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Old 15th May 2013, 03:09 AM #4001
MinghamSmith
Inventor

Join Date: Jan 2012
Posts: 947


Quote:
Originally Posted by virgalibabe
Does anybody know if the animation for walking with the cane is broken?


It is if you have a sim with a cane in their inventory that existed before patch 1.50- that causes the dwarf elder glitch. Delete those canes and replace them with new ones, and the cane animations will work properly again.
Old 15th May 2013, 03:15 AM #4002
Legislacerator
Lab Assistant

Join Date: Jan 2013
Posts: 218
1 Achievements


When/how often do the adventure boards in the various vacation locations refresh with new adventures?

call me Lace. :)
my blog - sim pics and downloads
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Old 15th May 2013, 10:23 AM #4003
babele44
Top Secret Researcher

Join Date: Jun 2009
Posts: 1,623
Thanks: 1 in 1 Posts
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Quote:
Originally Posted by Legislacerator
When/how often do the adventure boards in the various vacation locations refresh with new adventures?
Once a day, but I can't remember when, either at midnight or 3am, I think.

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Old 15th May 2013, 01:17 PM #4004
Menaceman44
Alchemist

Join Date: Mar 2005
Posts: 2,956
Thanks: 34997 in 371 Posts
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View My Journal


I really should know this but I don't.
Does .package CC get packaged with Sims uploaded to the Exchange?
Old 15th May 2013, 01:23 PM #4005
Legislacerator
Lab Assistant

Join Date: Jan 2013
Posts: 218
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Quote:
Originally Posted by babele44
Once a day, but I can't remember when, either at midnight or 3am, I think.

Thanks!

Quote:
Originally Posted by Menaceman44
I really should know this but I don't.
Does .package CC get packaged with Sims uploaded to the Exchange?

I don't think it does, I'm pretty sure the Exchange packages Sims the same way as packing them into a Sims3Pack. So only S3P files would stick with them.

call me Lace. :)
my blog - sim pics and downloads
linkdecrypter - get around adf.ly links and other harmful pay per click download link hiders
Old 15th May 2013, 03:19 PM #4006
nikel23
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Join Date: Jun 2010
Posts: 692
Thanks: 116 in 1 Posts
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I'm not sure if this is either a stupid or technical question, but I hope nobody minds.

If 2 different mods, say, a tuning mod, modifies the same XML resource, it will cause mod conflict. Now, how exactly will this "conflict" harm my game? Is it that:
1. The game will notice there's a conflict in mods, and for the sake of safety, the game will just not run?
2. During a certain condition, the game will not function properly, as in jumping / reset Sims or game crash? Or
3. The game simply uses the resource of the mod that loads last?
Or is the severity never certain? I'm curious.
Old 15th May 2013, 04:07 PM #4007
noxnoxnox
Forum Resident

Join Date: Apr 2011
Posts: 679


Quote:
Originally Posted by nikel23
I'm not sure if this is either a stupid or technical question, but I hope nobody minds.

If 2 different mods, say, a tuning mod, modifies the same XML resource, it will cause mod conflict. Now, how exactly will this "conflict" harm my game? Is it that:
1. The game will notice there's a conflict in mods, and for the sake of safety, the game will just not run?
2. During a certain condition, the game will not function properly, as in jumping / reset Sims or game crash? Or
3. The game simply uses the resource of the mod that loads last?
Or is the severity never certain? I'm curious.

I often check my mods with Delphy Dashboard so I'm pretty sure I never have any conflicts of this kind but I found this piece from Nona days ago:
Quote:
So what can tuning mod conflicts do to your game?
Tuning mod conflicts can produce unreliable and possibly seemingly bizarre results.
Tuning mod conflicts will increase game load time, as the game sorts through too many extra files during load up.
There may be unpredictable consequences from conflicting tuning mods, so do try to make sure you don't have any conflicts.


SOURCE: http://www.den.simlogical.com/denfo...pic,1551.0.html
Old 15th May 2013, 05:20 PM #4008
nikel23
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Join Date: Jun 2010
Posts: 692
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Woah, thanks there, noxnoxnox! So I guess there's not real definite consequence of tuning mod conflict (bizarre results), but they DO sound bad. It's too bad though, because I'm planning to share a tuning mod that will modify a great number of resources (I'd just call it ITUN overhaul). At least now I'm sure that mod conflict is a big no no.
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