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View Full Version : Belated April Fool's Joke? Not at all. Patch 1.36 is out!


babele44
30th Jun 2012, 09:28 AM
It sounds too good to be true, but on June 26 the French site of The Sims 3 published the notes for a patch numbered as 1.36.
This comes courtesy SimsVIP via the official (US) forums.

Here's the link: http://fr.thesims3.com/game/patches/880316402

And here are the notes:

Game Update for 1.36
26/06/12
To install this update, please start your game and use the “Updates” tab in your Launcher.

This game update includes the following changes:

Showtime
Fixed a crash when Data Execution Prevention is turned on.
Collections are now available.
Sims no longer receive a green tint while in CAS.
Relationships will not be negatively impacted when not responding to crowd requests while performing on stage.
Showtime Performance Venues will be accessible as Late Night bars.
Wallvuu XXXXL Television Set will now play appropriate FX.
Improved online stability with SimPort and Achievements.
Showtime Venues can now receive gigs when the appropriate stage objects have been placed.
Improved game stability.
Late Night:

Late Night Venues can now receive gigs when the appropriate stage objects have been placed.
General Updates
Dynamic Challenges no longer appear in the launcher.

Store Updates:

Added support for In Game Featured Store Set purchases.
BahHaus Fence will now install properly.
Improved stability in the Launcher after installing bundled objects.
Flute Forward downloadable CAS item bug fix to prevent disappearing leg.
Performance enhancements for Featured Store Items in Buy Catalog.

My verdict: management at EA HQ have given up on the Sims 3 and now the developers are finally allowed to do as they please ;)


EDIT: As of July 9 2012 the patch numbered 1.36 is finally out and the leaked notes are true to the fact. So, unless the EA Sims department has eventually been moved to Lunar Lakes and it is April 1 there, I guess it's safe to assume that after all this patch is not a joke.

Sgloomi
30th Jun 2012, 10:52 AM
That sounds ... plausible. Especially the bit that explains the relation-hit Performers get.

ksstrek
30th Jun 2012, 01:13 PM
I am struck by the fix for the flute forward disappearing leg bug. I say it is about time they fixed that dress! It has been broken a long time.

NAJ P. Jackson
30th Jun 2012, 01:35 PM
Another patch coming?...oh joy :|

Sgloomi
30th Jun 2012, 01:39 PM
Gosh, yes, how dare they try to fix a few things if they can.

That is, of course, if the patch exists in the first place.

cameranutz2
30th Jun 2012, 01:46 PM
...My verdict: management at EA HQ have given up on the Sims 3 and now the developers are finally allowed to do as they please ;)

Seriously doubt that is the case. If anything they are working to keep their customer base.

Players are not going to continue to buy a product that is broken with no attempt to ever fix the issues.

Finaleia
30th Jun 2012, 02:05 PM
Anyone for a little sarcasm? I think babele is just shocked it's a decent patch.... lol

NAJ P. Jackson
30th Jun 2012, 02:38 PM
Gosh, yes, how dare they try to fix a few things if they can.

Keyword: Try ;)

virgalibabe
30th Jun 2012, 02:46 PM
It's sad when our first reaction to the Simstudio doing something properly is utter shock and disbelief. Oh, how the mighty have fallen.

MiniMimi
30th Jun 2012, 02:48 PM
Thank God for the relationship fix, this one was a bit annoying. No more wants to be friend again spam. And again. And again... After 20 shows it grows on you!

However I'm a bit worried for the "when the appropriate stage objects have been placed" part. Do that mean that there will be one label for both venues and that the venue will have to have two different stages to work with both features? 'cause that takes a lot of space! Knowing EA, that will be the case. :wtf:

matrix54
30th Jun 2012, 03:51 PM
Thank God for the relationship fix, this one was a bit annoying. No more wants to be friend again spam. And again. And again... After 20 shows it grows on you!

However I'm a bit worried for the "when the appropriate stage objects have been placed" part. Do that mean that there will be one label for both venues and that the venue will have to have two different stages to work with both features? 'cause that takes a lot of space! Knowing EA, that will be the case. :wtf:

Actually, you only need one big stage. Maybe a 10x8, which is still kinda big. Even the stage with the Giant over sized rig will work with everything if you adjust it right. The thing is is that you have to size it properly so you can cram the instruments in a place where there wont be a need to use that section of space.

I easily (with with move objects) got a guitar, bass, elec. piano and drum kit on the stage, and still had room for a performer to perform and the band to play.

babele44
30th Jun 2012, 04:05 PM
Anyone for a little sarcasm? I think babele is just shocked it's a decent patch.... lol
Exactly :). When I read it I immediately thought it was a hoax. Why? Because some of the things that are now listed as fixed have never even be acknowledged as being broken. Dozens of Simmers at the official forums were told that either their computers were at fault or their eyes were damaged when they reported the green tint in CAS and in-game.
And regarding the dress the usual answer was: Missing leg? What missing leg?
The Showtime lots functioning as Late Night bars was a request and now the patch answers that request! :blink:
As I said, it sounds too good to be true. Of course, I hope it's true and that they continue with this new approach :gjob:

purexevil666
30th Jun 2012, 09:12 PM
Fixed a crash when Data Execution Prevention is turned on. FINALLY?! no more crashes for me :) now i don't have to turn off the DEP? they're too late -__-...

Anniversary
30th Jun 2012, 11:14 PM
Am I the only one confused by the title and first post?

What is like an april fools joke? I don't get it. :( Everybody else seems to get it.

Sgloomi
1st Jul 2012, 12:56 PM
April Fools is a somewhat Anglocentric concept, but suffice to say that EA announcing a patch that actually does something is akin to the BBC reporting on this year's Italian spaghetti harvest.

~MadameButterfly~
1st Jul 2012, 02:11 PM
I remember reading a while back that they planned to fix the Flute Forward dress. They also said they planned to make a wishing well, and I see that the wishing well has now materialized...so I guess it is time for the dress to be fixed also. I am glad that the dress is going to be fixed, but I do have such fond memories of laughing long and loud at the missing leg. (Of course, I never owned the dress myself.)

Anniversary
1st Jul 2012, 03:15 PM
April Fools is a somewhat Anglocentric concept, but suffice to say that EA announcing a patch that actually does something is akin to the BBC reporting on this year's Italian spaghetti harvest.

I still don't get it. All the patches fix a bunch of stuff. :\ r/explainlikeimfive please?

writerchick
1st Jul 2012, 03:21 PM
I still don't get it. All the patches fix a bunch of stuff. :\ r/explainlikeimfive please?

EA making repairs which have been needed for a long time is like some sort of crazy joke.

tangie0906
1st Jul 2012, 03:34 PM
I admit I was extremely skeptical when I first read it. I sincerely hope that it's not someone's idea of an April Fool's joke, but let's just say I'll believe it when I see it. It sounds way too good to be true, especially that part about allowing the clubs and performance venues to be combined.

Kestie Freehawk
1st Jul 2012, 03:40 PM
It sounds too good to be true, but on June 26 the French site of The Sims 3 published the notes for a patch numbered as 1.36.
This comes courtesy SimsVIP via the official (US) forums.

Here's the link: http://fr.thesims3.com/game/patches/880316402

And here are the notes:



My verdict: management at EA HQ have given up on the Sims 3 and now the developers are finally allowed to do as they please ;)

I have been waiting for the DEP thing for 2 years, is it possible its ready to play now, or are sales lagging and Customers need their basegame to work to get expansions? ****The light goes on***
Nooo its that they heard that I personaly just reinstalled the Operation System so they don't need to worry that I might have too much fun with the game.

eskie227
1st Jul 2012, 04:04 PM
I still don't get it. All the patches fix a bunch of stuff. :\ r/explainlikeimfive please?

Typically, EA patches do not fix a bunch of stuff. Or, to clarify, EA patches frequently fix inconsequential or unimportant bugs. They usually do not fix major issues, or add requested features such as allowing for venues and LN bars/clubs to be combined. This patch reads like a patch list that many users might really want to see. Thus, the concern that this patch is a joke, and cannot be real. It is out of character for EA to offer a patch like this.

BTW, I don't ever recall a detailed patch list being leaked like this. Certainly, the fact that it's been about 2 days since the "leak" and we still don't have it raises my suspicion this is not legit.

Ynouva
1st Jul 2012, 05:05 PM
So let me get this straight... this is the patch we install before Supernatural? And we have to wait TILL SEPTEMBER to get this? Aww, geez. I need this now!

chyrun
1st Jul 2012, 05:06 PM
http://fr.thesims3.com/ is an official site, right? What's not to believe?

Eskie227, it's weekend.

eskie227
1st Jul 2012, 05:16 PM
http://fr.thesims3.com/ is an official site, right? What's not to believe?

Eskie227, it's weekend.

Well, maybe in France they have a June 28th Fools Day. You know how the French like to be different than the Americans.

babele44
1st Jul 2012, 05:37 PM
So much different that they also decided to have their patch notes in English now? All the others are in French, and these notes are from June 26, that's five days and no sign of the actual patch.
I would believe that this is legit if it contained other notes like:
"Fixed a rare issue that caused unicorns to trip over their own tails when trying to use a Time Machine in the personal inventory of a female Simbot." That's the kind of patch notes that I am used to in addition to "Additional bug fixes and polish to existing features"
;)

ETA: BTW I think this would be the very first game patch that addresses issues with Store items. Of course this would be totally EA if the missing leg was actually caused by some major bug in the graphics engine and that instead of saying that they fixed that they tell you that you'll get your leg back.

Shimrod101
1st Jul 2012, 05:46 PM
Crinrict has stated that the Diesel stuff pack will have a patch, so maybe it is this one here.

Kathwynn
1st Jul 2012, 06:45 PM
OK I know I just got my game going and now to know that in a few days from now I will end up having to fight the war of the mods again as I sort it all out One.. More.. Time..

**sigh**

Now I know how Patton must have felt at Waterloo or was that Cornwallis in North Africa.. Well maybe it was Napoleon when he invented Neapolitan Ice cream..

Wait that doesn't make sense..

Yes, I am a Loyal Ea customer..

You can tell by my glazed look as I down load yet another patch in the fervent, Feverish?, hope that Ea will have gotten it right this time.... That the patch will actually solve something. That the newest expansion will not have a bunch of other issues that wont be fixed till 2 years later after every one has figured out a work around..

Yes and I love Windows too.. As they really know how to mind f*ck their customers as well. :rolleyes: :rofl:

Nukael
1st Jul 2012, 07:23 PM
Well, maybe in France they have a June 28th Fools Day. You know how the French like to be different than the Americans. :D I'm pretty sure they don't, though. I live right next to France. :) Though it *is* surprising the notes are in English. The French generally are very territorial when it comes to their language.

purexevil666
1st Jul 2012, 07:25 PM
I still wonder what happened to patch 1.35
Was it taken down before it was released?

kiwi_tea
1st Jul 2012, 07:50 PM
Some patch numbers are never released, it probably indicates there was a "finished" patch internally that they then updated before public release.

DigitalSympathies
1st Jul 2012, 09:39 PM
I remember seeing this on Tumblr when on my boyfriend's blog and I went to the site, took the fr. from out front of the URL and got it in English too.

zigersimmer
2nd Jul 2012, 04:59 PM
I hope those notes are incomplete. SHT venues as LN venues and LN venues as SHT venues is great as long as they fix LN bands so they can audition for gigs rather than continuing the current bandsuck "opportunities". But I would not be surprised if they added SHT proprietors to the LN venues so that SHT performers can audition for their gigs while bands continue to bandsuck.

Captain THPS4
2nd Jul 2012, 08:50 PM
I'm starting to wonder about new achievements too. I remember SimGuruSnelson making a post saying there's still plans for them but that was months ago. Guess we're not getting more until the Supernatural patch. I'm glad that some of the big issues like DEP and the BahHaus fence are being fixed though it seems weird to see all those things suddenly being fixed at once.

aeval99
2nd Jul 2012, 10:54 PM
Showtime Performance Venues will be accessible as Late Night bars
This would make me happy, indeed. There is so little room now, why on earth would I want two sets of entertainment venues?

tizerist
2nd Jul 2012, 11:18 PM
I want to do a performance of a dubstep set, on the decks, at a nightclub. I don't see why I can't.
Even in these patch notes, theres nothing like that. Why? :?

eskie227
3rd Jul 2012, 01:00 AM
I want to do a performance of a dubstep set, on the decks, at a nightclub. I don't see why I can't.
Even in these patch notes, theres nothing like that. Why? :?


I still want my horse to not walk through walls. I haven't seen that in a patch yet either. Guess it's really hard to do.................

zigersimmer
3rd Jul 2012, 02:10 AM
This would make me happy, indeed. There is so little room now, why on earth would I want two sets of entertainment venues?

If it has a stage, it should count as an entertainment venue; bar, club, lounge, dog park, hair salon, junkyard, whatever. All the world's a stage, and we are merely simmers!

matrix54
3rd Jul 2012, 05:47 AM
We shouldn't have a billion venues period.

All 3 bars are, virtually, the same. Same with clubs and lounges. Would it have been so hard to give us 3 and not 9. Venues are the same. 4 new venues in shwotime? Coffeehouse (which is basically a hangout, and should have been reprogrammed as such), Private venue and Live Show Venue - they could just lump them together for a Performance Venue, and Big Show Venue. 2 new venues.

It great that we can now perform where ever (and put a pro. bar wherever), but where are we going to put all this equipment? 'Moveobjects' helps with instruments for stages (although cramped), but placing an 8x7 stage? It's just not all that useful. That's an items you build around, not just chuck anywhere.

zigersimmer
4th Jul 2012, 02:14 AM
The LN venue lot types are tweaked to do two things: control the drinks and food available from the mixologist; attract/repel non-played sims depending on traits. So, EA being EA they quite naturally went overboard with this, possibly thinking that if they gave us too few we'd complain about having unused space in our towns. That's how they roll. Considering that there is a mod here that allows all pro bars to serve all drinks and foods regardless of lot type, EA obviously could have simply given us 9 different pro bars (look at the wide variety of home juice bars they've added!) and placed the coding into the bar objects and skipped the lot types.

The other thing the dance and disco lot types do is 'encourage' dancing, though I haven't really noticed a greater propensity for my sims to boogie on those lot types over the others. Again, something that could have been coded into the dance floor objects rather than adding moar lot types.

chyrun
9th Jul 2012, 05:28 PM
Patch 1.36 has now been released.

crinrict
9th Jul 2012, 05:56 PM
Direct links can be found in my blog:

http://sims3.crinrict.com/en/2012/07/patch-1-36.html

Captain THPS4
9th Jul 2012, 06:54 PM
Some users on the official forums installed the patch and got even more new floors and walls! Check out the pictures: http://forum.thesims3.com/jforum/posts/list/15/559542.page

And yes, the flute forward dress really is fixed!

babele44
9th Jul 2012, 07:05 PM
It ... is ... really ... true :blink:

I am quite surprised and pleased.

velocitygrass
9th Jul 2012, 07:23 PM
Some info about what's in the GameplayData.package:

The fix for the Showtime performers using Late Night lots appears to go even further:

Graveyards, Fishing Spots, and Beaches work as a park gig.
Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
Hangouts and the LN Dance Clubs work as Live Venue Gigs.
Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.


Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
:here: Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
:here: A ceremonial tea set, which comes with a hidden skill.

The only non-store .xml files that were changed were:
ShowStage (for the relation drop fix), EditCollectionDialog (new collection icon), Bars (so that LN bars work in ST venues), JobsAndTasks (using LN and other lots for ST careers).

So most tuning mods should still work.

MiniMimi
9th Jul 2012, 07:30 PM
It's out? Oh noes. They're touching the venues, that means a LOT of mods in my game will be aspold'. sob. I hope at least the venue tweaks will work correctly.
The vending machines infos reappeared? Ooooh just release it already! I can't wait for these! And ceremonial tea set, yes yes yes!
A gig in a graveyard? Huh?

DigitalSympathies
9th Jul 2012, 07:32 PM
The only thing they need to work on is my problem where sims float down to the first floor when in a house with more than one storey . . . sigh. Had that since Late Night at least, so I can't play any sort of house with stairs at all.

babele44
9th Jul 2012, 07:33 PM
(...)
A gig in a graveyard? Huh? Just in case you want to host The Sisters of Mercy via Simport.

babele44
9th Jul 2012, 07:34 PM
The only thing they need to work on is my problem where sims float down to the first floor when in a house with more than one storey . . . sigh. Had that since Late Night at least, so I can't play any sort of house with stairs at all. That sounds like a moveobjects problem.

Volvenom
9th Jul 2012, 08:05 PM
Ah ... so this is why the edge I used on a new lot from june 26, suddenly isn't recolorable anymore. I was kind of surpriced. New comp, upload the lot, fix floating floortiles bug, and half my roof has to use a different edge than the other? :faceslap:

hm ... no actually I haven't downloaded that one yet. Something happened.

shadedgrey63
9th Jul 2012, 08:12 PM
I hope they fixed the issue with the horses' advanced gallop. I'll have to check later.

~MadameButterfly~
9th Jul 2012, 08:20 PM
I have spotted some in-game adverts I can't turn off. They are in the sort by room area. I am not logged in, nor do I have shop mode enabled. And yet, there is this gold button with adverts on the right of it on every tab in that section. You can click the gold bar to make the adverts hide, but if you leave that tab and come back...they show all over again.

EDIT: Crinrict explained it to me elsewhere. It's a button to show "collections" of store sets that I own currently. For a moment there, I was like: omgwth!

matrix54
9th Jul 2012, 08:26 PM
But... BUT... new walls and floors. :gjob:

I think every patch should just add new walls and floors, just because. It's a nice treat and gives us more to build with. That mid century stuff was a more than welcome addition to the game, and tropical is no different.

Now, if they'd just stop hoarding the trees. :faceslap:

Periandre
9th Jul 2012, 08:51 PM
[QUOTE=Captain THPS4]Some users on the official forums installed the patch and got even more new floors and walls! Check out the pictures: http://forum.thesims3.com/jforum/posts/list/15/559542.page
QUOTE]

Very tropical, these new floors and walls...

matrix54
9th Jul 2012, 08:52 PM
Kiwi-Tea, should you ever see this, Port Piston is slowly going to be beaten and battered with Patch 1.36. :)

Bij0ux
9th Jul 2012, 10:08 PM
I hope they fixed the issue with the horses' advanced gallop. I'll have to check later.

Not in this patch BUT they are aware and Graham Nardone says it's fixed but will be in another patch (http://www.twitlonger.com/show/i8f6r4) (why tho?)

simsample
9th Jul 2012, 10:14 PM
Don't forget to backup your files before installing this patch, everyone! And also, update all of your mods and remove any that you cannot update.

Did they fix the lighting in this patch by any chance? I really want my streetlights to light beyond the first storey and the edge of the lot.

shadedgrey63
9th Jul 2012, 10:24 PM
Not in this patch BUT they are aware and Graham Nardone says it's fixed but will be in another patch (http://www.twitlonger.com/show/i8f6r4) (why tho?)

Thanks! That's really good to know. :up:

pikku.titiuu
9th Jul 2012, 11:06 PM
I'd like to get the wedding gifts back...

I guess I'll wait a couple of days before updating anyway.

MiniMimi
9th Jul 2012, 11:26 PM
I'd like to get the wedding gifts back...
And where did they go? My last couple had a private wedding, one of them is a celebrity, I remember he wrote the thank you letters on the blackjack table that I was testing in their garden! :lol: I don't remember any of their presents though but my sims always get total crap so I don't check them out anymore. Could it be I had no gifts but could write the thank you cards? Uh, can't recall. :faceslap:

applefeather2
10th Jul 2012, 12:15 AM
Did they fix the lighting in this patch by any chance? I really want my streetlights to light beyond the first storey and the edge of the lot.
I'd like to know that, too.

murfee
10th Jul 2012, 02:59 AM
Some info about what's in the GameplayData.package:
Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
:here: Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
:here: A ceremonial tea set, which comes with a hidden skill.


EXCITED!! Ceremonial tea set with their own skill (sounds like chadô to me), and a vending machine at-freaking-last! :up:

lewisb40
10th Jul 2012, 05:52 AM
The fix for the Showtime performers using Late Night lots appears to go even further:

Graveyards, Fishing Spots, and Beaches work as a park gig.
Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
Hangouts and the LN Dance Clubs work as Live Venue Gigs.
Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.


Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
:here: Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
:here: A ceremonial tea set, which comes with a hidden skill.


I am sort of excited to make some of those venues and leave more room in town. If it works, I will have some more praises for EA.

I do fear those Vending machines and the tea set may come in the store. Not saying it for sure, but have a feeling it will. Either way, I am getting it. :up: :lovestruc

CinderEmma
10th Jul 2012, 06:43 AM
Teeny cranky about the patch as I was just trying to fix my game to make it functional, and the patch came. So now my attempts will be delayed as mods get updated XD But looks good :)

Srikandi
10th Jul 2012, 08:35 AM
There IS going to be at least one patch for each EP and SP... and sometimes extras in between... no point getting cranky ;)

I'm looking forward to trying out the venue stuff... brilliant that they fixed it, though why that didn't come WITH SHT is a mystery :p

TheLB
10th Jul 2012, 08:44 AM
SHT lots as LN lots.

...Doth my eyes deceive me? Can it be true, that I can have a neighborhood with open space again? One that hasn't been usurped by 5 million mandatory lots?

matrix54
10th Jul 2012, 01:52 PM
^And drink MANY drinks carry over to Showtime Lots, but I'm not sure for all. The drinks orders are really dumb though - The coffee house serves drinks from 2 different places - I think a Fusion Lounge and Exclusive Lounge. It's a coffee house... O_O

Either Way, if the ST lots allow more drinks at all locations, all we'd have to do is set fire to ALL NINE LN lots, and just use lots from LN, and fill in the blanks where needed. *SpaceSaving*

I don't think EA knew how ANNOYING it was to design 13 locations for performances and clubbing. I'll gladly merge them together.

NAJ P. Jackson
10th Jul 2012, 02:06 PM
Seeing as I don't have the Showtime EP then this patch doesn't really do anything for me :/

kiwi_tea
10th Jul 2012, 02:21 PM
I honestly just can't wait to MERGE ALL THE THINGS.

Going to fire up the game and check out these changes.

Also, new walls = EA wants me to reboot Niua Simoa or a similar Pasimfic Island nation. :P

matrix54
10th Jul 2012, 02:46 PM
I honestly just can't wait to MERGE ALL THE THINGS.

Going to fire up the game and check out these changes.

Also, new walls = EA wants me to reboot Niua Simoa or a similar Pasimfic Island nation. :P

Way ahead of you. :bunny:

zigersimmer
10th Jul 2012, 03:07 PM
The fix for the Showtime performers using Late Night lots appears to go even further:

Graveyards, Fishing Spots, and Beaches work as a park gig.
Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
Hangouts and the LN Dance Clubs work as Live Venue Gigs.
Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.


How do the SHT lots work as LN venues? (I can't patch until I've obtained updated mods.)

eskie227
10th Jul 2012, 03:17 PM
How do the SHT lots work as LN venues? (I can't patch until I've obtained updated mods.)

This. I no longer rush patching. But, I would like to know how the combined venues are actually implemented.

matrix54
10th Jul 2012, 03:46 PM
The same way. Plop down the ingredients needed, and it works. ^_^

MiniMimi
10th Jul 2012, 03:55 PM
But have you actually tested it? With a performer that would have drinks and food from the professional bar after doing his show in the same lot? No forgetting the audition with the proprietor?

matrix54
10th Jul 2012, 04:00 PM
All I've done is get drinks form the bar. I'm in game now, so I'll test. ^_^

Edit: Aaaaaaaaaand... it crashed. :rolleyes:

eskie227
10th Jul 2012, 04:29 PM
All I've done is get drinks form the bar. I'm in game now, so I'll test. ^_^

Edit: Aaaaaaaaaand... it crashed. :rolleyes:

Bummer. I think I'll wait a day or two on this.

zigersimmer
10th Jul 2012, 05:10 PM
Can LN bands get gigs at SHT venues? Can LN bands audition for gigs the same way SHT performers audition? Or does bandsuck continue? My boy band, Backdoor Boys, really wants to know.

babele44
10th Jul 2012, 05:52 PM
(...)

Also, new walls = EA wants me to reboot Niua Simoa or a similar Pasimfic Island nation. :PMy thoughts exactly when I saw those walls and floors for the first time.
It's time to finally bring the kingdom, kicking and screaming, into the Century of the Fruitbat.

BTW, Mr kiwi_tea, a faint suspicion is growing on me: you requested the merging of SHT with LN lots, and you got it; the last two patches added thatched roofs and tropical themed walls and floors, and Niua Simoa is probably one of the best known custom worlds with that theme; the lighting in Lucky Palms reminds me of your Riverblossom Hills... Coincidence? :heyhey:

LordHoramun
10th Jul 2012, 06:41 PM
AwesomeMod will have to be updated again, or has that already been done?

lisfyre
10th Jul 2012, 07:42 PM
AwesomeMod will have to be updated again, or has that already been done?

As I said in the other thread - Diesel just came out today. Give Pes a day or two to update AM and Twallan too... I'm betting they're doing that now.

lewisb40
10th Jul 2012, 09:06 PM
Can LN bands get gigs at SHT venues? Can LN bands audition for gigs the same way SHT performers audition? Or does bandsuck continue? My boy band, Backdoor Boys, really wants to know.

Yeah that is the whole idea about combining them. Now bands and performers can get gigs at the same venues and have more options to find gigs.

EDIT: I wondered if the Big Show venues are immune to this? That sucks for the bands.

I want to try out the venues, but was waiting word on some mods update. Haven't updated yet, but I am obsessed with a graveyard/lounge/bistro show lot. Will it wake the dead?

grieralexander
10th Jul 2012, 09:37 PM
Twallan has already updated MC and Error Trap, I imagine soon he will update all that he needs to. He is very fast to update his mods as soon as a new patch comes out. Overwatch has also been updated. Saver as well as others will have a heading indicating that they will work with the current patch level. I have only checked the ones That I use, the ones that had changes to coding or patch level are all done and the others have the header that says that they will work through patch 1.36

purexevil666
10th Jul 2012, 09:56 PM
He didn't update the rest last time i checked

zigersimmer
10th Jul 2012, 10:07 PM
Yeah that is the whole idea about combining them. Now bands and performers can get gigs at the same venues and have more options to find gigs.

EDIT: I wondered if the Big Show venues are immune to this? That sucks for the bands.

I want to try out the venues, but was waiting word on some mods update. Haven't updated yet, but I am obsessed with a graveyard/lounge/bistro show lot. Will it wake the dead?
Yes, that should be the whole idea. However, so far I have only seen notes about SHT performers using LN venues but no confirmation that LN bands will actually be able to use SHT venues and no information about LN bands auditioning for gigs rather than waiting for a random child in the neighborhood (I kid you not) to send an opportunity.

This is EA we're talking about, and if there is one thing EA can be relied upon it is to disappoint me.

KarinL
11th Jul 2012, 12:26 AM
Also, new walls = EA wants me to reboot Niua Simoa or a similar Pasimfic Island nation. :P
New Simoa-type walls? That settles it, I *need* that update. :jest:

He didn't update the rest last time i checked
Nothing needed updating as far as I can see. Most of his mods now say they're patch level 1.31 - 1.36

skmt999
11th Jul 2012, 02:15 AM
Crap. I saw that Twallan had updated, so I went ahead and patched. Forgot all about CAW needing to get updated too. XP
Now I have to sit on my sketches while I lose steam on this new project. >.>'

Like I need any extra reasons to wander off from half started projects.

lewisb40
11th Jul 2012, 02:17 AM
Yes, that should be the whole idea. However, so far I have only seen notes about SHT performers using LN venues but no confirmation that LN bands will actually be able to use SHT venues and no information about LN bands auditioning for gigs rather than waiting for a random child in the neighborhood (I kid you not) to send an opportunity.

This is EA we're talking about, and if there is one thing EA can be relied upon it is to disappoint me.

I said in one of my previous replies, "if it works" I will praise EA and give thanks. I am often disappointed by them too.

I want to try it out, lately don't have much time. About to leave out the door soon and have the next two days filled to the hilt. That is why I have been watching this thread like a hawk for word on someone's test. Hopefully someone will post it soon. :)

Srikandi
11th Jul 2012, 02:33 AM
I'm trying these features out now... probably take a while to get results though since I'm starting with a new sim :)

Edit: new walls and floors, with Sionelle's great African patterns, bamboo theme working well with the bathroom from the bed n bath SP :)

http://www.modyourpanties.com/hosting/37331_120710232238Screenshot-76.jpg

zigersimmer
11th Jul 2012, 03:39 AM
I'm trying these features out now... probably take a while to get results though since I'm starting with a new sim :)
Thanks. I'm currently checking all my mods to make sure everything is either already compatible or has been updated.

ButchSims
11th Jul 2012, 04:03 AM
So far, by adding a stage to a Late Night dive bar, it DID spawn a proprieter for that lot, and I was able to audition for a gig, (didn't get it, but will try again in another sim-day) A message popped up that I didn't know the proprieter well enough to audition, so I increased their friendship, but I think once you fail at an audition you have to wait a day (right? I may be wrong there)

Still haven't gotten a call for a gig for my band, so I haven't been able to test if bands can play at SHT venues.

zigersimmer
11th Jul 2012, 05:15 AM
Backdoor Boys could not audition for a SHT proprietor. Could not audition for a LN proprietor. Could not place instruments on a SHT stage. Bandsuck continues. EA has epically failed, yet again. LN remains the suckiest expansion in the history of the franchise and there is absolutely no reason for me to expect EA will ever fix this monument of EA fail.

lewisb40
11th Jul 2012, 05:24 AM
Backdoor Boys could not audition for a SHT proprietor. Could not audition for a LN proprietor. Could not place instruments on a SHT stage. Bandsuck continues. EA has epically failed, yet again. LN remains the suckiest expansion in the history of the franchise and there is absolutely no reason for me to expect EA will ever fix this monument of EA fail.

That does suck. Wonder if EA thought the venue would require two stages, one for the performers and one for a band? Maybe two floors for the building? I am grasping at straws now. :(

ticklish
11th Jul 2012, 06:59 AM
I think the patch said would have too have 2 diff stages for bands and showtime performers. That is not too be unexpected in ea doing that. Showtime Venues can now receive gigs when the appropriate stage objects have been placed. Late Night Venues can now receive gigs when the appropriate stage objects have been placed. That information is from the patch notes.

ButchSims
11th Jul 2012, 08:31 AM
It would have been nice of them to clarify what they mean by "appropriate stage objects" then. As far as I can tell, the "stages" in Late Night are simply the platforms from build mode

MiniMimi
11th Jul 2012, 09:12 AM
Wonder if EA thought the venue would require two stages, one for the performers and one for a band? Maybe two floors for the building?That's what I said in my first comment in this thread! Knowing EA, you will have to have 2 stages on the same lot :rolleyes: The only 'new' thing is that a single lot can be used for both things if it's big enough to contain everything. *facepalm*

kiwi_tea
11th Jul 2012, 10:16 AM
They backed themselves into some serious corners with bad design in the first place, yes, but I'm reluctant to facepalm over the fact that they couldn't fix all the mistakes they made. Perhaps I'm unambitious, but I'm quite grateful to see them attempt to fix bad design at all given EA's record of deserting their mistakes. They already made the investment in designing these features and they did it badly. To make an additional investment in fixing them is something I appreciate, even if that investment doesn't go so far as to make the features ideal. Hindsight is 20/20.

tizerist
11th Jul 2012, 12:00 PM
I agree. It's like seeing a spoilt kid who always walks away when they smash a plate, finally pick it up and put it in the bin. Initially you're like "???? Is this for real?" and then you become glad that they show some improvement.

matrix54
11th Jul 2012, 03:22 PM
They should have just had the performances work the way they did in LN. Why have two? It complicated things. It's very annoying have a singer who can't perform with bands. Was a microphone object THAT hard to do? Hell, they could have just made songs that fit the LN band songs rather than just make entirely new stuff. A stage "object" is nice for what it does, but what it does, it does poorly. It's for for ONE EP - not the others. Would it have been a bunch of work to cater it to both bands and performers? No, not at all.

Who is behind the design of the game - they are HORRIBLE!

kiwi_tea
11th Jul 2012, 03:46 PM
There are two Design 101-type problems in particular that stand out:

Lack of Forethought

- It is easy to foresee needing a system of seasons, and easy to implement the bones of one so that a feature like zodiac signs happen in a sequence, rather than at random.
- It is obvious that Showtime was not planned when Late Night was made, or they would have designed bands with room for a singing track within them. Even if Showtime was not planned then, designing bands as modular would have allowed for incorporating new instruments in later eps, as well as vocals.

Lack of Logical Flow of Cause and Effect

- Late Night hotspots become hotspots arbitrarily THEN try to drag heaps of Sims to them. They do not become hotspots *because* the lot has a certain number of Sims there. 'nuff said. Ample examples of backwards design in this series.

Anniversary
11th Jul 2012, 04:20 PM
- Late Night hotspots become hotspots arbitrarily THEN try to drag heaps of Sims to them. They do not become hotspots *because* the lot has a certain number of Sims there. 'nuff said. Ample examples of backwards design in this series.

...The game is not built in any way that would facilitate doing it the other way.

Sims go to lots at random or based on necessity. There is no necessity to going to a bar, so sims would only go there randomly. A population of 70 sims with 30 community lots, and you get 2 sims or so at a bar when you show up there. That's not good. So they need to call more sims to make it particularly populated. If they waited until a lot coincidentally had more than 6 sims on it, there'd never be any hotspots to begin with. So the game designates a lot at random as being popular and calls sims to it. If it didnt, the bars would all be bare, all the time. Sims only go to lots to make the world seem alive. They don't have any means to decide "You know what? Let's go to the bar, for no reason, and let's go to this one, because it's cooler than the others, and I'm aware of that", which would make a bunch of sims show up to a bar on their own.

Like I said, if the game didn't designate a hotspot UNTIL it had more than 6-8 sims on it, there's never be hotspots, and you'd be complaining that they didn't make it so that sims are called to hotspots... :rofl:

Kathwynn
11th Jul 2012, 04:23 PM
Glad to be able to report that after figuring out which two or three mods needing the updates.. Tahnkfully only minor damage to the brain occured.

It all went smoothly. Which means one of three things happened.

1. I did it right the first time. A minor miracle all on its own.

2. Something that hasn't blown up in my face yet and soon will.. Could happen.. Crossing fingers toes and everything else..

or 3. I am now typing into a dead comp as the nurses pump massive amount of anti psychotics into my arms to keep the raving of a mad man down to a dull roar. "It works i tell you it WILL LIVE!!"

Barring 2 or 3 . I think it might be safe to say that It went smoothly that I am not raving into a black void of a dead monitor screen.That nothing is going to blow up the next time I play Sims 3..

Yep just as much fun as loading up up a Microsoft program for the first time and hoping that for once everything will work as it should the first time...


It Could Be Worse

http://www.youtube.com/watch?v=9AFf0ysgNiM&feature=related

matrix54
11th Jul 2012, 04:24 PM
I simply can't with the music/fame system as a whole. It's so poorly done. There's no wiggle room. And most all systems should be designed to be modular - it'd be very easy to provide content to the player without having to do a trillion extra things. Make the assets, copy and paste, add buffs and debuffs and on to the next.

They can't even get distant terrain to work right... :wtf:

kiwi_tea
11th Jul 2012, 04:42 PM
...The game is not built in any way that would facilitate doing it the other way.

But that's my very criticism. Sims are drafted to lots not randomly, but by their traits and sometimes careers. The fact that the game does not draft enough of them to a lot on any particular night to justify a logically laid out "hotspot" system is a design fault in the first place.

You simply have a group of rules such as "IF sim has low hunger/fun motive AND it is between 7pm and 1am GO TO nearest bar over being at home."

A decent enough design should see moderately populated bars in a town where there are sims with the Party Animal/Diva/Charismatic/Social Butterfly/etc traits. They don't need to know the bar is cool. The bar *becomes* cool because it's closest to the largest number of qualifying sims. That's the whole idea behind logical flow in design: Cause results in Effect. Effect doesn't try to fake that it had a Cause.

lewisb40
11th Jul 2012, 05:00 PM
Yeah, I know a band don't need a stage, can be an area with the instruments set up and enough room for sims to enjoy the music. That can make it more simple, but I think with a proprietor on the lot they can assist in not having conflicting times for performances. What if a performer with a gig comes in to do their stuff and a band is performing at that time, I think the band will have to stop because the performer's stage will automatically call to the sims to watch the show. This is going to be bad for the bands after all, nope don't think it will work because their gigs are not tied to the proprietor.

I must include that I am not that experienced with playing bands, thought this patch would give me inspiration to do so. I fear frustration will not inspire me to try it out again.

matrix54
11th Jul 2012, 05:17 PM
^Now it's time for them to recode everything. They probably wont do it, because everything they've put out works the way it's supposed to. It's the stuff that's up for future creation by players that's is the issue.

They couldn't hire a programmer who was organized, or a competent gameplay designer?

lewisb40
11th Jul 2012, 05:28 PM
^Now it's time for them to recode everything. They probably wont do it, because everything they've put out works the way it's supposed to. It's the stuff that's up for future creation by players that's is the issue.

They couldn't hire a programmer who was organized, or a competent gameplay designer?

I totally agree and it's frustrating for me because when I worked, I always found a way to be efficient and find an easier route to accomplish the goals of the company. With EA, the way they do things leave me shaking my head. I know I couldn't work there. :rofl:

I wish I knew how to code or program games. I wonder how hard is it to give coding to the proprietor so they can organize the gigs. That is bugging me. :)

matrix54
11th Jul 2012, 05:38 PM
It'd probably be an interaction that branches into a pop up window - stuff they've been doing for ages.

I certainly wouldn't mind EA adding a month to their schedule (which is probably more than it needs) to get the game in proper working order. I am not in a rush at all for them to add to the game. If they can work toward a better product, they should do so. They're gonna get paid anyway. Fans WILL invest money in the game if EA shows their working toward a better product.

I've only been programming for a year, and I'm more organized then the Sims 3 programmers. They should recruit people to help! >:-]

tizerist
11th Jul 2012, 06:09 PM
^Now it's time for them to recode everything.
The thing is, TS3 was the time for them to recode everything. They should have learnt more from the many many mistakes of TS2. You'd think that with a new open neighbourhood system, the number 1 thing to work on would be a typical situation of 'lots of sims on a lot'
It doesn't matter if it's because of a country fair, an urban nightclub, or a shopping mall. Make sure the game engine can do this, cause at some point in the future, it will need to.
Yet there is scant evidence that they adhered to this principle. And if the low-population nightclubs of LN are a sign of things to come, I fear for our eventual OFB style flowershops and such.
I forsee threads such as "Why does my shop have no shoppers"
This is how low the standards have become.

matrix54
11th Jul 2012, 08:11 PM
They probably just have randoms flock to the store to buy stuff, like they do for clubbing.

I don't even think they'd do open shops for us. We can fake it, but it's not the same. :(

Arisuka
11th Jul 2012, 08:31 PM
I don't even think they'd do open shops for us. We can fake it, but it's not the same. :(

One of the Gurus (Graham, I think) stated clearly that "Ambition was our version of Open for business". He stated that some time ago fairly recently on twitter, and that was discussed briefly somewhere here on MTS forums.

They really have no idea how much money is tied to option of running businesses, how popular that concept is! :faceslap: How on earth could they have failed to notice that? It really wouldn't have been a far stretch to modify the consignment store system of AMB into bakeries, clothing stores, cafe's... Maybe they have now afterwards realized their mistake, and will include that in some future EP to cash in on that guaranteed money. Remember that survey with Weather and other things mentioned a vacation themed EP with themes of running businesses (although there was no mentioning of OFB style businesses).

It really could go either way, we'll just have to wait and see. :/

kiwi_tea So true, and also without Twallan's mods the sims by default tend to just stand around repeating the age old same idle animations like zombies... They do stuff randomly, but goodness me they do everything so lazily.

zigersimmer
11th Jul 2012, 09:34 PM
How on earth could they have failed to notice that?
That's a rhetorical question, yes?

I think the patch said would have too have 2 diff stages for bands and showtime performers. That is not too be unexpected in ea doing that. Showtime Venues can now receive gigs when the appropriate stage objects have been placed. Late Night Venues can now receive gigs when the appropriate stage objects have been placed. That information is from the patch notes.
Bands still rely on the random opportunity system. Opportunities are fine and dandy for other professions as they are not the sole means of advancing, but bands rely on opportunities. The random nature of opportunities, and total silliness of the implementation, is what creates bandsuckage.

They backed themselves into some serious corners with bad design in the first place, yes, but I'm reluctant to facepalm over the fact that they couldn't fix all the mistakes they made. Perhaps I'm unambitious, but I'm quite grateful to see them attempt to fix bad design at all given EA's record of deserting their mistakes. They already made the investment in designing these features and they did it badly. To make an additional investment in fixing them is something I appreciate, even if that investment doesn't go so far as to make the features ideal. Hindsight is 20/20.
The only thing they've actually accomplished is to make it possible to play SHT entertainers in Bridgeport. Other than that, nothing has changed.

lisfyre
11th Jul 2012, 09:54 PM
Well, I just installed 1.36 and my VANILLA game is laggy as hell!!! WTHeck did EA do now? And what do I need to do? As I said, I installed it into a vanilla game and it shouldn't ever be this bad.

LordHoramun
11th Jul 2012, 10:50 PM
Well, I just installed 1.36 and my VANILLA game is laggy as hell!!! WTHeck did EA do now? And what do I need to do? As I said, I installed it into a vanilla game and it shouldn't ever be this bad.
That does not sound good. Has anyone else had this problem?

eskie227
11th Jul 2012, 11:21 PM
That does not sound good. Has anyone else had this problem?

I just picked up Diesel, as I had some time to run to Best Buy (I like the feel of a disc in my hand, not a digital download), but it's sitting in the drawer for another few days until I read some more positive, i.e. "it didn't break my game", types of posts. Besides, it's just stuff, anyway. The patch is the big deal for me.

DuskTrooper
12th Jul 2012, 01:21 AM
Well, I just installed 1.36 and my VANILLA game is laggy as hell!!!

In my 25 minute test play session I just did, my Ambitions + Gen game doesn't seem to lag much at all with the 1.36 patch. It actually looks like it improved the performance slightly; how long that performance boost will last is unknown of course.

tangie0906
12th Jul 2012, 02:15 AM
...The game is not built in any way that would facilitate doing it the other way.

Sims go to lots at random or based on necessity. There is no necessity to going to a bar, so sims would only go there randomly. A population of 70 sims with 30 community lots, and you get 2 sims or so at a bar when you show up there. That's not good. So they need to call more sims to make it particularly populated. If they waited until a lot coincidentally had more than 6 sims on it, there'd never be any hotspots to begin with. So the game designates a lot at random as being popular and calls sims to it. If it didnt, the bars would all be bare, all the time. Sims only go to lots to make the world seem alive. They don't have any means to decide "You know what? Let's go to the bar, for no reason, and let's go to this one, because it's cooler than the others, and I'm aware of that", which would make a bunch of sims show up to a bar on their own.

Like I said, if the game didn't designate a hotspot UNTIL it had more than 6-8 sims on it, there's never be hotspots, and you'd be complaining that they didn't make it so that sims are called to hotspots... :rofl:


What kiwi tea said is the way I understand it works, so if this is what you meant I sort of agree and I understand what you are saying. But the game is also programmed to send sims to whatever lot your controllable sims are visiting. I believe Pescado calls it the creepy stalker thing and it can be turned off with AwesomeMod. So I'm pretty sure it is your sim that is calling other sims to the bar, not the designation of a Hot Spot.

That's why a lot of the time sims that do show up will end up starving or having to pee - because they don't do those things autonomously until their needs almost reach critical stage, and they were pulled to the same lot your sim is on before it got to that point. Unfortunately sometimes the other sims in your neighborhood are also doing other things so they don't show up at all, or at least very few do.

zigersimmer
12th Jul 2012, 02:34 AM
Yes, the townies show up on community lots because your sim or sims are there. Unless the lot is a hot spot, which causes the game to tell the townies to stay away. Far, far away.

DigitalSympathies
12th Jul 2012, 05:03 AM
I'm one of those people that holds out on patching until three expansions have gone by (it just happens that way, IDK why - guess it has to do with not having seen the launcher in over a year) but my "WANT" brain-area is in overdrive. Must . . . resist . . .

lisfyre
12th Jul 2012, 05:16 AM
In my 25 minute test play session I just did, my Ambitions + Gen game doesn't seem to lag much at all with the 1.36 patch. It actually looks like it improved the performance slightly; how long that performance boost will last is unknown of course.

Well, in my play game (Base + WA + AMB + LN + GEN + EA Store sets + 13GB of 3rd party CC) before 1.36, I could load the game from start to lot in 5 - 7 min. In this vanilla game (Base + WA + AMB + LN + GEN) it took 75 min to load from start to lot. That's nuts!! I'm afraid to try my play game at this rate.

I'm one of those people that holds out on patching until three expansions have gone by (it just happens that way, IDK why - guess it has to do with not having seen the launcher in over a year) but my "WANT" brain-area is in overdrive. Must . . . resist . . .

I should have too... was trying to hold out until after SuperNatural but I really want to get Lucky Palms so I thought I'd patch now. Don't have LP yet but soon I hope... like by the weekend. ~~crossing fingers and toes~~

majesticg
12th Jul 2012, 05:46 AM
Well, in my play game (Base + WA + AMB + LN + GEN + EA Store sets + 13GB of 3rd party CC) before 1.36, I could load the game from start to lot in 5 - 7 min. In this vanilla game (Base + WA + AMB + LN + GEN) it took 75 min to load from start to lot. That's nuts!! I'm afraid to try my play game at this rate.



I should have too... was trying to hold out until after SuperNatural but I really want to get Lucky Palms so I thought I'd patch now. Don't have LP yet but soon I hope... like by the weekend. ~~crossing fingers and toes~~

Have you tried using the software Game Booster 3 and combining your package files? I have all the expansions and stuff packs as well as about 10gb of CC. I hardly have any lag at all..

TheLB
12th Jul 2012, 06:23 AM
Well, in my play game (Base + WA + AMB + LN + GEN + EA Store sets + 13GB of 3rd party CC) before 1.36, I could load the game from start to lot in 5 - 7 min. In this vanilla game (Base + WA + AMB + LN + GEN) it took 75 min to load from start to lot. That's nuts!! I'm afraid to try my play game at this rate.



I should have too... was trying to hold out until after SuperNatural but I really want to get Lucky Palms so I thought I'd patch now. Don't have LP yet but soon I hope... like by the weekend. ~~crossing fingers and toes~~For the record, 1.36 isn't required to install Lucky Palms. I'm still on 1.34 because I can't be arsed to update all my mods at the moment, but I installed LP just fine.

NAJ P. Jackson
12th Jul 2012, 09:19 AM
I'm afraid to update my game to 1.36. I'm keeping my eyes first on when my mods gets updated before I even consider on patching.

Sgloomi
12th Jul 2012, 11:13 AM
I'm going to quite what SimAd said over in the NRaas Forum:

"JazzData: no changes

GameplayData:
Bars
buffs_store
EditCollectionDialog_0xfeffd9ee5aeb7c14
InsectsSpawners_store
JobsandTasks
RecipeMasterList_store
SetObjects_store
ShowStage_0x15be3229756d5695
skills_store

If your tuning mods make use of any of the above XML's they need updating for 1.36."

Effectively, it means that hardly any mods need to be updated, apart of course for Core mods like Error Trap - and they already have.

lisfyre
12th Jul 2012, 02:11 PM
Have you tried using the software Game Booster 3 and combining your package files? I have all the expansions and stuff packs as well as about 10gb of CC. I hardly have any lag at all..

I haven't fired up my play game yet. I'm still testing this out on my VANILLA game (Base + WA, AMB, LN, GEN)!! Yes all my .package files are combined/merged and yes I have Game Booster 3 running all the time :)

For the record, 1.36 isn't required to install Lucky Palms. I'm still on 1.34 because I can't be arsed to update all my mods at the moment, but I installed LP just fine.

Doh!! :faceslap: Wish I would have known that before I installed the patch. But you see, I don't have mods in my game, just Store and 3rd party CC. And as I've already said - I'm still in my VANILLA game (Base + WA, AMB, LN, GEN) not any of my other games that have CC in it. Too scared to try any of my other games that have 3rd party CC.

zigersimmer
12th Jul 2012, 03:22 PM
I update because Twallan is bound to add some new features to his suite that may require the new patch and I don't want to miss out on the coolness.

MiniMimi
12th Jul 2012, 08:30 PM
Uhhh... I'll wait for the FOJ to update Awesomemod. That will win me some time :)

lisfyre
12th Jul 2012, 10:10 PM
Just an FYI guys, problem solved for me thanks to Cameranutz2 sending me over to Crinrict's Blog (http://sims3.crinrict.com/en/2011/06/tutorial-resetting-the-game-to-factory-settings-without-reinstalling.html). My vanilla game is back to it's 2 minute from start to lot :up: I just have to do the same for my 3 other games that need all that 3rd party CC and Store CC. I think I should cull them again :rofl:

Shimrod101
13th Jul 2012, 12:31 AM
I update because Twallan is bound to add some new features to his suite that may require the new patch and I don't want to miss out on the coolness.

Possibly, some of the new coolness will help compensate for the continued suckiness of the bandsuck. :lol:

Vintage_Eve
13th Jul 2012, 12:35 AM
Exactly :). When I read it I immediately thought it was a hoax. Why? Because some of the things that are now listed as fixed have never even be acknowledged as being broken. Dozens of Simmers at the official forums were told that either their computers were at fault or their eyes were damaged when they reported the green tint in CAS and in-game.
And regarding the dress the usual answer was: Missing leg? What missing leg?
The Showtime lots functioning as Late Night bars was a request and now the patch answers that request! :blink:
As I said, it sounds too good to be true. Of course, I hope it's true and that they continue with this new approach :gjob:

I know thats ridiculous, :rofl: Issues and concerns of players most often addressed as "nothing" and yea hope for the best and continue to fix all those bugs in game.

zigersimmer
13th Jul 2012, 01:58 AM
Possibly, some of the new coolness will help compensate for the continued suckiness of the bandsuck. :lol:
Without bandsuck, how would I know I'm playing TS3?

Shimrod101
14th Jul 2012, 01:28 AM
Hmmm... interesting question. I quit doing the bands a long time ago because they sort of...suck. And yet i still seem to be aware that I am playing TS3, I mean when I am actually playing it. Maybe I know because of the crappy graphics and lighting?

Sgloomi
14th Jul 2012, 03:12 AM
One of my missions in life is to tell people how Sims 3 Bands don't suck at all - if you know what you're doing and get things right.

I had a thread on the Official EA Forum, and I'd just about perfected the header post when it was killed - cos I made the cardinal error of replying to myself down the line with things I'd learnt instead of Editing my last post, so it got killed because of bumping.

Strangely enough, after it disappeared, there was this Official EA thing about how to do a Band, almost exactly what I said but cutting anything that wasn't EA Propaganda and getting a bunch of things wrong. What they told you to do to make a Band did more harm than good.

There's a copy of my prototype post over at the NRaas 'Hints and Tips', which is massively outdated. I keep thinking I should do a Tutorial, here or elsewhere, about how to get a Band working at least as good as it does in my own game - but where should I post it?

tangie0906
14th Jul 2012, 03:27 AM
I've never played the bands at all, but I'd love to read your tips in case I ever get bored enough to try it. :)

How about just posting another thread here in the discussion section, titled something like My Tips for Bands, then asking others to provide any tips they might have? I have no idea where else it would go, unless it would be in the LN section, and there it might get lost (I can say at least that I never go there).

Srikandi
14th Jul 2012, 04:10 AM
One of my missions in life is to tell people how Sims 3 Bands don't suck at all - if you know what you're doing and get things right.

I had a thread on the Official EA Forum, and I'd just about perfected the header post when it was killed - cos I made the cardinal error of replying to myself down the line with things I'd learnt instead of Editing my last post, so it got killed because of bumping.

Strangely enough, after it disappeared, there was this Official EA thing about how to do a Band, almost exactly what I said but cutting anything that wasn't EA Propaganda and getting a bunch of things wrong. What they told you to do to make a Band did more harm than good.

There's a copy of my prototype post over at the NRaas 'Hints and Tips', which is massively outdated. I keep thinking I should do a Tutorial, here or elsewhere, about how to get a Band working at least as good as it does in my own game - but where should I post it?

Sounds like something that should go in the Gameplay Guides area of the Wiki :)

twallan
14th Jul 2012, 04:52 AM
There's a copy of my prototype post over at the NRaas 'Hints and Tips', which is massively outdated.

Heaven forbid that you should actually update that wiki section.

:P

Sgloomi
14th Jul 2012, 04:57 AM
Heaven forbid that you should actually update that wiki section.

:P

I'm very old, bespectacled, have a clinically diagnosed disorder, and are fat. That means I have a mental block about getting my head around wikis.

Srikandi
14th Jul 2012, 05:19 AM
LOL.

That sounds like a description of ME, but I can update a wiki ;)

*Ask If Single* ;)

twallan
14th Jul 2012, 05:36 AM
I'm very old, bespectacled, have a clinically diagnosed disorder, and are fat. That means I have a mental block about getting my head around wikis.

*chuckles*

Gianni Caruso
14th Jul 2012, 08:47 AM
I play with bands since LN came out. They suck if you play they way EA tells you. Lots of glitches:
- bands have to rely on opportunities to get on in their job instead of being able to actively promote themselves for example by distributing flyers in the neighborhood, talking about their band to fellow sims, audition for gigs (1.36 didn't even improve this!) etc.
- band members sometimes don't turn up in time
- often there is no audience at all at the concert venue
- EA forgot, that while one gives a concert it is not possible to go to the toilet. So if a band member has an urge he/she just interrupts the concert with the result, that you failed the opportunity
- they have just one song per music style
- no singer
- etc.

Though with a few tricks you can prevent most of the above:
- max motives of the band members before the concert starts (MC)
- have a party at the concert location to attract people
- use nonamena's gig scheduler mod
etc. etc.

I play myself in different bands in real life so I couldn't do without in TS3. But I got really upset to see how badly LN and ST work together concerning bands. After having seen the first screenshots of ST I was hoping, that now bands could have a singer, play more songs, perform in front of a big crowd! hopeless... and the patch doesn't fix anything at all for bands! For example if you place the band instruments on a ST stage (only possible with MO cheat) and have the band perform, they will just walk away from the stage with their instrument and perform just somewhere in the room. So you would have to place the ST stage on a plattform like in LN to prevent this. And most Clubs I have (and original LN too) are too small to place the ST stage anyway...

I wish someone at EA would have over-thought the whole band gig thing and really improved something.

Gianni Caruso
14th Jul 2012, 09:55 AM
:help: I one of my savegames bands suck in a different way and I'm desperately trying to find a solution for this :help:

This is not 1.36 related but I thought it to be a good idea to post it here because many people who follow this thread know things about bands. Sorry if I'm posting at the wrong place.

In one of my games band gig opportunities often just disappear sometime before the gig actually should start. After this happens it is not possible anymore to trigger a new gig opportunity for example with NRaas MC or Nonamena's Gig Scheduler. There won't be anymore gig opportunities listed. The only thing that helps is to completely reset the band skill with the effect that all the band progress is lost...

Any suggestions what else I could try? I appreciate any kind of help. Thanks.

zigersimmer
14th Jul 2012, 09:51 PM
I especially like how I can't place objects when picking them from the 'Featured Sets' feature. It might be conflict with a mod, but I'm just going to blame EA for that.

babele44
15th Jul 2012, 01:47 PM
Ok, so I tried placing professional bars in two SHT venues. Live Show venues then serve stuff from vampire and fusion lounges and private venues stuff from the sports bar and, I think, the watering hole. I'd have thought it more logical if it was the other way round, but anyway, I can get rid of four bars now, replace two of them with SHT venues and have two lots free. Vampire lonunges are sort of useless anyway because none of their drinks benefit vampires in any way, they'll still stay thirsty and can't order anything containing plasma.
Ah yes, and if you plan doing something similar, keep in mind that mixologists in SHT venues will have their everyday outfit as their work uniform, so prepare for bar staff in flippers, grass skirts, cherry bras and jester hats, as I haven't found any way to change this yet. Even if you manage to change their everyday outfit their first everyday will stay as their career uniform.

zigersimmer
15th Jul 2012, 05:02 PM
What purpose do the bars, clubs and lounges serve in your town, babele44? Are you a masochist playing a LN band?

babele44
15th Jul 2012, 05:24 PM
What purpose do the bars, clubs and lounges serve in your town, babele44? Are you a masochist playing a LN band?Haha, no, I've never played a band. I'm a masochist playing a mixologist in one town and SHT professions in two others. And I'm a benign god who wants to give the townies some entertainment.

MiniMimi
15th Jul 2012, 09:44 PM
I haven't found any way to change this yet. Even if you manage to change their everyday outfit their first everyday will stay as their career uniform.Odd, Master Controller should work. The 'Stylist' option should be enough, It may take a few tries but it does work usually. Okay, I haven't tried but that because I still haven't patched my game :lol:

Sgloomi
15th Jul 2012, 09:51 PM
NRaas Master Controller. Click on Bar Staff, select Edit in CAS. This will allow you to, you know, change what they look like and what they're wearing.

It's not hard.

babele44
15th Jul 2012, 10:32 PM
Stylist doesn't work on career outfits anymore. I tried. I cannot edit the "default" career outfit and only add a second one, which is sort of ueseless with NPCs. But I'll try Edit in CAS then, thanks for the suggestion.

nikkiforest99
16th Jul 2012, 04:45 AM
The only problem with this patch is...it broke my whole game!!! :D Yes, that's right folks, after installing this patch my game wouldn't even load. After many issues uninstalling and reinstalling, I am happy to say that I now have my game back (properly patched), but it took way too much damn effort.

zigersimmer
16th Jul 2012, 04:48 AM
The only speed bump I hit with regards to the game running was to update ErrorTrap. The game doing what I expected it to do is another matter (bandsuck!).

nikkiforest99
16th Jul 2012, 04:49 AM
The only speed bump I hit with regards to the game running was to update ErrorTrap. The game doing what I expected it to do is another matter (bandsuck!).
I have terrible luck with patches. 1.29 broke my saves, requiring me to delete all of them and start over. *le sigh*

NAJ P. Jackson
16th Jul 2012, 06:16 AM
You guys are scaring me with all these replies. :wtf:

I think I'll hold off patching for a while....

Elphiron
16th Jul 2012, 10:09 AM
The only change I've noticed in my game since patching is in all the households, in every neighbourhood, without fail, at 3 AM,

The toilets flush.

As regular as clockwork, everytime. Most highly irregular.

babele44
16th Jul 2012, 10:14 AM
The only change I've noticed in my game since patching is in all the households, in every neighbourhood, without fail, at 3 AM,

The toilets flush.

As regular as clockwork, everytime. Most highly irregular.That's the clean-up routine. It repairs all broken objects and cleans everything on community lots and in inactive households. AFAIK, it's always been like that, however.

Ranissa
17th Jul 2012, 01:46 PM
I only had one mod conflict and that was the no autonomous play with sprinklers. Otherwise, patching went smoothly after I updated all of my mod....wait, right, I can no longer install game worlds, like Lunar Lakes or Lucky Palms. And the tablet from the Store installed but won't work. Bah. Still, I can play and didn't lose my crazy towns.

kiwi_tea
17th Jul 2012, 02:54 PM
Most highly irregular.

I wouldn't say that. Sounds more like the whole town is very regular.

babele44
17th Jul 2012, 03:01 PM
Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"? The performance itself was supposedly good as my Sim had a +25 moodlet afterwards.

eskie227
17th Jul 2012, 04:32 PM
Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"? The performance itself was supposedly good as my Sim had a +25 moodlet afterwards.

Yeah, that's what the patch said. Maybe they'll get it right with the next patch.

twallan
17th Jul 2012, 06:25 PM
Ok, my Sim just finished a gig and lost a friend during the process and has a decreased relationship with all other audience members. Wasn't this supposed to be one of the "fixes"?

Yeah, I could not find any changes in that regards in the code-base.

I suspect that particular note was added to the wrong release notes. :)

Kestie Freehawk
17th Jul 2012, 07:05 PM
Since the patch I have noticed that sometimes I have a green effect over the metals shine when I load coming back from vacation (I really dont want to anyway) Maybe I have the St Patricks patch?

babele44
19th Jul 2012, 03:44 PM
Yeah, I could not find any changes in that regards in the code-base.

I suspect that particular note was added to the wrong release notes. :)Yes, it is definitely not fixed. My Singer loses 8 relationship points after each song with every audience member, no matter what he does, and he only gets plus signs from them. One gig lasts for about 3 songs, so, at the end of a show there's a loss of exactly 24 points. Do that three times and your Sim will be without any friends. I begin to suspect that this is like the "well-rested bug" where points are being subtracted when they should be added. I think I'm going to retire my Sim from the Singer career and get him a proper job, like Criminal or somesuch. Even the Emperor of Evil loses less relationship points when meeting a Sim :wtf:

IzzyBess
11th Aug 2012, 08:58 AM
I've decided to update my game yesterday. From 1.33 to 1.34 and to 1.36. And you know what? NOTHING wrong has happened. What's wrong with you EA? lol Here I was, like a mortar, thinking that it will screw up my game like every other patch, that I will have to reinstall TS3 from scratch, or at least that it will corrupt my save files. I'm really amazed. After updating only Nraas mods it works fine! Just... WOW.

Had to share it with someone, it's too amazing.

eskie227
11th Aug 2012, 01:30 PM
I've decided to update my game yesterday. From 1.33 to 1.34 and to 1.36. And you know what? NOTHING wrong has happened. What's wrong with you EA? lol Here I was, like a mortar, thinking that it will screw up my game like every other patch, that I will have to reinstall TS3 from scratch, or at least that it will corrupt my save files. I'm really amazed. After updating only Nraas mods it works fine! Just... WOW.

Had to share it with someone, it's too amazing.

Yeah, but did anything good happen?

Marky Boy
11th Aug 2012, 05:39 PM
Well, I only have one question...

DOES THE ADVENTURE BOARD FINALLY WORK??!???@!?!@?!@

IzzyBess
13th Aug 2012, 11:13 AM
Yeah, but did anything good happen?

Yup, I'm now ready waiting for Supernatural.

About adventures - sorry I do not know, haven't been yet on any since I patched the game.

babele44
13th Aug 2012, 11:15 AM
Well, I only have one question...

DOES THE ADVENTURE BOARD FINALLY WORK??!???@!?!@?!@NO, IT DOESN'T!

LadyGreenEyes649
20th Oct 2012, 02:23 AM
Some info about what's in the GameplayData.package:

The fix for the Showtime performers using Late Night lots appears to go even further:

Graveyards, Fishing Spots, and Beaches work as a park gig.
Pool, Gym, Library as well as Dive Bars work as Bistro Gigs (Coffeehouse is what it's called in game I think).
Hangouts and the LN Dance Clubs work as Live Venue Gigs.
Art Gallery, LN Lounges, and the Horse Ranch work as Private Venue Gigs.


Tuning files for the Premium store items have been added to the package. There's the existing ones and two unreleased:
:here: Vending Machine, which comes in flavors Candy, Health, and Drink and offers the interactions Buy to eat later, Restock, Kick, Buy to eat. Items has a chance to get stuck.
:here: A ceremonial tea set, which comes with a hidden skill.

The only non-store .xml files that were changed were:
ShowStage (for the relation drop fix), EditCollectionDialog (new collection icon), Bars (so that LN bars work in ST venues), JobsAndTasks (using LN and other lots for ST careers).

So most tuning mods should still work.

Vending machines? Came across a link to this someplace else, while trying to find out if there was any way to actually merge the LN and SHT lots. Did we actually get these? Don't recall seeing them! If we did, where are they located? If a store item, where there? Would LOVE vending machines!

eskie227
20th Oct 2012, 03:32 AM
Vending machines? Came across a link to this someplace else, while trying to find out if there was any way to actually merge the LN and SHT lots. Did we actually get these? Don't recall seeing them! If we did, where are they located? If a store item, where there? Would LOVE vending machines!

Nope, no vending machines. BTW, we're up to 1.39 now. I think the 1.36 discussion is kind of moot by now.