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Showing results 1 to 25 of 113
Search took 0.05 seconds. Search: Posts Made By: jtravers88 |
| Forum: Script & Core Mods |
| Replies: 1,134 Views: 673,928 Posted By jtravers88 I have a working version of this mod w/ generations, however the jazz script / animation doesn't work, but doesn't crash either. Buzzler I'm sure you've looked at the mod can you give me any ideas as... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 Ok. If changes are made using Reflector/Reflexil to the core dlls, and then saved, those dlls can be used, yielding 'a core mod'. Any type of change, visibility or actual logic changes. You can... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 If I change visibility of classes, variables etc.. in gameplaysystem and gameplayobjects to public just long enough to compile my dll, and then let my dll reference the original gameplaysystem and... |
| Forum: Tutorials |
| Replies: 29 Views: 9,484 Posted By jtravers88 He is doing a sim to sim interaction, not sim to object. How do you add an interaction in that case? |
| Forum: Modding Discussion |
| Replies: 2 Views: 2,074 Posted By jtravers88 I started the process of adding the self-authored mods I use for Generations, and I've found that the directory structure is very different. Mainly, no packages except for a fullbuild8.package. I... |
| Forum: Modding Discussion |
| Replies: 3 Views: 1,165 Posted By jtravers88 You then have to add the StandardEntry and then your run stmts which include your anim. Look at Kolipoki's Magic Mod for examples. One is the PracticeMagic class. |
| Forum: Modding Discussion |
| Replies: 3 Views: 1,353 Posted By jtravers88 |
| Forum: Modding Discussion |
| Replies: 11 Views: 2,355 Posted By jtravers88 So does this mean you added routing logic to the Run function for your computer interaction? I'm having this same problem, the sim won't walk to the computer however my interaction dll appears to be... |
| Forum: Modding Discussion |
| Replies: 3 Views: 1,353 Posted By jtravers88 I have no idea how to get this editor to recognize the indentation in my original copy. But here is my basic code: [Persistable] public class Computerstuff { // Fields ... |
| Forum: Modding Discussion |
| Replies: 3 Views: 1,353 Posted By jtravers88 Hello folks. I'm trying to add an interaction between a Sim and any home desktop computer. In studying examples and existing core interactions, it seems the steps are: 1) Create your dll and the... |
| Forum: Tutorials |
| Replies: 29 Views: 9,484 Posted By jtravers88 Friendly and Friendly... don't work. It adds a new selection to the top level of the pie menu, even if identical to the Friendly that already exists. Twallan puts two interactions under the... |
| Forum: Tutorials |
| Replies: 29 Views: 9,484 Posted By jtravers88 I knew GetPath probably had something to do with it. But I couldn't find an example of "Friendly" or "Romantic" anywhere in this fnc declaration of any definition. Thanks I'll try that out. |
| Forum: Tutorials |
| Replies: 29 Views: 9,484 Posted By jtravers88 The tutorials for pure scripting are great. What I can't find a clue on how to do is dictating what submenu in the pie menu that an interaction should go. For instance, the Say Hello example... |
| Forum: Modding Discussion |
| Replies: 418 Views: 155,198 Posted By jtravers88 What are you using for the instance on your animation when importing it into a package? It looks like the fnv64 hash is derived from the animation name, except for the first digit.This appears to be... |
| Forum: Modding Discussion |
| Replies: 19 Views: 6,820 Posted By jtravers88 Great idea. But they might not have been seen by another sim. Do you mean like the celebrity thing where the sim finds out the next day they were seen woohooing in a public elevator and faces public... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 Buzzler I'm not sure I'm following you. If you change everything in those two dlls to public, if you include those in your mods then your making a core mod. Olipro: I'll give that a shot simply... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 Mr. Awesome himself has told me he accesses private members thru msil, not a c# compiler. I in fact was wondering in the car this morning if I were to make those calls from Reflector, instead of the... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 I was using 2.0, for the reason you state, but read on the internet that using 3.5 uses a System.Linq library to enable calling private fncs, or allowing extension of methods. But that didn't seem to... |
| Forum: Modding Discussion |
| Replies: 11 Views: 3,308 Posted By jtravers88 I've been reviewing the code for the awesome.dll. I've noticed a number of calls to 'private' functions within the gameplay.systems dll. When I try accessing a private function in my own dll, I get... |
| Forum: Modding Discussion |
| Replies: 19 Views: 6,820 Posted By jtravers88 Oh man I do alot of things in my mod. Alot of core changes. teenwoohoo ( I wrote the original for Sims 2), martial arts changes (greens just don't beat blacks I'm sorry). I updated the facial... |
| Forum: Modding Discussion |
| Replies: 2 Views: 1,960 Posted By jtravers88 Well I don't have to make it unique since Stubble does it. I guess the key is used in this case instead of the hash. The name of my stbl is not it. The string is not it. its buzzling, er.. I mean... |
| Forum: Modding Discussion |
| Replies: 2 Views: 1,960 Posted By jtravers88 Does anyone know what string is used to create the hash value when a new stbl is created and added to a package? For instance, I used stubble to create a stbl for a string I added to... |
| Forum: Modding Discussion |
| Replies: 19 Views: 6,820 Posted By jtravers88 First add your interaction in the xml files - socializingxml, socializingactivetopics and socializing tuning. <TAA> <Cat>Vampire Topic</Cat> </TAA> <TAA> <Gr>Default</Gr> </TAA> <TAA> ... |
| Forum: Modding Discussion |
| Replies: 19 Views: 6,820 Posted By jtravers88 |
| Forum: Programs and Utilities |
| Replies: 36 Views: 46,888 Posted By jtravers88 There is no executable in this rar file. Just another rar file, which is full of class files. NOTHING TO RUN. |
| Showing results 1 to 25 of 113 |
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