#2
23rd Jul 2010 at 11:09 PM
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Basically... it varies. Best thing to do is to look at an EA object of a similar type and complexity (or several) for guidelines. For example, if you're making a chair, look at chairs. If you're making a statue, look at statues - the size and usability of the object has a lot to do with it. 800 was a basic rule for TS2 but not a hard rule - a very special single tile statue could be 2000 and not have it be a huge issue, cos you'd only use it once.
And, of course, the other answer is "always as low as possible for your type of object." A lot of people see "the limit is 800" and think "okay then I can do 800." But if you're making a very straight-lined simple object that's really just a few boxes, then 800 is ridiculous and pointless.
Sim poly counts have approximately doubled - for hair, faces, bodies, etc. - for objects I believe the difference overall is a bit lower... maybe not doubled but a bit higher than for TS2.
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