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Search: Posts Made By: robokitty
Forum: Multiple Rooms 21st Feb 2012, 04:29 PM
Replies: 315
Views: 276,848
Posted By robokitty
wow, this looks ridiculously awesome!

wow, this looks ridiculously awesome!
Forum: CAS Parts 26th Jan 2012, 02:51 AM
Replies: 15
Views: 2,546
Posted By robokitty
You really should try to make all the LODs...

You really should try to make all the LODs properly rather than using LOD 0 for everything.

Did you copy over the comments from LOD 0 to all the lower LODs correctly? I've noticed that is usually...
Forum: CAS Parts 7th Jan 2012, 03:44 PM
Replies: 11
Views: 2,153
Posted By robokitty
I can't remember exactly because it was a LONG...

I can't remember exactly because it was a LONG time ago, but I *might* have had something similar like this happen to me when I used CTU to clone the burglar gloves in order to make tattoo...
Forum: Free Content Updates 7th Jan 2012, 03:25 PM
Replies: 10
Views: 5,979
Posted By robokitty
New half-braided afro hairstyle on Kitty...

New half-braided afro hairstyle on Kitty Klan.

http://www.kittyklan.com/sites/default/files/imagecache/createPreview/halfbraided_preview.jpg
Forum: CAS Parts 7th Jan 2012, 03:16 AM
Replies: 6
Views: 1,402
Posted By robokitty
If you know what to look for, then you shouldn't...

If you know what to look for, then you shouldn't have any trouble telling the difference between a bumpmap and a multiplier by looking at the image. A bumpmap tends to be all gray with no black...
Forum: Meshing 25th Dec 2011, 12:53 PM
Replies: 2
Views: 1,791
Posted By robokitty
If your hair has identical vertex IDs as vertices...

If your hair has identical vertex IDs as vertices used in the face, then the identical ones will be affected by face sliders.

Renumber the vertices for your hair using WesHowe's Milkshape plugin...
Forum: Meshing 21st Dec 2011, 08:34 PM
Replies: 9
Views: 2,222
Posted By robokitty
It looks like a UV map problem to me too. Unless...

It looks like a UV map problem to me too. Unless you're knowledgeable about UV mapping and already know the UV map isn't the issue, then try searching for some beginner's tutorials on UV mapping for...
Forum: CAS Parts 20th Dec 2011, 02:24 AM
Replies: 5
Views: 3,263
Posted By robokitty
Frankensteining first is probably best because...

Frankensteining first is probably best because it'll give you a chance to look at how all the vertices are assigned to different bones without having to assign any yourself. If you create any new...
Forum: CAS Parts 19th Dec 2011, 07:05 PM
Replies: 21
Views: 3,537
Posted By robokitty
*drools* Augh... I don't have TS3 installed on...

*drools*

Augh... I don't have TS3 installed on my laptop!!! I can't test this until after New Year's when I get back from the holidays, but I will definitely be making some platforms to test this! ...
Forum: Meshing 19th Dec 2011, 06:49 PM
Replies: 14
Views: 3,712
Posted By robokitty
It sounds like you're trying to run before you...

It sounds like you're trying to run before you know how to walk. It probably took me about 5 months of gradual learning by creating lower difficulty CC before I could attempt a project like that. ...
Forum: CAS Parts 19th Dec 2011, 06:05 PM
Replies: 9
Views: 2,186
Posted By robokitty
All kinds of ugly = texture & transparency...

All kinds of ugly = texture & transparency showing up in weird places and stretched? --> indicates UV mapping & alpha channel issue

Or all kinds of ugly = texture showing up like grainy, pixelated...
Forum: CAS Parts 19th Dec 2011, 05:23 PM
Replies: 9
Views: 2,186
Posted By robokitty
Whatever texture you're setting as the multiplier...

Whatever texture you're setting as the multiplier in CTU, set that as the texture in your Materials tab and tell me how that looks. If your mesh is looking skin colored, I'm guessing that the alpha...
Forum: CAS Parts 19th Dec 2011, 04:57 PM
Replies: 9
Views: 2,186
Posted By robokitty
Is your alpha map white in the areas where you...

Is your alpha map white in the areas where you want your texture to show?

When you assign the material to the mesh in Milkshape and change the viewport display to textured, does the blue check grid...
Forum: CAS Parts 19th Dec 2011, 04:23 PM
Replies: 5
Views: 3,263
Posted By robokitty
The mage robes look fairly doable to me. I...

The mage robes look fairly doable to me.

I think I followed this tutorial way back when I made a frankenstein mesh. Post #13 has instructions for adult meshes rather than toddlers....
Forum: CAS Parts 19th Dec 2011, 02:25 PM
Replies: 20
Views: 2,802
Posted By robokitty
*drool* This sounds amazing. Do you know if I'd...

*drool*

This sounds amazing. Do you know if I'd need the latest patches to test this out once you finish it? (The last expansion pack I own is Ambitions.) If not, then I could bang out a pair of...
Forum: Sims 3 WCIF 17th Dec 2011, 09:09 PM
Replies: 22
Views: 23,495
Posted By robokitty
I hope this thread necro is alright, but I just...

I hope this thread necro is alright, but I just wanted to let you that I've uploaded several frohawk hairstyles to my website, Kitty Klan (http://www.kittyklan.com/grooming).


Moreover, I plan on...
Forum: Free Content Updates 16th Dec 2011, 06:21 PM
Replies: 10
Views: 5,979
Posted By robokitty
I fixed the shine issues on my previous 3 hairs. ...

I fixed the shine issues on my previous 3 hairs. Please redownload.

http://www.kittyklan.com/images/shine_fixes.jpg
Forum: Free Content Updates 15th Dec 2011, 05:22 PM
Replies: 10
Views: 5,979
Posted By robokitty
Update: Silk Sheen Face Contouring...

Update: Silk Sheen Face Contouring Blush

http://www.kittyklan.com/sites/default/files/imagecache/createPreview/silksheen_preview.jpg
Forum: CAS Parts 15th Dec 2011, 02:25 PM
Replies: 12
Views: 2,831
Posted By robokitty
Personally, I've just accepted that things are...

Personally, I've just accepted that things are uglier outside. Look at the sim's skin on the indoor vs. outdoor pics. Even the skin gets more shadowy & blotchy on the outdoor pics, so I'm guessing...
Forum: Free Content Updates 9th Dec 2011, 02:17 PM
Replies: 10
Views: 5,979
Posted By robokitty
New hair: Bunhawks (roll & tuck...

New hair: Bunhawks (roll & tuck frohawks)

http://www.kittyklan.com/sites/default/files/imagecache/createPreview/bunhawks_preview.jpg
Forum: Free Content Updates 8th Dec 2011, 11:11 PM
Replies: 10
Views: 5,979
Posted By robokitty
Well, since I'm not on ms3b anymore, I figured I...

Well, since I'm not on ms3b anymore, I figured I should start updating this thread again.

Here are the last updates from the past month or so.

Lots of new...
Forum: Neighborhoods & CAS Screens 5th Dec 2011, 09:25 AM
Replies: 54
Views: 72,780
Posted By robokitty
Very useful. Thank you!

Very useful. Thank you!
Forum: Eyes 2nd Dec 2011, 02:41 PM
Replies: 39
Views: 63,104
Posted By robokitty
These look lovely. Your eyes were my TS2...

These look lovely. Your eyes were my TS2 favorites, and I'm trying these out right away.
Forum: CAS Parts 19th Nov 2011, 11:18 PM
Replies: 13
Views: 2,784
Posted By robokitty
Thank you both for your advice. I renumbered the...

Thank you both for your advice. I renumbered the vertices to the standard range and have finished the hair (located here (http://www.kittyklan.com/content/dont-call-it-comeback-frohawk-w-cornrows)...
Forum: CAS Parts 19th Nov 2011, 07:09 AM
Replies: 13
Views: 2,784
Posted By robokitty
So, would it be better to number my mesh starting...

So, would it be better to number my mesh starting from 20000 instead? (My mesh has less than 10000 vertices.) In case there are conflicts in future updates?
Showing results 1 to 25 of 500

 
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