TDGOH
1st Aug 2012, 11:59 PM
hello,
First I want to say sorry for my bad English, I'm dysletic, sorry.
Then, I'm a proud owner of 3Ds Max 2013, chanced lately from 2010. I need this program for school you see, I now have it ad home ether. However, since this is a payd program, and a great one (just seeing, they use it for making Call of Duty, Kindom Hearts ect.) and it took me a lot of time to understand it, I would love to be able to use it for making mod in TS2. However all tutorials around here are for Milkscare. I understand this is a good program for a good price, but since I have my precius Max (wich is one of the best 3D programs for game making, but also one of the most expensive, seeing its around the 3900.00 dollar excluding tax) I wish too use that.
However since all tutorial are made for Milkscape, I will need some help. I can make stuff and I can texture map (wich I normaly use for making MikuMikuDance models in 3D Anime), I just need help with some few things:
*How can I (or can I even) get a basic base model (if needed I can use a underwear model) into max?
*How can I putt a model back from Max into TS2
*what does a model al need to go from Max into TS2 (like where must I put physics, since I've seen the hair moves lightly when rotating in CAS, is that physics or a motion, and how should the bones on my model be callt, wich bones must I make? Must I make facials if I make a head ect.)
* ow do I make the black white texture map, since I only know how to make a colord map over the hole model. Do I just need to use the colored map and make the using part white and the unused part black, and is here a basic map for?
Again know how to model, or to unrap a UVW map in Max. How to make bones and physics you don't need to tell, I just need to know what to do to make it compatible with TS2.
I get it if you don't know, since Max is an expensive programm, but I really hope that there is someone who can help me.
Alredy thank and again, sorry for bad English!
TDGOH :|
First I want to say sorry for my bad English, I'm dysletic, sorry.
Then, I'm a proud owner of 3Ds Max 2013, chanced lately from 2010. I need this program for school you see, I now have it ad home ether. However, since this is a payd program, and a great one (just seeing, they use it for making Call of Duty, Kindom Hearts ect.) and it took me a lot of time to understand it, I would love to be able to use it for making mod in TS2. However all tutorials around here are for Milkscare. I understand this is a good program for a good price, but since I have my precius Max (wich is one of the best 3D programs for game making, but also one of the most expensive, seeing its around the 3900.00 dollar excluding tax) I wish too use that.
However since all tutorial are made for Milkscape, I will need some help. I can make stuff and I can texture map (wich I normaly use for making MikuMikuDance models in 3D Anime), I just need help with some few things:
*How can I (or can I even) get a basic base model (if needed I can use a underwear model) into max?
*How can I putt a model back from Max into TS2
*what does a model al need to go from Max into TS2 (like where must I put physics, since I've seen the hair moves lightly when rotating in CAS, is that physics or a motion, and how should the bones on my model be callt, wich bones must I make? Must I make facials if I make a head ect.)
* ow do I make the black white texture map, since I only know how to make a colord map over the hole model. Do I just need to use the colored map and make the using part white and the unused part black, and is here a basic map for?
Again know how to model, or to unrap a UVW map in Max. How to make bones and physics you don't need to tell, I just need to know what to do to make it compatible with TS2.
I get it if you don't know, since Max is an expensive programm, but I really hope that there is someone who can help me.
Alredy thank and again, sorry for bad English!
TDGOH :|