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- Things I've Seen/Heard/Read About in The Sims 4: Expansion Packs
#6426
24th May 2018 at 6:01 PM
Posts: 273
Thanks: 71 in 1 Posts
Release Date: June 22nd
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#6427
24th May 2018 at 6:15 PM
Posts: 4,776
Thanks: 1 in 1 Posts
Okay. I need them not to ruin this in any way, shape or form like they did on literally the same day Cats and Dogs was announced. Because, so far, this is expansion looks fucking perfect
The Receptacle still lives!
The Receptacle still lives!
#6429
24th May 2018 at 6:26 PM
Posts: 4,776
Thanks: 1 in 1 Posts
The only thing that slightly worries me is that bit with the lightning at the end. Super Powers are cool and all. But...I kinda want lightning to still be lethal. Hopefully the powers are something that only happens under certain circumstances.
The Receptacle still lives!
The Receptacle still lives!
#6430
24th May 2018 at 6:32 PM
Posts: 1,168
Thanks: 112 in 1 Posts
Hm... I'm loving the Christmas decorations! I'm hoping people will convert them for The Sims 3. (Sadly, the lit outdoor tree has never been converted. D: ) I love Christmas objects, don't judge me!
Anyway, it looks like a pretty standard fare for Seasons. I'm glad that The Sims 4 players get Seasons. With all of the doom and gloom as of late I was getting a little worried.
Anyone who knows me knows that I'm particular on detail with seasons, and one area that EA has continuously failed to deliver in both The Sims 2 and 3 was shrubs and flowers in the winter. Analyzing the trailer meticulously I am left with the conclusion that some shrubs, flowers, grass goes brown/loses leaves/loses flowers for the winter and others... don't? That is definitively a step up from what we've seen before (where only trees were effected, with very few exceptions), but why the inconsistency?
Also those pink trees shown numerously in Spring screenshots. That's more false advertising from EA isn't it? Blossoming trees really needs to be a thing in Spring, gosh darn it!
♫ Keeping this here until EA gives us a proper playable woodwind/brass instrument ♫
For now, though, my decorative Bassoon conversion for TS4. =)
Anyway, it looks like a pretty standard fare for Seasons. I'm glad that The Sims 4 players get Seasons. With all of the doom and gloom as of late I was getting a little worried.
Anyone who knows me knows that I'm particular on detail with seasons, and one area that EA has continuously failed to deliver in both The Sims 2 and 3 was shrubs and flowers in the winter. Analyzing the trailer meticulously I am left with the conclusion that some shrubs, flowers, grass goes brown/loses leaves/loses flowers for the winter and others... don't? That is definitively a step up from what we've seen before (where only trees were effected, with very few exceptions), but why the inconsistency?
Also those pink trees shown numerously in Spring screenshots. That's more false advertising from EA isn't it? Blossoming trees really needs to be a thing in Spring, gosh darn it!
♫ Keeping this here until EA gives us a proper playable woodwind/brass instrument ♫
For now, though, my decorative Bassoon conversion for TS4. =)
Instructor
#6431
24th May 2018 at 6:37 PM
Last edited by andru : 24th May 2018 at 6:54 PM.
Posts: 569
That's good news! It might even manage to get me back into the game after falling severely out of love with The Sims 4 after I see some more gameplay and reviews. One of the biggest issues with all the games pre-Season is just how uninteresting the worlds become after some time because it's always sunny and picture perfect - at this point, I feel like Seasons should be something they deliver with the base game, and then they can focus on other ideas and developments (... if they have any).
I think all the activities are much needed, but it's funny how they seem to have reused animations for them though, like ice skating and indoor skating look no different beside being in different settings and wearing different clothes, same with shovelling snow and raking leaves, and playing catch in summer and throwing snowballs in winter. I'm not sure it's ever been so obvious in previous games that similar activities re-purpose animations like this, or I could be noticing it more because I'm much more critical this time round. I suppose they have to cut corners somewhere.
It looks like we'll have New Year, Christmas, Halloween and Easter, which is nice, as it gives families and friends something to come together for and celebrate in the game besides birthdays and weddings. Custom holidays sounds like a good addition too, for those who like their game to be realistic or a representation of their own lives. I wonder how much we can do with that?
I think all the activities are much needed, but it's funny how they seem to have reused animations for them though, like ice skating and indoor skating look no different beside being in different settings and wearing different clothes, same with shovelling snow and raking leaves, and playing catch in summer and throwing snowballs in winter. I'm not sure it's ever been so obvious in previous games that similar activities re-purpose animations like this, or I could be noticing it more because I'm much more critical this time round. I suppose they have to cut corners somewhere.
It looks like we'll have New Year, Christmas, Halloween and Easter, which is nice, as it gives families and friends something to come together for and celebrate in the game besides birthdays and weddings. Custom holidays sounds like a good addition too, for those who like their game to be realistic or a representation of their own lives. I wonder how much we can do with that?
#6432
24th May 2018 at 6:54 PM
Posts: 3,654
I hope there is a new world as I have zero space for an ice rink or anything else.
#6434
24th May 2018 at 7:04 PM
Posts: 264
I'm glad it's coming out so soon tbh
#6435
24th May 2018 at 7:22 PM
Posts: 710
Woah, the key features look really cool. I'm honestly impressed - different weather, seasonal activities, holidays, earning some kind of badges, honey-harvesting, creating custom holidays, etc.
Have to wait and see to figure out if a Gardener career is necessary, how the custom holidays will work and I hope we'll be able to edit the durations of season (because "every world’s climate is unique" sounds like it's premade), but I really don't have much to complain yet
Oh, wait! Bonus complaint about the new weird costumes - rabbit and gnome
Jokes aside - The trailer makes it look like the most interesting and most gameplay changing EP we've had so far. Hope this will be true!
edit: I just wondered why they went for rollerskating again like TS3. Is it because the animations are so similar to ice-skating? Because technically roller-skating has not much to do with seasons.
Have to wait and see to figure out if a Gardener career is necessary, how the custom holidays will work and I hope we'll be able to edit the durations of season (because "every world’s climate is unique" sounds like it's premade), but I really don't have much to complain yet
Oh, wait! Bonus complaint about the new weird costumes - rabbit and gnome
Jokes aside - The trailer makes it look like the most interesting and most gameplay changing EP we've had so far. Hope this will be true!
edit: I just wondered why they went for rollerskating again like TS3. Is it because the animations are so similar to ice-skating? Because technically roller-skating has not much to do with seasons.
Instructor
#6437
24th May 2018 at 7:29 PM
Posts: 5,228
Told cya Seasons with weather mechanic will not be peacemeal into multiple smaller dlc.
As far as my impression goes for the trailer: alright. BUT.... I'm not falling for it as long as I can hear more about it to give an conclusion. Though I have one minor skeptical remark: the lightning (thunder). If that's gonna be treated like that mind-numbing treat for rodents, where it's gonna force bestowal powers and annoying autonomy of it, then......
P.S. Sorry for my bad english.
As far as my impression goes for the trailer: alright. BUT.... I'm not falling for it as long as I can hear more about it to give an conclusion. Though I have one minor skeptical remark: the lightning (thunder). If that's gonna be treated like that mind-numbing treat for rodents, where it's gonna force bestowal powers and annoying autonomy of it, then......
P.S. Sorry for my bad english.
#6438
24th May 2018 at 7:30 PM
Posts: 710
Two more things I just noticed - Is that Sim at the end getting superpowers or what is he doing after he got struck by lightning? And secondly the snow literally looks like a grass recolor, as in it doesn't have any depth. The feet don't sink into the snow. I hope there will be some deeper snow as well tbh. TS3 and TS2 had it definitely.
#6439
24th May 2018 at 7:34 PM
Posts: 2,839
Everytime The Sims studio has remade a previous expansion pack they added to the experience that was in first place. For an example: Pets had horses in The Sims 3 and Seasons had holidays and the open world weather. What is new this time? Nothing it seems
Instructor
#6440
24th May 2018 at 7:37 PM
Posts: 511
Quote: Originally posted by hiabara
Two more things I just noticed - Is that Sim at the end getting superpowers or what is he doing after he got struck by lightning? And secondly the snow literally looks like a grass recolor, as in it doesn't have any depth. The feet don't sink into the snow. I hope there will be some deeper snow as well tbh. TS3 and TS2 had it definitely. |
It is entirely possible it's a life state, it's also entirely possible it's a temporary lifestate that'll disappoint, but look promising in trailers.
Ask yourself what kind of lifestate it could be, and there's three that come to mind for me: Superhero, Elementalist (controls weather) or Witch. All three have the issue of being limited to weather-based powers in this context. Witches without alchemy feel weird, Superheroes without a sort of fight mechanic (good vs. evil) feel half-assed, and elementalist is the only one that feels possible, though it still sounds limited. I mean what would it do besides use the weather to be a dick to people? The best life states are ones like witches, werewolves, vampires and aliens, since those have had unique powers, abilities or life mechanics in the past. Lifestates like mermaids or Imaginary Friends felt limited by comparison because there was very very little differentiating them from normal Sims.
Also, betting now that "make your own holidays" is basically the clubs interface, except it organizes what people do on X day of X season.
Lab Assistant
#6441
24th May 2018 at 7:38 PM
Posts: 144
They put the swings in the expansion pack...
#6442
24th May 2018 at 7:41 PM
Posts: 5,228
Quote: Originally posted by DeservedCriticism
So I made this Bingo Card: http://mfbc.us/m/mqk92h |
SneakyWingPhoenix (along with others) joins in. As DeservedCriticism reads out loud a plumbob while a sound is made of some player punching out their number of the cube.
P.S. Sorry for my bad english.
#6443
24th May 2018 at 7:44 PM
Posts: 1,310
Thanks: 447 in 4 Posts
I can't wait to see what they've messed up with this one. Jk, it looks pretty nice actually.
"Hello, EA are you feeling not so good?"
I wonder what they mean with 'seasons with affect every world in unique ways' or whatever it said. Wtf is that supposed to mean?
"Hello, EA are you feeling not so good?"
I wonder what they mean with 'seasons with affect every world in unique ways' or whatever it said. Wtf is that supposed to mean?
#6444
24th May 2018 at 7:45 PM
Posts: 710
Quote: Originally posted by DeservedCriticism
It is entirely possible it's a life state, it's also entirely possible it's a temporary lifestate that'll disappoint, but look promising in trailers. Ask yourself what kind of lifestate it could be, and there's three that come to mind for me: Superhero, Elementalist (controls weather) or Witch. All three have the issue of being limited to weather-based powers in this context. Witches without alchemy feel weird, Superheroes without a sort of fight mechanic (good vs. evil) feel half-assed, and elementalist is the only one that feels possible, though it still sounds limited. I mean what would it do besides use the weather to be a dick to people? The best life states are ones like witches, werewolves, vampires and aliens, since those have had unique powers, abilities or life mechanics in the past. Lifestates like mermaids or Imaginary Friends felt limited by comparison because there was very very little differentiating them from normal Sims. Also, betting now that "make your own holidays" is basically the clubs interface, except it organizes what people do on X day of X season. |
And yeah, completely agree with the club feature
#6445
24th May 2018 at 7:46 PM
Posts: 1,168
Thanks: 112 in 1 Posts
Quote: Originally posted by hiabara
Two more things I just noticed - Is that Sim at the end getting superpowers or what is he doing after he got struck by lightning? And secondly the snow literally looks like a grass recolor, as in it doesn't have any depth. The feet don't sink into the snow. I hope there will be some deeper snow as well tbh. TS3 and TS2 had it definitely. |
Oh wow, you're right. That's odd. Certainly seems like that was the full stage of snow accumulation, consider there was shoveling and everything. Guess that's The Sims 4 for you. There's always some detail missing.
Speaking of details, though. I really like the animation of the trees and plants in the thunderstorm there in the end. It looks - dare I say - quite realistic. I was never too impressed with the storm animations for trees in The Sims 3. Weird that The Sims 4, with all of its low detail, would do this better.
♫ Keeping this here until EA gives us a proper playable woodwind/brass instrument ♫
For now, though, my decorative Bassoon conversion for TS4. =)
#6446
24th May 2018 at 7:47 PM
Posts: 1,448
Sounds like a lot fun, but hopefully EP would mention a new world, because if all those additions are true, I need MORE Space!
Instructor
#6447
24th May 2018 at 7:47 PM
Posts: 569
Quote: Originally posted by hiabara
And secondly the snow literally looks like a grass recolor, as in it doesn't have any depth. The feet don't sink into the snow. I hope there will be some deeper snow as well tbh. TS3 and TS2 had it definitely. |
Good spot! It looks like it follows the creative direction of The Sims 4 -- oversized or flat.
Did I spot a little bit of Oasis Springs when the sims were playing catch? I wonder if they'll leave that world "summer" permanently.
#6448
24th May 2018 at 7:49 PM
Last edited by Liza : 24th May 2018 at 8:09 PM.
Posts: 328
Quote: Originally posted by Teostar
Release Date: June 22nd |
I watched the video:
It's just copy-paste from Sims 2. And the trailer proves the rule: everything new is a well-forgotten old. Graphic effects of weather at the level of the game itself: nothing exciting.
I really like the effects of the seasons in Sims 3: the snow that gradually falls on the ground, the water that gradually melts and freezes. And then when you see the weather from a bird's eye view ... it looks exciting. And not the puddles that are shown on the screen, as if from the game of the beginning of the zero years. In any case, I'm not particularly interested in this add-on.
Maybe they specially showed pieces of the Sims 2 to interest the old players?
Just for comparisons: Trailers of Sims 2 Seasons and Sims 3 Seasons
https://www.youtube.com/watch?v=4uw0uQVoCyw
https://www.youtube.com/watch?v=yB5nTGm0j3Q
#6449
24th May 2018 at 7:52 PM
Posts: 5,228
Quote: Originally posted by ZenGarden
Everytime The Sims studio has remade a previous expansion pack they added to the experience that was in first place. For an example: Pets had horses in The Sims 3 and Seasons had holidays and the open world weather. What is new this time? Nothing it seems |
Sim turning into a mutant (Ororo Munroe sort of) upon accident (honestly, I had fantasize an idea for much-expanded mechanic before where sims gained their powers (respective by their personality) after getting into serious tradegy that in turn would put in a coma) and sims requiring/capable to decorate a Christmas tree (one could be skeptical or open-minded about that feature from that small snippet of its depiction).
Kinda risky to give it the "I speak too soon", but hey - even with old features doesn't seem like from the pack there something would be missing unlike with others the instances that's how it tends to happen when it offers nothing or small trademarks with new features that merely make an impact to outweigh the missing hole. I would give kudos to that.
P.S. Sorry for my bad english.
#6450
24th May 2018 at 7:58 PM
Posts: 1,310
Thanks: 447 in 4 Posts
One thing I'm wondering about is how they've implemented outfits into seasons. It would be so weird to see townies walking around in regular outfits when there's tons of snow outside or raining. Guess we'll see if they managed to figure that part out.
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