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- TS4 Chat Thread (Things I've Seen/Heard/Read About in TS4 v2)
#7151
10th Jul 2014 at 1:57 PM
Posts: 31
Quote: Originally posted by BubblesO
So you're basically saying that I have to show my boobs and complain on Twiter in-order to get CAS? No problem! |
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#7152
10th Jul 2014 at 1:57 PM
Posts: 216
Quote: Originally posted by BubblesO
So you're basically saying that I have to show my boobs and complain on Twiter in-order to get CAS? No problem! |
I LOVE how people marked my comment as "Helpful"
#7153
10th Jul 2014 at 2:12 PM
Posts: 3,552
Thanks: 55570 in 750 Posts
There is a GraphicsRules.sgr file with the Demo files which, I say, appears to be the file from the complete game. The file has the graphics settings/options and all the other stuff which is in the Options menu, similar to this file in TS3. There is some interesting stuff in it.
setProp $ConfigGroup RenderLimitFrameRate 100
I don't really know, but this is presumably to prevent that issue in Sims3 with some graphics cards running at 600 FPS or whatever.
option UIMute
setting $Off
prop $ConfigGroup UIMute 0
setting $On
prop $ConfigGroup UIMute 1
end
setOption UIMute $Off
Presumably this above is to turn off the mouse-click sounds when playing, to silence the UI; I don't know what else this would be. This option isn't in the Sims3 file.
option NPCReplacement
setting $Off
prop $ConfigGroup NPCReplacement 0
setting $On
prop $ConfigGroup NPCReplacement 1
end
setOption NPCReplacement $On
This must be the NPC sim or household being moved into an empty house when a family dies out (the entirety of their story progression, besides the aging). So it appears to me anyway that this can be turned off if one wants.
option ShowModListStartup
setting $Off
prop $ConfigGroup ShowModListStartup 0
setting $On
prop $ConfigGroup ShowModListStartup 1
end
setOption ShowModListStartup $On
option ScriptModsEnabled
setting $Off
prop $ConfigGroup ScriptModsEnabled 0
setting $On
prop $ConfigGroup ScriptModsEnabled 1
end
setOption ScriptModsEnabled $Off
Wow! They formally acknowledge the existence of "mods"?
There are also options for online stuff: ShowOnlineNotifications, AutoReconnect, OnlineAccess, and DisableComments. I think these are Gallery options and all of them can be turned on or off. So in theory, if one turns these all off, the next time one starts the game the Gallery will be turned off, it won't be turning itself on automatically every time one fires up the game.
MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
setProp $ConfigGroup RenderLimitFrameRate 100
I don't really know, but this is presumably to prevent that issue in Sims3 with some graphics cards running at 600 FPS or whatever.
option UIMute
setting $Off
prop $ConfigGroup UIMute 0
setting $On
prop $ConfigGroup UIMute 1
end
setOption UIMute $Off
Presumably this above is to turn off the mouse-click sounds when playing, to silence the UI; I don't know what else this would be. This option isn't in the Sims3 file.
option NPCReplacement
setting $Off
prop $ConfigGroup NPCReplacement 0
setting $On
prop $ConfigGroup NPCReplacement 1
end
setOption NPCReplacement $On
This must be the NPC sim or household being moved into an empty house when a family dies out (the entirety of their story progression, besides the aging). So it appears to me anyway that this can be turned off if one wants.
option ShowModListStartup
setting $Off
prop $ConfigGroup ShowModListStartup 0
setting $On
prop $ConfigGroup ShowModListStartup 1
end
setOption ShowModListStartup $On
option ScriptModsEnabled
setting $Off
prop $ConfigGroup ScriptModsEnabled 0
setting $On
prop $ConfigGroup ScriptModsEnabled 1
end
setOption ScriptModsEnabled $Off
Wow! They formally acknowledge the existence of "mods"?
There are also options for online stuff: ShowOnlineNotifications, AutoReconnect, OnlineAccess, and DisableComments. I think these are Gallery options and all of them can be turned on or off. So in theory, if one turns these all off, the next time one starts the game the Gallery will be turned off, it won't be turning itself on automatically every time one fires up the game.
MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
#7154
10th Jul 2014 at 2:20 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
I was actually wondering about that. I don't have the demo, but I wondered if it could fry a graphics card or not. I was going to make sure vsync was turned on in my Nvidia control panel, just in case, whenever I do get the demo.
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#7155
10th Jul 2014 at 2:25 PM
Posts: 514
Thanks: 8305 in 57 Posts
Quote: Originally posted by HystericalParoxysm
The dumb thing is, there easily could have been. The adjustment zones on the face ARE sliders, they're just sliders on the face. Somewhere, there's hidden numerical data for cheekbone width, cheekbone depth, mouth width, mouth curve, mouth corner tilt, eye size, etc., they could have just given us a little expandable panel on the side that had old-style sliders for us old fogeys stuck in our ways... or just for people who didn't want to spend six hours learning where all the click points are and which mode they're in. |
Having a separate expandable window with the old silders would be the best thing, but even just a little box somewhere discreet that displayed the name of the facial stucture you had highlighted would be helpful so you could memorise it easier instead of blindly clicking to get 'that spot on the nose'. Also would help people communicate their ideas and feedback more easily if someone needed help creating a sim.
#7156
10th Jul 2014 at 2:25 PM
Posts: 216
I know I usually complain about EA but they've done a very good job with how the sims (Sims themself, not the series) look.
#7157
10th Jul 2014 at 2:27 PM
Posts: 295
Thanks: 2736 in 16 Posts
Quote: Originally posted by Shimrod101
There is a GraphicsRules.sgr file with the Demo files which, I say, appears to be the file from the complete game. The file has the graphics settings/options and all the other stuff which is in the Options menu, similar to this file in TS3. There is some interesting stuff in it. setProp $ConfigGroup RenderLimitFrameRate 100 I don't really know, but this is presumably to prevent that issue in Sims3 with some graphics cards running at 600 FPS or whatever. option UIMute setting $Off prop $ConfigGroup UIMute 0 setting $On prop $ConfigGroup UIMute 1 end setOption UIMute $Off Presumably this above is to turn off the mouse-click sounds when playing, to silence the UI; I don't know what else this would be. This option isn't in the Sims3 file. option NPCReplacement setting $Off prop $ConfigGroup NPCReplacement 0 setting $On prop $ConfigGroup NPCReplacement 1 end setOption NPCReplacement $On This must be the NPC sim or household being moved into an empty house when a family dies out (the entirety of their story progression, besides the aging). So it appears to me anyway that this can be turned off if one wants. option ShowModListStartup setting $Off prop $ConfigGroup ShowModListStartup 0 setting $On prop $ConfigGroup ShowModListStartup 1 end setOption ShowModListStartup $On option ScriptModsEnabled setting $Off prop $ConfigGroup ScriptModsEnabled 0 setting $On prop $ConfigGroup ScriptModsEnabled 1 end setOption ScriptModsEnabled $Off Wow! They formally acknowledge the existence of "mods"? There are also options for online stuff: ShowOnlineNotifications, AutoReconnect, OnlineAccess, and DisableComments. I think these are Gallery options and all of them can be turned on or off. So in theory, if one turns these all off, the next time one starts the game the Gallery will be turned off, it won't be turning itself on automatically every time one fires up the game. |
I just watched SimsVIP played the CAS DEMO and there IS a UI sound volume setting in the option menu...
There's also a Vsync and Laptop Mode option too...
Me back after a long hiatus :)
#7158
10th Jul 2014 at 2:34 PM
Posts: 293
SimsVip asked this in her interview with graham. He said, they support custom content and mods, and you could see in the gallery, if something needs/was done with mods or cc. From the interview transcript:
What you found, might be related to that.
Quote:
SimGuruGraham: Yeah, it's a very interesting point, and of course there's a big distinction between what a mod is and what custom content is. Mods don't go on the gallery at all so you won't be downloading those but of course we do support you modding the game, bringing that in, if you want that experience you'll still have it. Custom content, on the other hand, can be shared via the gallery and we have a flag on each piece of content that you upload so you can check that off and say this is modded content, and that way when people grab it and pull it down into their game they know beforehand. |
What you found, might be related to that.
#7159
10th Jul 2014 at 2:38 PM
Posts: 169
My only two complaints about the demo (which I just played for five hours):
1) The push-pull "tactile" system isn't as easy as it looks. It takes a lot of getting used to, and doesn't work very well IMO.
2) This is easily fixable with CC, but oh my god...the eyes look TERRIBLY cartoony, and make the faces look totally bizarre. The only good eye color is the darkest brown...for some reason that one looks realistic, but the blue one, for example, is just bright, bright blue with a ring of black around it...
1) The push-pull "tactile" system isn't as easy as it looks. It takes a lot of getting used to, and doesn't work very well IMO.
2) This is easily fixable with CC, but oh my god...the eyes look TERRIBLY cartoony, and make the faces look totally bizarre. The only good eye color is the darkest brown...for some reason that one looks realistic, but the blue one, for example, is just bright, bright blue with a ring of black around it...
#7160
10th Jul 2014 at 2:41 PM
Last edited by HystericalParoxysm : 10th Jul 2014 at 4:02 PM.
Okay so my informant spy snitch friend kindly provided this insanely detailed systematic list of ALL the sliders that can be found in TS4.
Body sliders:
- Neck width
- Shoulder width
- Upper arm thickness
- Lower arm thickness
- Upper leg thickness
- Lower leg thickness
- Foot size
- Chest tilt (posture)
- Hip width
- Waist width
- Butt size
- Tummy size
- Chest thickness/barrel chest (male only)
- Chest width (male only)
- Breast size (female only)
- Breast perky/sag (female only)
There is also a general fat/thin slider and a muscularity slider, which affect all body sliders as well as the body texture overlays.
Face Sliders
Regular mode:
Forehead left-right straight: Whole face width
Forehead up-down straight and profile: Whole face length
Forehead left-right profile: Whole face profile
Eyebrows inner left-right straight: Eyebrow middle distance
Eyebrows inner up-down straight: Eyebrow / \ and \ / tilt
Eyebrows middle up-down straight: Eyebrow height.
Eyebrows outer left-right straight: Eyebrow outer distance, and whole forehead width
Eyebrows outer up-down straight: Eyebrow outer height
Eyebrows left-right profile: Eyebrow depth
Eyebrows up-down profile: Nothing
Eyes middle left-right straight: Eye distance
Eyes middle up-down straight and profile: Eye and brow height
Eyes outer corner left-right straight: Eye size
Eyes outer corner up-down straight: Nothing
Eyes inner corner up-down straight: Eye rotate
Eyes inner corner left-right straight: Nothing
Eyes middle left-right profile: Eye depth
Nose bridge left-right straight: Whole nose width
Nose bridge up-down straight and nose tip up-down profile: Whole nose height
Nostril left-right straight: Whole nose size
Nostril up-down straight: Nothing
Nose bridge left-right profile: Whole nose rotate
Nose bridge up-down profile: Nothing
Nose tip left-right profile: Nose tip length
Mouth middle up-down straight and up-down profile: Whole mouth height
Mouth middle left-right straight: Whole mouth width
Mouth outer corner up-down straight: Whole mouth curve
Mouth outer corner left-right straight: Nothing
Mouth left-right profile: Mouth depth
Chin left-right straight: Chin square/point (same as detail mode)
Chin up-down straight and profile: Chin height
Chin left-right profile: Chin depth (same as detail mode)
Upper cheek left-right straight: Cheekbone width (same as detail mode)
Upper cheek up-down straight and profile: Cheekbone height (same as detail mode)
Upper cheek left-right profile: Cheekbone depth (same as detail mode)
Lower cheek left-right straight: Cheek fullness (detail mode has a similar, though essentially useless version of this same slider)
Lower cheek up-down straight and profile: Jaw roundedness (?!?!?) (same as detail mode)
Lower cheek left-right profile: Nothing
Jaw left-right straight: Jaw square/point
Jaw up-down straight and profile: Jaw height (same as detail mode)
Jaw left-right profile: Jaw jut (underbite/overbite, same as detail mode)
Ears up-down straight and profile: Ear size
Ears left-right straight and profile: Ear stick-outness, also affects size, fully stuck-out ears range from huge to Dumbo
Detail Mode:
Forehead left-right straight: Lower face width (cheeks/jaw/chin only, does not affect forehead)
Forehead up-down straight: Whole face length (same as regular mode except it also works in profile in regular mode)
Forehead up-down profile: Nothing
Forehead left-right profile: Forehead bulge flatness
Eyebrows left-right straight: Eyebrow arch location left-right
Eyebrows up-down straight: Eyebrow arch amount
Eyebrows left-right profile: Eyebrow depth (same as regular mode)
Eyebrows up-down profile: Nothing (same as regular mode)
Eyes middle left-right straight: Iris and pupil size
Eyes middle up-down straight and profile: Iris and pupil height
Eyes outer corner left-right straight: Outer corner width eye width
Eyes outer corner left-right profile: Eye depth (same as Eyes middle left-right profile in regular mode)
Eyes outer corner up-down straight: Outer corner height
Eyes inner corner up-down straight: Inner corner height (very limited)
Eyes inner corner left-right straight: Upper eyelid pinchyness (makes the top edge of the upper eyelid more humped or flat)
Upper eyelid left-right straight: Upper eyelid apex, sort of…
Upper eyelid up-down straight and profile: Upper eyelid height (alert/sleepy)
Upper eyelid left-right profile: Nothing
Lower eyelid left-right straight: Lower eyelid apex
Lower eyelid up-down straight and profile: Lower eyelid height (normal/skeptical)
Lower eyelid left-right profile: Nothing
Upper nose bridge left-right straight: Upper nose bridge width
Upper nose bridge left-right profile: Upper nose bridge depth
Upper nose bridge up-down straight and profile: Upper nose bridge height
Lower nose bridge up-down straight: Nothing
Lower nose bridge left-right profile: Nose slope bump
Lower nose bridge up-down profile: Nose slope bump location (can have a high bump or low bump, etc.)
Nose tip left-right straight: Nose tip width
Nose tip up-down straight and profile: Nose tip volume, slightly affects septum width
Nose tip left-right profile: Nose tip length
Nostril hole left-right straight: Nostril… pinchyness? Sort of nostril dilation, slightly affects septum width
Nostril hole left-right profile: Nostril hole depth (how far the nostril hole sticks out into the nose tip)
Nostril hole up-down straight and profile: Nostril vertical flare/openness.
Outer nostril up-down straight and profile: Nostril height
Outer nostril left-right straight: Nostril width
Outer nostril left-right profile: Nothing
Mouth upper lip up-down straight and profile: Upper lip thickness
Mouth upper lip left-right straight: Upper lip outer curve/shape
Mouth upper lip left-right profile: Upper lip depth
Mouth lower lip up-down straight and profile: Lower lip thickness
Mouth lower lip left-right straight: Lower lip outer curve/shape
Mouth lower lip left-right profile: Lower lip depth
Mouth outer corner left-right and up-down straight: Outer corner frown/smile
Mouth outer corner up-down profile: Nothing
Mouth outer corner left-right profile: Mouth corner depth
Chin left-right straight: Chin square/point (same as regular mode)
Chin up-down straight and profile: Chin fullness height (changes the appearance of where the thickest part of the chin is)
Chin left-right profile: Chin depth (same as regular mode)
Upper cheek left-right straight: Cheekbone width (same as regular mode)
Upper cheek up-down straight and profile: Cheekbone height (same as regular mode)
Upper cheek left-right profile: Cheekbone depth (same as regular mode)
Lower cheek left-right straight: Cheek fullness, similar to regular mode except the change from min to max is barely noticeable when in detail mode……..
Lower cheek up-down straight and profile: Jaw roundedness (?!?!?) (same as regular mode)
Lower cheek left-right profile: Nothing
Jaw left-right straight: Jaw fatness, very limited.
Jaw up-down straight: Jaw height (same as regular mode)
Jaw left-right profile: Jaw jut (underbite/overbite, same as regular mode)
Ears left-right straight: Ear tilt forward/back, very limited
Ears up-down straight: Lobes hanging/attached
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Body sliders:
- Neck width
- Shoulder width
- Upper arm thickness
- Lower arm thickness
- Upper leg thickness
- Lower leg thickness
- Foot size
- Chest tilt (posture)
- Hip width
- Waist width
- Butt size
- Tummy size
- Chest thickness/barrel chest (male only)
- Chest width (male only)
- Breast size (female only)
- Breast perky/sag (female only)
There is also a general fat/thin slider and a muscularity slider, which affect all body sliders as well as the body texture overlays.
Face Sliders
Regular mode:
Forehead left-right straight: Whole face width
Forehead up-down straight and profile: Whole face length
Forehead left-right profile: Whole face profile
Eyebrows inner left-right straight: Eyebrow middle distance
Eyebrows inner up-down straight: Eyebrow / \ and \ / tilt
Eyebrows middle up-down straight: Eyebrow height.
Eyebrows outer left-right straight: Eyebrow outer distance, and whole forehead width
Eyebrows outer up-down straight: Eyebrow outer height
Eyebrows left-right profile: Eyebrow depth
Eyebrows up-down profile: Nothing
Eyes middle left-right straight: Eye distance
Eyes middle up-down straight and profile: Eye and brow height
Eyes outer corner left-right straight: Eye size
Eyes outer corner up-down straight: Nothing
Eyes inner corner up-down straight: Eye rotate
Eyes inner corner left-right straight: Nothing
Eyes middle left-right profile: Eye depth
Nose bridge left-right straight: Whole nose width
Nose bridge up-down straight and nose tip up-down profile: Whole nose height
Nostril left-right straight: Whole nose size
Nostril up-down straight: Nothing
Nose bridge left-right profile: Whole nose rotate
Nose bridge up-down profile: Nothing
Nose tip left-right profile: Nose tip length
Mouth middle up-down straight and up-down profile: Whole mouth height
Mouth middle left-right straight: Whole mouth width
Mouth outer corner up-down straight: Whole mouth curve
Mouth outer corner left-right straight: Nothing
Mouth left-right profile: Mouth depth
Chin left-right straight: Chin square/point (same as detail mode)
Chin up-down straight and profile: Chin height
Chin left-right profile: Chin depth (same as detail mode)
Upper cheek left-right straight: Cheekbone width (same as detail mode)
Upper cheek up-down straight and profile: Cheekbone height (same as detail mode)
Upper cheek left-right profile: Cheekbone depth (same as detail mode)
Lower cheek left-right straight: Cheek fullness (detail mode has a similar, though essentially useless version of this same slider)
Lower cheek up-down straight and profile: Jaw roundedness (?!?!?) (same as detail mode)
Lower cheek left-right profile: Nothing
Jaw left-right straight: Jaw square/point
Jaw up-down straight and profile: Jaw height (same as detail mode)
Jaw left-right profile: Jaw jut (underbite/overbite, same as detail mode)
Ears up-down straight and profile: Ear size
Ears left-right straight and profile: Ear stick-outness, also affects size, fully stuck-out ears range from huge to Dumbo
Detail Mode:
Forehead left-right straight: Lower face width (cheeks/jaw/chin only, does not affect forehead)
Forehead up-down straight: Whole face length (same as regular mode except it also works in profile in regular mode)
Forehead up-down profile: Nothing
Forehead left-right profile: Forehead bulge flatness
Eyebrows left-right straight: Eyebrow arch location left-right
Eyebrows up-down straight: Eyebrow arch amount
Eyebrows left-right profile: Eyebrow depth (same as regular mode)
Eyebrows up-down profile: Nothing (same as regular mode)
Eyes middle left-right straight: Iris and pupil size
Eyes middle up-down straight and profile: Iris and pupil height
Eyes outer corner left-right straight: Outer corner width eye width
Eyes outer corner left-right profile: Eye depth (same as Eyes middle left-right profile in regular mode)
Eyes outer corner up-down straight: Outer corner height
Eyes inner corner up-down straight: Inner corner height (very limited)
Eyes inner corner left-right straight: Upper eyelid pinchyness (makes the top edge of the upper eyelid more humped or flat)
Upper eyelid left-right straight: Upper eyelid apex, sort of…
Upper eyelid up-down straight and profile: Upper eyelid height (alert/sleepy)
Upper eyelid left-right profile: Nothing
Lower eyelid left-right straight: Lower eyelid apex
Lower eyelid up-down straight and profile: Lower eyelid height (normal/skeptical)
Lower eyelid left-right profile: Nothing
Upper nose bridge left-right straight: Upper nose bridge width
Upper nose bridge left-right profile: Upper nose bridge depth
Upper nose bridge up-down straight and profile: Upper nose bridge height
Lower nose bridge up-down straight: Nothing
Lower nose bridge left-right profile: Nose slope bump
Lower nose bridge up-down profile: Nose slope bump location (can have a high bump or low bump, etc.)
Nose tip left-right straight: Nose tip width
Nose tip up-down straight and profile: Nose tip volume, slightly affects septum width
Nose tip left-right profile: Nose tip length
Nostril hole left-right straight: Nostril… pinchyness? Sort of nostril dilation, slightly affects septum width
Nostril hole left-right profile: Nostril hole depth (how far the nostril hole sticks out into the nose tip)
Nostril hole up-down straight and profile: Nostril vertical flare/openness.
Outer nostril up-down straight and profile: Nostril height
Outer nostril left-right straight: Nostril width
Outer nostril left-right profile: Nothing
Mouth upper lip up-down straight and profile: Upper lip thickness
Mouth upper lip left-right straight: Upper lip outer curve/shape
Mouth upper lip left-right profile: Upper lip depth
Mouth lower lip up-down straight and profile: Lower lip thickness
Mouth lower lip left-right straight: Lower lip outer curve/shape
Mouth lower lip left-right profile: Lower lip depth
Mouth outer corner left-right and up-down straight: Outer corner frown/smile
Mouth outer corner up-down profile: Nothing
Mouth outer corner left-right profile: Mouth corner depth
Chin left-right straight: Chin square/point (same as regular mode)
Chin up-down straight and profile: Chin fullness height (changes the appearance of where the thickest part of the chin is)
Chin left-right profile: Chin depth (same as regular mode)
Upper cheek left-right straight: Cheekbone width (same as regular mode)
Upper cheek up-down straight and profile: Cheekbone height (same as regular mode)
Upper cheek left-right profile: Cheekbone depth (same as regular mode)
Lower cheek left-right straight: Cheek fullness, similar to regular mode except the change from min to max is barely noticeable when in detail mode……..
Lower cheek up-down straight and profile: Jaw roundedness (?!?!?) (same as regular mode)
Lower cheek left-right profile: Nothing
Jaw left-right straight: Jaw fatness, very limited.
Jaw up-down straight: Jaw height (same as regular mode)
Jaw left-right profile: Jaw jut (underbite/overbite, same as regular mode)
Ears left-right straight: Ear tilt forward/back, very limited
Ears up-down straight: Lobes hanging/attached
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
#7161
10th Jul 2014 at 2:49 PM
Posts: 293
Oh, wow, thanks for posting this! I read in the official CAS lessons that some options are only available from a sideview. They said belly size is one of those. I think, butt size, too.
#7162
10th Jul 2014 at 2:53 PM
Posts: 2,337
Thanks: 4870 in 69 Posts
Quote: Originally posted by Enjoji
Oh dear... poor Graham is getting hated on, on Twitter... IHATEUGRAHAM @grahamsnghtmare 2h @SimGuruSarah @SimGuruGraham @SimGuruRyan @SimGuruAzure I hate this guys. I hate all of them. IHATEUGRAHAM @grahamsnghtmare @SimGuruSarah @SimGuruGraham @SimGuruRyan @SimGuruAzure GRAHAM PLEASE GET OUT. WE HATE YOU. ALL FANS HATE YOU UNDERSTAND IT! https://twitter.com/grahamsnghtmare...005200914210816 ....same tw@t threatened physical violence earlier too... which Graham promptly retweeted Retweeted by Graham Nardone IHATEUGRAHAM @grahamsnghtmare 1h @SimGuruSarah @SimGuruGraham @SimGuruRyan @SimGuruAzure I WANT PUNCH YOUR FACE GRAHAM YOU DESERVE IT https://twitter.com/grahamsnghtmare...004505930608642 ....people are truly that stupid/insane/ignorant.... |
I'm no fan of, EA. But seriously, people really need to learn to separate the corporation from the employee(s).
Not only is this childish, but if this person continues down this path, it will soon be considered Cyber Bullying...which is a crime.
Think it's really time for some people to take a deep breath and get a grip.
“Seize the time... Live now! Make now always the most precious time. Now will never come again.” ― Jean-Luc Picard
#7163
10th Jul 2014 at 2:59 PM
Quote: Originally posted by Candacis
Oh, wow, thanks for posting this! I read in the official CAS lessons that some options are only available from a sideview. They said belly size is one of those. I think, butt size, too. |
Yeah, that's correct, some of the body sliders only work in profile, others only straight-on. Try to grab the tummy in profile and you adjust the sim's belly. Grab the same spot straight-on and you adjust the waist width instead. The body sliders are apparently fairly intuitive when it comes to whether or not they work straight-on or profile and there's no detail/regular mode, unlike the face sliders which are just...
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
#7164
10th Jul 2014 at 3:01 PM
Posts: 78
Quote: Originally posted by TanookiMark
Lol talking about american things. I never saw the use of a mailbox as example since we don't have any here in the Netherlands. They just throw it in/through your door whatever you wanna call it. I always forgot to check my mailbox in the Sims 2 because I am not used to checking mailboxed. So I was very happy about the 'automatic pay bill' function in the Sims 3 haha. |
Very true. I always forget to pay the bills too because I never had to check a mailbox either. Though, I now live in an appartment building so there actually -are- mailboxes downstairs, but I still never check it unless I know something's coming. Otherwise I just let my boyfriend get the mail.
Test Subject
#7165
10th Jul 2014 at 3:10 PM
Posts: 16
Quote: Originally posted by PenelopeT
I'm no fan of, EA. But seriously, people really need to learn to separate the corporation from the employee(s). Not only is this childish, but if this person continues down this path, it will soon be considered Cyber Bullying...which is a crime. Think it's really time for some people to take a deep breath and get a grip. |
All hail the mighty power of pixel power... I doubt any of the guru's are phased by this person.
Theorist
#7166
10th Jul 2014 at 3:20 PM
Posts: 2,095
Quote: Originally posted by HystericalParoxysm
Yeah, that's correct, some of the body sliders only work in profile, others only straight-on. Try to grab the tummy in profile and you adjust the sim's belly. Grab the same spot straight-on and you adjust the waist width instead. The body sliders are apparently fairly intuitive when it comes to whether or not they work straight-on or profile and there's no detail/regular mode, unlike the face sliders which are just... |
This would explain some of the SNAFUs I've seen in some Lets Plays. One in particular wouldn't allow the person to adjust the tip of the nose. He wanted it to go up so the nose looked less like a beak, but after fudging around with it for a solid 3 minutes or so, the person gave up and moved on to something else.
I've seen the same thing happen with eyebrows, ears and other facial features from others.
Take something simple like a slider and make it a miserable tool which leaves all sims looking like clones. Another thing that is constantly being bitched about with Sims 3 and yet I'm seeing it all over place with TS4. Males either have a square jaw or the face is somewhat heart shaped. Female sims are the same way and all of them have chipmunk cheeks.
#7167
10th Jul 2014 at 3:23 PM
Quote: Originally posted by Gargoyle Cat
This would explain some of the SNAFUs I've seen in some Lets Plays. One in particular wouldn't allow the person to adjust the tip of the nose. He wanted it to go up so the nose looked less like a beak, but after fudging around with it for a solid 3 minutes or so, the person gave up and moved on to something else. I've seen the same thing happen with eyebrows, ears and other facial features from others. |
That's probably a matter of not being in the right mode - there's detail mode and regular mode for faces, and what is in which one has some overlap and looking at the full list, IMO, has very little logic involved. You really have to memorize what sliders are in what mode, what place, and whether or not the sim has to be straight on or profile to access the desired slider. In the process of making that list, several "new" (previously unknown) sliders were discovered because... Why would you click on the cheek to adjust the jaw, or the inner eye corner to adjust the eyelid? Or the forehead to adjust the lower face width? Madness.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
#7168
10th Jul 2014 at 3:29 PM
Posts: 3,518
Thanks: 1562 in 6 Posts
Quote: Originally posted by cece15624
I had a dream that I got an email from EA, it said "The Sims" on it My face lit up and I quickly clicked the email. It said that I should pre-order The Sims 4. EA even trolls me in my dreams. |
I actually did get an email saying Sims 4. But it was from Amazon, not EA. I brought some Sims 2 Gamecube games there a little while ago and now I'm getting recommendations for TS3 and TS4.
#7169
10th Jul 2014 at 3:35 PM
Posts: 346
Quote: Originally posted by BubblesO
I know I usually complain about EA but they've done a very good job with how the sims (Sims themself, not the series) look. |
I agree! It's alot easier to make unique sims (Except their clothing because no color wheel), but otherwise making sims look different is really easy and it's alot easier making people from around the world!
Some of mine:
#7170
10th Jul 2014 at 3:35 PM
Posts: 699
Thanks: 16893 in 36 Posts
Quote: Originally posted by Manueldog
and they look better than the Sims 3 Sims with CC! |
You and that other poster got me wondering about this, so I tried to recreate a TS4 sim in TS3 (using CC) to see what I thought. I don't want to start up that argument again, as I agree that it really is just a matter of personal preference, but I thought you guys might be curious. I know she's not perfect, but it's good enough to compare I hope.
Theorist
#7171
10th Jul 2014 at 3:36 PM
Posts: 2,095
Quote: Originally posted by HystericalParoxysm
That's probably a matter of not being in the right mode - there's detail mode and regular mode for faces, and what is in which one has some overlap and looking at the full list, IMO, has very little logic involved. You really have to memorize what sliders are in what mode, what place, and whether or not the sim has to be straight on or profile to access the desired slider. In the process of making that list, several "new" (previously unknown) sliders were discovered because... Why would you click on the cheek to adjust the jaw, or the inner eye corner to adjust the eyelid? Or the forehead to adjust the lower face width? Madness. |
Absolutely.
They did the same thing with the accessory catagory. Instead of putting necklaces in with watches, bracelets, ect... one has to go to the face section. (?) I'm not positive which one they are in, but necklaces are not where they should be. It is almost as if they put on blindfolds and threw a dart at a list to see where to plunk items.
#7172
10th Jul 2014 at 3:40 PM
Posts: 1,599
Quote: Originally posted by BubblesO
I know I usually complain about EA but they've done a very good job with how the sims (Sims themself, not the series) look. |
If your idea of good is Saturday morning cartoons, then yes. Every single image I've seen of TS4 sims shows me just how crappy the game is going to be. I have yet to see a single TS4 sim where the body parts are proportional to each other the way real human bodies are.
TS2 and TS3: Where adult sims potty train their toddlers.
TS4: Where adult sims make Angry Poops.
Which game is made for the juvenile minded?
Field Researcher
#7173
10th Jul 2014 at 3:41 PM
Posts: 360
Here's an odd, random thought: Are there any BOOKS in the game?
With the news that newspapers are gone and Sims have all "gone digital", I'm starting to question everything.
With the news that newspapers are gone and Sims have all "gone digital", I'm starting to question everything.
#7174
10th Jul 2014 at 3:41 PM
Last edited by HystericalParoxysm : 10th Jul 2014 at 3:55 PM.
One thing can be said for CAS: It is apparently very easy to make androgynous ladies with the new sliders:
Don't think it'd be quite so easy with the men all being so square-jawed and hard-faced but... I guess we'll see as more sim pics crop up.
ETA:
Bit more difficult to make an androgynous man, I guess mostly due to lack of good hair, the slider limits, and just the textures being distinctly dude-like. Also there's no makeup for guys besides eyeshadow and liner.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Don't think it'd be quite so easy with the men all being so square-jawed and hard-faced but... I guess we'll see as more sim pics crop up.
ETA:
Bit more difficult to make an androgynous man, I guess mostly due to lack of good hair, the slider limits, and just the textures being distinctly dude-like. Also there's no makeup for guys besides eyeshadow and liner.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
Theorist
#7175
10th Jul 2014 at 3:42 PM
Posts: 2,095
Quote: Originally posted by Buckley
You and that other poster got me wondering about this, so I tried to recreate a TS4 sim in TS3 (using CC) to see what I thought. I don't want to start up that argument again, as I agree that it really is just a matter of personal preference, but I thought you guys might be curious. I know she's not perfect, but it's good enough to compare I hope. |
I think you did a good job with the comparison. When I mentioned chipmunk cheeks, I'm referring to the cheekbone area. In TS3 that area can be altered with sliders so the sim doesn't look like they have excess amounts of fat in that area.
It isn't important, just a observation. Maybe when people learn how to use the new sliders this issue will go away. *shrugs*
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