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- Maxis is Working on New Sims Title
#76
18th Nov 2014 at 2:43 AM
Posts: 5,986
Quote: Originally posted by zigersimmer
There are a lot of scripting languages, depending on what your need is. Honestly, I thought Python was a dead language. As for job postings, I work at UCSF and the garbage that departments pile into their job postings is....astounding seems like the word. |
Nah, Python is what all the cool kids play with these days. And yes, job postings from an institution of any size are mindbogglingly obtuse. I mean. come on, know scripting, gaming, group dynamics, and bring a creative mind, but be sure you are also proficient with Word and Excel?? Maybe they should have specified that you had to be housebroken as well.
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#77
18th Nov 2014 at 2:53 AM
Confirmation that they're working on expansion pack(s). It doesn't confirm that this position they keep hiring for is for the first expansion pack or not but it makes it more likely, IMO -- and I was already convinced it's for the series and not a spin off to begin with.
#78
18th Nov 2014 at 5:20 AM
Posts: 1,599
Quote: Originally posted by eskie227
Maybe they should have specified that you had to be housebroken as well. |
I knows how to house break 'em. Without newspaper. Just sayin'.
Quote: Originally posted by Honeywell
Confirmation that they're working on expansion pack(s). It doesn't confirm that this position they keep hiring for is for the first expansion pack or not but it makes it more likely, IMO -- and I was already convinced it's for the series and not a spin off to begin with. |
Aw, hon, Redwood City is this tiny little spit of land that kinda wants to be sumthin', but it'll never be anything other than some condos built on land that isn't exactly seismically safe and a few office buildings with companies that just, gosh darn it, wish they didn't suck so much. With a little luck, the whole thing will just sink back into the marsh where it belongs. But keep on believing, kiddo. There ya go!
TS2 and TS3: Where adult sims potty train their toddlers.
TS4: Where adult sims make Angry Poops.
Which game is made for the juvenile minded?
#79
18th Nov 2014 at 11:51 AM
Last edited by coolspear1 : 18th Nov 2014 at 12:11 PM.
Posts: 1,664
Thanks: 10223 in 72 Posts
If Sims 5 was anywhere near being taken seriously by Maxis EA presently, then it would only be in the conceptual storyboard phase. Just meetings and drawings, coffee and collage artwork. No-one getting anywhere near a computer to actually construct anything. I'd go with a Sims 4 spin-off or an EP, the latter being the most probably. A tad too early for a spin-off. They know it themselves that any form of online MMO is utterly beyond their capabilities. They don't do big, they don't do better, they just do much-the-muchness and sweep under the carpet what they continually fail at, or completely abandon what their limited talents cannot amend. (See Sims 2 & 3) That's the Maxis we've come to know and... Love? Hate? Much-the-muchness?
But, hey. You actually want to hire someone that plays the game? Now there's a novelty. New horizons await. Perhaps in those EP videos they will inevitably make, the new Guru will not look utterly baffled and at a total loss when sims start to do things they're not supposed to. Like, hey, this dude has actually played the game and was totally expecting that. We believe, we believe.
But, hey. You actually want to hire someone that plays the game? Now there's a novelty. New horizons await. Perhaps in those EP videos they will inevitably make, the new Guru will not look utterly baffled and at a total loss when sims start to do things they're not supposed to. Like, hey, this dude has actually played the game and was totally expecting that. We believe, we believe.
Lab Assistant
#80
18th Nov 2014 at 5:45 PM
Posts: 104
If they made a spin-off, it has to be something different than before. Not Castaway or Medieval, and not some Futuristic game either. Something new. Something that will change the entire way the game is played. Something too big to be an expansion. Something so different and unique to the series, and yet it's own game. It has to be big. If it's not, they'll look like they're too lazy to take risks. They need to look like they can take risks. The right kinds of risks. They're in this mess because they threw something together instead of taking extra development time to make something new.
NOT ONLINE. It was a dumb idea to think the base needed to be online. That needed to be a spin off if it even existed.
NOT ONLINE. It was a dumb idea to think the base needed to be online. That needed to be a spin off if it even existed.
#81
18th Nov 2014 at 5:55 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by Salamancer
They're in this mess because they threw something together instead of taking extra development time to make something new. |
I thought it was because they didn't take the time to retain something old that the long-time players liked.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#82
18th Nov 2014 at 7:01 PM
Posts: 2,287
Thanks: 289 in 2 Posts
Quote: Originally posted by Salamancer
If they made a spin-off, it has to be something different than before. Not Castaway or Medieval, and not some Futuristic game either. Something new. Something that will change the entire way the game is played. Something too big to be an expansion. Something so different and unique to the series, and yet it's own game. It has to be big. If it's not, they'll look like they're too lazy to take risks. They need to look like they can take risks. The right kinds of risks. They're in this mess because they threw something together instead of taking extra development time to make something new. NOT ONLINE. It was a dumb idea to think the base needed to be online. That needed to be a spin off if it even existed. |
Taking risks is what got them where they are now...
#83
18th Nov 2014 at 7:36 PM
Posts: 234
EA owns the sims series.
So where's the risk?
EA can make spin-offs if they want.
My flash animation
http://robingravel.byethost15.com/eflash.htm
A Christmas day at 25o Celcius
http://robingravel.byethost15.com/noel2014.htm
A girl whiches a warm day at Christmas.
So where's the risk?
EA can make spin-offs if they want.
My flash animation
http://robingravel.byethost15.com/eflash.htm
A Christmas day at 25o Celcius
http://robingravel.byethost15.com/noel2014.htm
A girl whiches a warm day at Christmas.
#84
18th Nov 2014 at 8:12 PM
Posts: 3,045
Thanks: 10351 in 135 Posts
Quote: Originally posted by coolspear1
If Sims 5 was anywhere near being taken seriously by Maxis EA presently, then it would only be in the conceptual storyboard phase. Just meetings and drawings, coffee and collage artwork. No-one getting anywhere near a computer to actually construct anything. I'd go with a Sims 4 spin-off or an EP, the latter being the most probably. A tad too early for a spin-off. They know it themselves that any form of online MMO is utterly beyond their capabilities. They don't do big, they don't do better, they just do much-the-muchness and sweep under the carpet what they continually fail at, or completely abandon what their limited talents cannot amend. (See Sims 2 & 3) That's the Maxis we've come to know and... Love? Hate? Much-the-muchness? But, hey. You actually want to hire someone that plays the game? Now there's a novelty. New horizons await. Perhaps in those EP videos they will inevitably make, the new Guru will not look utterly baffled and at a total loss when sims start to do things they're not supposed to. Like, hey, this dude has actually played the game and was totally expecting that. We believe, we believe. |
wouldn't that be kind of impossible to work on a game you've never played? the people on the team currently have also worked on previous sim titles.
#85
18th Nov 2014 at 10:40 PM
Posts: 1,664
Thanks: 10223 in 72 Posts
Quote: Originally posted by christmas fear
wouldn't that be kind of impossible to work on a game you've never played? the people on the team currently have also worked on previous sim titles. |
Not particularly. It's very seldom that anyone at the development end of the spectrum plays the game in the same way you and I would. If and when they do it would not be for any great length of time. It's no busman's holiday for them, I'm sure. After working on the same project for nigh on two decades, no doubt some of them long term Maxians hardly want to talk about the game after a hard day's slog at the studios, much less put in any dedicated free time "playing" it. They build their little bits of the game, play testing it in isolated environments - not as part of the main game - then when they've finish their given objectives, they pass it on to another team who will mesh it into the wider sim world that looks more like the finished game we'll get to see. This team will play test it even more, but in a way that is alien to you or I. Their intent is to break it, to bounce it around and see what crashes, essentially try to kill it if they can. At no stage can any of this be considered "playing." Though the final stage is all about truly playing the game. In fact they have millions and millions of people around the globe to help them do this. That is where you and I and all other simmers come in, and we pay them for the privilege. We pay them to find out the other teams did not do their jobs very thoroughly. We pay them to find out we're the only ones who care to play the game enough, so as to find out the other teams did not do their jobs very thoroughly. We pay, because we play, very thoroughly.
#86
19th Nov 2014 at 12:01 AM
Posts: 901
Thanks: 1 in 1 Posts
Not quite as OT as it might seem: David Braben responds to outcry over Elite: Dangerous' ditched offline mode. I especially like the first quote: an offline version of the game "would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering". Lucy Bradshaw must surely wish she had said that about TS4 MMO. Well, she still might.
#87
20th Nov 2014 at 4:59 AM
Posts: 723
Quote: Originally posted by TMBrandon
Taking risks is what got them where they are now... |
No, playing it safe was... The Sims 4 is pretty much the same as existing sims games with some small added features, and many stripped out. EA hasn't taken a proper risk with the series since The Sims 3 World Adventures came out... Well, arguably both Island Paradise and Into the Future were trying to do something new, but The Sims core gameplay needs to be reinvented every so often. With 2 it was generations, and aspirations. With 3 it was the open world (for better and worse) and CASt. The Sims 4 seems to want emotions to be it's big gameplay change, but it isn't fleshed out deeply enough... At least the new CAS and Build features are kind of cool, but the live mode gameplay seems like a watered down mix of The Sims 1, 2, and 3 in a lot of regards from what I can tell... With few things that really make it stand out... Luckily the game seems easily moddable, so that helps...
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