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#1 Old 26th Jun 2014 at 6:18 PM
The Walking Dead Challenge
Sims 3 Walking Dead Challenge Rules
Part 1

I decided to make a version of the Zombie Apocalypse Challenge based off the Walking Dead. This is my version so if it's not accurate then feel free to say so. I'm a big fan of the Walking Dead though so it shouldn't be. I'll try to come up with a part two that is based off of season four with the governor. But if I don't then make up your own.

RULES:
You may use any town but Sunset Valley works best!!
Town- delete:
•School
•Business office
•Hospital
•Any diner and place where you can get a part-time job
Edit the Grocery/Book Store Movie Theater lot and delete the Movie Theater. Leave the Grocery Store an Book Store.
•Delete any other job lots but leave the Science Facility, Military, Police Station and the Criminal Warehouse. !!!!THESE ARE LEFT FOR STORY PURPOSES ONLY!!!! Leave all other lots.

In the deleted items places, place or create houses or buildings that look rundown or overrun by zombies/walkers/biters. Edit the town to look completely like a zombie apocalypse if you can. Evict all but the Goths, Altos, and the other rich family and any family that is expecting kids. Place sims that you are using as zombies and edit all houses left to look like they are overrun and rundown.

Sims:
Your sims may be named after characters from The Walking Dead video game or TV show or comic book. They can look however you would like but try making their clothes look tired and worn (if you can). They may have one skill trait and the rest of the traits you may pick. They may be of any age and be any type of Supernatural origin that you want. Your favorite guy sim must be married to your favorite girl sim an they must have one CHILD sim. You must have one guy sim that your favorite guy sim befriends and you may have any other sims. Leave room for at least one more in the family.

The Lifetime Wishes can be any but the skill ones would work best.

Houses:
You build it yourself on a lot that is isolated from the rest of the town!!
•ONE crappy toilet
•TWO crappy sinks
•ONE crappy shower
•beds must be crappy and you must have a sleeping bag for each sim (THEY COME WITH GENERATIONS). If you have World Adventures you may have two crappy tents. The number of beds depend on the number of your sims but you must have a shortage of at least one if not two beds.
•ONE crappy fridge
•ONE crappy stove
•crappy cupboards
•if you have a dishwasher it must be crappy
•basically you must have crappy furniture. The only electronics your sims can have is their cell phone in their personal inventory, the cheapest, crappiest stereo you have, and the Multitab (Sims3 Store content). Any computer must be the crappiest and you may only have ONE. Try making the lighting be candles (and if you can't just make the color be flame and dim). Lights must be set on dim.
•any cribs and toys must be crappy. Treehouses are allowed if you have Generations and they must be the cheapest.
•you may have any cars EXCEPT the sports cars
•you must have a fully stocked pond (type testingcheatsenabled true and then use the buydebug cheat in the cheat bar for the garden and fish)
•sims must have a garden and a fence all around their lot
•you may have any amount of firepits/bonfires.
•NO ALL-IN-ONE BATHROOMS!!

The bathroom must be an outhouse, meaning you build a small extra room outside of the main house to place the toilet, shower and one of the sinks. Try making the house and lot look like any house and lot in a zombie apocalypse. The house should be small at first and, as the generations go on, can have rooms and furniture added. Use your imagination!!

General Stuff:
Turn ageing off and use testingcheatsenabled true to age up sims (left click, Trigger Age Transition). Testingcheatsenabled true must be on. This is a mod-and-cheat-friendly challenge. Your favorite guy sim and his wife and kid must befriend the guy sim you made to befriend. After they befriend him, the favorite guy sim MUST be "kicked out" of the household. Have him move out. After he's moved out, PRETEND he's dead. The favorite girl sim must become the romantic interest for the bestie of her "dead" husband. They must Try For Baby and the jingle MUST BE HEARD. After the jingle is heard, have a different sim other than the wife and friend and the original child invite the "late" husband over. Use testingcheatsenabled true to left click on him and add him back to the household. After or before the baby is born, you can use the Alchemy Set (Supernatural) to create the zombie elixir or use the Chemistry Set (Generations) to create the potion that turns sims into ghosts. Have the favorite guy sim give the potion to the best friend or (if you have the zombie elixir) throw or give the elixir to the friend. The friend must be a zombie or ghost. You can experiment with the friend sim after his transformation but then he must move out. He is now a zombie. Any toddlers must be aged up AFTER learning how to walk, talk, and potty in the potty chair. Children must learn five logic skills, two athletic (use the stereo), five fishing skills and must have all the skill they can get from the play stove and play table before ageing up . Teens must have four athletic, five gardening, ten fishing, three charisma (or until it says to make more Friends the first time), ten logic and must be able to play at least one instrument (guitar is base game but drums, bass, and piano are Late Night. At least five skill points in those) before ageing up. Babies may age up right away but must be in an excellent mood. When the first teen becomes a young adult, any other young adults must be aged up to adult. Any adults must then be aged up to elder and the elders aged up to death. Any gravestones must be moved inside to be urns. Since its a zombie apocalypse and the dead can crawl out of the ground, YOU MAY HAVE ONLY URNS!! Only two sims may have a job to keep money in the household but if you choose not to have any sims go to work to make it seem like a more realistic zombie apocalypse you may use the kaching cheat once a week on Sundays in your sim's world. Try living out the apocalypse that way for at least three generations. Keep story progression on. Any suitable "suitors" for your teen/young adult/adult/elder sims must be added to household via Edit Town Mode. You may create the "suitors" yourself or add random sims to your household. You may only have one party per generation but since the rest of the town is zombiefied and turned into walkers, you must move your sims to a different empty lot after wards and build the house; you may continue the generations and building on the house. Only two sims may leave the lot at a time and they may only go to fishing spots, parks, elixir shops, dive bars and the Grocery/Book Stores to buy groceries and books. The library may be used once per generation an the gym may be used twice per generation. The shops and dive bars are used purely for supply runs. If any kid leaves the lot the must be accompanied by another sim besides another child or teen. Teens may go out together and if you want, two children may leave the lot with one young adult/adult sim. No repair man/woman is to come and no other sims outside your household. And remember: the rest if the town is full of walkers. The rest of the sims NOT in your household are WALKERS/BITERS/ZOMBIES!!Don't get bit and don't leave the lot.... Unless you need to....

Good luck. You're going to need it. :D😏
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