Some, not all, of the recolors I've done (of my own mesh) get chunky/blocky looking as you get farther away from them. I didn't update all sizes since I use build, and to honest- I tried that and they're still that way.
The mesh I'm working with is a bit smaller than 1-tile and wall height. The texture is 256X512. The little bits and pieces in each texture are all about the same size, it's just a few of them that get wonky. I've looked- is there anything I can do to fix this? I really don't want to make the texture bigger as it's only a few that are goofy. I suppose those few aren't really a problem..but this mesh is something that should look good farther away too.
ps. Sorry to be so cryptic about what the mesh is. I got an idea a couple days ago that turned out to be a pretty neat idea. And I want it to be beautiful!
Are you using dxt1 or dxt3? I always use dxt3 simply because every time I try to use dxt1 the texture becomes pixelated and blotchy. After compressing the packages I can't say I notice an increase in package size.