CAW Criquette's Ferry from Sims 2 converted to Sims 3 with Cars
I decided that I needed a ferry in my game and missed the wonderful work by Criquette in Sims2 on Neighbourhood objects.
With permission from Criquette, I converted the items to Sims3.
I converted the empty ferry and the dock. The loaded ferry just didn't look right to me, so also converted 6 of the cars to Deco cars.. not useable as cars but can be used to place on the ferry for interest.
(Note :- if you use Twallan's Overwatch, even though these are not marked as vehicles anymore, they will be deleted by the mod)
All the objects are designed for use in CAW but also appear in Misc Deco at a cost of $0 if you wish to use them inworld.
The dock is actually in three parts and needs to be alligned when placing. The easiest way to do this in CAW is to place Dock1 first, then when placing dock2 and dock3, copy paste the X,Y,Z and the three rotations from Dock1 into the other 2 parts as shown here..
this will guarantee a neat line up of all parts.
(Note, when placing the deco cars on the ferry, you may find that if the bounding boxes of the cars overlap, that the previously placed one will dissapear. Just move the one you are placing till the origional one reappears.)
In order to use these objects in CAW, I use the framework notes here :-
I made some deco cars a while back, you can use these if you're interested. I converted about six of them, I think all of the cars in your pic (except the sporty Maybach-looking one).
Thanks so much Jasumi.. I will point people to your download, but will also have a play and update the archive for the main one. I will go into the package this week and amend the cars. I wasn't aware that Overwatch operated from the OBJK settings, but that does make sense now you point it out.
Having said that, I spent a long time learning all the bits to be able to do the conversion (and finally won through) , and I have to admit, I have never programmed in the Sims, but I have been involved in defining code for games and in business, and also looking for options around the impossible.
I actually have a document I have written, outlining how it "should" be possible to write a script that allows a ferry to be used by foot, and possible even cars within the game and certainly made to move even if sims and cars can't use it. I really think the cars is a bit to much but have written up my ideas incase.
It's big and messy and would need lots of error checking, especially if there was a disconnect whilst on the ferry, and would also need secondary scripts to handle pathing and what the Sim does while on the ferry and would need a whole new class of object to help control it.. only snag is I need to learn how to program scripts for Sims3 first (which I have started doing) but I guess my aim is that even if the ferry can't carry sims or cars, it's not a static model, it does move.
The same system could be applied to the Ocean Liner as well, and any other objects like the planes from the airport or similar.
Let's just say that for now.. they are static.. I don't want them to be forever