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- TS4 Chat Thread (Things I've Seen/Heard/Read About in TS4 v2)
#10701
25th Jul 2014 at 9:05 PM
Posts: 246
Quote: Originally posted by lumialover8
...what. Did anyone here on MTS "love" the renamed interactions? |
I'm convinced Grant is there to piss us off.
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#10702
25th Jul 2014 at 9:08 PM
Posts: 262
I'm complete sure he isn't trolling, and that's the sad thing.
It's like EA have imposed a "I hate EA" filter on all their computers and all they see could see is how fans love the "Evil shower" and other annoyances any half sane fan would hate.
It's like EA have imposed a "I hate EA" filter on all their computers and all they see could see is how fans love the "Evil shower" and other annoyances any half sane fan would hate.
Test Subject
#10703
25th Jul 2014 at 9:10 PM
Posts: 31
About the evil showers and nasty naps, even if there isn't extra animations the jokes there don't hurt.
#10704
25th Jul 2014 at 9:15 PM
Posts: 943
Thanks: 29960 in 146 Posts
Quote: Originally posted by Mumty
I figured out how to create all lifestages in CAS!!! Teen: YA: Adult: Elder (with dyed hair) |
Here you go Mumty , I filled in the gaps for you
Toddler
Child
#10705
25th Jul 2014 at 9:15 PM
Posts: 246
I think he is. I think he thinks he's sticking it to us for the constant criticism, and I doubt he gets reprimanded. I wouldn't be surprised if having him around, to widen the gap between this part of the community and the other part that "can't understand why they're so mad", was actually goal driven. The more riled up we get the more secure they become in their purchase.
#10706
25th Jul 2014 at 9:20 PM
Posts: 9,520
Thanks: 3066 in 4 Posts
Quote: Originally posted by Simsailija
About the evil showers and nasty naps, even if there isn't extra animations the jokes there don't hurt. |
When they're advertised as features and don't effect the overall gameplay as a whole, it's an issue.
A slightly faster skill boost isn't something I'd be shoving out the door from the marketing campaign when I've got other core features that need to be addressed.
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#10707
25th Jul 2014 at 9:22 PM
Posts: 526
Thanks: 1768 in 7 Posts
Quote: Originally posted by Simsailija
About the evil showers and nasty naps, even if there isn't extra animations the jokes there don't hurt. |
The joke would have been slight tweaks to the animations. THAT would have been funny. As is, it's completely pointless.
Cagley Family Legacy (A Random Legacy Challenge)
#10708
25th Jul 2014 at 9:23 PM
Posts: 1,227
Not sure if this has been posted, but there's a Creator's Camp coming up @ EA, Redwood...
http://simsvip.com/2014/07/25/the-s...8th-august-1st/
...Titanium white...
http://simsvip.com/2014/07/25/the-s...8th-august-1st/
...Titanium white...
#10709
25th Jul 2014 at 9:30 PM
Posts: 246
Quote: Originally posted by Simsailija
About the evil showers and nasty naps, even if there isn't extra animations the jokes there don't hurt. |
It's another bullet point on the long list of "Instances In Which TS3 Told Instead Of Showed". All it would have taken was like a recolor of the mist to black and bam! evil shower. Daredevils who owned cars could have driven faster. Great kissers could have had more kiss options, or autonomously practiced kissing in the mirror sometimes. Stuff like that makes a difference in these games.
#10710
25th Jul 2014 at 9:32 PM
Posts: 218
Quote: Originally posted by Simsailija
About the evil showers and nasty naps, even if there isn't extra animations the jokes there don't hurt. |
At best they're a harmless joke; at worst they're an annoying but still relatively harmless reminder of lost opportunities to make traits matter more.
Either way, I find it difficult to believe that 'people loved' them. Grant confuses me so much sometimes
#10711
25th Jul 2014 at 9:34 PM
Posts: 262
That toddler reminds me of one of these:
#10712
25th Jul 2014 at 9:36 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by GreenCats
At best they're a harmless joke; at worst they're an annoying but still relatively harmless reminder of lost opportunities to make traits matter more. Either way, I find it difficult to believe that 'people loved' them. Grant confuses me so much sometimes |
They're an example of poor story-telling.
Lab Assistant
#10713
25th Jul 2014 at 9:37 PM
Posts: 172
Thanks: 2889 in 6 Posts
Quote: Originally posted by Enjoji
Not sure if this has been posted, but there's a Creator's Camp coming up @ EA, Redwood... http://simsvip.com/2014/07/25/the-s...8th-august-1st/ |
Just saw that too. I wonder if this might be about a possible tool like Bodyshop? I hope so but I doubt it! Also, found a video with someone who's going: https://www.youtube.com/watch?v=ZNqkt1Sqn-k Never heard of that creator before but hopefully we'll get more information on the creators camp soon.
Tumblr: Springbunnysims
#10714
25th Jul 2014 at 9:45 PM
Posts: 943
Thanks: 29960 in 146 Posts
Aw Mumty ! I tried my best...sadly I doubt a Sims 4 toddler will have as many interactions as one of them doohickeys
#10715
25th Jul 2014 at 9:52 PM
Posts: 526
Thanks: 1768 in 7 Posts
I'm also willing to bet these folks who are going to this shindig are going to be under NDA until a week before the game is released (maybe even later).
Cagley Family Legacy (A Random Legacy Challenge)
Cagley Family Legacy (A Random Legacy Challenge)
#10716
25th Jul 2014 at 9:55 PM
Quote: Originally posted by Dazro
People are all taking this far too seriously. It's a daft video game. |
Lol young Skywalker, you should take a peek at the constant flame wars going on in the greater gaming world, where 40yr old dudes have intense arguments on Lara Crofts hair... We are one very mellow bunch on the scale of gaming fans.
Someone mentioned the moving curtains and lack of hair animations! Every time I used to bring up the lack of animated hair in TS3 and TS4 despite it being in TS2, people argued that "but it's too techically challenging" or "not a priority thing"...... Well, they sure managed to make moving curtains and trees. But not even alphas for hair meshes, let alone simple hair animations...
Lab Assistant
#10717
25th Jul 2014 at 10:01 PM
Posts: 131
Quote: Originally posted by maxon
They're an example of poor story-telling. |
We're taking the "show, don't tell"/story writing comparison a bit far, aren't we?
The point is not that the renames were bad per se, it's just that they were basically just there as a one-off joke, an easter egg. Claiming an easter egg to be a desired feature *can* work (Europa Universalis III, IV has been doing that with their ever expanding 'Comet sighted' event) - but in the currently fairly tense and critical situation of lack of trust in the devs, it wasn't smart to joke about that.
#10718
25th Jul 2014 at 10:10 PM
Posts: 447
Quote: Originally posted by lewisb40
What are they adding to the game that requires (HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games) that much space? According to the specs, I could play this game on my old Dell Dimension from 2002. If it was working. |
That does sound weird. Someone said the size difference (TS3 5 gb vs TS4 9 gb) was because of more content...
#10719
25th Jul 2014 at 10:16 PM
Posts: 12,355
Thanks: 855 in 4 Posts
Quote: Originally posted by monsterfurby
We're taking the "show, don't tell"/story writing comparison a bit far, aren't we? The point is not that the renames were bad per se, it's just that they were basically just there as a one-off joke, an easter egg. Claiming an easter egg to be a desired feature *can* work (Europa Universalis III, IV has been doing that with their ever expanding 'Comet sighted' event) - but in the currently fairly tense and critical situation of lack of trust in the devs, it wasn't smart to joke about that. |
I disagree - they were an example of poor story-telling in TS3 and an example of poor story-telling now.
#10720
25th Jul 2014 at 10:28 PM
More textures? The quality of them sure looks pretty lacking, I mean for starters, dat grass... And dem custard-pizza textures... Or the fact that nothing has actual textures anymore, just smooth colored surface...
The file sizes of textures could fill up that amount of space if they were detailed, high-res and good quality. But what we're seeing aren't exactly that, unless every item would have like over 10 recolors it could take that space.
The file sizes of textures could fill up that amount of space if they were detailed, high-res and good quality. But what we're seeing aren't exactly that, unless every item would have like over 10 recolors it could take that space.
#10721
25th Jul 2014 at 10:29 PM
Posts: 7,513
Thanks: 2677 in 33 Posts
I said this many posts ago and the more SGGrant post tweets I still believe this is the best they can do. The excuses really make me wonder if the Creators of Sims 2 were a really talented bunch that was let go and working on better projects, at different game companies. Because Sims 4 leaves too much to be desired and much less quality than Sims 2. I am not even talking about world aesthetics, but they can animate curtains, impossible to animate hair or can't fix the repo man but can go with power/water cut off. I am not listening/reading to anymore excuses because what we are getting pushed at us is a lackadaisical series, that the modding community can hook it up and either complete or make better using EA's code. Then expect the simming community to pay full price. How are we suppose to be impressed with that?
I am more impressed with the modding community and may revisit the thought of buying once they get hold of the game and work their magic. Not even going to pay on release of full price, EA don't deserve it in my opinion. SMH
EDITED to respond:
Not when the text is actually replacing some useful animations that can't be that time consuming or expensive to create. Could have kept the animated curtains out and added a few extra animations to a trait-based shower, nap, etc. That is my feelings on the subject, doesn't really matter because it's the same crap on rinse and repeat.
Resident member of The Receptacle Refugees
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I am more impressed with the modding community and may revisit the thought of buying once they get hold of the game and work their magic. Not even going to pay on release of full price, EA don't deserve it in my opinion. SMH
EDITED to respond:
Quote: Originally posted by monsterfurby
We're taking the "show, don't tell"/story writing comparison a bit far, aren't we? The point is not that the renames were bad per se, it's just that they were basically just there as a one-off joke, an easter egg. Claiming an easter egg to be a desired feature *can* work (Europa Universalis III, IV has been doing that with their ever expanding 'Comet sighted' event) - but in the currently fairly tense and critical situation of lack of trust in the devs, it wasn't smart to joke about that. |
Not when the text is actually replacing some useful animations that can't be that time consuming or expensive to create. Could have kept the animated curtains out and added a few extra animations to a trait-based shower, nap, etc. That is my feelings on the subject, doesn't really matter because it's the same crap on rinse and repeat.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Banned
#10722
25th Jul 2014 at 10:37 PM
Posts: 6
sims 4 creators be like:
#10723
25th Jul 2014 at 10:46 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by lewisb40
Not when the text is actually replacing some useful animations that can't be that time consuming or expensive to create. Could have kept the animated curtains out and added a few extra animations to a trait-based shower, nap, etc. That is my feelings on the subject, doesn't really matter because it's the same crap on rinse and repeat. |
Better still, an evil nap should actually cause or facilitate evil, either by re-energising the sim's evil powers or by having her dream about nasty things happening that really do happen in story progression. What's the point in the game referencing evil if it really means just pulling nasty faces? If they don't want nasty stuff in the game why bother to bring the idea of evil into it at all?
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#10724
25th Jul 2014 at 10:47 PM
Posts: 2,021
Quote: Originally posted by cyberraga
9GB? |
OF WHAT?!?! They took out practically everything except EMOTIONS, Bro-<insert whatever>, closed worlds, no RH's, no cars/taxis, no toddlers, no pools, no repoman.... TS2 UC is about 12 GB will all EP's and SP's, Can't remember what TS3 is with all EP's & SP's. Hell my TS3 game with 6 EP's and a kajillion tons of CC is 13GB.
Oh wait... I'm not buying this game. OK.. carry on...
~~goes back to playing The Sims 3 and The Sims 2 Ultimate Collection~~
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You don't get out of life alive. ~Jimmy the Hand
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#10725
25th Jul 2014 at 10:53 PM
Posts: 7,513
Thanks: 2677 in 33 Posts
Quote: Originally posted by Inge Jones
Better still, an evil nap should actually cause or facilitate evil, either by re-energising the sim's evil powers or by having her dream about nasty things happening that really do happen in story progression. What's the point in the game referencing evil if it really means just pulling nasty faces? If they don't want nasty stuff in the game why bother to bring the idea of evil into it at all? |
Yep! Also would it be hard to add some angry or evil grins while the evil sim sleeps or take a shower? Those animations are in the game, would have been useful and if you are a player like me, I look at all sim animations for something different or special. That is part of the entertainment for me. I don't tell stories but can't imagine how things are now, what animations do the storytelling community use to make a point in their saga, make it unique? I don't see it.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
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