#87
18th Jun 2017 at 11:54 PM
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Quote: Originally posted by CooCooCoo
In my opinion, I think there will never be a create a world in sims 4.
Supposedly the world is divided in different districts, and I see that as an obstacle for create a world.
Also, let's take a look at these pictures
What is that boulevard? Is that an item that you could place in the middle of the road in any town or is it hardcoded in the terrain? To me it looks like hardcoded into it, not a decorative item that you could move or delete.
Also if we look at the sidewalks, we can see that they're slightly elevated, thing that we never saw in any other sims game, they're even round at the corners. I hightly doubt that they could give us a CAW with such intrincated options since lately everything is "too hard" for them to do.
My final veredict is, there will be no CAW, maybe they will give us empty templates to make towns from zero, and if they're too generous, an ability to edit the public space.
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Actually, that boulevard, as well as the sidewalks and decorative architecture are most likely all meshes that they put in the world. I'm pretty sure The Sims 4's game engine is mesh based, and not BSP (Binary Space Partitioning). Terrain and its decorations (excluding landscape) isn't something that's "hard coded" in game engines. It's either all BSP and displacement brushes, static meshes with landscape, or a combination of both.
That being said, it's not likely we'll get a Create a World, but if they do decide to release tools like that, it'll probably be in the form of a Source Development Kit so we can build our own worlds and environments from scratch, or based on a template. The problem with this kind of approach is that in order to create actually interesting worlds where everything works and looks right, you'd have to do all the geometry and backdrop modeling yourself, as well as setting up AI nodes. It would be more like developing a game within a game than creating a world. That's one of the big downsides of mesh based level design. The bright side however is that if you do it right, it looks way, way better, and performance is superior to BSP because it's an inefficient method of rendering geometry and environments compared to mesh based within a sky dome.
The Sims 4! Weirder Sims! Aren't they weird!? Look how weird they are! Bet you can't wait to see how weird their stories are!?