#4
25th Feb 2017 at 9:04 AM
You know, since it's slightly related, I've been vaguely curious about cross-importing animations (despite knowing nothing about creating, especially Sims animations). I know that it's incredibly hard/impossible to import animations from TS3 to TS2 (why importing from TS4 is impossible I understand, the fact that they have selectable height differences alone rules importing out), but I was wondering what aspect of it ruled it out (or the largest, anyway, since it's probably numerous things).
I get that transferring/importing things like traits is impossible because the coding for the two game's programing is so vastly different, and that the two end result models of the sims are vastly different looking, but what about just the basic "skeletons" for the movement? Like, just the bare bones ones you see in behind-the-scenes stuff when animators are creating either a stick-figure or wire-construct looking model to get the basic movements down before fleshing it out.
Or is the fact that TS3 has different body types (extremely thin, bodybuilder muscular, extremely obese, etc.) what rules it out (since you would need a different animation for each body type, like how you need seperate ones for different heights, ie, why some animated CC objects in TS2 go a little wonky when kids use them)?