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- Things I've Seen/Heard/Read About in The Sims 4: Expansion Packs
#3826
24th Nov 2015 at 8:50 AM
Posts: 11,682
Thanks: 9680 in 11 Posts
Didn't the EP have any new floors (apart from the dance floors) ?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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#3827
24th Nov 2015 at 10:27 AM
Posts: 9,520
Thanks: 3066 in 4 Posts
Two tile patterns, and some stone. Also, terrain paints.
->> Check Out Checkout: Journey To Employee Of The Month! <<-
~ Just a click a day is nothing short of helpful! ~
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~ Just a click a day is nothing short of helpful! ~
#3828
24th Nov 2015 at 10:33 AM
Posts: 6,866
Three of them look like Sim 1 floors
#3829
24th Nov 2015 at 11:07 AM
Posts: 580
Thanks: 675 in 10 Posts
I believe the simcamp was a smart move this time around. The participants hype seems genuine and is infective for sure. It also opened my eyes more to how you can use GTs features in "regular" gameplay.
I still haven't pre-ordered though. I need >something< more. What that something might be, I've no clue. Yet. I know when I see it, I suppose. :p
I still haven't pre-ordered though. I need >something< more. What that something might be, I've no clue. Yet. I know when I see it, I suppose. :p
#3830
24th Nov 2015 at 11:33 AM
Posts: 4,472
Thanks: 3629 in 16 Posts
Quote: Originally posted by TMBrandon
And don't get me wrong here, I'm not head over heels for this expansion myself, however I cannot disregard its potential. With that said, I'm mainly in this for the world and the build mode. |
So, if this were compared to a TS3 store world, how would this stack up?
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#3831
24th Nov 2015 at 12:29 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
At least they didn't have some silly irritating name like "YibSims" this time around. That was dire.
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#3832
24th Nov 2015 at 12:48 PM
Posts: 454
I sense a disturbance in the traits system. :cylon: :cylon: :cylon: :cylon: :cylon:
I was reading this: http://simscommunity.info/2015/11/2...iration-traits/
It mentions Crinrict's information on the two new traits: Dance Machine and Insider. There is no mention of Loves Children or Mopey which were featured in VentusMatt's screenshot on post #3600 back on page 144 of this very thread.
Now look at VentusMatt's screenshot. Mopey (or Moody as he at first thought) is using the same raining cloud image as the trait Gloomy--I think this is a placeholder. Loves Children, on the other hand, is very different from Hates Children, and the teddy bear in its trait image is in pristine condition, no torn stuffing to be seen.
Reading one of the fan previews where EA gave yet another vague answer to the toddler question is what inspired me to whip out my tinfoil hat. If you watch the first Clubs trailer, you can still see Loves Children and Mopey listed in the traits section. So either these traits are still in the game and Crinrict missed them (unlikely) or they were present for testing and have now been removed. :cylon: :cylon: :cylon: :cylon: :cylon:
A fool and his money are soon parted. ~ Thomas Tusser
I was reading this: http://simscommunity.info/2015/11/2...iration-traits/
It mentions Crinrict's information on the two new traits: Dance Machine and Insider. There is no mention of Loves Children or Mopey which were featured in VentusMatt's screenshot on post #3600 back on page 144 of this very thread.
Now look at VentusMatt's screenshot. Mopey (or Moody as he at first thought) is using the same raining cloud image as the trait Gloomy--I think this is a placeholder. Loves Children, on the other hand, is very different from Hates Children, and the teddy bear in its trait image is in pristine condition, no torn stuffing to be seen.
Reading one of the fan previews where EA gave yet another vague answer to the toddler question is what inspired me to whip out my tinfoil hat. If you watch the first Clubs trailer, you can still see Loves Children and Mopey listed in the traits section. So either these traits are still in the game and Crinrict missed them (unlikely) or they were present for testing and have now been removed. :cylon: :cylon: :cylon: :cylon: :cylon:
A fool and his money are soon parted. ~ Thomas Tusser
#3833
24th Nov 2015 at 1:28 PM
Posts: 931
Thanks: 7120 in 59 Posts
Quote: Originally posted by Dixieland
I sense a disturbance in the traits system. :cylon: :cylon: :cylon: :cylon: :cylon: I was reading this: http://simscommunity.info/2015/11/2...iration-traits/ It mentions Crinrict's information on the two new traits: Dance Machine and Insider. There is no mention of Loves Children or Mopey which were featured in VentusMatt's screenshot on post #3600 back on page 144 of this very thread. Now look at VentusMatt's screenshot. Mopey (or Moody as he at first thought) is using the same raining cloud image as the trait Gloomy--I think this is a placeholder. Loves Children, on the other hand, is very different from Hates Children, and the teddy bear in its trait image is in pristine condition, no torn stuffing to be seen. Reading one of the fan previews where EA gave yet another vague answer to the toddler question is what inspired me to whip out my tinfoil hat. If you watch the first Clubs trailer, you can still see Loves Children and Mopey listed in the traits section. So either these traits are still in the game and Crinrict missed them (unlikely) or they were present for testing and have now been removed. :cylon: :cylon: :cylon: :cylon: :cylon: |
You saw that article too. I'm choosing to believe that maybe Crinrict didn't mention them because they have already been shown in the trailer and she only wished to talk about the traits that haven't been seen or maybe she only wants to mention a bit and leave the rest as a surprise or maybe they aren't coming in GT but will be part of a patch I mean why not they patched in jealous. (Would put a crazy eyed smiley but there is none)
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#3834
24th Nov 2015 at 1:36 PM
Posts: 454
Quote: Originally posted by VentusMatt
You saw that article too. I'm choosing to believe that maybe Crinrict didn't mention them because they have already been shown in the trailer and she only wished to talk about the traits that haven't been seen or maybe she only wants to mention a bit and leave the rest as a surprise or maybe they aren't coming in GT but will be part of a patch I mean why not they patched in jealous. (Would put a crazy eyed smiley but there is none) |
Shoot. I forgot about the jealous trait.
*sadly contemplates removing tinfoil hat*
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Speaking of traits, I wish they would patch in more trait slots for CAS. Three is a very limiting number. (I'm not counting the fourth you get from aspiration selection.)
A fool and his money are soon parted. ~ Thomas Tusser
#3835
24th Nov 2015 at 3:54 PM
Posts: 1,333
Quote: Originally posted by VentusMatt
You saw that article too. I'm choosing to believe that maybe Crinrict didn't mention them because they have already been shown in the trailer and she only wished to talk about the traits that haven't been seen or maybe she only wants to mention a bit and leave the rest as a surprise or maybe they aren't coming in GT but will be part of a patch I mean why not they patched in jealous. (Would put a crazy eyed smiley but there is none) |
In her thread on the official site, she says she didn't see them.
http://forums.thesims.com/en_US/dis...fo-from-crin/p2
I don't understand why they would have mopey, it's the exact same thing as gloomy..
#3836
24th Nov 2015 at 5:10 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
Remember when with the Sims 3, every other EP was usually the better EP? Do you think that pattern continues? Will the next EP be the 'big' one?
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#3837
24th Nov 2015 at 5:34 PM
Posts: 454
Quote: Originally posted by aeval99
In her thread on the official site, she says she didn't see them. http://forums.thesims.com/en_US/dis...fo-from-crin/p2 I don't understand why they would have mopey, it's the exact same thing as gloomy.. |
Thanks for the link!
I've been reading/watching some of the other fan previews; I have yet to find a mention of the Mopey and Loves Children traits. *straightens tinfoil hat* :cylon:
Oh, and I will leave these here for people to chew on:
http://www.thesaurus.com/browse/mopey?s=t
http://www.thesaurus.com/browse/gloomy
Mopey is more social-focused, whereas Gloomy is more environment-based, but they both have mood associations. Mopey might be fitting if they were making a Generations-styled update with teenagers and mid-life crises.
Think also of the Brooding trait from TS3. Those sims contemplated the world and sadness in a creative light, similar to how I tend to view the Gloomy trait from TS4. For instance, Gloomy sims are more capable of creating sad paintings. Mopey sims? Something tells me that they would tend to feel more misunderstood and used than sad and despondent. Those are just my thoughts, though.
A fool and his money are soon parted. ~ Thomas Tusser
Mad Poster
#3838
24th Nov 2015 at 7:37 PM
Posts: 3,444
Thanks: 938 in 5 Posts
Quote: Originally posted by ~MadameButterfly~
Remember when with the Sims 3, every other EP was usually the better EP? Do you think that pattern continues? Will the next EP be the 'big' one? |
I thought that was because there were two EP teams in the Sims 3 era, and the Salt Lake team was the better of the two?
#3839
24th Nov 2015 at 7:47 PM
Posts: 4,776
Thanks: 1 in 1 Posts
Quote: Originally posted by Dixieland
Thanks for the link! Mopey is more social-focused, whereas Gloomy is more environment-based, but they both have mood associations. Mopey might be fitting if they were making a Generations-styled update with teenagers and mid-life crises. Think also of the Brooding trait from TS3. Those sims contemplated the world and sadness in a creative light, similar to how I tend to view the Gloomy trait from TS4. For instance, Gloomy sims are more capable of creating sad paintings. Mopey sims? Something tells me that they would tend to feel more misunderstood and used than sad and despondent. Those are just my thoughts, though. |
You know, just from what I've seen from the way emotions and traits work in this game now, something tells me that it won't be nearly as complex as what you just described.
The Receptacle still lives!
#3840
24th Nov 2015 at 8:09 PM
Posts: 931
Thanks: 7120 in 59 Posts
New traits like mopey could be just like jealous their way of making fixes and changes to traits without having to overhaul the old ones and I'm still in denial that loves children and mopey have been removed!!!!
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#3841
24th Nov 2015 at 8:22 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
Quote: Originally posted by jje1000
I thought that was because there were two EP teams in the Sims 3 era, and the Salt Lake team was the better of the two? |
They could still be doing teams, though...the ones who sit in the left cubicles and the ones who sit in the right cubicles. So which team do you root for, Team Leftie or Team Rightie?
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
Forum Resident
#3842
24th Nov 2015 at 10:18 PM
Posts: 835
Quote: Originally posted by ~MadameButterfly~
They could still be doing teams, though...the ones who sit in the left cubicles and the ones who sit in the right cubicles. So which team do you root for, Team Leftie or Team Rightie? |
Whatever one will bring us a good ep.
#3843
24th Nov 2015 at 11:34 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
That was one of my trick questions. I was secretly hoping to start a war between left and right handers...
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#3844
25th Nov 2015 at 12:11 AM
Posts: 931
Thanks: 7120 in 59 Posts
Quote: Originally posted by ~MadameButterfly~
They could still be doing teams, though...the ones who sit in the left cubicles and the ones who sit in the right cubicles. So which team do you root for, Team Leftie or Team Rightie? |
How about Team Ambidextrous?
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#3845
25th Nov 2015 at 1:55 AM
Posts: 4,472
Thanks: 3629 in 16 Posts
That would be me! 2 points for Gryffindor!
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#3846
25th Nov 2015 at 5:01 AM
Posts: 1,099
Thanks: 941 in 13 Posts
Quote: Originally posted by VentusMatt
How about Team Ambidextrous? |
Team No-Hands all the way.
The secret ingredient is phone.
Growing up means watching my heroes turn human in front of me.
Thank you, O Mighty Doom Deity! - BL00DIEHELL
#3847
25th Nov 2015 at 6:19 AM
Last edited by VentusMatt : 25th Nov 2015 at 12:30 PM.
Posts: 931
Thanks: 7120 in 59 Posts
Quote:
*NOTE: The information below is brand-new. This is not a compilation of everything we know about Get Together, just everything we’ve learned in the past 24 hours* The Pre-Get Together Game Patch The game patch (available to everyone, Get Together or not) will introduce a bunch of new features:
New Aspiration and Traits
Clubs and Groups
Create A Sim
Build/Buy Mode
Windenburg
DJ/Dancing
Swimming
Miscellaneous
|
Via Sims4News Tumblr
That took some time setting up but I think this makes it easier for those that don't want to look at multiple articles that may only have a bit of info.
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#3848
25th Nov 2015 at 11:09 AM
Posts: 63
^ Ok.I had zero interest in what seemed like a pointless, empty pack before.
But with your info @ventusmatt I'm now so freaking excited! I'm buying this ASAP!!
But with your info @ventusmatt I'm now so freaking excited! I'm buying this ASAP!!
My Sims are under ID: MoonfoxNightcry on Origin
#3849
25th Nov 2015 at 11:57 AM
Posts: 454
Quote: Originally posted by lil bag2
You know, just from what I've seen from the way emotions and traits work in this game now, something tells me that it won't be nearly as complex as what you just described. |
You are most likely correct. However, as another disappointing descendent of a once-great game likes to say:
"The strong survive, the imaginative endure." :cylon:
Quote: Originally posted by VentusMatt
New traits like mopey could be just like jealous their way of making fixes and changes to traits without having to overhaul the old ones and I'm still in denial that loves children and mopey have been removed!!!! |
In all fairness, there is supposed to be another sort of embargo lifting today. Who knows? Perhaps this bit of mystery shall be solved. Until then, my tinfoil hat is going nowhere.
A fool and his money are soon parted. ~ Thomas Tusser
Lab Assistant
#3850
25th Nov 2015 at 12:22 PM
Posts: 87
Hmm... I wonder if this club system would allow us to create servants... Say, a "club" consisting of an elderly couple who according to club rules will cook, clean and garden, never acts funny with the "master" family (belonging to the same household), their "gatherings" take place in the house where they live (serve) etc. Would they gather autonomously if I'm playing the family?
I also wonder what happens when I switch from a Sim in a club gathering to play another Sim who is not a member, on the same lot. Will the gathering continue and my first Sim go on doing the club activities?
I also wonder what happens when I switch from a Sim in a club gathering to play another Sim who is not a member, on the same lot. Will the gathering continue and my first Sim go on doing the club activities?
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