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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 70 (Who?), Viewed: 8955 times.
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Forum Resident
#51 Old 9th Apr 2018 at 10:14 AM
Quote:
Originally Posted by ShigemiNotoge
To be honest I don't see a single ounce of visual proof that they even use bump mapping. Everything looks like smooth, flat plastic. Nothing has any texture to it. If they do use bump mapping it isn't fucking working.
Someone link me a screenshot.


Yes, you're right. That's because the bump mapping is very minimal. Textures, like fabric and wood (as far as they're even there to begin with) won't be bump mapped. Basically their bump mapping is this:



That's for this table and as you can see in the Blender view it's a flat surface (which of course is a very low poli cylinder).



In game the bump map would only suggest that there are some lines and and that circle at the edge. So that's not a whole lot. And on top of that the wood texture they're using is very minimal (I don't know another word to describe it) and the specular map makes the thing look plastic in game.

So yeah, I don't think this is something they should be boasting about. But if that's they look they wanted to go for then... well, I guess they nailed it.
Screenshots
Field Researcher
#52 Old 9th Apr 2018 at 11:09 AM
They used such low-detailed textures to make them fit the visual style of the game and that the game worked on the weakest computers.
Theorist
#53 Old 9th Apr 2018 at 4:43 PM
Quote:
Originally Posted by sleepyrose
Yes, you're right. That's because the bump mapping is very minimal. Textures, like fabric and wood (as far as they're even there to begin with) won't be bump mapped. Basically their bump mapping is this:



That's for this table and as you can see in the Blender view it's a flat surface (which of course is a very low poli cylinder).



In game the bump map would only suggest that there are some lines and and that circle at the edge. So that's not a whole lot. And on top of that the wood texture they're using is very minimal (I don't know another word to describe it) and the specular map makes the thing look plastic in game.

So yeah, I don't think this is something they should be boasting about. But if that's they look they wanted to go for then... well, I guess they nailed it.

That was a ridiculously low level of detail for 2014 and it's even more pathetic now. No wonder I never noticed it :v
Instructor
#54 Old 12th Apr 2018 at 3:05 AM
An idea:

Ghosts exist in the base game, but living Sims do not see/hear them. They're only there for the player to view, for the most part. Ghosts break the fourth wall frequently, doing things like waving at the player, dancing while looking toward the player, etc. Ghosts can interact with items, but they will never break them and living Sims never notice, and if a Sim attempt to interact with an object a ghost is already using, the ghost disappears and reappears a short distance away from the object.

Playful and mischievous ghosts can mess with Sims by doing things like tapping them on the shoulder. The Sim would then look behind them and be startled before shrugging and continuing on with what they were doing. Ghosts will only scare Sims that they disliked when they were alive, and the living Sim will never see them even when being scared. What will happen instead is things like the Sim in question waking up in the middle of the night to see goo dripping from the walls, hands coming up out of the floor, and hearing ghastly noises (that are only visible/audible when the Sim being haunted is selected). The haunting is short, so that it doesn't hurt the Sim's sleep. Another possible haunt would be a scary face appearing when they look in a mirror or the lights flickering on and off (again, only when the haunted Sim is selected).

A Sim can interact with a grave by doing the following interactions:

If the Sim was on neutral terms with the deceased:
- "Mourn" - makes the ghost more likely to come in the night.

If the Sim was a friend of the deceased:
- "Mourn" - makes the ghost more likely to come in the night.
- "Pay Respects" - increases the relationship a little bit.

If the Sim was an enemy of the deceased:
- "Deface Grave" - decreases the relationship a lot.
- "Knock Over Grave" - decreases the relationship a lot. The ghost will haunt the Sim who did this every night until someone puts it back up.
- "Destroy Grave" - decreases the relationship to the worst possible. The ghost will haunt the Sim who did this every night until someone buys a new grave.
- "Make Peace" - increases the relationship a little bit.

Anyone can:
- "Mock" - decreases the relationship a little bit.
- "Clean Grave" - removes defacement. Increases the relationship a lot ONLY IF the Sim that cleans it wasn't the Sim that defaced it.
- "Buy New Grave ($500)" - only available if the grave was destroyed. Increases the relationship a lot ONLY IF the Sim that buys it wasn't the Sim that destroyed it.
- "Leave Flowers ($15)" - increases the relationship a lot.
The Afterlife expansion will include a medium trait/ability/career/etc. that allows certain Sims to see and interact with ghosts, as well as invite them to their household by performing a ritual that allows other Sims to see and interact with them. Their grave will remain where it originally was, and it can still be defaced/destroyed/etc. for relationship boosts/deductions. Ghosts will get scared/shocked reactions from any Sim that is not a part of their household or a medium, but they can become invisible to everyone but mediums if they choose. By default, ghosts do not use stairs/doors -- they just float where they want to go. They can also teleport, like they do in the base game when a Sim tries to interact with an object they're using

For the magic expansion, I'd want the following spells to start (positive outcome listed first, then negative outcome).
- Friend spell: make the Sim of your choice a friend / the friend is obsessed with you, constantly showing up in your house and calling you for a week. Higher chance of failure the less the target Sim likes yours.
- Love spell: make the Sim of your choice fall in love with your / the Sim hates your Sim. Higher chance of failure the less the target Sim likes yours. Automatic failure if the target Sim is related to yours.
- Youth spell: return yourself to Young Adulthood / turn yourself into a baby, toddler, or child, keeping all skills. If there is no other adult Sim in the household, failure turns the Sim into a teenager.
- Promotion spell: give your Sim a promotion / your Sim gets demoted or fired. Higher chance of failure the worse your Sim's job performance is.
- Cleaning spell: everything in your house gets cleaned / everything that can be dirty in your house gets dirty, and all Sims get low Hygiene. Higher chance of failure the lower average Sim on the lot's hygiene is.
- Wealth spell: a moneybag falls from the sky / the moneybag hits and kills your Sim (like in Sims 2). Higher chance of failure each time it's cast.

The spells would require ingredients, each of which comes in a variety of qualities. The quality affects the success rate. Substitutions are also allowed for rare ingredients with a higher chance of failure.

I'd like Magic Town to return, as well.
Theorist
#55 Old 13th Apr 2018 at 2:13 PM
It's not even a good normal map wth...



Unless they wanted like a dent or a bump there which would make no sense as the item looks completely new. And the bump would be mirrored... weird.

Also how is that table even remotely considered 2014 AAA game item. That's below Sims 2 levels please EA I dont see curvature there at all.
Forum Resident
#56 Old 13th Apr 2018 at 11:25 PM
Quote:
Originally Posted by ShigemiNotoge
That was a ridiculously low level of detail for 2014 and it's even more pathetic now. No wonder I never noticed it :v

Indeed. TS2 had more graphical fidelity than TS4, for cryin' out loud.
Field Researcher
#57 Old 14th Apr 2018 at 7:01 PM
How a similar object looks in The Sims 2.



This is shot by the game camera and converted into PNG, as the forum does not accept the format BMP. This object, which showed @sleepyrose it is official from the developers?
Screenshots
Forum Resident
#58 Old 15th Apr 2018 at 2:26 AM
Quote:
Originally Posted by Liza
This object, which showed @sleepyrose it is official from the developers?


Oh yes. Embarrassing isn't it?

Check my tumblr:
http://eliasctifler.tumblr.com/
:)
Field Researcher
#59 Old 15th Apr 2018 at 7:07 PM Last edited by Liza : 15th Apr 2018 at 10:06 PM.
Then this is:

https://etgeekera.files.wordpress.c...epalm.jpg?w=750

I'm not struck by the fact that the texture of the tree is not like a tree, but the fact that the boards of which the table is made is one texture. Unlike TS2, where the boards are separate 3D objects, as I showed in the screenshot above.
Inventor
#60 Old 15th Apr 2018 at 9:53 PM
Atrocious textures aside, although they were one of the many reasons I didn't get TS4.

My keyword for a new Sims game is CHOICE. Take that Sandbox feature to the next level!

Traits, the more the better, with distinct behavior and reactions to the environment that change depending on life stage. they also should influence each other. For example, a proper sim who is social will focus more on the social parts of being proper while a proper sim who isn't will focus more on being dressed properly and would not be caught sleeping without pajamas.

Aging/height a la Consort's aging/height mods or if that's too much, more life stages. 2 parts per stage. Which means, 2 elder stages, two children, two teen, maybe a third adult stage (20s young adult, 30-40s adult, 50s middle age).

Open World, the better your computer, the larger the world and/or the more can be simulated. Players should be able to scale that like they can with graphics detail. And if you really don't care, then turn the open world feature off and spend the time with a loading screen to get across the street if that rocks your boat. Or stay in one house because you're really just building today anyway.

Story Progression. Obviously, NRAAS has shown what is possible. What features can be implemented and tweaked. THIS is what Story Progression should do. With the option to turn it off completely if TS2 rotational style is how you want to play.
CAST and better sliders, obviously.
Rabbitholes. With Zerbu's mod, I can choose between letting sims disappear in their rabbithole and control some parts of their work day or I can make a workplace that lets me control what they do during their work day. So, this should be a choice as well. Same with restaurants and the like.
Multitasking, routing, and the usual suspects, better connection between expansions. Water should behave the same. Rain should water plants and have sims get wet on a bicycle, and maybe be dirty sometimes because there might be pollution.

And for Heaven's sake, 64bit!

Not that I think this will happen with EA or any time soon, but a girl can dream?
Test Subject
#61 Old 15th Apr 2018 at 10:35 PM
The only thing I really like about Sims 4 is that is runs well. Sims 2 ran ok until I ended up with 12GB of CC. I love Sims 3 but I can only play with lowest graphic settings and no more than two expansions. With Sims 4 I have all of the expansions and packs installed, 8GB of CC, and medium graphics and it still runs great.
#62 Old 15th Apr 2018 at 11:13 PM
Have I mention very CUSTOMIZABLE story progression (with tick boxes preferably). From Marriage to children and adoption, from households moving across houses to transformation and occurrences of supernaturals.

Gradual growth and hair graying, like the mods that exist for TS3.

Speaking of hair, two categories for it: Natural and Dye. Latter will override the appearance, formal the genetics. You could have pink hair that passes down through generations (suits in a fictional storyline/universe) and brown here that stays on the mother/father or vice versa. Simple, right?

Island Paradise showed the possibility for houseboats, so why not take that step further... well smaller, but still further: functional Campervan/motorhome/recreational-vehicle.

Allowing sims to talk over across distances when they're in the same room. Actual multitasking: while a sim is opening a refrigerator or making food when he she talks with the sim on the couch while the one is watching the tv... and without stopping (looking at disproval at you >_> TS4 ).
Forum Resident
#63 Old 17th Apr 2018 at 12:28 AM
Quote:
Originally Posted by Liza
How a similar object looks in The Sims 2.



This is shot by the game camera and converted into PNG, as the forum does not accept the format BMP. This object, which showed @sleepyrose it is official from the developers?


Yes I just chose a random object with Sims4Studio and extracted the bump map and mesh. I think it's the outdoor table that comes with the base game.
What a huge difference compared to the TS2 table, isn't it? In TS2 the objects have so much more detail and the textures look realistic.
Theorist
#64 Old 17th Apr 2018 at 4:22 AM
Quote:
Originally Posted by SneakyWingPhoenix
Have I mention very CUSTOMIZABLE story progression (with tick boxes preferably). From Marriage to children and adoption, from households moving across houses to transformation and occurrences of supernaturals.

Gradual growth and hair graying, like the mods that exist for TS3.

Speaking of hair, two categories for it: Natural and Dye. Latter will override the appearance, formal the genetics. You could have pink hair that passes down through generations (suits in a fictional storyline/universe) and brown here that stays on the mother/father or vice versa. Simple, right?

Island Paradise showed the possibility for houseboats, so why not take that step further... well smaller, but still further: functional Campervan/motorhome/recreational-vehicle.

Allowing sims to talk over across distances when they're in the same room. Actual multitasking: while a sim is opening a refrigerator or making food when he she talks with the sim on the couch while the one is watching the tv... and without stopping (looking at disproval at you >_> TS4 ).


What I don't understand is if Twallan could manage his story progression mod on his own in his spare time, for free, while holding down a job... How the fuck is the entire team actually being payed to make the game as their career unable to even come close...
Field Researcher
#65 Old 17th Apr 2018 at 6:47 PM Last edited by thevogel : 17th Apr 2018 at 10:54 PM.
Quote:
Originally Posted by ShigemiNotoge
What I don't understand is if Twallan could manage his story progression mod on his own in his spare time, for free, while holding down a job... How the fuck is the entire team actually being payed to make the game as their career unable to even come close...


RIGHT!!??? Thank you for saying that.

These whiny little bitches that go on and on about how they can't do anything extra in this game because.... "it's too hard". And yet have time to make a stupid fucking talking toilet. They can't fix bugs, can't make lounge chairs (they make every other kind of chair) and can't design any programing or modifications to the game they created... that would give a simmer an immersive gameplay experience with workable content. So they are basically getting paid to do the bare minimum, and players are paying out the nose for it.

I bet Twallan could create an entire sims game that is 10 times better than TS4.
Forum Resident
#66 Old 19th Apr 2018 at 9:46 AM
I would request that sims 5 make virtual items such as a single hamster less expensive than purchasing an actual living hamster. I know.. I know.. wishful thinking. Ah well.. we can dream.

When an engineer says that something can't be done, it's a code phrase that means it's not fun to do.
One horse disagreer of the Apocalypse
#68 Old 20th Apr 2018 at 10:33 AM
I think this thread can be closed now. Doesn't look like there's gonna be a Sims 5 going by latest news.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Instructor
#70 Old 20th Apr 2018 at 5:48 PM
Quote:
Originally Posted by Inge Jones
Doesn't look like there's gonna be a Sims 5 going by latest news.


Pretty much the Sims 4 would be the last of the franchises from the looks of it.

Comments on reddit from a former SimGuru
https://www.reddit.com/user/fashionpolice2001/comments/
Top Secret Researcher
#71 Old 20th Apr 2018 at 6:52 PM
With a whimper, not a bang.
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