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Showing results 1 to 25 of 500
Search took 0.07 seconds. Search: Posts Made By: robokitty |
| Forum: Multiple Rooms |
| Replies: 315 Views: 276,848 Posted By robokitty |
| Forum: CAS Parts |
| Replies: 15 Views: 2,546 Posted By robokitty You really should try to make all the LODs properly rather than using LOD 0 for everything. Did you copy over the comments from LOD 0 to all the lower LODs correctly? I've noticed that is usually... |
| Forum: CAS Parts |
| Replies: 11 Views: 2,153 Posted By robokitty I can't remember exactly because it was a LONG time ago, but I *might* have had something similar like this happen to me when I used CTU to clone the burglar gloves in order to make tattoo... |
| Forum: Free Content Updates |
| Replies: 10 Views: 5,979 Posted By robokitty New half-braided afro hairstyle on Kitty Klan. http://www.kittyklan.com/sites/default/files/imagecache/createPreview/halfbraided_preview.jpg |
| Forum: CAS Parts |
| Replies: 6 Views: 1,402 Posted By robokitty If you know what to look for, then you shouldn't have any trouble telling the difference between a bumpmap and a multiplier by looking at the image. A bumpmap tends to be all gray with no black... |
| Forum: Meshing |
| Replies: 2 Views: 1,791 Posted By robokitty If your hair has identical vertex IDs as vertices used in the face, then the identical ones will be affected by face sliders. Renumber the vertices for your hair using WesHowe's Milkshape plugin... |
| Forum: Meshing |
| Replies: 9 Views: 2,222 Posted By robokitty It looks like a UV map problem to me too. Unless you're knowledgeable about UV mapping and already know the UV map isn't the issue, then try searching for some beginner's tutorials on UV mapping for... |
| Forum: CAS Parts |
| Replies: 5 Views: 3,263 Posted By robokitty Frankensteining first is probably best because it'll give you a chance to look at how all the vertices are assigned to different bones without having to assign any yourself. If you create any new... |
| Forum: CAS Parts |
| Replies: 21 Views: 3,537 Posted By robokitty *drools* Augh... I don't have TS3 installed on my laptop!!! I can't test this until after New Year's when I get back from the holidays, but I will definitely be making some platforms to test this! ... |
| Forum: Meshing |
| Replies: 14 Views: 3,712 Posted By robokitty It sounds like you're trying to run before you know how to walk. It probably took me about 5 months of gradual learning by creating lower difficulty CC before I could attempt a project like that. ... |
| Forum: CAS Parts |
| Replies: 9 Views: 2,186 Posted By robokitty All kinds of ugly = texture & transparency showing up in weird places and stretched? --> indicates UV mapping & alpha channel issue Or all kinds of ugly = texture showing up like grainy, pixelated... |
| Forum: CAS Parts |
| Replies: 9 Views: 2,186 Posted By robokitty Whatever texture you're setting as the multiplier in CTU, set that as the texture in your Materials tab and tell me how that looks. If your mesh is looking skin colored, I'm guessing that the alpha... |
| Forum: CAS Parts |
| Replies: 9 Views: 2,186 Posted By robokitty Is your alpha map white in the areas where you want your texture to show? When you assign the material to the mesh in Milkshape and change the viewport display to textured, does the blue check grid... |
| Forum: CAS Parts |
| Replies: 5 Views: 3,263 Posted By robokitty The mage robes look fairly doable to me. I think I followed this tutorial way back when I made a frankenstein mesh. Post #13 has instructions for adult meshes rather than toddlers.... |
| Forum: CAS Parts |
| Replies: 20 Views: 2,802 Posted By robokitty *drool* This sounds amazing. Do you know if I'd need the latest patches to test this out once you finish it? (The last expansion pack I own is Ambitions.) If not, then I could bang out a pair of... |
| Forum: Sims 3 WCIF |
| Replies: 22 Views: 23,495 Posted By robokitty I hope this thread necro is alright, but I just wanted to let you that I've uploaded several frohawk hairstyles to my website, Kitty Klan (http://www.kittyklan.com/grooming). Moreover, I plan on... |
| Forum: Free Content Updates |
| Replies: 10 Views: 5,979 Posted By robokitty I fixed the shine issues on my previous 3 hairs. Please redownload. http://www.kittyklan.com/images/shine_fixes.jpg |
| Forum: Free Content Updates |
| Replies: 10 Views: 5,979 Posted By robokitty Update: Silk Sheen Face Contouring Blush http://www.kittyklan.com/sites/default/files/imagecache/createPreview/silksheen_preview.jpg |
| Forum: CAS Parts |
| Replies: 12 Views: 2,831 Posted By robokitty Personally, I've just accepted that things are uglier outside. Look at the sim's skin on the indoor vs. outdoor pics. Even the skin gets more shadowy & blotchy on the outdoor pics, so I'm guessing... |
| Forum: Free Content Updates |
| Replies: 10 Views: 5,979 Posted By robokitty New hair: Bunhawks (roll & tuck frohawks) http://www.kittyklan.com/sites/default/files/imagecache/createPreview/bunhawks_preview.jpg |
| Forum: Free Content Updates |
| Replies: 10 Views: 5,979 Posted By robokitty Well, since I'm not on ms3b anymore, I figured I should start updating this thread again. Here are the last updates from the past month or so. Lots of new... |
| Forum: Neighborhoods & CAS Screens |
| Replies: 54 Views: 72,780 Posted By robokitty |
| Forum: Eyes |
| Replies: 39 Views: 63,104 Posted By robokitty These look lovely. Your eyes were my TS2 favorites, and I'm trying these out right away. |
| Forum: CAS Parts |
| Replies: 13 Views: 2,784 Posted By robokitty Thank you both for your advice. I renumbered the vertices to the standard range and have finished the hair (located here (http://www.kittyklan.com/content/dont-call-it-comeback-frohawk-w-cornrows)... |
| Forum: CAS Parts |
| Replies: 13 Views: 2,784 Posted By robokitty So, would it be better to number my mesh starting from 20000 instead? (My mesh has less than 10000 vertices.) In case there are conflicts in future updates? |
| Showing results 1 to 25 of 500 |
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