1st Jul 2010, 09:27 PM
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#51
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Sophie-David
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Quote:
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Originally Posted by Moraelin
If you can, that would be a huge help. Castaway Shore for example is basically unusable because I think a total of two trees can be moved.
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Its been so long since I did this, so I'm not sure I remember. But it seems to me there was a way around the stuck trees. Can you edit some of them out before you move in a Sim? Or did I use Pescado's stuck object remover?
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2nd Jul 2010, 07:16 PM
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#52
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Moraelin
Field Researcher
Join Date: Jun 2010
Posts: 251
Thanks: 75 in 6 Posts
2 Achievements
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Hmm, I haven't even tried any third party tools yet, to be honest. The stuck objects though are still just as stuck in the build mode before moving a family there. In fact that's how I discovered that only 2 trees can be picked up.
Perhaps unrelated, but is there some "damn kids, stay off my lawn"  flag I can set while I'm at editing those lots? Don't get me wrong, I'm as social as the next guy, but seeing some natives show up uninvited and march through my bedroom at midnight to deposit banana peels on my counters (ignoring the garbage pit they passed by on the way in!), or not even bother saying "hi" before helping themselves to my chessboard, drums and food... kinda rubs me the awfully wrong way. I'm starting to miss story mode already.
I did try googling it first and looking at the U0 values in my normal TS2 neighbourhood, but I'm just as unenlightened so far as when I started.
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2nd Jul 2010, 07:50 PM
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#53
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Sophie-David
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Quote:
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Originally Posted by Moraelin
Hmm, I haven't even tried any third party tools yet, to be honest. The stuck objects though are still just as stuck in the build mode before moving a family there. In fact that's how I discovered that only 2 trees can be picked up.
Perhaps unrelated, but is there some "damn kids, stay off my lawn"  flag I can set while I'm at editing those lots? Don't get me wrong, I'm as social as the next guy, but seeing some natives show up uninvited and march through my bedroom at midnight to deposit banana peels on my counters (ignoring the garbage pit they passed by on the way in!), or not even bother saying "hi" before helping themselves to my chessboard, drums and food... kinda rubs me the awfully wrong way. I'm starting to miss story mode already.
I did try googling it first and looking at the U0 values in my normal TS2 neighbourhood, but I'm just as unenlightened so far as when I started.
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Having slept on it, I'm quite sure I used the stuck object remover after moving in a test Sim to each problem lot.
I'm afraid I'm quite rusty with gameplay now, but are there lockable doors in Castaway to keep the neighbours out? I do remember that as far as outdoor spaces goes I just accepted that it was part of island life to have human and animal visitors there all the time!
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2nd Jul 2010, 08:17 PM
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#54
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Moraelin
Field Researcher
Join Date: Jun 2010
Posts: 251
Thanks: 75 in 6 Posts
2 Achievements
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Hmm, I guess I could build a big fence and lock the gate...
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4th Sep 2010, 11:35 AM
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#55
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Lili975
Field Researcher
Join Date: Sep 2008
Posts: 234
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Quote:
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Originally Posted by Moraelin
is there some "damn kids, stay off my lawn"  flag
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Carrigon made a No SelfGreeting Visitors hack for CS, you can find it here . (I think it requires registration) I didn't test that one myself, I use lockable doors on fences (allow family only) around portals (fences have to be larger than the portal, as visitors tend to appear on the side of it), because I still want to see who came to visit and be able to let them in.
Off to find a way to make community lots residential now, still dreaming of finding a way to get rid of the monkeys for good  .
Edit: I just changed the type from community to residential in SimPE and it seems to be working fine, the lot is now for sale with its correct name and description showing.
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Last edited by Lili975 : 4th Sep 2010 at 01:02 PM.
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