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Alijah
19th Apr 2012, 07:12 AM
So I downloaded a Maxis Makeover lot of the Goth household. When I opened the lot in my Pleasantview, I found the lot had been packaged with the tombstones that originally come with the lot. In addition to the tombstones I had inadvertently downloaded, my Goth family was still living on the original lot with the original tombstones. So there are now two stones for Gunther, Agnes, etc.

Did I corrupt my hood by downloading this? :(

Sunbee
19th Apr 2012, 07:38 AM
You can avoid this in the future if you download the Clean Installer. http://www.modthesims.info/download.php?t=409950 This will let you choose to not install any sim files, hacks, or anything else you might not want, when you install a lot which came with them.

sweetbaby160
19th Apr 2012, 07:39 AM
so....does that include moving a house (that was never played ingame) into the lot bin (ie: Fallen whatever-it's-called from Downtown)? I did this without ever actually looking over the lot, just thought from the two seconds I saw it, it would look good in a apox hood..but found out after that it had tombstones

Alijah
19th Apr 2012, 07:49 AM
The lot I downloaded was unoccupied. No living sims, just an empty house (and apparently) tombstones. I DID use the clean installer though and I saw no sim data or any evidence of tombstones when I installed it (I have been playing long enough to know that, as I unfortunately learned the hard way years ago!)

If there was no sim data in the package, does that make it safe? Or does the sim data sneak in under the clean installer?

sushigal007
19th Apr 2012, 07:54 AM
The House Of Fallen Trees? Yeah, if you've put that in another hood, you've corrupted both your new hood and your old Downtown. If you put it straight back in Downtown without placing it anywhere else first, I don't know, you miiiiiiiiiiiight be OK - IF you have Pescado's nounlinkondelete mod. But it's doubtful.

ETA: I am wrong, not even Pescado can save you from EAxis's poor programming now. Sorry.

joandsarah77
19th Apr 2012, 09:56 AM
This is what I am wondering about too, does sim data of dead sims not show up in CI?
I think I may have just done something similar, except with ashes that I didn't realize were there. I downloaded a trashed weed infested house, took out the two sims with CI and put it in my hood for the Traveller’s to do up. When I went in to play it I realized there are also many piles of ash, up around 15 or so. I think these are all dead sims who were killed off via death by flies. At first I thought it could be cc, but the wardrobe has a lot of Maxis outfits like many more sims once lived on the lot. The toddler (aged down Tina) keeps getting a 'wander' thing in her queue. It only happens at that house, no other toddlers in the hood or elsewhere get that. Since putting that house in I've been having some jump bugs. Luckily it's a new hood just for playing some challenges. Hopefully it will let me play them out and then I will delete it.

The Traveller’s have already swept up all the ash piles, so if I delete the copy (still with ashes) in my lot bin and place the one that they have cleaned up, will that lot be okay to keep? Another thought, could this have corrupted my other hoods as well, simply by having the trashed one in the lot bin?
I have nolinkondelete installed.

Mootilda
19th Apr 2012, 04:28 PM
The lot I downloaded was unoccupied. No living sims, just an empty house (and apparently) tombstones. I DID use the clean installer though and I saw no sim data or any evidence of tombstones when I installed it (I have been playing long enough to know that, as I unfortunately learned the hard way years ago!)

If there was no sim data in the package, does that make it safe? Or does the sim data sneak in under the clean installer?I'd be interested in examining this lot. In general, I would say that a package with no sim data is safe. However, I find it odd that you have two tombstones for the same sim.

The House Of Fallen Trees? Yeah, if you've put that in another hood, you've corrupted both your new hood and your old Downtown. If you put it straight back in Downtown without placing it anywhere else first, I don't know, you miiiiiiiiiiiight be OK - IF you have Pescado's nounlinkondelete mod. But it's doubtful.When you moved the lot to the lot bin, you corrupted Downtown. When you installed the lot into another neighborhood, you corrupted that neighborhood. If you install the lot back into Downtown immediately, Downtown will become even more corrupted.

You can't solve these things by putting the lot back, regardless of how quickly you do it. That only corrupts the neighborhood more.

This is what I am wondering about too, does sim data of dead sims not show up in CI? The sim data of dead sims should show up in the Clean Installer.

I would be interested in examining this lot, too. I'm wondering whether the ashes were disassociated from the sims, somehow. Examining the lot may help us to understand what's occurring.

The Traveller’s have already swept up all the ash piles, so if I delete the copy (still with ashes) in my lot bin and place the one that they have cleaned up, will that lot be okay to keep? Another thought, could this have corrupted my other hoods as well, simply by having the trashed one in the lot bin?
I have nolinkondelete installed.I do not believe that nounlinkondelete can help with this issue. The question is whether the downloaded lot is corrupted. If so, it has already corrupted your neighborhood and there's no known way to fix either the lot or the neighborhood.

A lot in the lot bin, even an occupied lot, is not associated with any neighborhood. Because of this, a lot in the lot bin cannot corrupt a neighborhood until it is placed into a neighborhood. Therefore, all of your other neighborhoods should be safe.

Alijah
19th Apr 2012, 05:29 PM
I'd be interested in examining this lot. In general, I would say that a package with no sim data is safe. However, I find it odd that you have two tombstones for the same sim.

The lot I downloaded was Anna's Goth Maxis Makeover. You can find the lot here:

http://an-nas.livejournal.com/20027.html#cutid1

She also has a Dreamer makeover, and a makeover of that woman in Strangetown (I forget her name, the woman with the graveyard in her backyard. Nervous Subjects mom, I think?), both of which also have tombstones on the lots. I downloaded these as well but did not place them yet, because after I saw the tombstones on the Goth lot I stopped before I could do any possible damage.

Sunbee
19th Apr 2012, 06:04 PM
I can say for certain that when I packaged the Monty ranch in order to make a copy, then used Clean Installer to strip the sims out, Clean Installer showed the dead sims there.

Alijah
19th Apr 2012, 06:20 PM
I can say for certain that when I packaged the Monty ranch in order to make a copy, then used Clean Installer to strip the sims out, Clean Installer showed the dead sims there.

This makes me feel so much better! I went over CI with a fine-toothed comb and found no dead (or alive) sim data when I imported it, so I am going to just going to keep telling myself that it's OK and I didn't completely ruin everything.

Sunbee
19th Apr 2012, 09:38 PM
Perhaps the lot builder made tombstones to decorate with? I wonder if you could use SimPE to see if there are extra files that would have come in with those tombstones? I know that I can resurrect the Tricou dead by summoning them by a teleporter under the default family--if you had two Gunthor Goths showing up in the default family on a teleporter that would indicate a problem. But not finding clones of the dead with a teleporter probably wouldn't guarantee safety--I don't know much of anything about programing but surely files could get their names corrupted.
If you did find them, since they aren't really connected to anyone in your hood yet, maybe you could do that long and complicated safe deletion method and clean them out?

Mootilda
19th Apr 2012, 09:46 PM
I can confirm that the Goth place doesn't have any sims included with the lot and that it doesn't add any character files to your neighborhood. In fact, when added to an empty neighborhood, there are no tombstones on the lot.

So, here's my current theory (which needs more research): The tombstones on the lot are keyed by either the Sim Description instance number, or the SimID. This may mean that the tombstones are basically randomly assigned to an existing sim within your neighborhood. The reason that they have been assigned to the correct sims in Pleasantview is that the Pleasantview sims willl have the exact same Sim Description instance number and the exact same SimIDs, because we are all running identical versions of the neighborhood (at least originally).

My suggestion for anyone wanting to use this lot (pending further research): Add the lot to a new temporary empty neighborhood. Temporary because you're installing a lot with somewhat-arbitrarily assigned tombstones. Empty because we don't want the tombstones to be assigned to an arbitrary sim in your hood. Edit the lot and then save it. This should safely remove the tombstones. Re-package the lot and use that lot for all real neighborhoods.

Perhaps the lot builder made tombstones to decorate with?Decorative tombstones would not disappear in an empty neighborhood. These tombstones are definitely attached to a sim.

If you did find them, since they aren't really connected to anyone in your hood yet, maybe you could do that long and complicated safe deletion method and clean them out?Bad idea. If my hypothesis is correct, you would be deleting real valid sims in your neighborhood. Better to wait for further research.

Alijah
19th Apr 2012, 10:06 PM
Thank you so much, Mootilda!

Since I placed the lot in my neighborhood, is it already too late for me? I did not delete tombstones.

While we are on the topic, I do have a question that has been buggin me for a while. If we delete tombstones and then exit the lot without saving, does that corrupt? I accidentally deleted Michael Bachelors grave the other day and then exited w/o saving and I've been wondering about possible corruption from that.

joandsarah77
19th Apr 2012, 10:12 PM
I do not believe that nounlinkondelete can help with this issue. The question is whether the downloaded lot is corrupted. If so, it has already corrupted your neighborhood and there's no known way to fix either the lot or the neighborhood.

A lot in the lot bin, even an occupied lot, is not associated with any neighborhood. Because of this, a lot in the lot bin cannot corrupt a neighborhood until it is placed into a neighborhood. Therefore, all of your other neighborhoods should be safe.

Thank you for the information. That's quite a relief to know my legacy hood should be okay.


I would be interested in examining this lot, too. I'm wondering whether the ashes were disassociated from the sims, somehow. Examining the lot may help us to understand what's occurring.

I would love this lot to be examined. I'm very curious to know what could cause a toddler to get new queue line up's I've never seen before. Not only does the toddler get the 'wander' in its queue, but also 'whine' and 'steal chocolate'. The last one is associated with the brown puddles on the front and back porch which probably come from the chef career reward. The toddler made it out back one time and was eating from the puddle.
The other queue line ups are baffling as well as annoying. They don't happen all the time, but when they do occur they pop up multiple times. They look like a blank blue square, but I can see the action by hovering the mouse over them. This happens even with needs high and a platinum mood. The parents don't seem effected in any way.

The lot came from TSR challenge section and appears to have been taken down. I can upload the copy in the bin if you want to take a look at it.

Mootilda
19th Apr 2012, 10:23 PM
Since I placed the lot in my neighborhood, is it already too late for me? I did not delete tombstones.Too soon to tell. First, I need to verify my theory. Then, I need to look into the ramifications. I'm not sure what happens when you have two tombstones assigned to one sim. ;)

An initial guess, though: You may be OK.

While we are on the topic, I do have a question that has been buggin me for a while. If we delete tombstones and then exit the lot without saving, does that corrupt? I accidentally deleted Michael Bachelors grave the other day and then exited w/o saving and I've been wondering about possible corruption from that.I honestly don't know when the corruption occurs. If the game shreds the character file as soon as the tombstone is deleted, then it's too late. However, if you're lucky the changes to the character file are not saved until you save the lot.

The lot came from TSR challenge section and appears to have been taken down. I can upload the copy in the bin if you want to take a look at it.Yes, I'd love to see the lot with the ashes intact.

[Update:]

It looks like the tombstone is keyed to the Sim Description instance number. Only tombstones keyed to dead sims will be kept; all other tombstones will disappear.

The tombstones on the lot in Pleasantview belong to:
Cornelia Goth: instance 44
Gretle Goth: instance 47
Gunther Goth: instance 9
Victor Goth: instance 46

If I install the lot into Strangetown, I see two tombstones which belong to:
Creon Nigmos: instance 47
Willow Nigmos: instance 46
Note that Strangetown doesn't have sims with instances of 9 or 44.

If I install the lot into Veronaville, I see only one tombstone:
Caliban Capp: instance 46
Note that Veronaville doesn't have sims with instances of 9 or 47, but there is a live sim with one of the tombstone instances:
Juliette Capp: instance 44

Ghost sdoj
19th Apr 2012, 10:31 PM
When you send a kid off to Uni, or send a tombstone off to a community lot cemetery, the change isn't actually made until you save the game. And I think I remember having to get a pair of romance sims married twice because I forgot to save before I went to bed. This is no guarantee that you haven't done any damage, but it's a good omen...

Cyjon
19th Apr 2012, 10:48 PM
The tombstone stores the Neighbor ID (NID) of the dead sim so if a tombstone is moved to a new neighborhood it will be assigned to whatever sim has that same NID.
* If nobody has that NID then it looks like the tombstone will basically do nothing, waiting for a sim to be assigned that NID.
* If a living sim has that NID the tombstone should self-destruct safely, even if the sim lives on another lot. It sees the person alive and assumes the sim has been resurrected. You see the same effect after you resurrect someone with the bone phone or the genie.
* If a dead sim has that NID then that person will haunt your lot. Weird but harmless.

In a nutshell, I'm pretty sure you are fine.

ETA: Oops, cross-posted with Mootilda. The Sim Description Instance ID is the same as what the code calls the Neighbor ID. I'll also add that there is a routine that clears the tombstone's NID when a lot is imported, but it's not hooked up so it doesn't run. I might fix that someday.

Mootilda
19th Apr 2012, 10:55 PM
* If nobody has that NID then it looks like the tombstone will basically do nothing, waiting for a sim to be assigned that NID.
My research seems to indicate that the tombstone will disappear if the NID doesn't exist, or if the sim is alive.

Cyjon
19th Apr 2012, 11:02 PM
You may be right. I'm too tired to follow the code that closely. Either way it doesn't look like this is a neighborhood destroyer.

Mootilda
19th Apr 2012, 11:06 PM
My guess is that the Goth lot was packaged with the ghosts intact, then the creator removed the ghosts' data using the Clean Installer. This would leave the tombstones on the lot with the associated Sim Description instance numbers.

sweetbaby160
20th Apr 2012, 02:38 AM
[QUOTE=Mootilda
A lot in the lot bin, even an occupied lot, is not associated with any neighborhood. Because of this, a lot in the lot bin cannot corrupt a neighborhood until it is placed into a neighborhood. Therefore, all of your other neighborhoods should be safe.



I believe that I had put it in the lot bin from a Downtown that was linked with a Neighborhood that I promptly deleted (been giving me problems anyways) I have yet to place the lot into any neighborhood....
Thank you for that :) that's good news at least....probably stupid question: if I deleted the lot from the lot bin, it shouldn't affect anything right?
:beer:

Mootilda
20th Apr 2012, 03:50 AM
Any lot in the lot bin can be deleted safely, because it is not associated with any neighborhood. This is true whether the lot is vacant or occupied.

joandsarah77
20th Apr 2012, 08:17 AM
Do you want me to pm you the upload link Mootilda?

maxon
20th Apr 2012, 02:56 PM
While we are on the topic, I do have a question that has been buggin me for a while. If we delete tombstones and then exit the lot without saving, does that corrupt? I accidentally deleted Michael Bachelors grave the other day and then exited w/o saving and I've been wondering about possible corruption from that.
I think that's ok (I'm trying to remember an instance of this) - basically, if you leave without saving none of the changes you have made in the game session are saved.

The other queue line ups are baffling as well as annoying. They don't happen all the time, but when they do occur they pop up multiple times. They look like a blank blue square, but I can see the action by hovering the mouse over them. This happens even with needs high and a platinum mood. The parents don't seem effected in any way.

The lot came from TSR challenge section and appears to have been taken down. I can upload the copy in the bin if you want to take a look at it.
Ugh - screaming in the back of my mind are the words 'touch' and 'bargepole' - as in I wouldn't touch that with a ... It's possible the keywords here are TSR - that site's been on my bargepole list for years.

Mootilda
20th Apr 2012, 06:00 PM
Do you want me to pm you the upload link Mootilda?PM me or post it here; makes no difference to me.

If you know the name of the challenge, I may actually have the lot already.

Ugh - screaming in the back of my mind are the words 'touch' and 'bargepole' - as in I wouldn't touch that with a ... It's possible the keywords here are TSR - that site's been on my bargepole list for years.The challenge lots from TSR are known to be corrupted. They are all occupied lots which were not properly cleaned before being packaged. I would not recommend installing the TSR challenge lots in any neighborhood that you care about.

joandsarah77
20th Apr 2012, 10:50 PM
It was simply called TSR Renovation Challenge.
I was going to pm it just in case something is wrong with it and somebody else installs it. I removed the bin and mail box recolours that I know come from my game.
When I looked inside with CI I also saw two hacks I wasn't expecting. One is a phone hack the other a no disease from roaches hack. I always check for hacks which is why I wasn't expecting those. I automatically took them out before uploading assuming it came from my game, but after checking many lots in my Packaged Lot folder now I'm not so sure. None of the other lots have them. So I will re-upload it with the two hacks as well and pm the link. I did install a Maty phone hack recently so the phone hack could be that.

I knew it was somewhat risky being from TSR, but I know I checked it with CI before installing as I removed all references to sims I found. Could be I left the no disease to roach hack thinking that might be a good thing. It was awhile ago I downloaded it and it sat on my desktop awhile and in my sim bin awhile before I ever placed it. These days I would not install a lot with a hack.

Mootilda
20th Apr 2012, 11:21 PM
I've got one called "Renovator's Delight". I'll take a look and see whether it has ashes. If so, it's likely the same one.

That lot comes with a family, but no CC or hacks.

lorinsv60
20th Apr 2012, 11:23 PM
This reminds me, back in my ultra n00b days before I ever knew about Clean Installer, I downloaded some TSR challenge lots and they've been sitting in my lots bin, unplayed and unplaced. I suppose I'm stuck with them?

Mootilda
20th Apr 2012, 11:25 PM
Lots in the lot bin are completely 100% safe to delete. In fact, you're much safer deleting them now than leaving them in your lot bin where you may accidentally add them to a neighborhood one day.

[Update:]

Yes, I'm sure that Renovator's Delight is the lot that you're having problems with. Let me see what I can learn about the ashes.

joandsarah77
21st Apr 2012, 12:12 AM
This gets more confusing. I just saved to file the renovation delight the Travellers’ are living in to take a look at it in CI and that has all kinds of other sims listed including a NPC waiter that I know the game generated for my restaurant, a playable sim from another lot and a few other sims I've never heard of and a dog. I know invisible sims or sims walking past can be saved, but there are quite a few. Also while the phone hack shows up the one for roaches doesn't. The other one was a copy I placed fresh from the bin in a hood that I can delete. That one showed up with the phone and roach hack. If that copy has them how come the one they are currently living in doesn't? I have had the sims clear up all rubbish piles, could that have possibly have rid the lot of the roach hack?

Lorin, it's the same with me. I know for a fact that back in the old BBS days I have corrupted some of my friends games by loading bad lots including one with a sim as well as having downloaded bad lots myself. I got a nasty mail box hack off the exchange back in 07. When I downloaded this I knew at least to check in CI and take the sims out, but didn't know about the dangers of tomb stones and maybe ashes until a short while ago. If they are actually ashes of sims it sounds like a VBT.

Mootilda, do you still need me to upload it or do you already have it?

maxon
21st Apr 2012, 12:29 AM
This gets more confusing. I just saved to file the renovation delight the Travellers’ are living in to take a look at it in CI and that has all kinds of other sims listed including a NPC waiter that I know the game generated for my restaurant, a playable sim from another lot and a few other sims I've never heard of and a dog. I know invisible sims or sims walking past can be saved, but there are quite a few. Also while the phone hack shows up the one for roaches doesn't. The other one was a copy I placed fresh from the bin in a hood that I can delete. That one showed up with the phone and roach hack. If that copy has them how come the one they are currently living in doesn't? I have had the sims clear up all rubbish piles, could that have possibly have rid the lot of the roach hack?
If you packed up a lot that a family of your sims are living in, it will be stuffed with copies of the sim files of EVERY SINGLE SIM they have ever met. And quite a few they haven't but they just happened to be on the same lot at the same time and somehow they noticed each other (might be from scoping a lot, I dunno). This is one reason why moving lived-in lots between neighbourhoods or into the lot bin causes horrible problems. In addition to that, you've have a selection of any global mods you have in the game and a wide range of recolours of objects. Plus the outfits belonging to your sims (assuming you used custom). I don't think there's any point sending Mootilda a lot you've put in your own game and then repacked. She needs to see the original file.

joandsarah77
21st Apr 2012, 12:44 AM
Sorry if I was unclear, I was saying I packaged the lot they are living in to file just to take a look in CI for myself. The one I uploaded for Mootilda is a fresh copy from the bin. Just that it sounded like she already had the lot, so I was asking if she still needed a copy. I would never upload a lot full of sims for anyone else.

sweetbaby160
21st Apr 2012, 02:11 AM
When you moved the lot to the lot bin, you corrupted Downtown. When you installed the lot into another neighborhood, you corrupted that neighborhood. If you install the lot back into Downtown immediately, Downtown will become even more corrupted.
.

One more quick question...does this apply to ALL the lots in the Downtown or just The House of Fallen Leaves? I have placed Rodney's Hideout into the lot bin & into main hood prior to reading all this...I know for a fact that my MainHood is offically corrupt (squiggles have appeared in thought bubbles, kids aging into teens without LTW *blender helped with that) but there are some lots in the Downtown that I would like to have a go at cleaning out & placing in a main hood in the future. I've so far not had to send any families to live in the downtown or shopping districts (apparently still only have scratched the surface of learning how NOT to corrupt)

:rofl:

Mootilda
21st Apr 2012, 02:14 AM
Mootilda, do you still need me to upload it or do you already have it?I've got it. Unlike with the Goth remake, the ash piles did not disappear in a completely empty neighborhood. As well, a sim with no user data was added to the neighborhood. This will take a while to research; it's not as straightforward as the last one.

One more quick question...does this apply to ALL the lots in the Downtown or just The House of Fallen Leaves?It should only apply to occupied lots, where tombstones and urns are considered to be sims.

Some lots can be corrupted even when they aren't occupied, but that's a separate issue.

joandsarah77
21st Apr 2012, 02:24 AM
Okay, I'll delete my upload.

Very interesting, This is starting to sound like an Agatha Christie mystery.

Mootilda
21st Apr 2012, 02:29 AM
I suppose that's why some of us enjoy modding. It's like trying to solve an interesting mystery.

sweetbaby160
21st Apr 2012, 02:31 AM
Thank you muchly Mootilda, as always!! :) you rock...

Mootilda
22nd Apr 2012, 10:13 PM
So far, I haven't found any signs of corruption caused by the lot. There's no indication that the ashes are associated with non-existent sims.

Alijah
22nd Apr 2012, 10:37 PM
Thanks for everything, Mootilda! :D

joandsarah77
22nd Apr 2012, 10:42 PM
So far, I haven't found any signs of corruption caused by the lot. There's no indication that the ashes are associated with non-existent sims.

Thank goodness for that. So the ashes are something else? Does this mean the lot is safe? I still can't figure out why toddlers get that 'whine' and 'wander' thing multiple times in their queue.

Mootilda
22nd Apr 2012, 11:37 PM
Yes, I believe that the ashes are something other than sims. No, it does not mean that the lot is safe. Lots can be corrupted in a number of ways.

sweetbaby160
11th May 2012, 02:29 AM
hello...hope this is the right place for this...I am 95% sure my hood is curropted :( but just noticed that a pet's tombstone has disappeared, the family still has memories of her, but I have no clue when the stone went. will this help bring her ghost around? http://www.modthesims.info/download.php?t=207521 her ghost was appearing quite regular before.

gazania
11th May 2012, 04:54 AM
Hmmm ... you might have wanted to make another thread ... only because your post might get lost here.

Do you have Sim PE? Is your pet still listed in the Sim descriptions?

Also, is there a way to summon the pet? Did you run Mootilda's neighborhood checker and see if that generates a tombstone? I did that once when I couldn't locate a stone, and managed to generate a new headstone.

Don't panic ... yet. :) While I'm sure that more knowledgeable people will come around to help out, the fact that your pet is not a Subject memory might be a little reassuring. This doesn't mean you're out of the woods, though. I am no expert at this.

sweetbaby160
11th May 2012, 12:15 PM
Thank you Gazania :) I have been tempted to start a "signs of Doomsday" thread but didn't know if it would be worthwhile or if there might not be something similar already going (which I couldn't find when I did a brief search lol) but I think I'll write one up anyways, beyond what I have in my notebook. It's been "interesting" to see how long it'll take before it implodes. Been trying to build a community 'memorial' with paintings of the founder family & fake tombstones to put in another hood when it does go...

I do have simple but still a little leery of how to use it properly other than extracting sims. I'll have a go at it later this morning to see what I can turn up, same with the Hood Checker. Thank you for those tips :)

gazania
11th May 2012, 12:49 PM
Well, you're using SimPE at this point only to CHECK descriptions ... not to do anything with them .... yet. If you follow instructions, you should be just fine. If you're concerned, backing up your neighborhood is not a bad idea.

Your neighborhood may be OK. At this point, you're just checking it all out.

Neighborhoods can implode in minutes or years. My longest-running corrupted neighborhood lasted for five years. On the other hand, I've read of Doomsday happening very, very swiftly in some cases. But first, I would think we would have to ascertain if you can fix the problem and get the tombstone back somehow, and verify that the memories associated with the pet appear to be intact.

EDIT ... I found the MTS2 link on hood corruption. I KNEW it was somewhere!

http://www.modthesims.info/wiki.php?title=Game_Help:Avoiding_Hood_Corruption

I'm sure that others will come up with more signs of corruption. This was a relatively new addition (about five months old), and there are probably still some "gray" areas to explore. But the signs listed are the main signs.

I should also add that many people (including me) get a little nervous about signs that we perceive as corruption, when those signs might actually point to something else, such as a glitch (including those weird "burps" in the game that happen once, then never happen again), bad content, a user's harmless "oops", or even a hardware problem. Sims 2 (and from what I've been reading, Sims 3) are great games to play, but unfortunately, can cause a temporary raise in blood pressure sometimes.

sweetbaby160
11th May 2012, 06:27 PM
Thank you agian :) I'll bookmark that link for future reference, thank you for taking the time to find it & to explain all that, pretty awesome of you!

After my last post here, I did go & start a thread about possible signs of corruption, apparently I was being daffy & most of what I mistook for moutains were just mole hills lmao, which is really, really good actually ;) if it means my hood still has the chance of survival for a while longer than I thought it would :D

I've used Mootilda's FAB Hood checker which hopefully has sorted some of the problems out, but sadly there still is no tombstone for little Moonshine (silly name for a grey cat, but that's maxis for you)...I'll have a go with Simple in a bit....

Mootilda
11th May 2012, 07:37 PM
I seem to remember that MATY's BatBox has an option to generate a tombstone for a dead sim. I have no idea whether it will work for pets, but it's worth a try.
http://www.moreawesomethanyou.com/smf/index.php/topic,72.0.html

sweetbaby160
12th May 2012, 02:54 AM
Thank you Mootilda! I do have the Batbox, but obviously haven't made good use of it, will give it a go too :)

EDIT: I just tried it but I couldn't see what I should be using, other than the "nuke gossip/trash", there was a selection for "global urnstones tokens" which I did not play with, I don't know what it's for...

Lerf1950
12th May 2012, 02:58 PM
You have to have boolprop testingcheatsenabled true turned on and shift/click on the batbox to get the gravestone option. But first you need a teleporter--Inge's or SimWardrobe's--to teleport the dead Sim onto the lot.

sweetbaby160
13th May 2012, 07:03 AM
grrrr...thank you for the suggestion of Inge's Cat, actually found & downloaded it, certainly going to put that to good use in future! :) sadly no go, it didn't work, I did download the "pets" version, going to dl the other version too, see if that works...but the batbox didn't work, Inge's cat didn't work, boolprop didn't seem to have any options that'll work :( so I'm guessing Moonshine is gone...but going to play around with Simple to see if that works at all, not having much luck so far with it, but then again, I am a little leery of messing with it. At least until I actually read one of the tuturials on how to make stuff lol..

EDIT: what does the gravestone option with the batbox do? Like I said before I am a little leery of trying that one, I currently have 10 graves on lot other than the one missing

Lerf1950
13th May 2012, 02:48 PM
It gives a gravestone to any dead Sim currently on the lot. Do it this way:

Turn on boolprop testingcheatsenabled true
Teleport the dead Sim onto the lot.
Pause the game immediately or the game will have the Sim disappear and select the Sim.
shift/click on the batbox and find the grave option. Select it. A gravestone should appear as the Sims disappears.

sweetbaby160
14th May 2012, 02:14 AM
thank you for the instructions will be trying that out in 2min :) only thing I've noticed is that Moonshine isn't listed anywhere other than in the memory of one of the elders. She's not an option in the batbox or the cat, but will run thru that guide anyway! Fingers crossed & again thank you! If this doesn't get her back, I'm throwing the towel in lol. I'll just stick a statue of some sort as a marker & pretend it's her grave...


okie dokie...Inge's Cat worked to summon Moonshine (yippee!), after I hit "global urnstone tokens" under the shift/click 'nuke', naught happened ;) went thru all options could not find anything listed for fix a grave, at least nothing that basically said "hey dumbass!! chose this button!"

Alijah
14th May 2012, 05:37 AM
thank you for the instructions will be trying that out in 2min :) only thing I've noticed is that Moonshine isn't listed anywhere other than in the memory of one of the elders. She's not an option in the batbox or the cat, but will run thru that guide anyway! Fingers crossed & again thank you! If this doesn't get her back, I'm throwing the towel in lol. I'll just stick a statue of some sort as a marker & pretend it's her grave...


okie dokie...Inge's Cat worked to summon Moonshine (yippee!), after I hit "global urnstone tokens" under the shift/click 'nuke', naught happened ;) went thru all options could not find anything listed for fix a grave, at least nothing that basically said "hey dumbass!! chose this button!"

Nuking urnstone tokens doesn't create a lost grave. When a grave is moved between lots using the "move grave" option in game, it creates a token as a sort of placeholder until the lot is saved and the grave is visited (and thus, created) on the community lot. Sometimes these tokens end up dangling around and aren't deleted properly after the grave has been moved, and the nuke tokens option on the batbox gets rid of them. It should be noted that if a grave is currently "in transit" to a community lot and has not yet been saved/visited, then the nuke option will also delete that token and the grave will be lost.

In order to create a grave for your Moonshine, you will need to teleport the cat onto the lot using the hack, then quickly pause the game. Enter testingcheats mode (boolprop testincheatsenabled true) and then shift + click on the batbox with the cat selected. This means you will have to use controlpets (boolprop controlpets on) and a hack to make the cat selectable. Once you shift click on the box, there should then, in theory, be an option to create a grave for the selected sim.

I've never actually tried this with a pet, so I'm not sure if it'll work, but that's how you do it with a sim.

Joselle
14th May 2012, 06:15 AM
I'll have to find it, but I have instructions somewhere that tell exactly how to re-spawn a lost grave, including a pet's.

EDIT: FOUND IT! It was a tutorial on Pixel Trade by dragancaor, and according to the tute, you have to go through a slightly different process than you would for a sim. If you go to this thread: http://www.modthesims.info/showthread.php?t=420727 you will find the link for said tutorial.

sweetbaby160
14th May 2012, 12:18 PM
Thank You Thank You Sooo Much!! :gjob: :D :D

Joselle
15th May 2012, 11:00 PM
You're welcome ^^