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View Full Version : Can I rename XML files inside packages?


Seabody
24th May 2012, 09:09 AM
I'm making an XML tuning Mod, and since the files are similar (they are XML files pertaining to certain rabbitholes) and they turn up with nothing in the name field of S3PE, I was wondering - can I safely rename these files to identify them later? If so, how (I tried looking at virtually every menu and couldn't find a way)?

Sorry if this is the wrong place, by the way. I was unsure so I put it here.

Inge Jones
24th May 2012, 09:18 AM
Yes you can safely give a different name in the package listing to anything you like. These names are stored in the _KEY resource which itself can safely be simply deleted, so they are not game-active at all.

Seabody
24th May 2012, 09:26 AM
Yes you can safely give a different name in the package listing to anything you like. These names are stored in the _KEY resource which itself can safely be simply deleted, so they are not game-active at all.

Where is the _KEY resource?
Sorry, I'm fairly new to modding and am just trying to get used to everything.

Inge Jones
24th May 2012, 10:09 AM
If you have the package open in s3pe, and have Names and Tags ticked to show the columns for, then if you have any names at all listed, you will also see a _KEY resource. If you preview that, you will see there is a lookup list between resource instances and names.

nonamena
24th May 2012, 12:13 PM
Seabody, you can make the name of a resource show up when you import it into s3pe by checking the box "Use Resource Name" in the Resource Deatils box which pops up. This will generate a _KEY file once you've imported the resource.

If you want to rename a resource, you can double click on it, and in the Name filed, enter the name you wish. Check the "Rename if present" box and click OK.