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- Editing bonedelta files, how do you know their slider name?
Replies: 9 (Who?), Viewed: 19908 times.
#1
4th Jun 2015 at 8:39 AM
Editing bonedelta files, how do you know their slider name?
Well, now I know how to edit bonedelta files, the question is, how do you know the name of the bone slider you are editing? There is a list of modifiers in the game files for example
Code:
I can't connect the seemingly random Slot Name "0x4A3FCA04" to their proper unscrambled name. Anyone help please? Evol_evolved meant to make a tutorial but he seems to have forgotten to make one.
T n="ModifierName">yfheadBelly_Big</T> <T n="LimitDirectManip">0.3</T> <T n="LimitRandomize">0.28</T> </U> <U> <T n="ModifierName">yfheadEyes_Big</T> <T n="LimitDirectManip">0.52</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadEyes_Far</T> <T n="LimitDirectManip">0.2</T> <T n="LimitRandomize">0.2</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_LidUpperUp</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_CornerUp</T> <T n="LimitRandomize">0.4</T> </U> <U>
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Test Subject
#2
7th Jun 2015 at 1:01 AM
Posts: 4
Quote: Originally posted by simmythesim
Well, now I know how to edit bonedelta files, the question is, how do you know the name of the bone slider you are editing? There is a list of modifiers in the game files for example
Code:
I can't connect the seemingly random Slot Name "0x4A3FCA04" to their proper unscrambled name. Anyone help please? Evol_evolved meant to make a tutorial but he seems to have forgotten to make one.
T n="ModifierName">yfheadBelly_Big</T> <T n="LimitDirectManip">0.3</T> <T n="LimitRandomize">0.28</T> </U> <U> <T n="ModifierName">yfheadEyes_Big</T> <T n="LimitDirectManip">0.52</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadEyes_Far</T> <T n="LimitDirectManip">0.2</T> <T n="LimitRandomize">0.2</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_LidUpperUp</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_CornerUp</T> <T n="LimitRandomize">0.4</T> </U> <U> |
I hope that will help :
slider name location
0F97B21B head
BC81D5B8 neck
A303CE83 clavicule left
646EA315 clavicule right
0C9E57D0 shoulder (arm) left
A92B596E shoulder (arm) right
AF9E9A53 biceps left (alone)
C619C029 biceps right (alone)
01B12863 elbow left
0CFDEDB1 elbow right
15AF037E forearm left
F0143B40 forearm right
4596109B forearm left (alone)
86BA0AB9 forearm right (alone)
7CCD6D29 hand palm left
CEB0355B hand palm right
EFF5BB2E thumb1 left
D2A9E720 thumb1 right
AFF79517 thumb2 left
92ABC109 thumb2 right
AFF9D380 thumb3 left
92A505CE thumb3 right
B1F508AA index1 left
EB208104 index1 right
B1F747D3 index2 left
EB22BFAD index2 right
F1F9EABC index3 left
2B1C68B1 index3 right
27BFBAD0 middlefinger1 left
BD2CE17E middlefinger1 right
27C1F979 middlefinger2 left
BD2F1FE7 middlefinger2 right
67BBA27E middlefinger3 left
7D30F9D0 middlefinger3 right
17472B18 ringfinger1 left
1CA23C66 ringfinger1 right
17496981 ringfinger2 left
5CA4DFCF ringfinger2 right
17411B46 ringfinger3 left
1CA84C38 ringfinger3 right
B3881055 pinky1 left
A8B5E7D3 pinky1 right
F386366C pinky2 left
A8B3A8AA pinky2 right
F383F7C3 pinky3 left
A8BA64E5 pinky3 right
6FAF7238 spine 2
0DE2936B breast left
4ECDEAC9 breast right
AFAC05CF spine 1
6FA96266 spine 0
556B181A pelvis
C6035E5E leg (thighs) left
83B1355C leg (thighs) right
D0C4D27B thighs left (alone)
E723D915 thighs right (alone)
85E195D0 calf left
81B330DE calf right
25C964B1 ?
405EC0BD ?
AC76272C cheek left
BAC008FE cheek right
CCACA277 chin
3D5DDED8 eye left
403A4E5A eye right
522A964F eyeball left
578B8621 eyeball right
052927BA jaw lower
577DB279 lips upper
B3ED2207 mouth edge left
098100C5 mouth edge right
F2A1BBED nose edge
B70DEAA9 nose lower
3D8B1181 nostril left
D64E049F nostril right
38A0E90C teeth lower
I'll look for feet tomorrow.
#3
7th Jun 2015 at 11:11 AM
Quote: Originally posted by fwine
I hope that will help : slider name location 0F97B21B head BC81D5B8 neck A303CE83 clavicule left 646EA315 clavicule right 0C9E57D0 shoulder (arm) left A92B596E shoulder (arm) right AF9E9A53 biceps left (alone) C619C029 biceps right (alone) 01B12863 elbow left 0CFDEDB1 elbow right 15AF037E forearm left F0143B40 forearm right 4596109B forearm left (alone) 86BA0AB9 forearm right (alone) 7CCD6D29 hand palm left CEB0355B hand palm right EFF5BB2E thumb1 left D2A9E720 thumb1 right AFF79517 thumb2 left 92ABC109 thumb2 right AFF9D380 thumb3 left 92A505CE thumb3 right B1F508AA index1 left EB208104 index1 right B1F747D3 index2 left EB22BFAD index2 right F1F9EABC index3 left 2B1C68B1 index3 right 27BFBAD0 middlefinger1 left BD2CE17E middlefinger1 right 27C1F979 middlefinger2 left BD2F1FE7 middlefinger2 right 67BBA27E middlefinger3 left 7D30F9D0 middlefinger3 right 17472B18 ringfinger1 left 1CA23C66 ringfinger1 right 17496981 ringfinger2 left 5CA4DFCF ringfinger2 right 17411B46 ringfinger3 left 1CA84C38 ringfinger3 right B3881055 pinky1 left A8B5E7D3 pinky1 right F386366C pinky2 left A8B3A8AA pinky2 right F383F7C3 pinky3 left A8BA64E5 pinky3 right 6FAF7238 spine 2 0DE2936B breast left 4ECDEAC9 breast right AFAC05CF spine 1 6FA96266 spine 0 556B181A pelvis C6035E5E leg (thighs) left 83B1355C leg (thighs) right D0C4D27B thighs left (alone) E723D915 thighs right (alone) 85E195D0 calf left 81B330DE calf right 25C964B1 ? 405EC0BD ? AC76272C cheek left BAC008FE cheek right CCACA277 chin 3D5DDED8 eye left 403A4E5A eye right 522A964F eyeball left 578B8621 eyeball right 052927BA jaw lower 577DB279 lips upper B3ED2207 mouth edge left 098100C5 mouth edge right F2A1BBED nose edge B70DEAA9 nose lower 3D8B1181 nostril left D64E049F nostril right 38A0E90C teeth lower I'll look for feet tomorrow. |
Well thanks! But how did you find their names and their code? Also, is this for The SIms 3 or The Sims 4?
Test Subject
#4
7th Jun 2015 at 3:22 PM
Posts: 4
Quote: Originally posted by simmythesim
Well thanks! But how did you find their names and their code? Also, is this for The SIms 3 or The Sims 4? |
With s4pe, if you open a GEOM file and use the grid view, you have access to the bone hashes (Chunk Entries > RCOL block > Bone hashes),
As I wanted to create slider mod, I used the breast augmentation mod, add a third adjustement (other than the 2 breasts already present), tried every single bone hash, one by one, and saw in the character creation what bone grew up in the same time as the two breasts.
And this is for Sims4 of course.
Test Subject
#5
7th Jun 2015 at 6:15 PM
Posts: 1
creating new sliders
I just want to share what I know about sliders so far, i hope it is of some use.There is an example at the end where I used a new bond file on the existing slider resource for females to make the thighs slightly bigger.
The sliders are resources of type 0xc5f6763E in ClientFullBuild0.package.
The preview in s4pe shows something like this:
Quote:
--- ContexData: Contexdata --- ContexVersion: 0x00000003 PublicKeyCount: 0x00000001 ExternalKeyCount: 0x00000000 DelayLoadKeyCount: 0x00000000 ObjectKeyCount: 0x00000001 --- CountedTGIBlockList: PublicKey (0x1) --- [0]: 0xC5F6763E-0x00000000-0x6E092B30E1FD4C02 --- --- CountedTGIBlockList: ExternalKey (0x0) --- --- --- CountedTGIBlockList: DelayLoadKey (0x0) --- --- --- ObjectDataLIst: ObjectKey (0x1) --- --- ObjectKey[0] --- length: 0x00000044 position: 0x0000002C --- --- Version: 0x00000070 Gender: 0x0000207C Region: 0x00000019 LinkTag: 0x00000000 BonePostKey: 0x0355E0A6-0x00000000-0x5773388F834E4180 DeformerMapShapeKey: 0xDB43E069-0x00000000-0x9BBF5DE7CD2D9E4A DeformerMapNormalKey: 0xDB43E069-0x00000000-0x207BE2CB83464CB9 --- BoneEntryLIst: BoneEntryList (0x0) --- |
Interesting parts are Gender, Region, BonePostKey, DeformerMapShapeKey and DeformerMapNormalKey.
Gender 0x0000207C and 0x0000307C is for females.
Region is the body part that is altered, some examples:
Quote:
0x0000000E breast 0x00000010 head 0x0000001C body 0x00000018 buttock 0x00000019 thighs |
BonePostKey and DeformerMapShapeKey + DeformerMapNormalKey are two types of alterations used.
Some Sliders use both, some only use one of them.
DeformerMapShapeKey + DeformerMapNormalKey must be both present if used.
DeformerMaps are of type 0xDB43E069. I do not know how these files work, but I guess they change the vertices.
BonePostKey is a bonedelta file.
You may already know how to edit bonedelta files.
They are just files that apply transformations to certain bones.
You can also create new bond files.
Just use an existing bond file and replace the instance with a new one and save it as new.
To get a new instance use a random number generator to create a new 64 bit hash.
The new bond file will not change anything unless it is used as a BonePostKey in an existing slider resource.
Add your new bond file to a slider that only use a deformerMap.
This is what I did in this example for a thigh slider.
Here are some other slider examples:
type instance
0xC5F6763E 0xE37B382389423F69 - female belly slider big, uses DeformerMaps
0xC5F6763E 0xB7777FD7CEF62ACE - female body fat slider, uses DeformerMaps
0xC5F6763E 0xDC78C9BBFC8EF11D - female breast slider small, uses BonePostKey
0xC5F6763E 0x8D010D847D674F6A - female breast slider big, uses BonePostKey
0xC5F6763E 0x6E092B30E1FD4C02 - female thigh slider big, uses DeformerMaps
Finally, here is a complete list of all bones.
Name: b__ROOT__
Hash: 0xFEAE6981
Name: b__ROOT_bind__
Hash: 0x57884BB9
Name: b__Spine0__
Hash: 0x6FA96266
Name: b__Spine1__
Hash: 0xAFAC05CF
Name: b__Spine2__
Hash: 0x6FAF7238
Name: b__Neck__
Hash: 0xBC81D5B8
Name: b__Head__
Hash: 0x0F97B21B
Name: b__CAS_Glasses__
Hash: 0x25C964B1
Name: b__L_Cheek__
Hash: 0xAC76272C
Name: b__L_Squint__
Hash: 0x4B49EF66
Name: b__CAS_L_EyeArea__
Hash: 0x3D5DDED8
Name: b__L_InBrow__
Hash: 0x4091788D
Name: b__L_MidBrow__
Hash: 0x8CF53682
Name: b__L_OutBrow__
Hash: 0x3975AC70
Name: b__CAS_L_EyeScale__
Hash: 0x522A964F
Name: b__L_LoLid__
Hash: 0xF7374DFC
Name: b__L_UpLid__
Hash: 0x30DAC3D0
Name: b__L_Eye__
Hash: 0xB380559D
Name: b__R_Cheek__
Hash: 0xBAC008FE
Name: b__R_Squint__
Hash: 0x92CCDF9C
Name: b__CAS_R_EyeArea__
Hash: 0x403A4E5A
Name: b__R_InBrow__
Hash: 0x2BA49877
Name: b__R_MidBrow__
Hash: 0xA68A9484
Name: b__R_OutBrow__
Hash: 0x6D6E50EE
Name: b__CAS_R_EyeScale__
Hash: 0x578B8621
Name: b__R_LoLid__
Hash: 0xF7E68E32
Name: b__R_UpLid__
Hash: 0x60F4354A
Name: b__R_Eye__
Hash: 0xE9CD7DB7
Name: b__CAS_NoseArea__
Hash: 0xB70DEAA9
Name: b__CAS_NoseTip__
Hash: 0xAA73A61D
Name: b__CAS_NoseBridge__
Hash: 0xF2A1BBED
Name: b__CAS_L_Nostril__
Hash: 0x3D8B1181
Name: b__CAS_R_Nostril__
Hash: 0xD64E049F
Name: b__CAS_UpperMouthArea__
Hash: 0x577DB279
Name: b__L_Mouth__
Hash: 0xB3ED2207
Name: b__L_UpLip__
Hash: 0x70F93D3C
Name: b__R_Mouth__
Hash: 0x098100C5
Name: b__R_UpLip__
Hash: 0x20D74E1E
Name: b__UpLip__
Hash: 0xF6DFCA81
Name: b__mouth_slot
Hash: 0x1716D67F
Name: b__Jaw__
Hash: 0x405EC0BD
Name: b__CAS_LowerMouthArea__
Hash: 0x38A0E90C
Name: b__LoLip__
Hash: 0xA0FCA895
Name: b__L_LoLip__
Hash: 0xB71A6690
Name: b__R_LoLip__
Hash: 0xB817C626
Name: b__CAS_JawComp__
Hash: 0x052927BA
Name: b__CAS_Chin__
Hash: 0xCCACA277
Name: b__L_Earring_slot
Hash: 0xE21C1965
Name: b__R_Earring_slot
Hash: 0xD4DAE48F
Name: b__Neck_slot
Hash: 0xE34CB479
Name: b__backNeck_slot
Hash: 0xC0FF7EDA
Name: b__L_chestTarget_slot
Hash: 0xCA6D6D7F
Name: b__L_shoulderbladeTarget_slot
Hash: 0x53E2D95C
Name: b__R_chestTarget_slot
Hash: 0x1986AD99
Name: b__R_shoulderbladeTarget_slot
Hash: 0x25805E96
Name: b__R_Clavicle__
Hash: 0x646EA315
Name: b__R_ShoulderTarget_slot
Hash: 0x6D158FB0
Name: b__R_UpperArm__
Hash: 0xA92B596E
Name: b__R_Forearm__
Hash: 0xF0143B40
Name: b__R_ForearmTwist__
Hash: 0x86BA0AB9
Name: b__R_Bracelet_slot
Hash: 0xA4F523AD
Name: b__R_Hand__
Hash: 0xCEB0355B
Name: b__R_Stigmata
Hash: 0x588567FC
Name: b__R_Thumb0__
Hash: 0xD2A9E720
Name: b__R_Thumb1__
Hash: 0x92ABC109
Name: b__R_Thumb2__
Hash: 0x92A505CE
Name: b__R_Pinky0__
Hash: 0xA8B5E7D3
Name: b__R_Pinky1__
Hash: 0xA8B3A8AA
Name: b__R_Pinky2__
Hash: 0xA8BA64E5
Name: b__R_Ring0__
Hash: 0x1CA23C66
Name: b__R_Ring1__
Hash: 0x5CA4DFCF
Name: b__R_Ring2__
Hash: 0x1CA84C38
Name: b__R_Ring_slot
Hash: 0xCE76A127
Name: b__R_Mid0__
Hash: 0xBD2CE17E
Name: b__R_Mid1__
Hash: 0xBD2F1FE7
Name: b__R_Mid2__
Hash: 0x7D30F9D0
Name: b__R_Index0__
Hash: 0xEB208104
Name: b__R_Index1__
Hash: 0xEB22BFAD
Name: b__R_Index2__
Hash: 0x2B1C68B2
Name: b__R_ForearmTarget_slot
Hash: 0x5B099700
Name: b__R_Elbow__
Hash: 0x0CFDEDB1
Name: b__R_ShoulderTwist__
Hash: 0xC619C029
Name: b__R_outShortSleeve_slot
Hash: 0x2993E16F
Name: b__L_Clavicle__
Hash: 0xA303CE83
Name: b__L_UpperArm__
Hash: 0x0C9E57D0
Name: b__L_Forearm__
Hash: 0x15AF037E
Name: b__L_ForearmTwist__
Hash: 0x4596109B
Name: b__L_Bracelet_slot
Hash: 0x2AB0350B
Name: b__L_Hand__
Hash: 0x7CCD6D29
Name: b__L_Stigmata
Hash: 0x3CBEE81E
Name: b__L_Thumb0__
Hash: 0xEFF5BB2E
Name: b__L_Thumb1__
Hash: 0xAFF79517
Name: b__L_Thumb2__
Hash: 0xAFF9D380
Name: b__L_Index0__
Hash: 0xB1F508AA
Name: b__L_Index1__
Hash: 0xB1F747D3
Name: b__L_Index2__
Hash: 0xF1F9EABC
Name: b__L_Mid0__
Hash: 0x27BFBAD0
Name: b__L_Mid1__
Hash: 0x27C1F979
Name: b__L_Mid2__
Hash: 0x67BBA27E
Name: b__L_Ring0__
Hash: 0x17472B18
Name: b__L_Ring1__
Hash: 0x17496981
Name: b__L_Ring2__
Hash: 0x17411B46
Name: b__L_Ring_slot
Hash: 0xBABB3A7D
Name: b__L_Pinky0__
Hash: 0xB3881055
Name: b__L_Pinky1__
Hash: 0xF386366C
Name: b__L_Pinky2__
Hash: 0xF383F7C3
Name: b__L_ForearmTarget_slot
Hash: 0x772ABBA6
Name: b__L_Elbow__
Hash: 0x01B12863
Name: b__L_ShoulderTwist__
Hash: 0xAF9E9A53
Name: b__L_outShortSleeve_slot
Hash: 0xACA798D9
Name: b__L_ShoulderTarget_slot
Hash: 0x4F8A24BE
Name: b__R_ArmExportPole__
Hash: 0x65DEBC06
Name: b__L_ArmExportPole__
Hash: 0x6A2F5524
Name: b__R_HandDangle_slot
Hash: 0x687E8BDB
Name: b__L_HandDangle_slot
Hash: 0x3BFF1EC1
Name: b__CAS_L_Breast__
Hash: 0x0DE2936B
Name: b__L_breastTarget_slot
Hash: 0x28696C2B
Name: b__L_frontTorsoTarget_slot
Hash: 0x46327B8C
Name: b__L_sideBackTorsoTarget_slot
Hash: 0xE06C74D5
Name: b__CAS_R_Breast__
Hash: 0x4ECDEAC9
Name: b__R_breastTarget_slot
Hash: 0xC94C0C65
Name: b__R_frontTorsoTarget_slot
Hash: 0x425D636A
Name: b__R_sideBackTorsoTarget_slot
Hash: 0xE8507E6F
Name: b__R_BackTarget_slot
Hash: 0xBD4CC753
Name: b__L_BackTarget_slot
Hash: 0x5A5E1651
Name: b__Carry__
Hash: 0xD040F872
Name: b__R_carry_slot
Hash: 0x8EEABF86
Name: b__L_carry_slot
Hash: 0xD97D2E80
Name: b__L_backBellyTarget_slot
Hash: 0x91B1B2DB
Name: b__L_BellyTarget_slot
Hash: 0x0CF10D3E
Name: b__L_frontBellyTarget_slot
Hash: 0x5C614B0F
Name: b__R_backBellyTarget_slot
Hash: 0x98E8FF25
Name: b__R_BellyTarget_slot
Hash: 0xE75F9BD4
Name: b__R_frontBellyTarget_slot
Hash: 0x5BC6AAF1
Name: b__L_lowBackTarget_slot
Hash: 0x80E537C3
Name: b__R_lowBackTarget_slot
Hash: 0xAC57C1D9
Name: b__Pelvis__
Hash: 0x556B181A
Name: b__L_Thigh__
Hash: 0xC6035E5E
Name: b__L_Calf__
Hash: 0x85E195D0
Name: b__L_Foot__
Hash: 0x23B79422
Name: b__L_Toe__
Hash: 0xFBCF5C32
Name: b__L_frontCalfTarget_slot
Hash: 0x18CB5A9F
Name: b__L_inCalfTarget_slot
Hash: 0xEFB28827
Name: b__L_KneeTarget_slot
Hash: 0x0E7DFA65
Name: b__L_Skirt__
Hash: 0x35DB9617
Name: b__L_ThighTwist__
Hash: 0xD0C4D27B
Name: b__L_LegExportPole__
Hash: 0xB254A72E
Name: b__L_outThighTarget_slot
Hash: 0x54135682
Name: b__L_ThighFrontTarget_slot
Hash: 0xDAE21D5D
Name: b__R_Thigh__
Hash: 0x83B1355C
Name: b__R_Calf__
Hash: 0x81B330DE
Name: b__R_Foot__
Hash: 0x37BB051C
Name: b__R_Toe__
Hash: 0xA6F3B078
Name: b__R_frontCalfTarget_slot
Hash: 0xE73D6C39
Name: b__R_inCalfTarget_slot
Hash: 0x0FF1BDD1
Name: b__R_KneeTarget_slot
Hash: 0xDAB8292B
Name: b__R_Skirt__
Hash: 0x6A4806B5
Name: b__R_ThighTwist__
Hash: 0xE723D915
Name: b__R_LegExportPole__
Hash: 0xAEEB8FE0
Name: b__R_outThighTarget_slot
Hash: 0x7507A630
Name: b__R_ThighFrontTarget_slot
Hash: 0x3444D3BF
Name: b__L_ThighTarget_slot
Hash: 0xDA12AA46
Name: b__R_ThighTarget_slot
Hash: 0x4A3FCA04
Name: b__R_Prop__
Hash: 0x29AAA33F
Name: b__L_Prop__
Hash: 0x60F8FA81
Attached files:
thigh.zip (586 Bytes, 1274 downloads) - View custom content | ||||||||||
469 05-11-2015 19:52 thigh.package --------- ------- 469 1 file |
||||||||||
Description: thigh slider for females |
Test Subject
#6
8th Jun 2015 at 2:21 AM
Last edited by fwine : 8th Jun 2015 at 2:38 AM.
Posts: 4
I didn't see the spoilers.
(The hashbones list can be found in the _rig files in ClientFullBuild0)
(The hashbones list can be found in the _rig files in ClientFullBuild0)
#7
15th Jun 2015 at 8:46 AM
Quote: Originally posted by skaj
I just want to share what I know about sliders so far, i hope it is of some use. There is an example at the end where I used a new bond file on the existing slider resource for females to make the thighs slightly bigger. The sliders are resources of type 0xc5f6763E in ClientFullBuild0.package. The preview in s4pe shows something like this: Interesting parts are Gender, Region, BonePostKey, DeformerMapShapeKey and DeformerMapNormalKey. Gender 0x0000207C and 0x0000307C is for females. Region is the body part that is altered, some examples: BonePostKey and DeformerMapShapeKey + DeformerMapNormalKey are two types of alterations used. Some Sliders use both, some only use one of them. DeformerMapShapeKey + DeformerMapNormalKey must be both present if used. DeformerMaps are of type 0xDB43E069. I do not know how these files work, but I guess they change the vertices. BonePostKey is a bonedelta file. You may already know how to edit bonedelta files. They are just files that apply transformations to certain bones. You can also create new bond files. Just use an existing bond file and replace the instance with a new one and save it as new. To get a new instance use a random number generator to create a new 64 bit hash. The new bond file will not change anything unless it is used as a BonePostKey in an existing slider resource. Add your new bond file to a slider that only use a deformerMap. This is what I did in this example for a thigh slider. Here are some other slider examples: type instance 0xC5F6763E 0xE37B382389423F69 - female belly slider big, uses DeformerMaps 0xC5F6763E 0xB7777FD7CEF62ACE - female body fat slider, uses DeformerMaps 0xC5F6763E 0xDC78C9BBFC8EF11D - female breast slider small, uses BonePostKey 0xC5F6763E 0x8D010D847D674F6A - female breast slider big, uses BonePostKey 0xC5F6763E 0x6E092B30E1FD4C02 - female thigh slider big, uses DeformerMaps Finally, here is a complete list of all bones.
|
@skaj can you explain more clearly? I' having trouble seeing what uses what.
#8
20th Dec 2015 at 6:10 AM
Posts: 45
Quote: Originally posted by simmythesim
Well, now I know how to edit bonedelta files, the question is, how do you know the name of the bone slider you are editing? There is a list of modifiers in the game files for example
Code:
I can't connect the seemingly random Slot Name "0x4A3FCA04" to their proper unscrambled name. Anyone help please? Evol_evolved meant to make a tutorial but he seems to have forgotten to make one.
T n="ModifierName">yfheadBelly_Big</T> <T n="LimitDirectManip">0.3</T> <T n="LimitRandomize">0.28</T> </U> <U> <T n="ModifierName">yfheadEyes_Big</T> <T n="LimitDirectManip">0.52</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadEyes_Far</T> <T n="LimitDirectManip">0.2</T> <T n="LimitRandomize">0.2</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_LidUpperUp</T> <T n="LimitRandomize">0</T> </U> <U> <T n="ModifierName">yfheadModifier_Eyes_CornerUp</T> <T n="LimitRandomize">0.4</T> </U> <U> |
Where should I look for this kind of text with s4pe? and in which package?
#9
26th Jan 2016 at 3:00 PM
Posts: 24
"25C964B1 ?
405EC0BD ?"
405EC0BD is Jaw, 25C964B1 I do not know too :/ Open for tips
Foxyy Foxyy
405EC0BD ?"
405EC0BD is Jaw, 25C964B1 I do not know too :/ Open for tips
Foxyy Foxyy
#10
27th Aug 2017 at 5:55 AM
Posts: 159
Thanks: 555 in 1 Posts
@skaj I am wondering if the thigh sliders would work with the current patch? Looks awesome
Cheers! =D
lkandak
Cheers! =D
lkandak
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