I went ahead and made the minor pet spawners available in caw. Just make sure to drop these in your framework folder for caw to show up. Spawners included: birds, lizards, turtles, snakes, rodents, and the dog digsite.
I ran some testing in my game to figure out which minor pets come from which spawner. I made sets with each numbered spawner for each pet. Thankfully, they spawned in an easy to understand way. The results are as follows:
EDIT: @porphyria259: Thanks for making these available. What are the resource names for the spawners in the Deltabuild package? Unfortunately, 7zip does not play well with my system for whatever reason, so I've been trying to extract and edit the spawners myself, but I can't seem to find them. I've found just about everything else to do with minor pets (the rigs, the interactions, etc.), but not the OBJD's. (I'm supposed to be looking for them in the Deltabuild0 package, right? I've been going practically blind trying to find them with s3pe; even the search function didn't help.)
22nd Jan 2012 at 5:01 PM
Last edited by buxcosim : 25th Jan 2012 at 9:50 PM.
Originally Posted by simsample
buxcosim, they are in FullBuild0_p10.package:
Thanks for getting back to me!
No wonder I couldn't find them - I thought they'd be in Deltabuild with the other spawners (rocks, gems, metals, beetles, butterflies, and meteors)!
EDIT: Okay, after a couple of false starts (yeah, um, I kept putting the package into My Documents/CAW instead of Program Files/CAW... ) I finally got them to show up in CAW (and they also work in EIG/World Editor)! Thanks for the help!