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View Full Version : Material definitions, I'm somewhat lost


Brickmaster
18th Oct 2005, 08:04 PM
Hello.

I've been trying to modify the optical properties (diffusion,specular,reflectivity) on some clothing (right now I'm using the very basic green one-piece swimsuit which comes with Sims2). Problem is, fiddling with the coefficients seems to have no effect at all. I've tried some pretty extreme situations, like zeroes everywhere, which should give a uniform black, but nothing happens.....
I remember seeing somewhere that in reality you cannot change much, and only a few "real" materials exist for skins, one with texture+bumpmap, one with texture+bumpmaps+environment cube maps for reflections. I can't find that page anymore :(, but I'm starting to guess that I would need to mess with the skin mesh itself if I want to go from the "basic" material to the reflective one (for example).
Do you know of any link/tutorial which explains in detail how to mess up with the material properties, and which are the limits?
TIA

PAF
20th Oct 2005, 06:29 AM
Here try this one.tech discussion (http://www.modthesims2.com/showthread.php?t=35769&highlight=Matd) :salute:

Brickmaster
21st Oct 2005, 07:12 PM
Thanks for the info, there seems to be a lot of weird stuff with materials. That thread is mostly focused on objects and not skins, and after some testing I'm starting to think that the skins have a "base" material which cannot be modified too much (since it's used for the skin color, only texturing is allowed, but any mods to reflectivity, etc... are silently ignored).
I'll keep my eyes open for any new data :)