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- TS4 Chat Thread (Things I've Seen/Heard/Read About in TS4 v2)
#15701
12th Aug 2014 at 1:01 PM
Posts: 580
Thanks: 675 in 10 Posts
Quote: Originally posted by Arisuka
But I really miss the actual slider in game, it was so useful! I used it on my every sim. I put on different kinds of face contouring "make up", then blended it with the opacity slider to look natural. It was also super-useful for creating realistic, subtle lip texture. |
I totally agree with you. All of my sims used to wear make-up for contours/texture, from children to elders, male and female. And because, you know... I love eyeliner.
Removed a French phrase not everyone would understand. Languages are funny, sometimes I can't seem to find that exact phrase I'm looking for in either Swedish or English, and other language's expressions just pops into my mind out of nowhere. Spanish, French, German, Italian... even Dutch.
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#15702
12th Aug 2014 at 1:28 PM
Posts: 262
Quote: Originally posted by SimGuruGraham
I built all of the Katy Perry lots |
#15703
12th Aug 2014 at 1:44 PM
Posts: 1,490
Quote: Originally posted by SimGuruGraham
Sorry, just had to comment on this... I don't work in marketing. Just because I don't code doesn't mean I don't work on the game. They have developers talk to press specifically because press would rather talk to a developer than talk to a marketer. That said, any developer across the industry that gets put in front of the public is going to have gone through media training first. Press stuff actually comprises a pretty small portion of my overall job. BTW thanks Candacis, I appreciate some of your earlier comments. |
Fair enough. In that case, let me just commend you on having a lot of natural marketing mojo for a hands-on person.
Mad Poster
#15704
12th Aug 2014 at 1:50 PM
Posts: 3,444
Thanks: 938 in 5 Posts
Quote: Originally posted by Inge Jones
Glassbox is totally irrelevant to a game like The Sims. Glassbox specialises in stuff like resources required in/out of services and manufacturing, and the routing of them along roads or rails to get where they are needed. |
Correction- to get them to the first empty house or business on the side of the road.
#15705
12th Aug 2014 at 1:51 PM
Posts: 1,490
Quote: Originally posted by jje1000
Correction- to get them to the first empty house or business on the side of the road. |
Oh snap! Although I thought they optimized that a little better after it became apparent it was a Bad Idea?
#15706
12th Aug 2014 at 1:55 PM
Posts: 11,682
Thanks: 9680 in 11 Posts
Quote: Originally posted by jje1000
Correction- to get them to the first empty house or business on the side of the road. |
I stand corrected
"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
#15707
12th Aug 2014 at 1:57 PM
Posts: 269
Thanks: 6976 in 7 Posts
Quote: Originally posted by SimGuruGraham
Sure they're doable. It's not an engine limitation, it's just work that needs to get done for it to happen. |
I wonder if Graham already realized that this sentence will hunt him forever, now...
#15708
12th Aug 2014 at 2:28 PM
Posts: 169
Quote: Originally posted by SimGuruGraham
Sure they're doable. It's not an engine limitation, it's just work that needs to get done for it to happen. |
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#15709
12th Aug 2014 at 2:56 PM
Posts: 1,937
Thanks: 2046 in 5 Posts
Technically, the phrase won't bite him in the butt too much if they never implement it. They can easily chalk it up to "lack of resources", "time restraints", "focus on [insert other feature]", etc. Basically what they've been doing this whole time.
Even if he had straight up said, "Yup! Pools will be included someday!" it wouldn't matter. They've outright confirmed features only to take them away before.
~* Childish, Eco-Friendly, Snob, Couch Potato, Inappropriate *~
Even if he had straight up said, "Yup! Pools will be included someday!" it wouldn't matter. They've outright confirmed features only to take them away before.
~* Childish, Eco-Friendly, Snob, Couch Potato, Inappropriate *~
Inventor
#15710
12th Aug 2014 at 3:08 PM
Posts: 894
Today is the 12th. Any demo yet?
#15711
12th Aug 2014 at 3:14 PM
Posts: 4,472
Thanks: 3629 in 16 Posts
Nothing for me yet. It's still a little early in the day, so perhaps later.
♥ }i{ Monarch of the Receptacle Refugees }i{ ♥
#15712
12th Aug 2014 at 3:20 PM
Posts: 295
Thanks: 2736 in 16 Posts
Quote: Originally posted by happycowlover
Technically, the phrase won't bite him in the butt too much if they never implement it. They can easily chalk it up to "lack of resources", "time restraints", "focus on [insert other feature]" |
Or, Things Changeā¢
Me back after a long hiatus :)
Inventor
#15713
12th Aug 2014 at 3:40 PM
Posts: 894
Quote: Originally posted by ~MadameButterfly~
Nothing for me yet. It's still a little early in the day, so perhaps later. |
I really have a bad feeling they're not going to keep their word...
#15714
12th Aug 2014 at 3:43 PM
Posts: 1,419
Thanks: 10010 in 18 Posts
You know what? The toddler skills could have easily worked in the goal-oriented system. Actually, wait, that would make those skills even grindier than before. The skills themselves are the goals. Here's what I would do:
Walking - you'd have "Attempt to Walk" and the kid falls down. You have to help him/her for the first few times.
Talking - Should come naturally unless you never talk to your kid. The TV can help, but it doesn't raise relationship...
Potty Training - The Bladder motive would be invisible until potty-trained. The challenge would be to make sure you get the kid to the toilet. If that means sitting there all day waiting, then so be it. That would be a little more realistic. If the Bladder bar is over halfway, the kid can't, um, produce anything. To make it easier, if the kid has learned to talk, you will see the toilet icon in the little speech bubbles as a hint.
1/8/2016: New avatar! Pre-censored for EA's approval.
3/19/2015: Teens are too close to YAs. EA needs to either shorten the teens, or add preteens and make YAs look older.
Walking - you'd have "Attempt to Walk" and the kid falls down. You have to help him/her for the first few times.
Talking - Should come naturally unless you never talk to your kid. The TV can help, but it doesn't raise relationship...
Potty Training - The Bladder motive would be invisible until potty-trained. The challenge would be to make sure you get the kid to the toilet. If that means sitting there all day waiting, then so be it. That would be a little more realistic. If the Bladder bar is over halfway, the kid can't, um, produce anything. To make it easier, if the kid has learned to talk, you will see the toilet icon in the little speech bubbles as a hint.
1/8/2016: New avatar! Pre-censored for EA's approval.
3/19/2015: Teens are too close to YAs. EA needs to either shorten the teens, or add preteens and make YAs look older.
Lab Assistant
#15715
12th Aug 2014 at 3:52 PM
Posts: 69
About the demo, tomorrow EA is giving their conference @gamescon (around 8-9am GMT time), If they have plans on releasing the CAS demo for everyone, i'm sure you'll hear the date there (hopefully they'll give a "demo will be free to download for everyone after the conference" speech...
since i'm still expecting them to release it during gamescon hours/days
since i'm still expecting them to release it during gamescon hours/days
#15716
12th Aug 2014 at 3:55 PM
Posts: 1,227
Quote: Originally posted by Poundpuppysim
Such a sad day for the world. It is devastating he brought such joy to the world through his humor, yet he was suffering inside so much.
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When the other half told me early this morning (about 1AM), I was in shock for an hour... I grew up with Robin, watching, laughing, enjoying him as an actor, comedian and a person... but we all never really knew just how much he was hurting... Tis a sad day indeed; my condolences to his loved ones and my heart grieves with all of us who will miss such a talented, amazing man....
...Titanium white...
#15717
12th Aug 2014 at 3:57 PM
Posts: 426
Quote: Originally posted by David Poston
I really have a bad feeling they're not going to keep their word... |
It was never officially their word though. It made sense, and we all kind of just... Assumed.
Check out The Moore Legacy, a Sims4 legacy blog.
Also - Stranded on Sixam Challenge... Can your sim live long-term on an alien planet?
Lab Assistant
#15718
12th Aug 2014 at 4:00 PM
Posts: 69
Quote: Originally posted by Enjoji
When the other half told me early this morning (about 1AM), I was in shock for an hour... I grew up with Robin, watching, laughing, enjoying him as an actor, comedian and a person... but we all never really knew just how much he was hurting... Tis a sad day indeed; my condolences to his loved ones and my heart grieves with all of us who will miss such a talented, amazing man....
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yep alot of people lost a part of their childhood today that's for sure...
Was in shock myself for a few hours, cried like a kid (wich i never do whenever there's a celeb. dieying newsflash) grew up with him as mork watched alot of his movies growing up, watched aladdin in the afternoon and it cheered me up suprisingly (genie sheep still makes me laugh )
anyway sorry for the offtopic ramble
Field Researcher
#15719
12th Aug 2014 at 4:01 PM
Posts: 305
Took advantage of Origin's giveaway and reinstalled the full Sims 2 experience. I'm sorry to say, it is a better game experience than Sims 3. Sure, the sims are fugly broad-mouthed frogs, the clothing is horrid and dated, and the technology even more so, but the interaction, the things you need to consider, the choices... It feels more Simmy. I loved 3's open world and collecting, but the empty venues and the ease of money making and the lack of an OFB kind of adventure...
I'm back to 2, and 4 will have to work hard to convince me to change opinions.
I'm back to 2, and 4 will have to work hard to convince me to change opinions.
#15720
12th Aug 2014 at 4:05 PM
Posts: 4,776
Thanks: 1 in 1 Posts
1. Thanks for clearing up my question, Graham. I'm gonna have to read through it again because that's a lot of shit to read when you first wake up but give it about an hour and I'll know exactly what your job entails XD
So....moodlets with slightly bigger consequences (aka emotions) took priority over things that people have come to see as staples in the franchise? Mmmmhm....*keeps that quote secure for future use*
Quote: Originally posted by SimGuruGraham
Sure they're doable. It's not an engine limitation, it's just work that needs to get done for it to happen. |
So....moodlets with slightly bigger consequences (aka emotions) took priority over things that people have come to see as staples in the franchise? Mmmmhm....*keeps that quote secure for future use*
#15721
12th Aug 2014 at 4:10 PM
Posts: 114
Quote: Originally posted by SimGuruGraham
and I built all of the Katy Perry lots (I'm sure that makes me everyone's favorite). |
Aww, I loved those lots, so dollish :lovestruc
#15722
12th Aug 2014 at 4:17 PM
Quote: Originally posted by SimGuruGraham
Sure they're doable. It's not an engine limitation, it's just work that needs to get done for it to happen. |
The next question then is why so many AAA base games - including TS3 in 2009 - can seem so fullsome compared with TS4, which seems horrendously sparse. It all sounds suspiciously like bad resource allocation (or ample resources wasted on a very limited engine designed primarily for online co-op). In either case, I'm not letting EA push the costs of whatever went wrong - cos something has obviously gone horribly wrong on your guys' end - into my meagre wallet.
Lab Assistant
#15723
12th Aug 2014 at 4:18 PM
Posts: 79
Quote: Originally posted by SimGuruGraham
Sure they're doable. It's not an engine limitation, it's just work that needs to get done for it to happen. |
... Right, work on the cover "Pools Expansion"... I know, I'm being sarcastic... Sorry for that! Still love you though, not especially the game you're working on, but you, I still do, you look like a nice dude! ^^ You had me at hello the day I saw you wearing this hot-dog suit!
#15724
12th Aug 2014 at 4:20 PM
Posts: 2,021
Quote: Originally posted by Margaret Pendragon
I actually like the new format better. That's right ladies and gents, batten down the hatches and prepare for snowfall in hell, I actually like something EA has done lately. |
I like it better than the old forum as well... but that.... GREEN!!!! ~~gropes for her sunglasses~~
And don't say anything about having a wide screen monitor and to resize my browser. I have a wide screen monitor and I've resized my browser and I'm still seeing green!!
Life is short, insecurity is a waste of time. ~Diane Von Furstenburg
You don't get out of life alive. ~Jimmy the Hand
♥ Receptacle Refugee ♥
#15725
12th Aug 2014 at 4:21 PM
Posts: 4,776
Thanks: 1 in 1 Posts
Quote: Originally posted by Gargoyle Cat
Again, this is not a player issue. This problem starts from your end. That doesn't mean you specifically, I mean EA as a whole. You've come here and said that pools are 'doable' but there is work that needs to be done.. Okay, why wasn't that said when the new broke that there wouldn't be any toddlers or pools? Why do we have to go through this big horse and pony show about how terrain cannot be cut into, but yet there is evidence to shows otherwise? I'm not so full of myself to think that a screenshot of a in-ground fountain brought this little tid-bit of information to the surface, but the timing is strange. EA is one of the few companies that I'm aware of that when a customer has a concern or reason to feel as though they are being shafted, they are always made out to be the bad guy. This of course is not a new problem, but that doesn't deem it acceptable either. If critique is going to rub people the wrong way, then there should be some dialogue. Not some flowery corporate newsletter published on a Friday afternoon that spins the issue, but honest dialogue. Meh! Too much to ask. |
I wish Graham could respond to things like this. Unfortunately, I don't think we'd be able to get a completely honest answer out of him, or any of the Gurus for that matter, until he stops working for EA. Something tells me there's more going on that we don't know about (or rather we've speculated but wont ever get a clear answer until we find another whistle-blower like P. Kelly) So until that day comes, I'm gonna go out on a limb and say that this should probably answer all questions regarding this game and the odd choices made by the devs.
Quote: Originally posted by Jace Wallace
On a related note, the sims 4 team is completely mismanaged. |
I'd normally chalk something like that up to somebody being salty over getting fired but based on what we've seen, he might be right.
I'd normally blame corporate intervention for this but then Grant opened his big mouth again and let us all know that EA actually doesn't interfere with Maxis. Good to know
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