View Full Version : Creating Sims 3 Shoes Tutorial
27th Mar 2012, 9:26 PM
Idk if you guys take requests, if you don't then sorry for asking this, but I was wondering if someone out there could create a little tutorial on how to create shoes from the existing shoe mesh. I've tried to create some but I keep failing when it comes to uvmapping and grouping in milkshape. The texture map pieces from the original base game shoe mesh show up in tsrw on the shoe, I know I'm doing something wrong, and have basically given up. I've tried looking and have been searching for days to make sure that I could find a tutorial before asking but the only ones I've came across are the sims 2 ones.
Oh and are there any tutorials that are already out there that I could follow or relate for this then?
27th Mar 2012, 9:56 PM
Shoes are pretty much exactly the same as clothes, so I would suggest looking at a clothing tutorial. All the clothing tutorials that I know of are for CTU, though. :)
If you can explain the specific problems you're coming across, we can probably help with them. What do you mean by "texture map pieces"? Perhaps a pic would help?
28th Mar 2012, 12:51 AM
I'm sorry I deleted the project since I didn't know what I was doing so I will try to explain in pictures.
At the moment since I didn't save anything from my real project, I'm just showing you the problems that I'm having by just quickly giving an example.
Ok so I want to take the Kid's base game running shoe and shape them up in milkshape. (I know how to do this) (Pic 1)
Then I want to apply the shoe texture with the materials tab in milkshape to the newly shaped mesh. (Pic 2)
When I import back into tsrw and load the new mesh over the original base game shoe, the shoe's original uv map pieces show up instead of the new texture that I uvmapped or nothing shows up at all just the original shoe. (Pic 3)
Can you tell me what's the problem if you know? Is it the grouping? Do I have to UV map the material in milkshape based on the original UvMap of the original shoe? I know for sure I'm doing something wrong.
Sorry the pics are cut off b/c they were too big & I had to keep on cropping them.
28th Mar 2012, 1:09 AM
You need to import the texture into TSRW, too - you can import textures in Milkshape, but only as a preview, they aren't saved with the mesh. :)
28th Mar 2012, 2:56 AM
The texture file from milkshape? How do I import it? I applied the texture under the materials tab. Was I suppose to do it some other way or is that correct?
28th Mar 2012, 3:02 AM
The texture file you used in Milkshape, yes - though presumably you edited it in another program. :) In TSRW, under the Textures tab, select the appropriate texture image, hit Edit, and then Import (it's either a button marked Import, or an icon of a folder with a green arrow pointing towards it). Your texture will also have to be in either DDS or PNG format - Photoshop, GIMP, Paint.NET and most other graphics editors can use either format.
Also - it looks like your texture is currently colours. That's fine for experimentation, but do remember that in the final version of your shoes, you'll need to have a greyscale texture containing all the details - highlights, shadows, stitching, laces and so on - and then a mask texture to act as painter's tape for the colours. If you don't know what any of that means, you definitely need to get thee to a tutorial. ;)
28th Mar 2012, 3:37 AM
Yes that's one of the main things, the whole gray scale thing. Is there any tutorial I can follow for that?
Also does the Uvmap of the shoes with the colored texture have to match the original uvmap of the original in game shoe that I exported out of tsrw? How do I do this if so?
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.