View Full Version : [FIXED OR SOMETHING] Ugly seams error with new dress mesh
Eternila
14th Jun 2012, 03:24 PM
Hello :)
Recently I had an issue with a new dress mesh I've tried to make, initially there are really ugly seams errors in it that appeared on the hands and legs. The kind Elexis helped me out with them, but when I went in-game, the seams glitch was still there! Even though they were less visible, they still existed. Elexis gave me a tip to drag the LN definition slider to minimum, and it worked! The seams were gone!
Animated picture (http://www.modyourpanties.com/hosting/35928_120614101914dress-seamserror.gif)
(Excuse the use of a pose that stretches everything, but it was the only one who clearly showed everything)
But still, I want to know how I can remove these 100%, with both definition slider at MIN and MAX, so everybody could use this dress.
Do you have any tips on how to fix it? Thank you :)
BloomsBase
14th Jun 2012, 04:27 PM
You can try Cmars toolkit first: http://www.modthesims.info/showpost.php?p=3876514&postcount=11
I had similar issues and was able to fix it a bit more with the ''make smoothing groups'' tool in Milkshape.
That tool comes with Wes H his sims 2 unimesh plugin for Milkshape.(http://www.modthesims.info/showthread.php?t=122399)
If your using TSRW you have to first:
- convert your sims3pack to package,(http://www.modthesims.info/download.php?t=364038)
-open the package with s3PE(http://www.den.simlogical.com/denforum/index.php?topic=1025.0)
-export the GEOM
-import it in Milkshape with Wes H his GEOM importer.(http://www.modthesims.info/showthread.php?t=357403)
You then can run the tool, listed under tools, it does take a few minutes depending how strong your computer is.
-export with Wes H his export plugin
-import back in the package with s3pe
-save
It does fix the abs and makes the seams less noticible
It is useless to run it on WSO files for tsrw because when importing into tsrw the settings get lost.
Eternila
14th Jun 2012, 04:35 PM
You can try Cmars toolkit first: http://www.modthesims.info/showpost.php?p=3876514&postcount=11
I had similar issues and was able to fix it a bit more with the ''make smoothing groups'' tool in Milkshape.
That tool comes with Wes H his sims 2 unimesh plugin for Milkshape.
If your using TSRW you have to first:
- convert your sims3pack to package,
-open the package with s3PE
-export the GEOM
-import it in Milkshape with Wes H his GEOM importer.
You then can run the tool, listed under tools, it does take a few minutes depending how strong your computer is.
-export with Wes H his export
-import back in the package with s3pe
-save
It does fix the abs and makes the seams less noticible
It is useless to run it on WSO files for tsrw because when importing into tsrw the settings get lost.
Is this going to work if instead of extracting the geom file (which I think it's the mesh, right?) I just load the mesh I already have saved on my hard drive and simply run the tool?
And I suppose it will work for CTU too, just skipping the s3p to package conversion?
BloomsBase
14th Jun 2012, 04:36 PM
yes, if your working with CTU you can run the tool directly
let us know if you see improvement!
Eternila
14th Jun 2012, 04:40 PM
yes, if your working with CTU you can run the tool directly
let us know if you see improvement!
Thanks, I am going to try it right now :)
*closes his game*
I used the "Smoothing Groups v4.09" tool or whatever it name was and since the mesh had over 3000 faces, the program said it would take hours :blink:
And I have to do it again for the teen version :cry: :rofl:
EDIT: Okay, it took only a couple of minutes, that was quick :rofl:
BloomsBase
14th Jun 2012, 05:01 PM
ye, its a old plugin...
Computers weren't that fast at the time b:)
Eternila
14th Jun 2012, 05:20 PM
Gaaaah, the seams are still there :\
Oh well, at least they are less visible and are located in areas that players would doubtfully watch. Unless the sim likes to wave arms like an idiot :D
BloomsBase
14th Jun 2012, 06:02 PM
I know...did you also try Cmars tool?
Eternila
14th Jun 2012, 06:05 PM
I know...did you also try Cmars tool?
I'm going to try and get around it... I have no idea how to use it
Nevermind, I got around it. I will test the mesh
BloomsBase
14th Jun 2012, 06:57 PM
after you run the tool in milkshape you fix the seams of that same mesh with Cmars tool, it worked for me :)
Eternila
14th Jun 2012, 07:20 PM
While I fixed the problem with the seams, I somehow made another one... lmao
There is one very tiny, but still able to be seen gap between the foot and the upper part of the leg. It only appears with shoe meshes that don't cover exactly that part. How did I managed to break stuff so much.. lmao
BloomsBase
14th Jun 2012, 08:17 PM
duh, i had the same....
i lost a few boneassignements causing gaps at the same spot
CmarNYC
14th Jun 2012, 09:24 PM
If you want, you can try my new tangent fixer tool - it's very easy to use, just run it on your mesh. Just save your mesh as a new file, just in case since this is still a bit experimental!
Eternila
15th Jun 2012, 11:21 AM
If you want, you can try my new tangent fixer tool - it's very easy to use, just run it on your mesh. Just save your mesh as a new file, just in case since this is still a bit experimental!
I am going to test it right now and post results in a moment, thanks for the tool :lovestruc
Eternila
15th Jun 2012, 11:52 AM
I swear this dress is going to make me cut my head off. The ugly gap in the shoe still exists D:
Here's a link for a picture: *click* (http://www.modyourpanties.com/hosting/35935_120615070654Screenshot-3.jpg)
I tried using Cmar's tools, but still no avail. How can such a simple dress be so problematic.
BloomsBase
15th Jun 2012, 12:05 PM
you have to switch back to a earlier mesh.
The gap is from Wes his tool, use a mesh from before that and run Cmars tool on it
Eternila
15th Jun 2012, 12:09 PM
you have to switch back to a earlier mesh.
The gap is from Wes his tool, use a mesh from before that and run Cmars tool on it
Are you saying that I should run Cmars tool with a base game mesh, then edit it? Because I just re-did the mesh for the 5th time lol.
BloomsBase
15th Jun 2012, 12:20 PM
no, when did the gap occur?
With me it happened after i used the make smoothing groups tool.
If your still using that mesh it will never go away.
Take your first custom dress mesh, the one before you tried any tool on it.
Eternila
15th Jun 2012, 12:23 PM
no, when did the gap occur?
With me it happened after i used the make smoothing groups tool.
If your still using that mesh it will never go away.
Take your first custom dress mesh, the one before you tried any tool on it.
Actually I was stupid enough to overwrite every mesh... hahaa
Anyway, the gap error showed on my dress when I used Cmar's tool. I made 2 different meshes with and without using Smoothing Groups tool.
And I am doing the dress all over again from a base game mesh.
BloomsBase
15th Jun 2012, 12:40 PM
i can fix the dress if its just a boneweight issue, had mine fixed in a sec.
Eternila
15th Jun 2012, 12:44 PM
i can fix the dress if its just a boneweight issue, had mine fixed in a sec.
I am not sure what's causing the error though.. :\
BloomsBase
15th Jun 2012, 12:56 PM
upload the file?
Eternila
15th Jun 2012, 01:04 PM
Here's the most recent geom file of the mesh, I haven't used the Smoothing Groups Tool thing in Milkshape, but I had used Cmar's tangent calculator.
BloomsBase
15th Jun 2012, 02:00 PM
try this
Eternila
15th Jun 2012, 02:12 PM
Thanks for trying, but the gap is still there. I guess there is no way of saving this dress.
BloomsBase
15th Jun 2012, 02:26 PM
i have to see it ingame then, the mesh looks fine in ms
Eternila
15th Jun 2012, 02:27 PM
i have to see it ingame then, the mesh looks fine in ms
Well, you really don't have the feet in MS's preview 3d model.
EDIT:
Funny, I tried out the geom mesh, that I haven't used any of Cmar's tools. And the gap is still there. Hmm
BloomsBase
15th Jun 2012, 02:57 PM
oh, you moved the whole mesh by accident......
The gape is also on the neck.
Ill fix it, shouldn't be hard
Eternila
15th Jun 2012, 02:58 PM
oh, you moved the whole mesh by accident......
The gape is also on the neck.
Ill fix it, shouldn't be hard
There's a gap on the neck?
Oh god.. :faceslap:
BloomsBase
15th Jun 2012, 03:03 PM
fixed, see previous post
Eternila
15th Jun 2012, 03:04 PM
OMG I think I made it!
The gaps are gone! And I have used Cmar's tool too!
Thank you so much for your help! :lovestruc
BloomsBase
15th Jun 2012, 03:06 PM
play with the sliders to see, otherwise download the one i edited.
Eternila
15th Jun 2012, 03:11 PM
play with the sliders to see, otherwise download the one i edited.
The error with the seams actually came from using the LN definition slider at MAX, but the sim I am using has the definition slider at MAX. So I guess it works :D
Now lets see if there are more nasty glitches I haven't noticed... :rofl:
BloomsBase
15th Jun 2012, 03:37 PM
If the mesh is moved it will be visible on all morphs aswell.
Eternila
15th Jun 2012, 03:50 PM
If the mesh is moved it will be visible on all morphs aswell.
How exactly if the mesh is moved? I tested the morphs (mostly the fat and breast slider) and everything worked out fine. It didn't exploded or something :rofl:
BloomsBase
15th Jun 2012, 05:36 PM
the calves were scaled bigger and the whole mesh was moved up a bit.
Fingers didn't match a original mesh either, just import your mesh and the original in MS.
Then you see. ;)
Eternila
15th Jun 2012, 05:54 PM
the calves were scaled bigger and the whole mesh was moved up a bit.
Fingers didn't match a original mesh either, just import your mesh and the original in MS.
Then you see. ;)
I actually re-did (again) the whole mesh by starting completely over (deleting any existing files), I didn't used your file. Sorry I forgot to mention it lol
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.