I did not speak " exporting from Max to obj is bad ".
I spoke " exporting from Max to obj is not faultless ".
Probably, I have not absolutely understood with system of units there.
At me this export resulted in simplification of model.
PS: Just I have found out, that 3D MAX versions 7 own export in OBJ already has.
I should try it. But to adjust the sizes I prefer in MilkShap. Taste different.
You are absolutely right. You will not find a file with expansion *.gmax in the panel " Import - Autodesk 3ds". It show ONLY files with expansion *.3ds .
I am afraid that the MilkShape does not support a Gmax format (*.gmax).
I haven't GMAX and I can not say precisely.
You can try other formats for export from a GMAX if they are in the list of import of a MilkShape.
The most real way - export from a GMAX in a OBJ format.
Your report on these attempts will be interesting to all.
Hey nice tutorial. I have prepared a similar one as well. It follows a different idea though, so i suppose it's better to add variety and choice to the reader, right? You also cover steps for a beginner. My concept is a bit different. I will be explaining the process of converting a high polygon modeling approach into a low poly modeling technique.