Welcome to
Mod The Sims
Online: 2629
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki

Hi, Unregistered! Still using Blue Game Style? Try out the new MTS theme, now in beta. Show me!
Showing results 1 to 25 of 113
Search took 0.05 seconds.
Search: Posts Made By: jtravers88
Forum: Script & Core Mods 27th Sep 2011, 3:35 AM
Replies: 1,134
Views: 673,928
Posted By jtravers88
I have a working version of this mod w/...

I have a working version of this mod w/ generations, however the jazz script / animation doesn't work, but doesn't crash either. Buzzler I'm sure you've looked at the mod can you give me any ideas as...
Forum: Modding Discussion 24th Sep 2011, 1:34 AM
Replies: 11
Views: 3,308
Posted By jtravers88
Ok. If changes are made using Reflector/Reflexil...

Ok. If changes are made using Reflector/Reflexil to the core dlls, and then saved, those dlls can be used, yielding 'a core mod'. Any type of change, visibility or actual logic changes. You can...
Forum: Modding Discussion 17th Sep 2011, 4:16 AM
Replies: 11
Views: 3,308
Posted By jtravers88
If I change visibility of classes, variables...

If I change visibility of classes, variables etc.. in gameplaysystem and gameplayobjects to public just long enough to compile my dll, and then let my dll reference the original gameplaysystem and...
Forum: Tutorials 17th Sep 2011, 2:43 AM
Replies: 29
Views: 9,484
Posted By jtravers88
He is doing a sim to sim interaction, not sim to...

He is doing a sim to sim interaction, not sim to object. How do you add an interaction in that case?
Forum: Modding Discussion 3rd Jun 2011, 3:20 AM
Replies: 2
Views: 2,074
Posted By jtravers88
No gameplay.package in Generations?

I started the process of adding the self-authored mods I use for Generations, and I've found that the directory structure is very different. Mainly, no packages except for a fullbuild8.package. I...
Forum: Modding Discussion 25th Apr 2011, 2:55 AM
Replies: 3
Views: 1,165
Posted By jtravers88
You then have to add the StandardEntry and then...

You then have to add the StandardEntry and then your run stmts which include your anim.

Look at Kolipoki's Magic Mod for examples. One is the PracticeMagic class.
Forum: Modding Discussion 25th Apr 2011, 2:51 AM
Replies: 3
Views: 1,353
Posted By jtravers88
All you did was repeat my code ?

All you did was repeat my code
?
Forum: Modding Discussion 18th Apr 2011, 12:25 AM
Replies: 11
Views: 2,355
Posted By jtravers88
So does this mean you added routing logic to the...

So does this mean you added routing logic to the Run function for your computer interaction? I'm having this same problem, the sim won't walk to the computer however my interaction dll appears to be...
Forum: Modding Discussion 17th Apr 2011, 3:16 PM
Replies: 3
Views: 1,353
Posted By jtravers88
I have no idea how to get this editor to...

I have no idea how to get this editor to recognize the indentation in my original copy.
But here is my basic code:

[Persistable]
public class Computerstuff
{
// Fields
...
Forum: Modding Discussion 17th Apr 2011, 2:45 PM
Replies: 3
Views: 1,353
Posted By jtravers88
Sim Walking To Computer

Hello folks.

I'm trying to add an interaction between a Sim and any home desktop computer. In studying examples and existing core interactions, it seems the steps are:

1) Create your dll and the...
Forum: Tutorials 10th Apr 2011, 2:08 AM
Replies: 29
Views: 9,484
Posted By jtravers88
Friendly and Friendly... don't work. It adds a...

Friendly and Friendly... don't work.

It adds a new selection to the top level of the pie menu, even if identical to the Friendly that already exists.

Twallan puts two interactions under the...
Forum: Tutorials 9th Apr 2011, 11:38 PM
Replies: 29
Views: 9,484
Posted By jtravers88
I knew GetPath probably had something to do with...

I knew GetPath probably had something to do with it. But I couldn't find an example of "Friendly" or "Romantic" anywhere in this fnc declaration of any definition.

Thanks I'll try that out.
Forum: Tutorials 9th Apr 2011, 10:38 PM
Replies: 29
Views: 9,484
Posted By jtravers88
The tutorials for pure scripting are great. What...

The tutorials for pure scripting are great.

What I can't find a clue on how to do is dictating what submenu in the pie menu that an interaction should go.

For instance, the Say Hello example...
Forum: Modding Discussion 28th Mar 2011, 3:15 AM
Replies: 418
Views: 155,198
Posted By jtravers88
What are you using for the instance on your...

What are you using for the instance on your animation when importing it into a package?

It looks like the fnv64 hash is derived from the animation name, except for the first digit.This appears to be...
Forum: Modding Discussion 19th Nov 2010, 3:15 AM
Replies: 19
Views: 6,820
Posted By jtravers88
Great idea. But they might not have been seen by...

Great idea. But they might not have been seen by another sim. Do you mean like the celebrity thing where the sim finds out the next day they were seen woohooing in a public elevator and faces public...
Forum: Modding Discussion 3rd Nov 2010, 7:22 PM
Replies: 11
Views: 3,308
Posted By jtravers88
Buzzler I'm not sure I'm following you. If you...

Buzzler I'm not sure I'm following you. If you change everything in those two dlls to public, if you include those in your mods then your making a core mod.

Olipro: I'll give that a shot simply...
Forum: Modding Discussion 3rd Nov 2010, 5:41 PM
Replies: 11
Views: 3,308
Posted By jtravers88
Mr. Awesome himself has told me he accesses...

Mr. Awesome himself has told me he accesses private members thru msil, not a c# compiler.

I in fact was wondering in the car this morning if I were to make those calls from Reflector, instead of the...
Forum: Modding Discussion 3rd Nov 2010, 5:34 PM
Replies: 11
Views: 3,308
Posted By jtravers88
I was using 2.0, for the reason you state, but...

I was using 2.0, for the reason you state, but read on the internet that using 3.5 uses a System.Linq library to enable calling private fncs, or allowing extension of methods. But that didn't seem to...
Forum: Modding Discussion 3rd Nov 2010, 4:11 PM
Replies: 11
Views: 3,308
Posted By jtravers88
Calling private methods etc..

I've been reviewing the code for the awesome.dll. I've noticed a number of calls to 'private' functions within the gameplay.systems dll.

When I try accessing a private function in my own dll, I get...
Forum: Modding Discussion 3rd Nov 2010, 2:32 AM
Replies: 19
Views: 6,820
Posted By jtravers88
Oh man I do alot of things in my mod. Alot of...

Oh man I do alot of things in my mod. Alot of core changes. teenwoohoo ( I wrote the original for Sims 2), martial arts changes (greens just don't beat blacks I'm sorry). I updated the facial...
Forum: Modding Discussion 2nd Nov 2010, 2:43 AM
Replies: 2
Views: 1,960
Posted By jtravers88
Well I don't have to make it unique since Stubble...

Well I don't have to make it unique since Stubble does it.

I guess the key is used in this case instead of the hash. The name of my stbl is not it. The string is not it. its buzzling, er.. I mean...
Forum: Modding Discussion 1st Nov 2010, 1:32 PM
Replies: 2
Views: 1,960
Posted By jtravers88
STBL Fnv64 Hash Value

Does anyone know what string is used to create the hash value when a new stbl is created and added to a package?

For instance, I used stubble to create a stbl for a string I added to...
Forum: Modding Discussion 31st Oct 2010, 9:13 PM
Replies: 19
Views: 6,820
Posted By jtravers88
First add your interaction in the xml files -...

First add your interaction in the xml files - socializingxml, socializingactivetopics and socializing tuning.

<TAA>
<Cat>Vampire Topic</Cat>
</TAA>
<TAA>
<Gr>Default</Gr>
</TAA>
<TAA>
...
Forum: Modding Discussion 31st Oct 2010, 8:21 PM
Replies: 19
Views: 6,820
Posted By jtravers88
Ok. This is how it's done. See next post.

Ok. This is how it's done. See next post.
Forum: Programs and Utilities 31st Oct 2010, 8:01 PM
Replies: 36
Views: 46,888
Posted By jtravers88
There is no executable in this rar file. Just...

There is no executable in this rar file. Just another rar file, which is full of class files.
NOTHING TO RUN.
Showing results 1 to 25 of 113

 
Section jump:
Powered by MariaDB Some icons by http://dryicons.com.