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Test Subject
Original Poster
#1 Old 18th Mar 2013 at 7:33 PM
Default Oversize UVW problem
I came out with a new skirt mesh and it looks fine. However when I start unwrapping the uvw map of the mesh to start making the texture, the newly made mesh's uvw is too big, beyond the Sims size. I don't know what is the problem, the size of the skirt and the top is proportional. Please help me

Ignore the bone assignment on the picture, I didn't have the mood to fix it yet
Screenshots
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Sockpuppet
#2 Old 18th Mar 2013 at 10:44 PM
just scale those coordinates so they fit the map?
Test Subject
Original Poster
#3 Old 19th Mar 2013 at 5:40 AM
I tried, it don't work. ( The arrangement will be wrong.
Sockpuppet
#4 Old 19th Mar 2013 at 9:05 AM
well, its either that or remapping the parts.
Personal i wouldn't remap as the current coordinates are perfect imo, just needs to be scaled on to a empty spot on the map.
I would lower the polycount tho, it is to high.
Test Subject
Original Poster
#5 Old 19th Mar 2013 at 2:41 PM
Thanks for your reply. I will try it now
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