rd Apr 2013, 09:44 PM
It's not the same mod I read about, but I'm going to try it out.

I don't know if the other one I spoke of actually uses the tactical map. Maybe you had to be in kingdom mode, I'm not sure. I just remember reading something about easily applying taxes to kingdoms and clicking a few other buttons to help with loyalty, rather than having to patrol.

So strange, I read that post only a few nights ago. I went back and re-read the forums and threads, but still couldn't find it. It's possible maybe they deleted it? I don't know. I was in the middle of another thread. I actually thought it was one of yours on this thread, but I see nothing of the sort here.

Thank you for this other mod. I'll go check it out now. :beer:

Baibaihe
4th Apr 2013, 04:12 AM
That is a good mod. Thanks.

ChickieTeeta
6th Apr 2013, 01:58 AM
*EDIT* Finally dawned on me while fiddling around with the pjs, that CASPs with just an ID change would still work without the meshes.
In the interests of file size in your game, please re-download the casp version (sorry) (There is something like a 4MB difference, so it's worth re-downloading.)

Noticed these 2 outfits had never been included in any casp unlockers.
I love both of these outfits from the spy's set, it's a shame not to have them more widely available.

For some reason, the casps themselves won't allow the outfits to show for other professions, and I recalled Shimrod saying he couldn't get an outfit from P&N to show up for other professions (I think it was the Sorceress outfit??) which is what made me stop trying with these 2, otherwise I would have just thought it was me being retarded lol

As a way round this restriction (and the reason the files are larger than just a simple cas edit) I've cloned the whole outfit, meshes and all, which allows them both to show up wherever you want.

Because this would add a duplicate version to the spy's wardrobe I've removed the spy from the list for these (he'll still have his own original version).
The downside to this is any color changes you save for this one won't be available for the spy's version and vice-versa.

I've made these available for every profession and for NPC's.
http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1356009-Forsaken_SpySlashesUnlocked.JPG

http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1356010-Forsaken_SpyTemplarUnlocked.JPG

grimreefer24601
6th Apr 2013, 05:00 AM
Nice work Chickie. I wonder what's wrong with the CASP unlock? Maybe I'll look into it. Still looking into what we've been working on, have some ideas which I'm gonna try this weekend. I'll at least get you something that removes my annoying tests now that we know it's working.

ChickieTeeta
6th Apr 2013, 05:25 AM
Nice work Chickie. I wonder what's wrong with the CASP unlock? Maybe I'll look into it. Still looking into what we've been working on, have some ideas which I'm gonna try this weekend. I'll at least get you something that removes my annoying tests now that we know it's working.

Thank you, I'm still playing with the tests, I think it will feel weird when they no longer pop up anymore lol.
I was thinking maybe the casps are something to do with unlocked clothing, but I'm fairly sure the slash one has been there since the start....edition versions? but P&N didn't have any LE or CE, I did see something referencing the sorceress outfit that gave Shimrod problems, I think it was in the unlocks xml.

*edit* here it is:

<Unlock>
<ID>403</ID>
<CodeVersion>EP1</CodeVersion>
<GROUP>EP1Presale</GROUP>
<TYPE>CreateASim</TYPE>
<GLOBAL>True</GLOBAL>
<NAME>afBodySorceress</NAME>
<DESCRIPTION>afBodySorceressTooltip</DESCRIPTION>
</Unlock>
It's the same for the sorceror.

Nothing referencing the spy ones that I can see though

And then there's these:
<Unlock>
<ID>300</ID>
<GROUP>NordicRetailer</GROUP>
<TYPE>CreateASim</TYPE>
<GLOBAL>True</GLOBAL>
<NAME>afBodyTatteredDress</NAME>
<DESCRIPTION>afBodyTatteredDressTooltip</DESCRIPTION>
</Unlock>
<Unlock>
<ID>301</ID>
<GROUP>NordicRetailer</GROUP>
<TYPE>CreateASim</TYPE>
<GLOBAL>True</GLOBAL>
<NAME>amBodyPeasantLongSleeveBoots</NAME>
<DESCRIPTION>amBodyPeasantLongSleeveBootsTooltip</DESCRIPTION>
</Unlock>
<Unlock>
<ID>400</ID>
<GROUP>UKRetailer</GROUP>
<TYPE>CreateASim</TYPE>
<GLOBAL>True</GLOBAL>
<NAME>afBodyMerchantCorsetLeather</NAME>
<DESCRIPTION>afBodyMerchantCorsetLeatherTooltip</DESCRIPTION>
</Unlock>
<Unlock>
<ID>401</ID>
<GROUP>UKRetailer</GROUP>
<TYPE>CreateASim</TYPE>
<GLOBAL>True</GLOBAL>
<NAME>amBodyMerchantLeather</NAME>
<DESCRIPTION>amBodyMerchantLeatherTooltip</DESCRIPTION>
</Unlock>

grimreefer24601
6th Apr 2013, 06:16 AM
Truely, Chickie, the CASP should contain all the necessary unlocks. But, if you were able to clone these objects and make them work with a different ID then perhaps they are quest locked. In which case, your mod is the only one I would ever approve to allow this. I'll give it a look, but logic tells me this is probably right.

Or actually, it really doesn't matter. Your's works fine. I'm a weirdo, and I dig knowing why, but it really in no way affects this mod. If I changed it, it would likely be a core mod, so theres no real point. I'm really just thinking aloud here. Great job.

ChickieTeeta
6th Apr 2013, 01:24 PM
I agree the CASP should have done it, and if Shimrod hadn't mentioned having trouble with the sorceress dress I would probably still be trying to get it to show.
I did make a few attempts at it before I tried other things, thinking I was just being stoopid. (which I still wouldn't rule out lol)
Before I cloned it, I looked through the builds again, in case there was something else, like the Pavilion roof has it's own image file but it isn't in use by the game, it instead shares a texture with the Peteran Church roof. So I checked if the CASP had a similar 'problem' and had another version with a different ID etc.
The casp changes I made to the clone were identical to the very first changes I tried with the original.

ChickieTeeta
8th Apr 2013, 05:52 PM
I was fiddling with the pajamas trying to disable them from being used as sleepwear when it occurred to me that just changing the ID on the spy casps would still allow it to pick up the correct meshes. Please re-download the new file (it's a few of posts above this one) if you already downloaded the cloned versions. There's something like a 4MB difference between this and the cloned ones. Both outfits are in the one RAR. My apologies to those who already downloaded them.

Tarinah
26th Apr 2013, 03:02 PM
I haven't had any problems with marriage, but you're saying it's specifically that quest (?) don't recall if I've had a kingdom where I've done that quest since I made that mod.

There has only ever been one version of that mod, so you have the right version.

It shouldn't be affecting that quest though, it's a tuning file for petitioning the monarch, here's the part I added in, I didn't change anything else and it's the only file in that package.

<Change>
<locked>True</locked>
<actual>1000</actual>
<updateAboveAndBelowZero>Either</updateAboveAndBelowZero>
<type>BeReceptionHallVisitor</type>
<advertised>1000</advertised>
<updateEvenOnFailure>False</updateEvenOnFailure>
<updateType>ImmediateDelta</updateType>
<timeDependsOn>False</timeDependsOn>
</Change>

I'll run a new kingdom later and check it against that quest though, because you never know, no games are better for unexpected behavior than the sims games, which is partly what makes them so much fun :)

Ive had problems with all the marriages I've tried. First one was in the forest, as a part of a quest. Trying to do the marriage would result in the "path failure" tantrum, no matter what i did to move the participants to other places. The NPC I was to marry kept returning to stand on a blanket, beside a tent.
Solution for me ended up joining a church, and having the ceremony there....

Another marriage, this time in the Throne Room, had the exact same problem, but unlike the forest situation, the NPC did move around, and so they did manage to get married eventually.

ChickieTeeta
26th Apr 2013, 04:24 PM
Ive had problems with all the marriages I've tried. First one was in the forest, as a part of a quest. Trying to do the marriage would result in the "path failure" tantrum, no matter what i did to move the participants to other places. The NPC I was to marry kept returning to stand on a blanket, beside a tent.
Solution for me ended up joining a church, and having the ceremony there....

Another marriage, this time in the Throne Room, had the exact same problem, but unlike the forest situation, the NPC did move around, and so they did manage to get married eventually.

The game has always had route fail problems for marriage. It still has nothing to do with this mod. The mod doesn't even have anything to do with marriage.
It says nothing more than 'to be allowed to petition the monarch one of the available conditions is a petitioning sim must be in the reception hall.' I don't see how the throne being petitionable in the reception hall is causing your sim to route fail getting married in the forest.
Silverprinz thought it might have been this mod only because he was trying to get married in the reception hall, he thought it might be interfering with a quest that required the reception hall. I tried to duplicate his problem with the same quest and couldn't, my marriage took place in the reception hall with no problems at all.
The route fail weddings I have had seem to be caused by things with a high advertising call, If I remove kegs etc, when there's nothing left to distract them, the marriage takes place as it should.
Route fails also happen in places where the ground isn't perfectly flat, or if the quest sim has been instructed (by the game) to stand in a specific place, sometimes they cancel out and go back to where they were meant to be. The forest can be particularly bad for weddings for a number of reasons. My first wedding in the forest was in 2011, long before this mod was around. It was the quest that gives you 3 different choices to marry your hero off....he had to chase the NPC down the path because she kept cancelling out and trying to go home, over and over again, by the time the marriage took place they were nearly at the arch way in the kingdom wall, and the problem with that type of fail lies partly in the uneven ground and partly in the scheduler.
There are loads of reasons why marriages fail.
The NPCs motives alone can be a problem sometimes.
There also has to be a fairly large space around them for the wedding to take place, since 'Sky Priest' needs to land on one side of them, and there should be a space available between the couple and any guests, so any sims, uneven ground, objects in that space that should be reserved will also cause it to fail, it's a shame that when you choose to get married there isn't a buy mode type grid that appears to allow you to select the marriage spot, because that would let you see straight off if it's a suitable spot or not.
You also don't have to choose a religion to use the church, just invite the sim to the church and then choose to 'get married here'. They should still make their way to the podium.

*edit* here you go....http://www.modthesims.info/showthread.php?t=457499 this thread was started 10 months before I made the throne able to accept petitions in the reception hall, and the problem has been mentioned in other threads as well.

(I'm wondering if having a podium in the spot you want your marriage to take place will make marriage work better since it forces the couple to wait (assuming it doesn't have building restrictions on its functions like some objects do))

*edit* I put the podium in the forest, used 'get married here', they walked to the podium and waited and the marriage took place first time. I waited longer than usual and although they weren't cancelling out of the interaction, sky priest wasn't appearing either. Eventually 4 'guests' turned up at the forest and sky priest automatically appeared as they arrived. Now I'm wondering if part of the wedding fails involve guests not being able to get to the destination before the time out, so it cancels the wedding instead. I waited nearly 2 sim hours for sky priest to appear, and I'm assuming the reason they didn't cancel out before this is the podium forces them to remain beyond the time out.

*edit*2nd wedding I've tried in the reception hall, it was mobbed but all the sims made their way to the right side of the room, when get married here was selected, the couple then took their place in front of the podium, once they were, straggling sims trying to get to the other side were route failed and sent to left side of the room (instead of the wedding couple failing and cancelling). Sky priest came down, and as soon as he landed all the shifted sims who'd waited on either side of the room were free to move around the whole room again.
One of the problems with non church marriages is that the space needed for Sky Priest gets invaded by wandering sims and the wedding cancels. The podium doesn't seem to allow sims to invade that space and seems to be moving stragglers away when it's selected for use for a wedding.

Most of the sims in the room moved to the right side of the room when the couple agreed to get married in the reception hall. When they'd moved, the couple took their place at the podium, once they were at the podium it seemed like no other sims were allowed to cross over. There is room for this sim to get by, but while the couple wait for sky priest to appear she route failed instead, otherwise the wedding would be cancelled when she interrupts themhttp://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1360004-routefailnpcnocancel.JPG
The sim above that route failed moved back into the left side of the room. The sim in this pic and 2 others to the left of her stood and waited there while sky priest came down. When he landed properly they crossed over to where they trying to get to. http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1360005-skypriestandwaitingsim.JPG
Straight after Sky Priest got both his feet planted on the ground, all the sidelined sims immediately started wandering around wherever they wantedhttp://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1360006-wandering.jpg

The problem with marriage appears to be that choosing to get married in a random place does not have any function to keep milling sims out of the way of the wedding couple, or hold a couple in place when they decide to do something else for whatever reason, or hold a couple long enough for 'guests' to appear. If you're happy to use buy debug to get at the podiums try using a podium to ensure they stay where you want them to and to ensure other sims in the vicinity behave themselves while the all important sky priest touches down. I'm not saying it will work every time I've only tried it out a couple of times but the results have been good, and what seems like apparent behavior on those tests has been good as well, so unless it's just been luck a podium should help a lot for non-church weddings.

*edit*
Another podium test wedding, these sims weren't quite as well behaved, they still moved out of the way initially, couple took their place, but the 'guests' were so quick to move on sky priests appearance, he'd barely even landed and they were all over the place.. The girl nearly trampled poor sky priest to stand in that spot and the red haired guy photo bombed the poor wedding couple lol http://thumbs2.modthesims2.com/img/2/4/8/8/5/MTS_ChickieTeeta-1360020-anotherwedding.jpg.

The marriage I tried after the one above. I put the King in that throne and had him hold court while the wedding was taking place. I didn't get a cap but when they selected to get married here, he got a route fail thought bubble while sitting on the throne.
It's a little clearer from that test that the podium is moving sims away from the wedding couple, not to the extent of that first reception hall test, but still moved, and the space that isn't allowed to be invaded is Sky Priest's space. Sims were still being called to petition, both the petitioning and the wedding in conjunction went without a hitch, which surprised me given how close to the throne the wedding couple are standing. (I have moved the podium back 2 tiles from where it is in these pics)
I tried a double wedding in the Peteran church ages back but it didn't work, I'm wondering if there's 2 podiums available if 2 sky priests will appear.