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Old 22nd Apr 2012, 10:58 PM #26
joandsarah77
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I would leave the skunk absolutely alone. Doing anything apart from 'look', 'pet' or 'chase off' will result in your game being a pile of ashes.

This has made me wonder, those remote control cars are a type of NPC, I'm assuming those are safe to buy and delete? As is that dog pen puppy? Not that I've bought one of those puppies since the day I got that EP and found the stupid thing attached itself to my sims hand like a purse. Only my sims sometimes get the want to buy one and I would, then delete it through inventory-if it's safe.
Old 23rd Apr 2012, 1:27 AM #27
maxon
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Quote:
Originally Posted by joandsarah77
This has made me wonder, those remote control cars are a type of NPC, I'm assuming those are safe to buy and delete? As is that dog pen puppy? Not that I've bought one of those puppies since the day I got that EP and found the stupid thing attached itself to my sims hand like a purse. Only my sims sometimes get the want to buy one and I would, then delete it through inventory-if it's safe.

Yes, they are universal NPCs - just like the skunk and penguin - except they are objects. That is to say, in fact, Maxis got around these objects being mobile by making them surrogate animals. Or is it the other way round? That the birds, penguin, skunk etc. are mobile objects? Anyway, yes, they are designed to be bought and sold ONLY there is a problem with the car. So much so THAT I HAVE NEVER ONCE BOUGHT ONE for my sims. It was supposed to be fixed in a patch but there has been a lingering worry that in certain conditions it will overwrite the objects.package. This, of course, is fixable by making your objects.package read only or simply replacing it with the one off the disc but all the same, I've never bought one and they can whine as much as they like about wanting one. Watch out for Santa, BTW, if you have the Xmas Pack. He has a nasty tendency to leave one under the tree.

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Old 23rd Apr 2012, 1:33 AM #28
Peni Griffin
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Well, crap.

I've had them left for date rewards and brought home from visits to campus. I believe I recently deleted one, and don't remember if it was before or after I locked my objects package. I don't want to start over in the middle of this rotation again! Is there a way to be sure?

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Old 23rd Apr 2012, 1:36 AM #29
maxon
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Quote:
Originally Posted by Peni Griffin
Well, crap.

I've had them left for date rewards and brought home from visits to campus. I believe I recently deleted one, and don't remember if it was before or after I locked my objects package. I don't want to start over in the middle of this rotation again! Is there a way to be sure?

I don't think it's necessarily the deleting that's the problem. It might have been saving while they were in use. TBH it's been such a long time since I read about it, I've forgotten. I'll have to look it up.

Edit to say: having read a quick thread in the modding section, what apparently happens with the remote controlled car is that in use it becomes an NPC. That is to say it is really two objects: the one the sim holds and the object once it becomes mobile (when it becomes a surrogate NPC). It's the NPC bit that's the problem, I think. I can't find any particular info about the bug except a thread here with me saying the bug didn't get fixed. I seemed pretty sure about it but I'm not sure that's a good reference.

Polgannon Project Seriously, I'm still working on it.
Old 23rd Apr 2012, 1:54 AM #30
Alijah
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Quote:
Originally Posted by Peni Griffin
Well, crap.

I've had them left for date rewards and brought home from visits to campus. I believe I recently deleted one, and don't remember if it was before or after I locked my objects package. I don't want to start over in the middle of this rotation again! Is there a way to be sure?


I second that "well, crap."

I have heard that it's unwise to save while the car is in motion, but I didn't realize the bugginess extended past that. I've used the cars before and had them given as gifts after outings. Not to mention, my Tinker family's toy store has a ton of these on the shelves!
Old 23rd Apr 2012, 2:54 AM #31
Mootilda
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Quote:
Originally Posted by maxon
This, of course, is fixable by making your objects.package read only or simply replacing it with the one off the disc
It wouldn't be a good idea to replace a patched objects.package with the unpatched one from the DVD. It may be possible to patch the objects.package by itself, but I wouldn't count on it. Unless you have a copy of the patched objects.package, you should really uninstall and reinstall, then patch. Of course, the simplest solution is to make your installation files read-only, before you do anything that can corrupt them.

Quote:
Originally Posted by Peni Griffin
I've had them left for date rewards and brought home from visits to campus. I believe I recently deleted one, and don't remember if it was before or after I locked my objects package. I don't want to start over in the middle of this rotation again! Is there a way to be sure?
You can always check the date of your objects.packages. If it has been modified recently, then you have a problem.

Installation files should not be modified except by patches.
Old 23rd Apr 2012, 3:20 AM #32
Alijah
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Quote:
Originally Posted by Mootilda
It wouldn't be a good idea to replace a patched objects.package with the unpatched one from the DVD. It may be possible to patch the objects.package by itself, but I wouldn't count on it. Unless you have a copy of the patched objects.package, you should really uninstall and reinstall, then patch. Of course, the simplest solution is to make your installation files read-only, before you do anything that can corrupt them.


Are the objects.package the only files needing to be locked? I went through my folders and all the objects are ok, but I want to make sure that I didn't miss anything.

Also, thank you to THIS ENTIRE FORUM for all the help, because I never in a million years would have known to go lock installation files.

Fail EAxis.
Old 23rd Apr 2012, 3:29 AM #33
joandsarah77
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What exactly is the objects.package? Does this mean the file inside the Object folder under EA Games/The Sims2 Apartment Life/TSData/Res? I've never made any sims folder or file read only. When I click on properties it says the folder is read only anyway, although the file itself has nothing selected under attributes. I had heard something around about making every EP objects. package read only, so is this something we should be doing?
Old 23rd Apr 2012, 3:50 AM #34
Mootilda
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Quote:
Originally Posted by Alijah
Are the objects.package the only files needing to be locked? I went through my folders and all the objects are ok, but I want to make sure that I didn't miss anything.
It's reasonable to lock all of your installation files, but the objects.package is the main file that I know of which is corrupted by specific actions within the game.

Reference:
http://www.moreawesomethanyou.com/s...p?topic=10622.0
Quote:
Originally Posted by joandsarah77
I had heard something around about making every EP objects. package read only, so is this something we should be doing?
Yes. It's a safely measure which protects you against bugs in the game which corrupt your installation files.
Last edited by Mootilda : 23rd Apr 2012 at 4:14 PM.
Old 23rd Apr 2012, 4:18 AM #35
joandsarah77
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Okay read that thread, but that still doesn't say if I have found the correct files to write protect, the one inside each Res folder? (forget that, I found the answer in another thread)
I don't even know how to
Quote:
Just remove write permissions to the entire directory tree.
Every folder I click says it is read only already.

Edit:
Quote:
A faster way is to right-click on the EA GAMES folder, select search, and search for "objects.package". Then you can select them all and lock 'em down in one fell swoop. It'll get the stuff packs too, which are in different subfolders.


That method sounds much better, but I don't see 'search' as an option when I right click it. I'm on Windows 7. Does this mean I have to open and do each file individually?
Old 23rd Apr 2012, 4:30 AM #36
Mootilda
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Yes, the ones inside of each EP's TSData\Res\Objects.

Some operating systems may write protect all files in Program Files automatically. If not, then you must have done it yourself.
Old 23rd Apr 2012, 4:45 AM #37
Alijah
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Quote:
Originally Posted by Mootilda
It's reasonable to lock all of your installation files, but the objects.package is the main file that I know of which is corrupted by specific actions within the game.


Ok, I figured out how to lock the entire directory. Thanks for the heads up, I never would've thought that my game could implode in such a glorious fashion.
Old 23rd Apr 2012, 4:50 AM #38
joandsarah77
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It must have done it automatically as I haven't done it. When I right click on the object.package file itself, nothing is selected. Should I still go through and tick read only on the files or is the folder protection enough? I've opened and looked at the date on a few of them and those all say 05 or 08. The object.package file in M&G says 4/10/2011 which I think was my last install. I had my computer reformatted last year and had to reinstall then, but I didn't take any notice of the actual date. I have each EP and SP on individually bought disks, on Windows 7 64 bit system.
Old 23rd Apr 2012, 8:11 AM #39
sushigal007
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Oh! That car is unsafe? CURSE YOU SANTA! That could be why my lot corrupted and refused to load. I'll have to check now.
Old 23rd Apr 2012, 10:10 AM #40
joandsarah77
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I guess if the base game remote control car can potensialy harm the objects file so can the helicopter and other car that came with another EP, as well as that human statue and any cc objects made off any off them? But if we keep our object.package read only then they should be okay to use.
Old 23rd Apr 2012, 12:22 PM #41
maxon
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Quote:
Originally Posted by Mootilda
It wouldn't be a good idea to replace a patched objects.package with the unpatched one from the DVD. It may be possible to patch the objects.package by itself, but I wouldn't count on it. Unless you have a copy of the patched objects.package, you should really uninstall and reinstall, then patch. Of course, the simplest solution is to make your installation files read-only, before you do anything that can corrupt them.

Ah yes, thanks for clarification. I have M&G and I don't think that was ever patched.

Quote:
Originally Posted by joandsarah77
I guess if the base game remote control car can potensialy harm the objects file so can the helicopter and other car that came with another EP, as well as that human statue and any cc objects made off any off them? But if we keep our object.package read only then they should be okay to use.

I don't know about the other car but it was only the original RC car that was reporterd as having problems. As for CC - custom content, by definition, is additional to original game files, therefore it doesn't call them up or have any reason to overwrite them.

Polgannon Project Seriously, I'm still working on it.
Old 23rd Apr 2012, 10:03 PM #42
Mootilda
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When I have some time, I'll make a list of which EPs objects.package files were modified by the patches, so that people will know which ones are safe to restore from DVD.

[Update:] Here is the list:
http://www.modthesims.info/showpost...48&postcount=49
Last edited by Mootilda : 10th Oct 2012 at 8:44 PM.
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