Welcome to
Mod The Sims
Online: 2022
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 8 (Who?), Viewed: 34291 times.
Search this Thread
Old 3rd Mar 2011, 05:05 PM DefaultSmall changes - Search parameters, and retextures of high poly meshes #1
whiterider
Original Poster

Oh, My!



Join Date: Jul 2005
Posts: 14,630
Thanks: 27815 in 63 Posts
30 Achievements

View My Journal


Evening MTSers.

We've made a couple of small changes over the past few days:


Search parameters
The careers and university majors sections both now have search/filter parameters to make it easier for downloaders to find what they're looking for.

If you're a creator with uploads in these areas, please update your uploads to use the new parameters! Hit the Edit button in the footer bar on the download thread, then scroll down to just past the keywords. It might take a few minutes for changes to show up on the download page once you've saved. Thanks.

If there are any search/filter parameters that you think should be there but aren't (or vice versa), please let us know, and we'll add any sensible suggestions.


Retextures of high poly meshes
There are a lot of beautiful meshes out there, and plenty of creators recolour or retexture them - which is great, but it also means that, often, a downloader might not think before downloading a required mesh, and may end up with a very high poly mesh and no idea they have it: although if this happens once or twice this isn't a problem, it could end up resulting in performance issues for some more prolific downloaders.

We considered requiring retexturers to note the poly count of the original mesh in the upload text, however that seemed excessive, especially since many sites just don't provide that info, and non-meshers may not know how to check it. So instead we've added an automatic banner to retextures which are likely to use a very high poly mesh, and we'll be adding the banner manually when we spot something we know is way OTT.

We're not trying to discourage people from downloading such retextures/meshes - some are happy with having high poly stuff in their games, or know that their computers can handle it, and in any case it's not our job to police other sites. It's just there to remind downloaders to keep poly count in mind, and check it if they can.




The system isn't 100% effective! We know it's not - sometimes it will miss things, sometimes it will flag up things it shouldn't. We'll do our best to fill the gaps, but if you spot something that you think is incorrectly flagged, point it out in Site Issues or Creator Issues, and we'll be happy to fix it.


Since I'm now on holiday () and have absolutely no grace...

Have a great weekend guys!

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Last edited by whiterider : 3rd Mar 2011 at 05:27 PM.
6 users say thanks for this.
[ Click here to view a longer list ]
Old 3rd Mar 2011, 06:30 PM #2
CatOfEvilGenius
Not actually evil.

Join Date: Oct 2006
Posts: 4,481
Thanks: 63980 in 186 Posts
29 Achievements

View My Journal


Could Delphy script something so creators who don't bother adding search flags get a nag screen until they do? Or would that be too much trouble? I've flagged tons of stuff, and sometimes it was CC from active creators who just couldn't be bothered. Grumpy cat is grumpy.

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Old 3rd Mar 2011, 08:57 PM #3
Robodl95
Alchemist

Join Date: May 2009
Posts: 2,692
Thanks: 13934 in 118 Posts
21 Achievements


I've always found the poly limits on hairs to be a bit restrictive, according to MTS a S3 hair is "high-poly" if it goes beyond say 11,000ish, realistically though many many people are using hairs that go beyond 15,000-20,000 without a problem. EA hairs are quite under the poly limit in comparison to what most of our computers can handle. I think that anything over maybe 13-14,000 should be marked high-poly because 11,000 is pretty low.

You should add search terms to the shoes category. I was surprised to find that there are no age,gender,category flags or any other ones. Basically I think that shoes should have all the same flags as clothing.

Hi I'm Paul!
Old 4th Mar 2011, 11:46 AM #4
whiterider
Original Poster

Oh, My!



Join Date: Jul 2005
Posts: 14,630
Thanks: 27815 in 63 Posts
30 Achievements

View My Journal


Well, our poly limits for TS3 hairs are in line with our poly limits for everything else - yes, EA's stuff is usually (not always, though...) on the low end, but at the same time, EA's stuff is what the engine is designed to handle. There is certainly some leeway for higher poly stuff yes: but it's pointless to have a hair mesh which is the same poly count as four or five (bald) sims, or two cars. Hell, there are hairs being distributed which don't have morphs, because the game can't morph such high poly models. That's as much a sign of a broken mesh as an invisible head is.

TS3 hair animations are much less complex than TS2 ones, and as I've mentioned, a hair doesn't need to be as detailed as a car, especially not with proper use of alphas and bumpmaps; there's no reason, in most cases, for counts to be so high. It's true that most people's computers can handle hair meshes in the 20k range, but that doesn't mean such meshes are good quality, just that they scrape by (Case in point - I've reduced a TTS hair from 26k to 5k, and the only difference ingame is that I stuffed up the normals along the way. Detail, animation, all perfect. Gorram normals).

Thanks for pointing out the shoes - they weren't given search params when we first introduced params, because TS2 shoes are really a modders' resource. I'll fix that up sometime today.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 8th Mar 2011, 10:49 AM
Albion Boris
This message has been deleted by HystericalParoxysm. Reason: Spam.
Old 11th Mar 2011, 11:53 AM #5
whiterider
Original Poster

Oh, My!



Join Date: Jul 2005
Posts: 14,630
Thanks: 27815 in 63 Posts
30 Achievements

View My Journal


Ok, so "sometime today" is Valve time. But the Shoe params are now done. .

I'll consider the nag screen Cat. It's technically possible, sure, but may not be entirely practical... query checking every single thread for search params, forumid and owner? Hmm... :P

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 14th Mar 2011, 03:56 PM #6
antbradshaw
Test Subject

Join Date: Mar 2011
Posts: 1


what are poly limits? sorry for my lack of knowledge
Old 14th Mar 2011, 04:51 PM #7
HystericalParoxysm
Administrator



Join Date: Tommorow
Posts: 21,337
Thanks: 332022 in 214 Posts
46 Achievements

View My Journal


Game Help:Poly Countswiki

There's some information on what poly counts are, and why there needs to be a limit. It varies from TS2 to TS3, generally a bit higher with TS3. It's also different from item to item; a car will tend to have a lot more polys than, say, a chair. We don't have a specific hard limit (i.e. we don't say 6000 is fine but 6001 is not) but generally look at each item individually and its complexity and how many polys it should have for its shape, and judge from there. Sites that will have that yellow poly warning are ones that have high poly counts for many/most/all of their items, and will often be ones that don't post poly counts at all.
Old 15th Apr 2011, 12:59 PM #8
Deastrumquodvicis
Lab Assistant

Join Date: Jun 2009
Posts: 186
Thanks: 3619 in 24 Posts
15 Achievements

View My Journal


This rocks. I'm on a lower-end system (AL is above my system specs even if I didn't have Vista), so the heads-up is most appreciated.

Amy: "Blimey, what's it like in your brain?"
The Doctor: "A great big rollercoaster, packed full of geniuses, all going wheeeeeee!"
--cut line from the Doctor Who episode The Beast Below
Old 26th Apr 2011, 02:19 AM
ccm001
This message has been deleted by Echo. Reason: spam
Old 19th May 2011, 06:59 AM
Christian Louboutin
This message has been deleted by HystericalParoxysm.
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.