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Theorist
#7226 Old 7th Apr 2014 at 11:14 PM
Without any information we have to make things up, so... EA is not confident that we will take their news like whales. So, they are trying very hard to resolve contingencies to meet goals so that the news will not sound so crappy. They have a team of Backlash Reduction experts working on how the released information will be presented. This team is Pete Hines, Peter Molyneux, Julian McKinley from Creative Assembly, and Kirk Cameron, all on their lunch break. TS4 will have nice new features but the base game is not exactly like going from checkers to chess. The plan is still and will be for the dlc moolah, with such as exciting titles as TS4 Date Night, TS4 Animal Companions, TS4 Academic Acclaim, TS4 Weather Forecast, etc. In case the TS4 reception still looks ho-hum, EA will have major critic sites such as IGN hold their reviews for as long as their pockets, I mean, they can.
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Lab Assistant
#7227 Old 8th Apr 2014 at 12:04 AM
Quote: Originally posted by kiwi_tea
Let's just watch ourselves here guys, and remember that the posting guidelines explicitly rule out condoning theft of intellectual property, if that's what you're getting at Animator. It's not more okay when it's done with a little wink and a nudge, so tread carefully.

On the other hand, everyone here has a right to an opinion. This isn't a "who knows EA best" competition, and we can surely agree to disagree on claims like whether or not EA is "idiotic", rather than risk derailing the thread over it.


What, you mean pirating? That's not what I was really getting at. My brother bought it but I didn't. I just wanted to make that clear.
Field Researcher
#7228 Old 8th Apr 2014 at 12:05 AM
It shakes the confidence when 14 years of marketing and information releases suddenly changes with a new series - complete radio silence and nearly a year after announcement we are still relatively in the dark is just not the Sims way and naturally causes apprehension.

EA is running into a bottle neck for time and if they ever truly considered the fan base/customers opinions and feedback to really matter they would be releasing information by now. Maybe they are just over confident that this time we will just get what they deliver and outside opinions do not matter all that much.
Mad Poster
#7229 Old 8th Apr 2014 at 12:15 AM
Meanwhile, Nintendo's releasing info on the new Smash Bros at every chance they get. They're even holding a livestream on the 9th completely dedicated to it.
Lab Assistant
#7230 Old 8th Apr 2014 at 12:19 AM
To me it looks like their dramatic change of game style, from online to offline, just screwed everything up for them. I'm more than sure they never thought of TS4 having children or elders. Otherwise we would already have previews of the other life stages. I'm sure, the game focusing on emotions and all, they would have some incredible previews of reactions from children and elders too, don't you think?

I guess they don't even know what to do, so they say "more info soon" and keep going. Who knows what really happened, but it looks like this to me. The game was going to be an online sims game with "avatars" as they called them. They had the CAS and all that but then they ditched the idea of an online game because they saw how fans complained about it. And honestly, I wouldn't mind the game having online modes, but those being optional to the actual game. I mean, having the game offline / single player, and then "maybe" being able to connect a sim of your choice with others, that would be cool (or not. I don't know).

What I mean to say is that it shouldn't be a surprise that we are seeing nothing, since they had nothing to show. So they did all this big and redundant presentation of CAS and emotions and hoped it would suffice. Obviously it doesn't. So I guess they are now working on the rest and that's why we have no news.

Sorry, it's my opinion, what I've been thinking about this. I know it's not official or anything, just my point of view on what may be happening. Honestly I'm more anxious to see what they are coming up because I think they messed up, rather than being excited about the game itself (because, anyway, we don't know anything about the game yet).
Field Researcher
#7231 Old 8th Apr 2014 at 1:04 AM
Quote: Originally posted by rumandginger
To me it looks like their dramatic change of game style, from online to offline, just screwed everything up for them. I'm more than sure they never thought of TS4 having children or elders. Otherwise we would already have previews of the other life stages. I'm sure, the game focusing on emotions and all, they would have some incredible previews of reactions from children and elders too, don't you think?

I guess they don't even know what to do, so they say "more info soon" and keep going. Who knows what really happened, but it looks like this to me. The game was going to be an online sims game with "avatars" as they called them. They had the CAS and all that but then they ditched the idea of an online game because they saw how fans complained about it. And honestly, I wouldn't mind the game having online modes, but those being optional to the actual game. I mean, having the game offline / single player, and then "maybe" being able to connect a sim of your choice with others, that would be cool (or not. I don't know).

What I mean to say is that it shouldn't be a surprise that we are seeing nothing, since they had nothing to show. So they did all this big and redundant presentation of CAS and emotions and hoped it would suffice. Obviously it doesn't. So I guess they are now working on the rest and that's why we have no news.

Sorry, it's my opinion, what I've been thinking about this. I know it's not official or anything, just my point of view on what may be happening. Honestly I'm more anxious to see what they are coming up because I think they messed up, rather than being excited about the game itself (because, anyway, we don't know anything about the game yet).


(omg you can add bacon)

Anyway ... this is really feasible. I don't know why EA decide to fix something that isn't broken... Simmers nowadays play for the legacy and the generations not for the SimPort and Online chatting.

This is what probably came down out of the original conversation of the Online motif "Oh hey lets try something new ... like an Online System that is probably not going to be better than TSO and 99% chance that it isn't going to work but you know, YOLO"

But then again this is EA...
Retired
retired moderator
#7232 Old 8th Apr 2014 at 1:06 AM
The GDC is a specialist industry event, not a public one, and the information presented is probably fairly dry and technical - industrial, not promotional, and not really suited to "selling" or "explaining" the game to a non-developer audience. In terms of the subscription price, it seems very steep, and prohibitive to small developers, but I don't know enough to really say.

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Lab Assistant
#7233 Old 8th Apr 2014 at 1:12 AM
Quote: Originally posted by kiwi_tea
The GDC is a specialist industry event, not a public one, and the information presented is probably fairly dry and technical - industrial, not promotional, and not really suited to "selling" or "explaining" the game to a non-developer audience. In terms of the subscription price, it seems very steep, and prohibitive to small developers, but I don't know enough to really say.


Thanks for clearing that one up for me.
Theorist
#7234 Old 8th Apr 2014 at 1:15 AM
Quote: Originally posted by kiwi_tea
The GDC is a specialist industry event, not a public one, and the information presented is probably fairly dry and technical - industrial, not promotional, and not really suited to "selling" or "explaining" the game to a non-developer audience. In terms of the subscription price, it seems very steep, and prohibitive to small developers, but I don't know enough to really say.


I had the opportunity to go to GDC two years in a row, but passed on it read on to see why. It was if I remember correctly a student pass was nearly 100 bucks. (this was before they moved the location from Austin,TX). Pretty sure it was a special offer and you had to basically show that you're going to school in the field. Otherwise this looks like the pass prices now. $500 doesn't seem too bad if you get unlimited access to the vault. (for devs, not students i mean)

http://www.gdconf.com/attend/passes.html

Also wanna add that a lot of the people who do attend GDC are also looking to network. I knew a few classmates got their feet in the door and actually had a smaller indie company pick up their game idea.
Lab Assistant
#7235 Old 8th Apr 2014 at 2:54 AM
Meanwhile, this is the character creation from an upcoming MMO: https://www.youtube.com/watch?v=4TP4L1vHfpk
So beautiful
So whether TS4 was going to be online to begin with or not, there's really no need for it to have all of these limitations (removal of CASt, no height sliders, low detail objects/sims) it already seems to, from a technological standpoint, as it's obvious it can be done.
Mad Poster
#7236 Old 8th Apr 2014 at 3:04 AM
Holy shit! That is sexy
Inventor
#7237 Old 8th Apr 2014 at 3:07 AM
Quote: Originally posted by carpedentum
Meanwhile, this is the character creation from an upcoming MMO: https://www.youtube.com/watch?v=4TP4L1vHfpk
So beautiful
So whether TS4 was going to be online to begin with or not, there's really no need for it to have all of these limitations (removal of CASt, no height sliders, low detail objects/sims) it already seems to, from a technological standpoint, as it's obvious it can be done.


amazing character creation. :lovestruc

EDIT: apparently, the game has some kind of home decoration like the sims does.

http://youtu.be/DZc1EEAlluU?t=3m22s
Lab Assistant
#7238 Old 8th Apr 2014 at 3:22 AM
Quote: Originally posted by carpedentum
Meanwhile, this is the character creation from an upcoming MMO: https://www.youtube.com/watch?v=4TP4L1vHfpk
So beautiful
So whether TS4 was going to be online to begin with or not, there's really no need for it to have all of these limitations (removal of CASt, no height sliders, low detail objects/sims) it already seems to, from a technological standpoint, as it's obvious it can be done.


Wow, those look beautiful. Not as many customization options as the Sims 3, but from an engine stand-point it's MILES above what I've seen from EA.
Inventor
#7239 Old 8th Apr 2014 at 4:09 AM
If you have too much ability to customize, you won't pay for store items. For instance, just the ability to move a lock of hair or add a little curl would mean less simpoints that you spend in the store.

The Sims franchise has always made their money on the fact that people will pay money for clothing and hair for their virtual dolls. If you add the ability to customize to that level, you will reduce their profits immensely.

The reason we don't have that level of customization or anything close to it is simply down to the amount of profit made by creating a simple static mesh that takes little time to create (by comparison) and will yield more profit than allowing each hairstyle to be so customizable. The ability to change things at a much more advanced level has existed for years now, though not to that extent. I'm more familiar with that video of customizing a character that came out a couple of years or so ago that blew me away at how you could customize hair, clothing, and cars. Even the new Elder Scrolls has the ability to adjust height. EA just doesn't want to give them to us because such tools would be too powerful and would leave their wallets thinner than if they charged for individual hairstyles in the store.

Due to the nature of the franchise itself, we will likely never see the customizing power as seen in that video, even in future generations of the game.

If the company developing that game from the video made a life simulator, I would switch over in a heartbeat and leave EA behind forever.

Shy, Clumsy, Insane, Artistic, Hopeless Romantic, Cat Person, Supernatural Fan

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Lab Assistant
#7240 Old 8th Apr 2014 at 4:16 AM
Quote: Originally posted by QueenJimmyIV
If you have too much ability to customize, you won't pay for store items. For instance, just the ability to move a lock of hair or add a little curl would mean less simpoints that you spend in the store.

The Sims franchise has always made their money on the fact that people will pay money for clothing and hair for their virtual dolls. If you add the ability to customize to that level, you will reduce their profits immensely.

The reason we don't have that level of customization or anything close to it is simply down to the amount of profit made by creating a simple static mesh that takes little time to create (by comparison) and will yield more profit than allowing each hairstyle to be so customizable. The ability to change things at a much more advanced level has existed for years now, though not to that extent. I'm more familiar with that video of customizing a character that came out a couple of years or so ago that blew me away at how you could customize hair, clothing, and cars. Even the new Elder Scrolls has the ability to adjust height. EA just doesn't want to give them to us because such tools would be too powerful and would leave their wallets thinner than if they charged for individual hairstyles in the store.

Due to the nature of the franchise itself, we will likely never see the customizing power as seen in that video, even in future generations of the game.


I don't know, aren't things like "Elder Scrolls" immense money makers BECAUSE of all the customization options?
Inventor
#7241 Old 8th Apr 2014 at 4:32 AM
Honestly? If EA gave us the customizing ability of Black Desert, the beauty of Skyrim, and life simulation (and fun Sims quirky humor) gameplay that feels complete and satisfying rather than things like burrito babies, goal-oriented gameplay, horses walking backwards, and teleporting to cars, I would not only preorder the game but also each and every expansion pack on the day of announcement.

But considering it isn't the standard model of what makes the money in the Sims franchise, it will likely never come to pass.

Shy, Clumsy, Insane, Artistic, Hopeless Romantic, Cat Person, Supernatural Fan

Art tumblr
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Instructor
#7242 Old 8th Apr 2014 at 4:35 AM
To be fair, MMOs require way less complex animations, so in some areas it's way easier to allow for customization. City of Heroes released in 2004 and allowed to adjust height, but it also didn't have any animations between characters.

QueenJimmy's note about hair customization hits the nail on the head, unfortunately. I would absolutely LOVE hair customization (like, seriously, that is a major selling feature to me), and with how little complexity there is to this hair, I can't imagine anything other than "we want money for hairstyles" would motivate the decision not to have it.

I promise I'm not as grumpy as my avatar looks.
Forum Resident
#7243 Old 8th Apr 2014 at 4:39 AM
Quote: Originally posted by douglasveiga
amazing character creation. :lovestruc

EDIT: apparently, the game has some kind of home decoration like the sims does.

http://youtu.be/DZc1EEAlluU?t=3m22s


Oh. My. God. I must have that game! From watching the gameplay videos, that looks like it could put World of Warcraft to shame. (Though, I must say I'm a bit biased. Ever since Cataclysm came out and the devs nerfed my favorite toon's abilities, wiped all my quests, and planted me smack-dab in enemy territory on reboot, I kinda lost interest in playing the game altogether.)

I just about cried when I saw the straight-curly hair sliders.

However, I learned something about myself after watching that customization video. I actually have a line to draw between real and too real. Granted, that creation looks amazing, but the faces are just creepily real. I mean, check out the eyes. It's like someone cut and pasted them from a photo. I can stand the ultra-realism in games like Beyond: Two Souls and The Last of Us. But, yeah, I guess that's my line. No photo-realistic faces.

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Instructor
#7244 Old 8th Apr 2014 at 5:02 AM
Quote: Originally posted by carpedentum
Meanwhile, this is the character creation from an upcoming MMO: https://www.youtube.com/watch?v=4TP4L1vHfpk
So beautiful
So whether TS4 was going to be online to begin with or not, there's really no need for it to have all of these limitations (removal of CASt, no height sliders, low detail objects/sims) it already seems to, from a technological standpoint, as it's obvious it can be done.


Whoa!

Find all of my Challenges in MTS Sims 2 Challenges "Ye Olde" Section:
Vllygrl's By George! Regency Play Style/Challenge; Regency/Victorian ROS;
The Medieval Charter Challenge & ROS for MCC;
The Crown of Laurels Challenge; & Besieged! New Medieval Challenge & Medieval ROS.
One horse disagreer of the Apocalypse
#7245 Old 8th Apr 2014 at 7:51 AM
Quote: Originally posted by chreai
No photo-realistic faces.


I still don't grasp why people have a problem with this. I'd love to be able to make sims look like real people.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Instructor
#7246 Old 8th Apr 2014 at 10:09 AM
Quote: Originally posted by Inge Jones
I still don't grasp why people have a problem with this. I'd love to be able to make sims look like real people.

Yepp, it's a life-simulation so why shouldn't it look like real? I really don't like the cartoony style as it seems to me like "we don't have to improve too much to make money". Growing hair has to be enough improvement for TS4 so in 2030, when Windows 8 is obsolete, Sims 6 might have adjustable hairstyle as this will be sooo obsolete that EA would have other things to sell in the store. Guess I might be interested in SIms 6, if it wouldn't be a kind of point'n'click adventure...

Yes, I am serious though I'm not serious at all. I'm serious about this!
Even the joker can be deadly serious...
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Entscheidend daran ist, wie?
Theorist
#7247 Old 8th Apr 2014 at 10:15 AM
Realistic sims would be creepy when they break the fourth wall. Or I think they would be. Imagine yourself playing in the dark at 3 AM and suddenly Amanda or Ron whichever sim you're playing just randomly looks at you with these soul-less dead eyes.

I'd run out of the room screaming.
One horse disagreer of the Apocalypse
#7248 Old 8th Apr 2014 at 10:35 AM
Quote: Originally posted by lovcat
Realistic sims would be creepy when they break the fourth wall. Or I think they would be. Imagine yourself playing in the dark at 3 AM and suddenly Amanda or Ron whichever sim you're playing just randomly looks at you with these soul-less dead eyes.

I'd run out of the room screaming.


Well then people who feel the way you do could simply avoid making sims that look like people they know. Others of us might avoid making people we care about but might well make ones that look like our most hated politicians etc

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Top Secret Researcher
#7249 Old 8th Apr 2014 at 11:26 AM
Quote: Originally posted by QueenJimmyIV
If the company developing that game from the video made a life simulator, I would switch over in a heartbeat and leave EA behind forever.


Not only that, but it would create competition.
It would force EA to make/improve the sims to keep customers, instead of just focusing on how to squeeze as much money out of us instead. They are pretty much free to do as they like the way it is now.

But I guess that will never happen.

TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
Inventor
#7250 Old 8th Apr 2014 at 12:06 PM
I wish Sims had high-quality competition. There are a handful of games that provide some competition but most aren't at the same level. From what I've seen, most are at a basic Sims 2 or Sims 1 level.

And speaking of realistic sims... with the Black Desert level of customization, wouldn't you be able to create cartoony looking sims on your own OR realistic looking sims? Seems possible, from what I could tell from the video. It's likely that they were just sticking to the semi-realism because that's what a lot of RPGs go for these days.

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