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- Converting pyo files to py files
Lab Assistant
#26
2nd Sep 2014 at 8:04 PM
Posts: 77
Thanks: 1998 in 64 Posts
Yo. so i am trying some cool python IDES just to check them out.
What i have noticed by far:
-Most of the game content related to python can be tweaked via the DATA files in the simulation package. I Suspect we can add new traits, careers, moodlets, etc just via DATA files.
-Other global values (Such as timescale ) are inside pyc files. And my goal to make a Time Slower mod is most likely going to be a Python mod
-I searched for "time" and "clock" and "datetime" and all sorts of related words in all the game packages and os far i found nothing relevant.
-I Tried to HexEdit date_and_time.pyo but i dont know which bytes corresponds to the global value "TICKS_PER_REAL_WORLD_SECOND = 1000"
some questions are starting to rise:
-Is it possible to import functions directly from .pyc\pyo's ?
-If i wanted to show a costum notification in the wall (just for testing purposes) whenever the game is loaded, where do i know which event handler i must use?
i am so used to C# and c++, i am still a bit clueless regarding this aspects of python, but i think i will get there fast enough.
What i have noticed by far:
-Most of the game content related to python can be tweaked via the DATA files in the simulation package. I Suspect we can add new traits, careers, moodlets, etc just via DATA files.
-Other global values (Such as timescale ) are inside pyc files. And my goal to make a Time Slower mod is most likely going to be a Python mod
-I searched for "time" and "clock" and "datetime" and all sorts of related words in all the game packages and os far i found nothing relevant.
-I Tried to HexEdit date_and_time.pyo but i dont know which bytes corresponds to the global value "TICKS_PER_REAL_WORLD_SECOND = 1000"
some questions are starting to rise:
-Is it possible to import functions directly from .pyc\pyo's ?
-If i wanted to show a costum notification in the wall (just for testing purposes) whenever the game is loaded, where do i know which event handler i must use?
i am so used to C# and c++, i am still a bit clueless regarding this aspects of python, but i think i will get there fast enough.
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#27
2nd Sep 2014 at 8:25 PM
Posts: 6,105
Thanks: 12809 in 71 Posts
Quote: Originally posted by IceM
I Suspect we can add new traits, careers, moodlets, etc just via DATA files. |
That much was confirmed by SimGuruModSquad on the official forums.
#28
2nd Sep 2014 at 8:27 PM
Posts: 125
Once we figure out what mechanism is used to load script files from the mods folder how things is best implemented can be determined. Python is very different and more flexible then C# and most importantly not typed, so you have to think differently. Do not try to use a hex editor, that is not the way to go. If you are unsure of how to attack the problem it might be best to wait for the moment, just until someone actually have loaded a script successfully (I would try to do this myself, but I sadly do not have access to the game until Thursday).
Test Subject
#29
2nd Sep 2014 at 8:34 PM
Posts: 45
You can totally import functions from base pyo files. You can also overwrite functions or wrap them easily.
I have yet to get anything loaded and run though. A simple script which opens a file and writes some text works fine standalone but not here. Either they disabled IO like they did in Sims3 or the code is not just run. Perhaps an __init__.py routine is needed.
I have yet to get anything loaded and run though. A simple script which opens a file and writes some text works fine standalone but not here. Either they disabled IO like they did in Sims3 or the code is not just run. Perhaps an __init__.py routine is needed.
Lab Assistant
#30
2nd Sep 2014 at 8:41 PM
Posts: 77
Thanks: 1998 in 64 Posts
Quote: Originally posted by Fogity
Once we figure out what mechanism is used to load script files from the mods folder how things is best implemented can be determined. Python is very different and more flexible then C# and most importantly not typed, so you have to think differently. Do not try to use a hex editor, that is not the way to go. If you are unsure of how to attack the problem it might be best to wait for the moment, just until someone actually have loaded a script successfully (I would try to do this myself, but I sadly do not have access to the game until Thursday). |
U can use a VPN connection from korea. it worked for me... its not illegal
Test Subject
#31
3rd Sep 2014 at 4:48 AM
Posts: 45
Heads up. Looks like the unpyc3.py script does not handle Function Signature Objects properly and I've only discovered that those are actually used everywhere that is probably interesting to modders that want to add commands.
Might compile but its totally wrong in python 3 syntax according to PEP 362 -- Function Signature Object and adding something similar will not work in the game. Of course I've yet to get anything acknowledge in game other than my zip file is indeed in the Mods folder. Unfortunately how this is supposed to work is currently beyond my skill. Looks like I'm not done with this script afterall.
Code:
@sims4.commands.Command('traits.remove_trait', command_type=sims4.commands.CommandType.Automation) def remove_trait(trait_type, opt_sim=OptionalTargetParam, _connection=('trait_type', 'opt_sim')): sim = get_optional_target(opt_sim, _connection)
Might compile but its totally wrong in python 3 syntax according to PEP 362 -- Function Signature Object and adding something similar will not work in the game. Of course I've yet to get anything acknowledge in game other than my zip file is indeed in the Mods folder. Unfortunately how this is supposed to work is currently beyond my skill. Looks like I'm not done with this script afterall.
Test Subject
#32
3rd Sep 2014 at 5:02 AM
Posts: 24
Thanks: 15 in 1 Posts
Quote: Originally posted by TheHologramMan
You can totally import functions from base pyo files. You can also overwrite functions or wrap them easily. I have yet to get anything loaded and run though. A simple script which opens a file and writes some text works fine standalone but not here. Either they disabled IO like they did in Sims3 or the code is not just run. Perhaps an __init__.py routine is needed. |
Like most things Python you need to include an __init__.py file.
Edit: I also believe like in TS3 when you modded, you have to include the compiled python module that you are referencing in your zip file, correct me again if I am wrong. But in TS3 for core mods you had to include the recompiled TS3 dll file.
Test Subject
#33
3rd Sep 2014 at 5:11 AM
Posts: 3
From what I've learned decompiling a Python 2 game, the Python 'decompilers' are never 100% accurate. You want to run through your decompiler to do most of the work, and then correct any files that don't generate identical bytecode... and from experience that's going to be a lot.
Test Subject
#34
3rd Sep 2014 at 5:27 AM
Posts: 24
Thanks: 15 in 1 Posts
Quote: Originally posted by Hawkheart
From what I've learned decompiling a Python 2 game, the Python 'decompilers' are never 100% accurate. You want to run through your decompiler to do most of the work, and then correct any files that don't generate identical bytecode... and from experience that's going to be a lot. |
That decompiler also doesn't touch some of the files as well, it errors on them, like in simulation.zip objects\ theres a pools.pyo that it refuses to decompile.
Test Subject
#35
3rd Sep 2014 at 6:58 AM
Posts: 45
I've uploaded a new version which fixes Tuples and function signatures that I had problems with previously so the example above works now and looks like:
I'm still seeing some errors in while loop generation like in simulation/distributor/system.py but its looking much better with every edit. I've tried the __init__.py file and still dont get much action. How is anyone testing code changes at the moment? By overriding or adding new functionality? Is there a way to turn on logging?
I also cannot find a pools.pyo in my zip file. Did you get it from somewhere else?
Code:
@sims4.commands.Command('traits.remove_trait', command_type=sims4.commands.CommandType.Automation) def remove_trait(trait_type, opt_sim:OptionalTargetParam=None, _connection=None): sim = get_optional_target(opt_sim, _connection)
I'm still seeing some errors in while loop generation like in simulation/distributor/system.py but its looking much better with every edit. I've tried the __init__.py file and still dont get much action. How is anyone testing code changes at the moment? By overriding or adding new functionality? Is there a way to turn on logging?
I also cannot find a pools.pyo in my zip file. Did you get it from somewhere else?
Test Subject
#36
3rd Sep 2014 at 6:59 AM
Posts: 24
Thanks: 15 in 1 Posts
Quote: Originally posted by TheHologramMan
I've uploaded a new version which fixes Tuples and function signatures that I had problems with previously so the example above works now and looks like:
Code:
@sims4.commands.Command('traits.remove_trait', command_type=sims4.commands.CommandType.Automation) def remove_trait(trait_type, opt_sim:OptionalTargetParam=None, _connection=None): sim = get_optional_target(opt_sim, _connection) I'm still seeing some errors in while loop generation like in simulation/distributor/system.py but its looking much better with every edit. I've tried the __init__.py file and still dont get much action. How is anyone testing code changes at the moment? By overriding or adding new functionality? Is there a way to turn on logging? |
No Idea, I've just spent the last 5 hours making a front end batch file for your decompiler Edit: I hate windows Batch files now thank you.
Test Subject
#37
3rd Sep 2014 at 7:03 AM
Posts: 45
Quote: Originally posted by darkkitten30
No Idea, I've just spent the last 5 hours making a front end batch file for your decompiler |
If I may ask. Why? I just use a bat file that looks like:
Quote: Originally posted by rebuild.bat
@echo off for /f "usebackq delims=|" %%i in (`dir /b /s *.pyo`) do call unpyc3.bat "%%~dpni.pyo" > "%%~dpni.py" 2> "%%~dpni.err" for /f "usebackq delims=|" %%i in (`dir /b /s *.err`) do if %%~zi == 0 del /q "%%i" |
Where unpyc3.bat is:
Code:
@c:\Python33\python.exe D:\Development\Projects\unpyc3\unpyc3.py %*
Creates all of the files including stderr and then removes all of the empty err files. Of course paths may be changed to match each persons environment.
Test Subject
#38
3rd Sep 2014 at 7:06 AM
Posts: 24
Thanks: 15 in 1 Posts
Quote:
Originally Posted by darkkitten30 No Idea, I've just spent the last 5 hours making a front end batch file for your decompiler If I may ask. Why? I just use a bat file that looks like: Quote: Originally Posted by rebuild.bat @echo off for /f "usebackq delims=|" %%i in (`dir /b /s *.pyo`) do call unpyc3.bat "%%~dpni.pyo" > "%%~dpni.py" 2> "%%~dpni.err" for /f "usebackq delims=|" %%i in (`dir /b /s *.err`) do if %%~zi == 0 del /q "%%i" Creates all of the files including stderr and then removes all of the empty err files. |
Because every time I tried to use it before, it just output to the console, and then I Was like ugh, and whatever and just started writing it.
Edit: Note that I'm also a woman and I reserve the right to do things the hard way :P
Edit Edit: However I wanted to say Thank you for modding this thing to work
Test Subject
#39
4th Sep 2014 at 2:17 AM
Posts: 7
Script doesn't work on Python 3.3.5:
File "C:\Python33\Tools\Scripts\unpyc3.py", line 1654
func, name, *parents = posargs
^
SyntaxError: invalid syntax
File "C:\Python33\Tools\Scripts\unpyc3.py", line 1654
func, name, *parents = posargs
^
SyntaxError: invalid syntax
Test Subject
#40
4th Sep 2014 at 3:11 AM
Posts: 45
It works on this version is about all I can say:
Code:
That happens to be the version I have on my machine. Pretty sure that is code I never touched in any case. I'm surprised python broken in point release though.
Python 3.3.3 (v3.3.3:c3896275c0f6, Nov 18 2013, 21:18:40) [MSC v.1600 32 bit (Intel)] on win32
Test Subject
#41
4th Sep 2014 at 9:36 AM
Posts: 24
Thanks: 15 in 1 Posts
Quote: Originally posted by nonono1989
Script doesn't work on Python 3.3.5: File "C:\Python33\Tools\Scripts\unpyc3.py", line 1654 func, name, *parents = posargs ^ SyntaxError: invalid syntax |
I have 3.3.5 and it works fine for me.
Test Subject
#42
4th Sep 2014 at 10:48 AM
Posts: 7
Can you upload your script file? maybe mine is broken.
EDIT: same on python 3.3. I downloaded your script from https://raw.githubusercontent.com/f...aster/unpyc3.py
EDIT: same on python 3.3. I downloaded your script from https://raw.githubusercontent.com/f...aster/unpyc3.py
Lab Assistant
#43
4th Sep 2014 at 11:35 AM
Posts: 68
Quote: Originally posted by nonono1989
Can you upload your script file? maybe mine is broken. EDIT: same on python 3.3. I downloaded your script from https://raw.githubusercontent.com/f...aster/unpyc3.py |
Is this your first time using python? I'm just wondering if you have it all configured correctly. path variables set and so on. This page has more details:
https://docs.python.org/3.3/using/windows.html
Test Subject
#44
4th Sep 2014 at 3:26 PM
Posts: 7
Yeah, everything is set up correctly.
Test Subject
#45
4th Sep 2014 at 4:56 PM
Posts: 3
I'm getting the same error as nonono1989. I've tried it on both the latest version, 3.4.1, and rolled back to 3.3.3, but still got the error. PATH variables are setup properly
Test Subject
#46
4th Sep 2014 at 5:38 PM
Posts: 7
For the awesome people attempting to convert the .pyo files to .py files. I have maybe a suggestion or maybe just and idea. in the core .zip folder it has a section in it for Google\proto.
So i did some looking and the folder structure in the core.zip folder looks just like the proto compiler or protoc setup folder. It also has a decoder and encoder .pyo files as well as a discripter.pyo.
it also seems to give us an api as well in looking at it. just wondering if maybe it's a hidden tool that we may have to compiler to use.
I'm not good with code or i'd attempt it myself put maybe you could check it out and see what you think. I might attempt it myself but it will take a long time.
So i did some looking and the folder structure in the core.zip folder looks just like the proto compiler or protoc setup folder. It also has a decoder and encoder .pyo files as well as a discripter.pyo.
it also seems to give us an api as well in looking at it. just wondering if maybe it's a hidden tool that we may have to compiler to use.
I'm not good with code or i'd attempt it myself put maybe you could check it out and see what you think. I might attempt it myself but it will take a long time.
Test Subject
#47
4th Sep 2014 at 7:56 PM
Last edited by tycox94 : 4th Sep 2014 at 8:15 PM.
Posts: 13
Why is it not possible to paste unpyc3.py into "C:\Python33\Lib" and it run the script?
This is the error I'm receiving:
Btw: never used python before.
EDIT: Doesn't look like it is even casheing the file either so how do I implement this script?
EDIT 2: Okay so I set a path to the python file under %pythonLib%. Then I tried running it like this but I'm sure it is the wrong way of doing this.
EDIT 3: Now I see what the code is doing. Sorry guys.
This is the error I'm receiving:
Code:
C:\temp\lib>unpyc3.py __phello__.foo.pyo 1>__phello__.foo.pyo.py 'unpyc3.py' is not recognized as an internal or external command, operable program or batch file.
Btw: never used python before.
EDIT: Doesn't look like it is even casheing the file either so how do I implement this script?
EDIT 2: Okay so I set a path to the python file under %pythonLib%. Then I tried running it like this but I'm sure it is the wrong way of doing this.
Code:
@for /f %%f in ('dir /b %TEMPDIR%\lib\*.pyo') do %PythonPath%\unpyc3.py %%f > %%f.py
EDIT 3: Now I see what the code is doing. Sorry guys.
Test Subject
#48
4th Sep 2014 at 8:15 PM
Posts: 1
Quote: Originally posted by gizmozow
I'm getting the same error as nonono1989. I've tried it on both the latest version, 3.4.1, and rolled back to 3.3.3, but still got the error. PATH variables are setup properly |
I found that python 2.7 was running instead, so I moved the executable for 2.7 and tried again. At that point, I realized that it was now defaulting to 3.4, even when the path value was pointing to 3.3. So I moved the executables for 3.4, ran the script again, and everything worked.
Test Subject
#49
4th Sep 2014 at 8:58 PM
Posts: 15
Thanks: 3012 in 122 Posts
Quote: Originally posted by Wolfman2020
For the awesome people attempting to convert the .pyo files to .py files. I have maybe a suggestion or maybe just and idea. in the core .zip folder it has a section in it for Google\proto. So i did some looking and the folder structure in the core.zip folder looks just like the proto compiler or protoc setup folder. It also has a decoder and encoder .pyo files as well as a discripter.pyo. it also seems to give us an api as well in looking at it. just wondering if maybe it's a hidden tool that we may have to compiler to use. I'm not good with code or i'd attempt it myself put maybe you could check it out and see what you think. I might attempt it myself but it will take a long time. |
Don't bother with the content of those directories, it's simply google's protocol buffers python library: https://developers.google.com/protocol-buffers/
The fact that they use that is good news though, because it means that probably a lot (maybe all, if we're lucky) binary data format used by the game can be easily reverse engineered.
The interesting part is what's in Game/Bin/Python/generated.zip. It contains the generated python protocol buffer classes that sims 4 uses. It is probably possible to reconstruct .proto files from that, which would then allow to serialize/deserialize any data that sims 4 stores using protocol buffers into something easy to manipulate. From what I've seen, it' seems to be used at least for game saves. But maybe it's also used for various binary data format in package files.
Test Subject
#50
4th Sep 2014 at 9:41 PM
Last edited by gizmozow : 6th Sep 2014 at 7:05 PM.
Reason: renamed scripts
Posts: 3
I ended up running unpyc3.py from my Ubuntu VM, and everything decompiled properly.
I've attached the decompiled files for anybody else having trouble.
Here's a MEGA backup as well
EDIT: I've renamed the files, so they do not contain the extra ".pyo"
I've attached the decompiled files for anybody else having trouble.
Here's a MEGA backup as well
EDIT: I've renamed the files, so they do not contain the extra ".pyo"
Attached files:
DecompiledTS4Scripts.zip (2.65 MB, 1834 downloads) - View custom content | ||
0 09-06-2014 02:09 core/ 582 09-04-2014 15:55 core/accumulator.py 4690 09-04-2014 15:55 core/algos.py 1738 09-04-2014 15:55 core/api_config.py 1459 09-04-2014 15:55 core/assertions.py 8401 09-04-2014 15:55 core/bytecode.py 4067 09-04-2014 15:55 core/caches.py 3937 09-04-2014 15:55 core/default_property_stream_reader.py 10471 09-04-2014 15:55 core/enum.py 2792 09-04-2014 15:55 core/framewrapper.py 0 09-06-2014 02:09 core/google/ 0 09-06-2014 02:09 core/google/protobuf/ 0 09-06-2014 02:09 core/google/protobuf/compiler/ 5613 09-04-2014 15:55 core/google/protobuf/compiler/plugin_pb2.py 5 09-04-2014 15:55 core/google/protobuf/compiler/__init__.py 11179 09-04-2014 15:55 core/google/protobuf/descriptor.py 47915 09-04-2014 15:55 core/google/protobuf/descriptor_pb2.py 0 09-06-2014 02:09 core/google/protobuf/internal/ 863 09-04-2014 15:55 core/google/protobuf/internal/api_implementation.py 5538 09-04-2014 15:55 core/google/protobuf/internal/containers.py 20699 09-04-2014 15:55 core/google/protobuf/internal/cpp_message.py 15974 09-04-2014 15:55 core/google/protobuf/internal/decoder.py 18667 09-04-2014 15:55 core/google/protobuf/internal/encoder.py 295 09-04-2014 15:55 core/google/protobuf/internal/message_listener.py 27214 09-04-2014 15:55 core/google/protobuf/internal/python_message.py 8285 09-04-2014 15:55 core/google/protobuf/internal/type_checkers.py 4491 09-04-2014 15:55 core/google/protobuf/internal/wire_format.py 5 09-04-2014 15:55 core/google/protobuf/internal/__init__.py 1996 09-04-2014 15:55 core/google/protobuf/message.py 1603 09-04-2014 15:55 core/google/protobuf/reflection.py 1199 09-04-2014 15:55 core/google/protobuf/service.py 3996 09-04-2014 15:55 core/google/protobuf/service_reflection.py 15377 09-04-2014 15:55 core/google/protobuf/text_format.py 5 09-04-2014 15:55 core/google/protobuf/__init__.py 75 09-04-2014 15:55 core/google/__init__.py 1799 09-04-2014 15:55 core/graph_algos.py 256 08-13-2014 18:41 core/key 30875 09-04-2014 15:55 core/macros.py 3870 09-04-2014 15:55 core/paths.py 242 09-04-2014 15:55 core/pythonutils.py 0 09-06-2014 02:09 core/shared_commands/ 664 09-04-2014 15:55 core/shared_commands/diagnostic_commands.py 2321 09-04-2014 15:55 core/shared_commands/help_command.py 1066 09-04-2014 15:55 core/shared_commands/reloader_commands.py 1893 09-04-2014 15:55 core/shared_commands/telemetry_commands.py 827 09-04-2014 15:55 core/shared_commands/unittestcmd.py 5 09-04-2014 15:55 core/shared_commands/__init__.py 0 09-06-2014 02:09 core/sims4/ 4518 09-04-2014 15:55 core/sims4/callback_utils.py 1776 09-04-2014 15:55 core/sims4/collections.py 2775 09-04-2014 15:55 core/sims4/color.py 8971 09-04-2014 15:55 core/sims4/commands.py 933 09-04-2014 15:55 core/sims4/command_script.py 939 09-04-2014 15:55 core/sims4/common.py 1684 09-04-2014 15:55 core/sims4/console_colors.py 3508 09-04-2014 15:55 core/sims4/core_services.py 2141 09-04-2014 15:55 core/sims4/dict_stack.py 1952 09-04-2014 15:55 core/sims4/directory_watcher_handler.py 2726 09-04-2014 15:55 core/sims4/directory_watcher_service.py 1861 09-04-2014 15:55 core/sims4/filewatcher.py 1089 09-04-2014 15:55 core/sims4/file_change_handler.py 2008 09-04-2014 15:55 core/sims4/file_change_service.py 14016 09-04-2014 15:55 core/sims4/geometry.py 0 09-06-2014 02:09 core/sims4/gsi/ 7864 09-04-2014 15:55 core/sims4/gsi/archive.py 2000 09-04-2014 15:55 core/sims4/gsi/command_buffer.py 4139 09-04-2014 15:55 core/sims4/gsi/dispatcher.py 4038 09-04-2014 15:55 core/sims4/gsi/http_service.py 9713 09-04-2014 15:55 core/sims4/gsi/schema.py 5 09-04-2014 15:55 core/sims4/gsi/__init__.py 1225 09-04-2014 15:55 core/sims4/hash_util.py 0 09-06-2014 02:09 core/sims4/importer/ 3135 09-04-2014 15:55 core/sims4/importer/custom_import.py 842 09-04-2014 15:55 core/sims4/importer/layering.py 2965 09-04-2014 15:55 core/sims4/importer/utils.py 43 09-04-2014 15:55 core/sims4/importer/__init__.py 4741 09-04-2014 15:55 core/sims4/leak_detector.py 0 09-06-2014 02:09 core/sims4/localization/ 2916 09-04-2014 15:55 core/sims4/localization/localization_tunables.py 1428 09-04-2014 15:55 core/sims4/localization/localization_validation.py 10583 09-04-2014 15:55 core/sims4/localization/__init__.py 16249 09-04-2014 15:55 core/sims4/log.py 15187 09-04-2014 15:55 core/sims4/math.py 1155 09-04-2014 15:55 core/sims4/priority_queue.py 996 09-04-2014 15:55 core/sims4/profiler.py 1215 09-04-2014 15:55 core/sims4/profiler_utils.py 1072 09-04-2014 15:55 core/sims4/protocol_buffer_utils.py 1402 09-04-2014 15:55 core/sims4/random.py 12394 09-04-2014 15:55 core/sims4/reload.py 1572 09-04-2014 15:55 core/sims4/reload_service.py 2243 09-04-2014 15:55 core/sims4/repr_utils.py 10254 09-04-2014 15:55 core/sims4/resources.py 7714 09-04-2014 15:55 core/sims4/service_manager.py 1608 09-04-2014 15:55 core/sims4/sim_irq_service.py 5552 09-04-2014 15:55 core/sims4/telemetry.py 0 09-06-2014 02:09 core/sims4/testing/ 13935 09-04-2014 15:55 core/sims4/testing/unit.py 5 09-04-2014 15:55 core/sims4/testing/__init__.py 0 09-06-2014 02:09 core/sims4/tuning/ 4547 09-04-2014 15:55 core/sims4/tuning/dynamic_enum.py 7093 09-04-2014 15:55 core/sims4/tuning/geometric.py 5079 09-04-2014 15:55 core/sims4/tuning/instances.py 13051 09-04-2014 15:55 core/sims4/tuning/instance_manager.py 6815 09-04-2014 15:55 core/sims4/tuning/merged_tuning_manager.py 1568 09-04-2014 15:55 core/sims4/tuning/module_tuning.py 32328 09-04-2014 15:55 core/sims4/tuning/serialization.py 75426 09-04-2014 15:55 core/sims4/tuning/tunable.py 12046 09-04-2014 15:55 core/sims4/tuning/tunable_base.py 5 09-04-2014 15:55 core/sims4/tuning/__init__.py 9591 09-04-2014 15:55 core/sims4/utils.py 1185 09-04-2014 15:55 core/sims4/zone_utils.py 86 09-04-2014 15:55 core/sims4/__init__.py 1175 09-04-2014 15:55 core/singletons.py 2533 09-04-2014 15:55 core/sizeof.py 1736 09-04-2014 15:55 core/uid.py 0 09-06-2014 02:09 simulation/ 0 09-06-2014 02:09 simulation/achievements/ 4485 09-04-2014 16:00 simulation/achievements/achievements.py 6672 09-04-2014 16:00 simulation/achievements/achievement_tuning.py 5 09-04-2014 16:00 simulation/achievements/__init__.py 6609 09-04-2014 16:01 simulation/adaptive_clock_speed.py 6442 09-04-2014 16:01 simulation/alarms.py 0 09-06-2014 02:09 simulation/animation/ 1356 09-04-2014 16:01 simulation/animation/animation_ac_cache.py 1372 09-04-2014 16:01 simulation/animation/animation_bc_cache.py 2291 09-04-2014 16:01 simulation/animation/animation_utils.py 348 09-04-2014 16:01 simulation/animation/arb.py 14308 09-04-2014 16:01 simulation/animation/arb_accumulator.py 34303 09-04-2014 16:01 simulation/animation/asm.py 25920 09-04-2014 16:01 simulation/animation/posture_manifest.py 3678 09-04-2014 16:01 simulation/animation/posture_manifest_constants.py 23283 09-04-2014 16:01 simulation/animation/__init__.py 410 09-04-2014 16:01 simulation/areaops.py 12926 09-04-2014 16:01 simulation/areaserver.py 0 09-06-2014 02:09 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