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Sneak Preview of Project CRUMB - posted on 21st May 2017 at 7:32 PM
Replies: 10 (Who?), Viewed: 644 times.
Lab Assistant
Original Poster
#1 Old 16th May 2017 at 5:05 PM
Easier University Majors with less skills
I would need University Majors that would basically let my sims pass with fewer skill points learnt per year, because my lifespan is long and my sims have reduced skill learning speed. I don't want my sims to graduate with 2-3 skills maxed, that's way too much in proportion to my life span that is longer than normal so even what game considers as success is a disaster for me. Nor do I want every premade teen to be destined to fail it no matter what they do, other than abusing aspiration rewards. So whether they fail or not, I always end up with some sort of issue. Currently all I can do is cheat and double every skill point they learn there and cut their all skill points to half when they get out, but that sucks and isn't accurate since different levels of same skill are learnt different speed. If there is any custom uni majors that you know that have low skill count, I'd be interested. I'd like if my sims could go to uni, learn decent amount of skill points and then start out as something like nurse or assistant after they finished their education.
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Top Secret Researcher
#2 Old 16th May 2017 at 6:40 PM
Quote:
Originally Posted by Acadia
I would need University Majors that would basically let my sims pass with fewer skill points learnt per year, because my lifespan is long and my sims have reduced skill learning speed. I don't want my sims to graduate with 2-3 skills maxed, that's way too much in proportion to my life span that is longer than normal so even what game considers as success is a disaster for me. Nor do I want every premade teen to be destined to fail it no matter what they do, other than abusing aspiration rewards. So whether they fail or not, I always end up with some sort of issue. Currently all I can do is cheat and double every skill point they learn there and cut their all skill points to half when they get out, but that sucks and isn't accurate since different levels of same skill are learnt different speed. If there is any custom uni majors that you know that have low skill count, I'd be interested. I'd like if my sims could go to uni, learn decent amount of skill points and then start out as something like nurse or assistant after they finished their education.


@Acadia
I don't know about such a custom major. But I have made majors myself.
I like this idea.
I don't mind making such majors as a second version of mine.
But maybe I can start with a default replacement of the Maxis majors to test this out.
I don't have time to play much myself and to test it thorougly. Maybe you can help me with that.
What do you think?

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Lab Assistant
Original Poster
#3 Old 16th May 2017 at 7:12 PM
Yes, absolutely yes! I'd love to. I like idea of defaults since Maxis majors are just crazy.
Top Secret Researcher
#4 Old 16th May 2017 at 8:43 PM
Quote:
Originally Posted by Acadia
Yes, absolutely yes! I'd love to. I like idea of defaults since Maxis majors are just crazy.


I suggest keeping the same skills for every major like they are except maybe split them in half.
That also means that if default only 1 skillpoint is needed (that's 100 in simpe) I can change it into 50.
The only problem is that I don't know how the game will react a sim gets a higher bar when only half the skillpoint is reached. And that's just the thing that needs to be tested thoroughly.
Is that a bit a clear explanation?

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Lab Assistant
Original Poster
#5 Old 16th May 2017 at 9:37 PM
Yes I understand what you mean I don't think the game checks skill points every half skill point but I can test it. Right now I'm actually having trouble getting some sims learn 1 point per semester so even with my "doubling" rule they barely get through, so I hope the half bar works. Otherwise it could get hard to distribute skills evenly to all 8 semesters. I will get into testing the bar thing as soon as you have the file for me for it or however the testing works.
Top Secret Researcher
#6 Old 18th May 2017 at 8:34 PM
Quote:
Originally Posted by Acadia
Yes I understand what you mean I don't think the game checks skill points every half skill point but I can test it. Right now I'm actually having trouble getting some sims learn 1 point per semester so even with my "doubling" rule they barely get through, so I hope the half bar works. Otherwise it could get hard to distribute skills evenly to all 8 semesters. I will get into testing the bar thing as soon as you have the file for me for it or however the testing works.


@Acadia
Well, in attachment you can find the easier major Art. I just cut the needed skills in half and named it MArtEasy.
If it works for the major Art, I can make the other majors easier too.
Download - please read all instructions before downloading any files!
File Type: zip MArtEasy-S2I-20170518.zip (7.8 KB, 3 downloads) - View custom content

Download all creations (at once): http://bit.ly/allcreations
Only requests for Sims 2, please!
Go to my blog to request (for the details): http://bit.ly/dorequest
My policy: (read it please): http://bit.ly/PolicyS2I
Lab Assistant
Original Poster
#7 Old 19th May 2017 at 5:04 PM Last edited by Acadia : 19th May 2017 at 7:42 PM.
Quote:
Originally Posted by lientebollemeis
@Acadia
Well, in attachment you can find the easier major Art. I just cut the needed skills in half and named it MArtEasy.
If it works for the major Art, I can make the other majors easier too.


Great heading to test it right away.

Edit: Hmm, my sims are rolled in now and I'm unable to see their skill requirements for their current major. The one with creativity points does however have higher performance bar. Let's see what happens when the other one gets halfway of his first creativity point.

Edit 2: It works it works!!!!! The bars popped up, just with little delay (I had to close the job tab and have sim watch tv for about 20 second). Just the visuals won't work and surround the skill that sim is going to need, I assume that's because they are all half skill points at start of art major

Edit 3: Sophomore year reached and right, the skill point requirements become visible once they are complete skill points.

Edit 4: First sim graduated and doesn't look like anything is wrong, other than that I had to go to Wiki to check for skills they need which could be little tiring if I had household of 8 but otherwise this is fine.
Top Secret Researcher
#8 Old 19th May 2017 at 7:43 PM
Quote:
Originally Posted by Acadia
Great heading to test it right away.

Edit: Hmm, my sims are rolled in now and I'm unable to see their skill requirements for their current major. The one with creativity points does however have higher performance bar. Let's see what happens when the other one gets halfway of his first creativity point.

Edit 2: It works it works!!!!! The bars popped up, just with little delay (I had to close the job tab and have sim watch tv for about 20 second). Just the visuals won't work and surround the skill that sim is going to need, I assume that's because they are all half skill points at start of art major

Edit 3: Sophomore year reached and right, the skill point requirements become visible once they are complete skill points.


I am really glad it works. It's kind of logic that you can't see skill requirement if there's only half a point needed.
I don't know at which year but it might be that 1,5 skillpoint or 2,5 skillpoint is needed. But I didnt change which skills.
I'll change the other majors and upload them this weekend.

I just don't really know what you mean with "The one with creativity points does however have higher performance bar."


Quote:
Originally Posted by Acadia
Edit 4: First sim graduated and doesn't look like anything is wrong, other than that I had to go to Wiki to check for skills they need which could be little tiring if I had household of 8 but otherwise this is fine.


You can see which skills the major focus on. I don't know of another way to know which skills are needed.

Download all creations (at once): http://bit.ly/allcreations
Only requests for Sims 2, please!
Go to my blog to request (for the details): http://bit.ly/dorequest
My policy: (read it please): http://bit.ly/PolicyS2I
Lab Assistant
Original Poster
#9 Old 20th May 2017 at 12:00 PM
Quote:
Originally Posted by lientebollemeis
I am really glad it works. It's kind of logic that you can't see skill requirement if there's only half a point needed.
I don't know at which year but it might be that 1,5 skillpoint or 2,5 skillpoint is needed. But I didnt change which skills.
I'll change the other majors and upload them this weekend.

I just don't really know what you mean with "The one with creativity points does however have higher performance bar."




You can see which skills the major focus on. I don't know of another way to know which skills are needed.


I mean that out of my sims one had creativity points so it was working for him despite requirement being invisible, I edited my post in hurry and multiple times so sorry for being blurry. And I no way meant to criticise your work when I noted the skill requirements are sometimes invisible as result, I like your major and I can't wait to have more
Top Secret Researcher
#10 Old 20th May 2017 at 8:57 PM
Don't worry, I didnt see it as critisism.
I am glad you like my work so much. I was very busy today with doing chores so I hope I can finish the project tomorrow.

Download all creations (at once): http://bit.ly/allcreations
Only requests for Sims 2, please!
Go to my blog to request (for the details): http://bit.ly/dorequest
My policy: (read it please): http://bit.ly/PolicyS2I
Top Secret Researcher
#11 Old 21st May 2017 at 12:45 PM
@Acadia
All majors have been made easier, but before I upload them I need to make (a compilation screenshot first) because the thread needs a screenshot.
I don't know if I'll have time for that this afternoon, but I'll upload it asap (on my blog and MTS).

Download all creations (at once): http://bit.ly/allcreations
Only requests for Sims 2, please!
Go to my blog to request (for the details): http://bit.ly/dorequest
My policy: (read it please): http://bit.ly/PolicyS2I
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